Fixed compilation error
parent
0bba168f94
commit
e5d8e2b428
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@ -270,7 +270,7 @@ inline float Bounce(float progress, float middle = 0.3f, float bounce = 0.4f)
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//! Convenience function for calculating angle (in radians) between two vectors
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inline float Angle(const glm::vec3& a, const glm::vec3& b)
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{
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return std::acosf(glm::dot(a, b) / (glm::length(a) * glm::length(b)));
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return acosf(glm::dot(a, b) / (glm::length(a) * glm::length(b)));
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}
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inline std::string ToString(const glm::vec3& vector)
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