Updated Doxygen main page
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@ -37,22 +37,28 @@ Doxygen documentation of Colobot project
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The source code released by Epitec was sparsely documented. This documentation, written from scratch,
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The source code released by Epitec was sparsely documented. This documentation, written from scratch,
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will aim to describe the various components of the code.
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will aim to describe the various components of the code.
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Currently, the only documented classes are the ones written from scratch or the old ones rewritten to match the new code.
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Currently, the only documented classes are the ones written from scratch or the old ones rewritten
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to match the new code.
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In time, the documentation will be extended to cover every major part of the code.
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In time, the documentation will be extended to cover every major part of the code.
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\section Structure Code structure
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\section Structure Code structure
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The source code was split from the original all-in-one directory to subdirectories, each containing one major part of the project.
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The source code was split from the original all-in-one directory to subdirectories,
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The current layout is this:
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each containing one major part of the project.
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The current layout is the following:
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- src/CBot - separate library with CBot language
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- src/CBot - separate library with CBot language
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- src/app - class CApplication and everything concerned with SDL plus other system-dependent code such as displaying a message box, finding files, etc.
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- src/app - class CApplication and everything concerned with SDL plus other system-dependent
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code such as displaying a message box, finding files, etc.
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- src/common - shared structs, enums, defines, etc.; should not have any external dependencies
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- src/common - shared structs, enums, defines, etc.; should not have any external dependencies
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- src/graphics/common - interface of graphics engine (CEngine) and device (CDevice), without concrete implementation, shared structs such as Vertex, Material, etc., “effects” classes: CCamera, CLight, CParticle that will use the graphics engine interface
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- src/graphics/core - abstract interface of graphics device (abstract CDevice class)
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- src/graphics/opengl - concrete implementation of CEngine and CDevice classes in OpenGL: CGLEngine and CGLDevice
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(split from old src/graphics/common)
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- src/graphics/engine - main graphics engine based on abstract graphics device; is composed
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of CEngine class and associated classes implementing the 3D engine (split from old src/graphics/common)
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- src/graphics/opengl - concrete implementation of CDevice class in OpenGL: CGLDevice
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- src/graphics/d3d - in (far) future - perhaps a newer implementation in DirectX (9? 10?)
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- src/graphics/d3d - in (far) future - perhaps a newer implementation in DirectX (9? 10?)
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- src/math - mathematical structures and functions
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- src/math - mathematical structures and functions
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- src/object - non-graphical game engine, that is robots, buildings, etc.; dependent only on interface of graphics engine, not on concrete implementation
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- src/object - non-graphical game engine, that is robots, buildings, etc.
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- src/ui - 2D user interface (menu, buttons, check boxes, etc.); also without dependencies to concrete implementation of graphics engine
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- src/ui - 2D user interface (menu, buttons, check boxes, etc.)
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- src/sound - sound and music engine written using fmod library
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- src/sound - sound and music engine written using fmod library
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- src/physics - physics engine
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- src/physics - physics engine
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- src/script - link with the CBot library
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- src/script - link with the CBot library
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