Changed amount of damage done by shooters, fixes #560
parent
57646c0c7b
commit
d92d9799d6
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@ -374,14 +374,7 @@ bool COldObject::DamageObject(DamageType type, float force)
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// Calculate the shield lost by the explosion
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if ( force == 0.0f ) // use default?
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{
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if ( m_type == OBJECT_HUMAN || m_type == OBJECT_MOTHER )
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{
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loss = 0.1f;
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}
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else
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{
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loss = 0.24f;
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}
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loss = 0.002f;
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}
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else
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{
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