Changed amount of damage done by shooters, fixes #560

master
krzys-h 2015-08-14 18:36:02 +02:00
parent 57646c0c7b
commit d92d9799d6
1 changed files with 1 additions and 8 deletions

View File

@ -374,14 +374,7 @@ bool COldObject::DamageObject(DamageType type, float force)
// Calculate the shield lost by the explosion
if ( force == 0.0f ) // use default?
{
if ( m_type == OBJECT_HUMAN || m_type == OBJECT_MOTHER )
{
loss = 0.1f;
}
else
{
loss = 0.24f;
}
loss = 0.002f;
}
else
{