Comments translated from French to English.
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@ -12,7 +12,9 @@
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.// taskgungoal.cpp
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskgungoal.cpp
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#define STRICT
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#define D3D_OVERLOADS
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@ -35,7 +37,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CTaskGunGoal::CTaskGunGoal(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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@ -43,14 +45,14 @@ CTaskGunGoal::CTaskGunGoal(CInstanceManager* iMan, CObject* object)
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CTask::CTask(iMan, object);
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CTaskGunGoal::~CTaskGunGoal()
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{
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}
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// Gestion d'un événement.
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// Management of an event.
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BOOL CTaskGunGoal::EventProcess(const Event &event)
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{
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@ -85,7 +87,7 @@ BOOL CTaskGunGoal::EventProcess(const Event &event)
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}
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// Assigne le but à atteindre.
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// Assigns the goal was achieved.
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Error CTaskGunGoal::Start(float dirV, float dirH)
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{
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@ -94,8 +96,8 @@ Error CTaskGunGoal::Start(float dirV, float dirH)
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m_initialDirV = m_object->RetGunGoalV();
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m_object->SetGunGoalV(dirV);
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m_finalDirV = m_object->RetGunGoalV(); // direction possible
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m_object->SetGunGoalV(m_initialDirV); // remet direction initiale
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m_finalDirV = m_object->RetGunGoalV(); // possible direction
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m_object->SetGunGoalV(m_initialDirV); // gives initial direction
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if ( m_finalDirV == m_initialDirV )
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{
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@ -108,8 +110,8 @@ Error CTaskGunGoal::Start(float dirV, float dirH)
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m_initialDirH = m_object->RetGunGoalH();
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m_object->SetGunGoalH(dirH);
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m_finalDirH = m_object->RetGunGoalH(); // direction possible
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m_object->SetGunGoalH(m_initialDirH); // remet direction initiale
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m_finalDirH = m_object->RetGunGoalH(); // possible direction
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m_object->SetGunGoalH(m_initialDirH); // gives initial direction
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if ( m_finalDirH == m_initialDirH )
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{
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@ -134,7 +136,7 @@ Error CTaskGunGoal::Start(float dirV, float dirH)
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return ERR_OK;
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}
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// Indique si l'action est terminée.
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// Indicates whether the action is finished.
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Error CTaskGunGoal::IsEnded()
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{
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@ -150,7 +152,7 @@ Error CTaskGunGoal::IsEnded()
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return ERR_STOP;
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}
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// Termine brutalement l'action en cours.
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// Suddenly ends the current action.
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BOOL CTaskGunGoal::Abort()
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{
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