Comments translated from French to English.
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@ -12,7 +12,9 @@
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.// taskfireant.cpp
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskfireant.cpp
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#define STRICT
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#define D3D_OVERLOADS
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@ -40,7 +42,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CTaskFireAnt::CTaskFireAnt(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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@ -50,14 +52,14 @@ CTaskFireAnt::CTaskFireAnt(CInstanceManager* iMan, CObject* object)
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m_phase = TFA_NULL;
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CTaskFireAnt::~CTaskFireAnt()
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{
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}
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// Gestion d'un événement.
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// Management of an event.
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BOOL CTaskFireAnt::EventProcess(const Event &event)
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{
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@ -68,7 +70,7 @@ BOOL CTaskFireAnt::EventProcess(const Event &event)
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if ( event.event != EVENT_FRAME ) return TRUE;
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if ( m_bError ) return FALSE;
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if ( m_object->RetFixed() ) // insecte sur le dos ?
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if ( m_object->RetFixed() ) // insect on its back?
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{
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m_bError = TRUE;
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return FALSE;
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@ -77,7 +79,7 @@ BOOL CTaskFireAnt::EventProcess(const Event &event)
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m_time += event.rTime;
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m_progress += event.rTime*m_speed;
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if ( m_phase == TFA_TURN ) // rotation préliminaire ?
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if ( m_phase == TFA_TURN ) // preliminary rotation?
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{
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a = m_object->RetAngleY(0);
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g = m_angle;
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@ -85,14 +87,14 @@ BOOL CTaskFireAnt::EventProcess(const Event &event)
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if ( cirSpeed > 2.0f ) cirSpeed = 2.0f;
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if ( cirSpeed < -2.0f ) cirSpeed = -2.0f;
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m_physics->SetMotorSpeedZ(cirSpeed); // tourne à gauche/droite
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m_physics->SetMotorSpeedZ(cirSpeed); // turns left/right
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}
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return TRUE;
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}
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// Assigne le but à atteindre.
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// Assigns the goal was achieved.
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Error CTaskFireAnt::Start(D3DVECTOR impact)
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{
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@ -101,13 +103,13 @@ Error CTaskFireAnt::Start(D3DVECTOR impact)
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m_impact = impact;
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m_bError = TRUE; // opération impossible
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m_bError = TRUE; // operation impossible
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if ( !m_physics->RetLand() ) return ERR_FIRE_VEH;
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type = m_object->RetType();
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if ( type != OBJECT_ANT ) return ERR_FIRE_VEH;
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// Insecte sur le dos ?
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// Insect on its back?
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if ( m_object->RetFixed() ) return ERR_FIRE_VEH;
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m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f));
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@ -121,12 +123,12 @@ Error CTaskFireAnt::Start(D3DVECTOR impact)
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m_time = 0.0f;
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m_lastParticule = 0.0f;
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m_bError = FALSE; // ok
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m_bFire = FALSE; // un seul coup !
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m_bFire = FALSE; // once!
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return ERR_OK;
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}
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// Indique si l'action est terminée.
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// Indicates whether the action is finished.
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Error CTaskFireAnt::IsEnded()
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{
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@ -138,7 +140,7 @@ Error CTaskFireAnt::IsEnded()
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_bError ) return ERR_STOP;
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if ( m_object->RetFixed() ) return ERR_STOP; // insecte sur le dos ?
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if ( m_object->RetFixed() ) return ERR_STOP; // insect on its back?
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if ( m_phase == TFA_TURN ) // rotation ?
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{
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@ -146,7 +148,7 @@ Error CTaskFireAnt::IsEnded()
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angle = NormAngle(angle); // 0..2*PI
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if ( !TestAngle(angle, m_angle-PI*0.05f, m_angle+PI*0.05f) ) return ERR_CONTINUE;
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m_physics->SetMotorSpeedZ(0.0f); // rotation terminée
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m_physics->SetMotorSpeedZ(0.0f); // rotation ended
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m_phase = TFA_PREPARE;
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//? m_speed = 1.0f/1.5f;
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@ -156,7 +158,7 @@ Error CTaskFireAnt::IsEnded()
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m_motion->SetAction(MAS_PREPARE, 0.4f);
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}
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if ( m_phase == TFA_PREPARE ) // préparation ?
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if ( m_phase == TFA_PREPARE ) // preparation?
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{
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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@ -168,11 +170,11 @@ Error CTaskFireAnt::IsEnded()
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m_motion->SetAction(MAS_FIRE, 0.5f);
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}
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if ( m_phase == TFA_FIRE ) // tir ?
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if ( m_phase == TFA_FIRE ) // shooting?
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{
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if ( m_progress > 0.75f && !m_bFire )
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{
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m_bFire = TRUE; // un seul coup
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m_bFire = TRUE; // once
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for ( i=0 ; i<20 ; i++ )
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{
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@ -201,7 +203,7 @@ Error CTaskFireAnt::IsEnded()
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m_motion->SetAction(MAS_TERMINATE, 0.4f);
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}
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if ( m_phase == TFA_TERMINATE ) // termine ?
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if ( m_phase == TFA_TERMINATE ) // ends?
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{
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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@ -215,7 +217,7 @@ Error CTaskFireAnt::IsEnded()
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}
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// Termine brutalement l'action en cours.
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// Suddenly ends the current action.
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BOOL CTaskFireAnt::Abort()
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{
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