Added missing include and removed debugging calls

dev
Tomasz Kapuściński 2022-02-03 18:55:46 +01:00
parent 1a190b7f6f
commit d16144eee4
1 changed files with 2 additions and 5 deletions

View File

@ -12,6 +12,8 @@
#include <glm/ext.hpp> #include <glm/ext.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <algorithm>
namespace Gfx namespace Gfx
{ {
@ -166,8 +168,6 @@ void CGL33UIRenderer::DrawPrimitive(PrimitiveType type, int count, const Vertex2
Vertex2D* CGL33UIRenderer::BeginPrimitive(PrimitiveType type, int count) Vertex2D* CGL33UIRenderer::BeginPrimitive(PrimitiveType type, int count)
{ {
ClearGLErrors();
glBindVertexArray(m_bufferVAO); glBindVertexArray(m_bufferVAO);
glBindBuffer(GL_ARRAY_BUFFER, m_bufferVBO); glBindBuffer(GL_ARRAY_BUFFER, m_bufferVBO);
@ -203,9 +203,6 @@ Vertex2D* CGL33UIRenderer::BeginPrimitive(PrimitiveType type, int count)
m_type = type; m_type = type;
m_count = count; m_count = count;
ClearGLErrors();
CheckGLErrors();
// Mapping failed, use backup buffer // Mapping failed, use backup buffer
if (ptr == nullptr) if (ptr == nullptr)
{ {