Added half-precision floating-point format implementation

dev-buzzingcars
Tomasz Kapuściński 2016-11-04 11:35:55 +01:00
parent 81c7d05d7c
commit c5b5435b4a
4 changed files with 222 additions and 0 deletions

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@ -243,6 +243,8 @@ set(BASE_SOURCES
math/const.h math/const.h
math/func.h math/func.h
math/geometry.h math/geometry.h
math/half.cpp
math/half.h
math/intpoint.h math/intpoint.h
math/matrix.h math/matrix.h
math/point.h math/point.h

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@ -28,6 +28,7 @@
#include "math/const.h" #include "math/const.h"
#include "math/func.h" #include "math/func.h"
#include "math/geometry.h" #include "math/geometry.h"
#include "math/half.h"
#include "math/matrix.h" #include "math/matrix.h"
#include "math/point.h" #include "math/point.h"
#include "math/vector.h" #include "math/vector.h"

116
src/math/half.cpp Normal file
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@ -0,0 +1,116 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "math/half.h"
#include <cmath>
#include <iomanip>
#include <limits>
// Math module namespace
namespace Math
{
//! Converts float to half-float
uint16_t FloatToHalf(float value)
{
uint16_t sign = (copysign(1.0f, value) > 0.0f ? 0x0000 : 0x8000);
// Infinity
if (isinf(value))
{
return sign | 0x7C00;
}
// NaN
else if (isnan(value))
{
return sign | 0x7FFF;
}
int exponent;
float significand = fabs(frexp(value, &exponent));
// Exponent bias
exponent += 15;
// Crosses upper boundary, clamp to infinity
if (exponent > 31)
{
return sign | 0x7C00;
}
// Crosses lower boundary, clamp to zero
else if (exponent <= 0)
{
return sign | 0x0000;
}
// Zero
else if (significand < 0.25f)
{
return sign | 0x0000;
}
// Normal value
uint16_t mantissa = static_cast<uint16_t>(ldexp(2 * significand - 1, 10));
uint16_t bits = sign | mantissa | ((exponent - 1) << 10);
return bits;
}
//! Converts half-float to float
float HaltToFloat(uint16_t value)
{
int exponent = (value >> 10) & 0x001F;
int mantissa = (value >> 0) & 0x03FF;
float result;
// Zero
if ((exponent == 0) && (mantissa == 0))
{
result = 0.0f;
}
// Subnormal
else if ((exponent == 0) && (mantissa != 0))
{
result = ldexp(static_cast<float>(mantissa), -24);
}
// Infinity
else if ((exponent == 31) && (mantissa == 0))
{
result = std::numeric_limits<float>::infinity();
}
// NaN
else if ((exponent == 31) && (mantissa != 0))
{
result = nanf("");
}
// Normal number
else
{
result = ldexp(static_cast<float>(mantissa | 0x0400), exponent - 25);
}
float sign = ((value & 0x8000) == 0 ? 1.0f : -1.0f);
return copysignf(result, sign);
}
} // namespace Math

103
src/math/half.h Normal file
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@ -0,0 +1,103 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file math/half.h
* \brief Implementation of half-precision floating point values.
*/
#pragma once
#include <cstdint>
// Math module namespace
namespace Math
{
//! Converts float to half-float binary representation
uint16_t FloatToHalf(float value);
//! Converts half-float binary representation to float
float HaltToFloat(uint16_t value);
/**
* \struct half
* \brief half-precision floating point type
*
* Represents a half-precision floating point value.
* Contains the required methods for converting to and from ints and floats.
*
* This type is for storage only.
* Conversion is expensive and should be avoided if possible.
*/
struct half
{
//! 16-bit binary representation of half-float
uint16_t bits;
//! Default constructor
half()
: bits(0)
{
}
//! Copy constructor
half(const half& other)
: bits(other.bits)
{
}
//! Copy operator
half& operator=(const half& other)
{
bits = other.bits;
return *this;
}
//! Conversion constructor from int
explicit half(int value)
: bits(FloatToHalf(static_cast<float>(value)))
{
}
//! Conversion constructor from float
explicit half(float value)
: bits(FloatToHalf(value))
{
}
//! Conversion operator to int
explicit operator int() const
{
return static_cast<int>(HaltToFloat(bits));
}
//! Conversion operator to float
explicit operator float() const
{
return HaltToFloat(bits);
}
};
} // namespace Math