Removed unused parameter from CEngine::SetViewParams
parent
d80fa387b9
commit
bef27c3b36
|
@ -88,7 +88,6 @@ CCamera::CCamera()
|
||||||
m_smooth = CAM_SMOOTH_NORM;
|
m_smooth = CAM_SMOOTH_NORM;
|
||||||
m_cameraObj = nullptr;
|
m_cameraObj = nullptr;
|
||||||
|
|
||||||
m_eyeDistance = 10.0f;
|
|
||||||
m_initDelay = 0.0f;
|
m_initDelay = 0.0f;
|
||||||
|
|
||||||
m_actualEye = Math::Vector(0.0f, 0.0f, 0.0f);
|
m_actualEye = Math::Vector(0.0f, 0.0f, 0.0f);
|
||||||
|
@ -223,7 +222,6 @@ void CCamera::Init(Math::Vector eye, Math::Vector lookat, float delay)
|
||||||
m_directionH = Math::RotateAngle(eye.x - lookat.x, eye.z - lookat.z) + Math::PI / 2.0f;
|
m_directionH = Math::RotateAngle(eye.x - lookat.x, eye.z - lookat.z) + Math::PI / 2.0f;
|
||||||
m_directionV = -Math::RotateAngle(Math::DistanceProjected(eye, lookat), eye.y - lookat.y);
|
m_directionV = -Math::RotateAngle(Math::DistanceProjected(eye, lookat), eye.y - lookat.y);
|
||||||
|
|
||||||
m_eyeDistance = 10.0f;
|
|
||||||
m_heightLookat = 10.0f;
|
m_heightLookat = 10.0f;
|
||||||
m_backDist = 30.0f;
|
m_backDist = 30.0f;
|
||||||
m_backMin = 10.0f;
|
m_backMin = 10.0f;
|
||||||
|
@ -1528,7 +1526,7 @@ void CCamera::SetScriptLookat(Math::Vector lookat)
|
||||||
void CCamera::SetViewParams(const Math::Vector &eye, const Math::Vector &lookat,
|
void CCamera::SetViewParams(const Math::Vector &eye, const Math::Vector &lookat,
|
||||||
const Math::Vector &up)
|
const Math::Vector &up)
|
||||||
{
|
{
|
||||||
m_engine->SetViewParams(eye, lookat, up, m_eyeDistance);
|
m_engine->SetViewParams(eye, lookat, up);
|
||||||
|
|
||||||
bool under = (eye.y < m_water->GetLevel()); // Is it underwater?
|
bool under = (eye.y < m_water->GetLevel()); // Is it underwater?
|
||||||
if (m_type == CAM_TYPE_INFO)
|
if (m_type == CAM_TYPE_INFO)
|
||||||
|
|
|
@ -282,8 +282,6 @@ protected:
|
||||||
//! Object linked to the camera
|
//! Object linked to the camera
|
||||||
CObject* m_cameraObj;
|
CObject* m_cameraObj;
|
||||||
|
|
||||||
//! Distance between the eyes
|
|
||||||
float m_eyeDistance;
|
|
||||||
//! Time of initial centering
|
//! Time of initial centering
|
||||||
float m_initDelay;
|
float m_initDelay;
|
||||||
|
|
||||||
|
@ -293,11 +291,11 @@ protected:
|
||||||
Math::Vector m_actualLookat;
|
Math::Vector m_actualLookat;
|
||||||
//! Final eye
|
//! Final eye
|
||||||
Math::Vector m_finalEye;
|
Math::Vector m_finalEye;
|
||||||
//! Final aim
|
//! Final lookat
|
||||||
Math::Vector m_finalLookat;
|
Math::Vector m_finalLookat;
|
||||||
//! Normal eye
|
//! Eye position at the moment of entering CAM_TYPE_INFO/CAM_TYPE_VISIT
|
||||||
Math::Vector m_normEye;
|
Math::Vector m_normEye;
|
||||||
//! Normal aim
|
//! Lookat position at the moment of entering CAM_TYPE_INFO/CAM_TYPE_VISIT
|
||||||
Math::Vector m_normLookat;
|
Math::Vector m_normLookat;
|
||||||
|
|
||||||
float m_focus;
|
float m_focus;
|
||||||
|
|
|
@ -2184,8 +2184,7 @@ void CEngine::SetMaterial(const Material& mat)
|
||||||
m_device->SetMaterial(mat);
|
m_device->SetMaterial(mat);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CEngine::SetViewParams(const Math::Vector& eyePt, const Math::Vector& lookatPt,
|
void CEngine::SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec)
|
||||||
const Math::Vector& upVec, float eyeDistance)
|
|
||||||
{
|
{
|
||||||
m_eyePt = eyePt;
|
m_eyePt = eyePt;
|
||||||
m_lookatPt = lookatPt;
|
m_lookatPt = lookatPt;
|
||||||
|
|
|
@ -901,8 +901,7 @@ public:
|
||||||
void SetMaterial(const Material& mat);
|
void SetMaterial(const Material& mat);
|
||||||
|
|
||||||
//! Specifies the location and direction of view
|
//! Specifies the location and direction of view
|
||||||
void SetViewParams(const Math::Vector& eyePt, const Math::Vector& lookatPt,
|
void SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &upVec);
|
||||||
const Math::Vector& upVec, float eyeDistance);
|
|
||||||
|
|
||||||
//! Loads texture, creating it if not already present
|
//! Loads texture, creating it if not already present
|
||||||
Texture LoadTexture(const std::string& name);
|
Texture LoadTexture(const std::string& name);
|
||||||
|
|
Loading…
Reference in New Issue