Fixed dynamic textures not being reloaded properly
parent
a0b3f7a769
commit
bd4362e26c
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@ -375,7 +375,8 @@ void CEngine::ReloadAllTextures()
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m_app->GetEventQueue()->AddEvent(Event(EVENT_RELOAD_TEXTURES));
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UpdateGroundSpotTextures();
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LoadAllTextures();
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// LoadAllTextures() is called from CRobotMain on EVENT_RELOAD_TEXTURES
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// This is required because all dynamic textures need to be loaded first
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// recapture 3D scene
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if (m_worldCaptured)
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@ -689,6 +689,7 @@ bool CRobotMain::ProcessEvent(Event &event)
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ChangeColor();
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UpdateMap();
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}
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m_engine->LoadAllTextures();
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}
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if (event.type == EVENT_RESOLUTION_CHANGED)
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