Comments translated from French to English.

dev-ui
Programerus 2012-04-09 19:15:33 +03:00
parent 82a9a1b233
commit bc0eff4895
1 changed files with 16 additions and 14 deletions

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details. // * GNU General Public License for more details.
// * // *
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// slider.cpp // * along with this program. If not, see http://www.gnu.org/licenses/.
// slider.cpp
#define STRICT #define STRICT
#define D3D_OVERLOADS #define D3D_OVERLOADS
@ -39,7 +41,7 @@
// Constructeur de l'objet. // Object's constructor.
CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan) CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan)
{ {
@ -62,7 +64,7 @@ CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan)
m_bCapture = FALSE; m_bCapture = FALSE;
} }
// Destructeur de l'objet. // Object's destructor.
CSlider::~CSlider() CSlider::~CSlider()
{ {
@ -73,7 +75,7 @@ CSlider::~CSlider()
} }
// Crée un nouveau bouton. // Creates a new button.
BOOL CSlider::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) BOOL CSlider::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{ {
@ -104,7 +106,7 @@ void CSlider::MoveAdjust()
m_bHoriz = ( m_dim.x > m_dim.y ); m_bHoriz = ( m_dim.x > m_dim.y );
if ( ( m_bHoriz && m_dim.x < m_dim.y*4.0f) || if ( ( m_bHoriz && m_dim.x < m_dim.y*4.0f) ||
(!m_bHoriz && m_dim.y < m_dim.x*4.0f) ) // slider très court ? (!m_bHoriz && m_dim.y < m_dim.x*4.0f) ) // very short slider?
{ {
delete m_buttonLeft; delete m_buttonLeft;
m_buttonLeft = 0; m_buttonLeft = 0;
@ -182,7 +184,7 @@ void CSlider::MoveAdjust()
AdjustGlint(); AdjustGlint();
} }
// Ajuste la position du reflet. // Adjusts the position of reflection.
void CSlider::AdjustGlint() void CSlider::AdjustGlint()
{ {
@ -245,7 +247,7 @@ BOOL CSlider::ClearState(int state)
} }
// Gestion d'un événement. // Management of an event.
BOOL CSlider::EventProcess(const Event &event) BOOL CSlider::EventProcess(const Event &event)
{ {
@ -382,7 +384,7 @@ BOOL CSlider::EventProcess(const Event &event)
} }
// Dessine le bouton. // Draws button.
void CSlider::Draw() void CSlider::Draw()
{ {
@ -413,7 +415,7 @@ void CSlider::Draw()
dim.y = m_dim.y-m_marginButton*2.0f; dim.y = m_dim.y-m_marginButton*2.0f;
} }
// Dessine le fond. // Draws the bottom.
if ( m_bHoriz ) if ( m_bHoriz )
{ {
ppos.x = pos.x + CURSOR_WIDTH/2.0f; ppos.x = pos.x + CURSOR_WIDTH/2.0f;
@ -441,7 +443,7 @@ void CSlider::Draw()
else icon = 1; else icon = 1;
DrawVertex(ppos, ddim, icon); DrawVertex(ppos, ddim, icon);
// Dessine la cabine. // Draws the cabin.
if ( m_state & STATE_ENABLE ) if ( m_state & STATE_ENABLE )
{ {
if ( m_bHoriz ) if ( m_bHoriz )
@ -491,7 +493,7 @@ void CSlider::Draw()
} }
} }
// Dessine un rectangle. // Draws a rectangle.
void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon) void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{ {
@ -502,7 +504,7 @@ void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{ {
m_engine->SetTexture("button2.tga"); m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL); m_engine->SetState(D3DSTATENORMAL);
uv1.x = 0.0f/256.0f; // rectangle jaune uv1.x = 0.0f/256.0f; // yellow rectangle
uv1.y = 32.0f/256.0f; uv1.y = 32.0f/256.0f;
uv2.x = 32.0f/256.0f; uv2.x = 32.0f/256.0f;
uv2.y = 64.0f/256.0f; uv2.y = 64.0f/256.0f;
@ -514,7 +516,7 @@ void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{ {
m_engine->SetTexture("button2.tga"); m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL); m_engine->SetState(D3DSTATENORMAL);
uv1.x = 128.0f/256.0f; // rectangle gris uv1.x = 128.0f/256.0f; // gray rectangle
uv1.y = 32.0f/256.0f; uv1.y = 32.0f/256.0f;
uv2.x = 160.0f/256.0f; uv2.x = 160.0f/256.0f;
uv2.y = 64.0f/256.0f; uv2.y = 64.0f/256.0f;
@ -526,7 +528,7 @@ void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{ {
m_engine->SetTexture("button2.tga"); m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL); m_engine->SetState(D3DSTATENORMAL);
uv1.x = 224.0f/256.0f; // curseur uv1.x = 224.0f/256.0f; // cursor
uv1.y = 32.0f/256.0f; uv1.y = 32.0f/256.0f;
uv2.x = 256.0f/256.0f; uv2.x = 256.0f/256.0f;
uv2.y = 64.0f/256.0f; uv2.y = 64.0f/256.0f;