Comments translated from French to English.

dev-ui
Programerus 2012-04-09 19:15:33 +03:00
parent 82a9a1b233
commit bc0eff4895
1 changed files with 16 additions and 14 deletions

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// slider.cpp
// * along with this program. If not, see http://www.gnu.org/licenses/.
// slider.cpp
#define STRICT
#define D3D_OVERLOADS
@ -39,7 +41,7 @@
// Constructeur de l'objet.
// Object's constructor.
CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan)
{
@ -62,7 +64,7 @@ CSlider::CSlider(CInstanceManager* iMan) : CControl(iMan)
m_bCapture = FALSE;
}
// Destructeur de l'objet.
// Object's destructor.
CSlider::~CSlider()
{
@ -73,7 +75,7 @@ CSlider::~CSlider()
}
// Crée un nouveau bouton.
// Creates a new button.
BOOL CSlider::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{
@ -104,7 +106,7 @@ void CSlider::MoveAdjust()
m_bHoriz = ( m_dim.x > m_dim.y );
if ( ( m_bHoriz && m_dim.x < m_dim.y*4.0f) ||
(!m_bHoriz && m_dim.y < m_dim.x*4.0f) ) // slider très court ?
(!m_bHoriz && m_dim.y < m_dim.x*4.0f) ) // very short slider?
{
delete m_buttonLeft;
m_buttonLeft = 0;
@ -182,7 +184,7 @@ void CSlider::MoveAdjust()
AdjustGlint();
}
// Ajuste la position du reflet.
// Adjusts the position of reflection.
void CSlider::AdjustGlint()
{
@ -245,7 +247,7 @@ BOOL CSlider::ClearState(int state)
}
// Gestion d'un événement.
// Management of an event.
BOOL CSlider::EventProcess(const Event &event)
{
@ -382,7 +384,7 @@ BOOL CSlider::EventProcess(const Event &event)
}
// Dessine le bouton.
// Draws button.
void CSlider::Draw()
{
@ -413,7 +415,7 @@ void CSlider::Draw()
dim.y = m_dim.y-m_marginButton*2.0f;
}
// Dessine le fond.
// Draws the bottom.
if ( m_bHoriz )
{
ppos.x = pos.x + CURSOR_WIDTH/2.0f;
@ -441,7 +443,7 @@ void CSlider::Draw()
else icon = 1;
DrawVertex(ppos, ddim, icon);
// Dessine la cabine.
// Draws the cabin.
if ( m_state & STATE_ENABLE )
{
if ( m_bHoriz )
@ -491,7 +493,7 @@ void CSlider::Draw()
}
}
// Dessine un rectangle.
// Draws a rectangle.
void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{
@ -502,7 +504,7 @@ void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 0.0f/256.0f; // rectangle jaune
uv1.x = 0.0f/256.0f; // yellow rectangle
uv1.y = 32.0f/256.0f;
uv2.x = 32.0f/256.0f;
uv2.y = 64.0f/256.0f;
@ -514,7 +516,7 @@ void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 128.0f/256.0f; // rectangle gris
uv1.x = 128.0f/256.0f; // gray rectangle
uv1.y = 32.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 64.0f/256.0f;
@ -526,7 +528,7 @@ void CSlider::DrawVertex(FPOINT pos, FPOINT dim, int icon)
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 224.0f/256.0f; // curseur
uv1.x = 224.0f/256.0f; // cursor
uv1.y = 32.0f/256.0f;
uv2.x = 256.0f/256.0f;
uv2.y = 64.0f/256.0f;