Add an INSTALL file for MacOSX
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# Compile and install instructions on MacOSX
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To compile Colobot on MacOS X, you need to first get all tools, all
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building dependencies (including the recompilation of some of them), and
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finally compile colobot.
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* Install git from [git-osx-installer on Google Code](https://code.google.com/p/git-osx-installer/)
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* Install Xcode through the Mac AppStore
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* Accept the Xcode license
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xcodebuild -license
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* Download and install Apple's Command Line Developer Tools from within Xcode (Preferences, Download, Components)
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* Download and install [Mac Ports](http://www.macports.org/install.php#requirements)
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* Install GCC 4.8 through MacPorts
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sudo port install gcc48
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* Install all colobot build depends
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sudo port install cmake libsdl libsdl_image libsdl_ttf boost libsndfile glew libicns librsvg
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> [po4a](http://po4a.alioth.debian.org/) should also be installed for the translation of levels, but the [MacPorts' Portfiles have not been accepted yet](http://trac.macports.org/ticket/41227).
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* Rebuild libtiff locally
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This is needed because of the following error:
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> libtiff.5.dylib (for architecture x86_64) because larger updated load
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> commands do not fit (the program must be relinked, and you may need to
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> use -headerpad or -headerpad_max_install_names)
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MacPorts changed the default linker flag, a simple local rebuild suffices:
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sudo port -ns upgrade --force tiff
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* Rebuild boost with the same gcc that we want to use
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This is needed because boost is compiled against Mac's system libstdc++
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which is older than the one used by gcc-4.8
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sudo port -ns upgrade --force boost configure.compiler=macports-gcc-4.8
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* Build colobot with gcc-4.8
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mkdir -p build
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cd build
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CC=/opt/local/bin/gcc-mp-4.8 CXX=/opt/local/bin/g++-mp-4.8 cmake ..
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make
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* Build a Colobot drag-n-drop package
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make package
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* Open the package
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open colobot-*.dmg
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* Once opened, drag the Colobot application and drop it in the
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Application directory. Then just launch it as any other application.
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