Comments translated from French to English.
parent
b8d2d56dca
commit
b69151e06d
139
src/sound.cpp
139
src/sound.cpp
|
@ -12,7 +12,9 @@
|
||||||
// * GNU General Public License for more details.
|
// * GNU General Public License for more details.
|
||||||
// *
|
// *
|
||||||
// * You should have received a copy of the GNU General Public License
|
// * You should have received a copy of the GNU General Public License
|
||||||
// * along with this program. If not, see http://www.gnu.org/licenses/.// sound.cpp
|
// * along with this program. If not, see http://www.gnu.org/licenses/.
|
||||||
|
|
||||||
|
// sound.cpp
|
||||||
|
|
||||||
#define STRICT
|
#define STRICT
|
||||||
#define D3D_OVERLOADS
|
#define D3D_OVERLOADS
|
||||||
|
@ -46,9 +48,9 @@ struct WaveHeader
|
||||||
WORD wOne_0; // 1
|
WORD wOne_0; // 1
|
||||||
WORD wChnls; // number of Channels
|
WORD wChnls; // number of Channels
|
||||||
DWORD dwSRate; // sample Rate
|
DWORD dwSRate; // sample Rate
|
||||||
DWORD BytesPerSec; // sample Rate
|
DWORD BytesPerSec; // sample Rate
|
||||||
WORD wBlkAlign; // 1
|
WORD wBlkAlign; // 1
|
||||||
WORD BitsPerSample; // sample size
|
WORD BitsPerSample; // sample size
|
||||||
BYTE DATA[4]; // "DATA"
|
BYTE DATA[4]; // "DATA"
|
||||||
DWORD dwDSize; // number of Samples
|
DWORD dwDSize; // number of Samples
|
||||||
};
|
};
|
||||||
|
@ -56,7 +58,7 @@ struct WaveHeader
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Affiche une erreur DirectSound.
|
// Displays an error DirectSound.
|
||||||
|
|
||||||
void DisplayError(char *name, Sound sound, HRESULT err)
|
void DisplayError(char *name, Sound sound, HRESULT err)
|
||||||
{
|
{
|
||||||
|
@ -85,7 +87,7 @@ void DisplayError(char *name, Sound sound, HRESULT err)
|
||||||
if ( err == DSERR_ACCESSDENIED ) OutputDebugString("DSERR_ACCESSDENIED\n");
|
if ( err == DSERR_ACCESSDENIED ) OutputDebugString("DSERR_ACCESSDENIED\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Retourne le nom de dossier en cours.
|
// Returns the name of the current folder.
|
||||||
|
|
||||||
void GetCurrentDir(char *pName, int lg)
|
void GetCurrentDir(char *pName, int lg)
|
||||||
{
|
{
|
||||||
|
@ -114,12 +116,12 @@ void GetCurrentDir(char *pName, int lg)
|
||||||
|
|
||||||
if ( lg > 6 && strcmp(pName+lg-6, "\\debug\\") == 0 )
|
if ( lg > 6 && strcmp(pName+lg-6, "\\debug\\") == 0 )
|
||||||
{
|
{
|
||||||
pName[lg-5] = 0; // ignore le dossier \debug !
|
pName[lg-5] = 0; // ignores the folder \debug!
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( lg > 6 && strcmp(pName+lg-6, "\\release\\") == 0 )
|
if ( lg > 6 && strcmp(pName+lg-6, "\\release\\") == 0 )
|
||||||
{
|
{
|
||||||
pName[lg-7] = 0; // ignore le dossier \release !
|
pName[lg-7] = 0; // ignores the folder \release !
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -129,12 +131,12 @@ void GetCurrentDir(char *pName, int lg)
|
||||||
/////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
// Modifie le volume midi.
|
// Changes the volume of midi.
|
||||||
// Le volume est compris entre 0 et 20 !
|
// The volume is between 0 and 20!
|
||||||
|
|
||||||
void InitMidiVolume(int volume)
|
void InitMidiVolume(int volume)
|
||||||
{
|
{
|
||||||
int nb, i, n;
|
int nb, i, n;
|
||||||
MMRESULT result;
|
MMRESULT result;
|
||||||
HMIDIOUT hmo = 0;
|
HMIDIOUT hmo = 0;
|
||||||
|
|
||||||
|
@ -185,10 +187,10 @@ void InitMidiVolume(int volume)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Modifie le volume CD audio.
|
// Changes the volume of audio CD.
|
||||||
// Le volume est compris entre 0 et 20 !
|
// The volume is between 0 and 20!
|
||||||
// Plantait sous Vista. Le bricolage actuel (si _SOUNDTRACKS = TRUE) ne plante
|
// Crashing in Vista. The current craft (if _SOUNDTRACKS = TRUE) no longer crashes,
|
||||||
// plus, mais ce n'est pas le bon volume qui est modifié !
|
// but this is not the correct volume which is modified!
|
||||||
|
|
||||||
BOOL InitAudioTrackVolume(int volume)
|
BOOL InitAudioTrackVolume(int volume)
|
||||||
{
|
{
|
||||||
|
@ -284,7 +286,7 @@ BOOL InitAudioTrackVolume(int volume)
|
||||||
/////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
// Constructeur.
|
// Constructor.
|
||||||
|
|
||||||
CSound::CSound(CInstanceManager* iMan)
|
CSound::CSound(CInstanceManager* iMan)
|
||||||
{
|
{
|
||||||
|
@ -325,7 +327,7 @@ CSound::CSound(CInstanceManager* iMan)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destructeur.
|
// Destructor.
|
||||||
|
|
||||||
CSound::~CSound()
|
CSound::~CSound()
|
||||||
{
|
{
|
||||||
|
@ -333,8 +335,8 @@ CSound::~CSound()
|
||||||
|
|
||||||
if ( m_bEnable )
|
if ( m_bEnable )
|
||||||
{
|
{
|
||||||
InitMidiVolume(15); // remet un volume moyen !
|
InitMidiVolume(15); // gives an average volume!
|
||||||
InitAudioTrackVolume(15); // remet un volume moyen !
|
InitAudioTrackVolume(15); // gives an average volume!
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( i=0 ; i<MAXSOUND ; i++ )
|
for ( i=0 ; i<MAXSOUND ; i++ )
|
||||||
|
@ -362,7 +364,7 @@ CSound::~CSound()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Spécifie si on est en mode debug.
|
// Specifies whether you are in debug mode.
|
||||||
|
|
||||||
void CSound::SetDebugMode(BOOL bMode)
|
void CSound::SetDebugMode(BOOL bMode)
|
||||||
{
|
{
|
||||||
|
@ -370,7 +372,7 @@ void CSound::SetDebugMode(BOOL bMode)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Initialisation de DirectSound.
|
// Initializes DirectSound.
|
||||||
|
|
||||||
BOOL CSound::Create(HWND hWnd, BOOL b3D)
|
BOOL CSound::Create(HWND hWnd, BOOL b3D)
|
||||||
{
|
{
|
||||||
|
@ -473,7 +475,7 @@ BOOL CSound::Create(HWND hWnd, BOOL b3D)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Indique s'il faut jouer les sons en 3D ou pas.
|
// Indicates whether to play sounds in 3D or not.
|
||||||
|
|
||||||
void CSound::SetSound3D(BOOL bMode)
|
void CSound::SetSound3D(BOOL bMode)
|
||||||
{
|
{
|
||||||
|
@ -499,7 +501,7 @@ BOOL CSound::RetSound3D()
|
||||||
return m_ctrl3D;
|
return m_ctrl3D;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Indique s'il est possible de jouer les sons en 3D.
|
// Indicates whether it is possible to play sounds in 3D.
|
||||||
|
|
||||||
BOOL CSound::RetSound3DCap()
|
BOOL CSound::RetSound3DCap()
|
||||||
{
|
{
|
||||||
|
@ -516,7 +518,7 @@ BOOL CSound::RetSound3DCap()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Retourne l'état de DirectSound.
|
// Returns the state of DirectSound.
|
||||||
|
|
||||||
BOOL CSound::RetEnable()
|
BOOL CSound::RetEnable()
|
||||||
{
|
{
|
||||||
|
@ -524,21 +526,21 @@ BOOL CSound::RetEnable()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Enclenche ou déclenche le son.
|
// Switches on or off the sound.
|
||||||
|
|
||||||
void CSound::SetState(BOOL bState)
|
void CSound::SetState(BOOL bState)
|
||||||
{
|
{
|
||||||
m_bState = bState;
|
m_bState = bState;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spécifie le chamin d'accès au CD.
|
// Specifies the pathname to the CD.
|
||||||
|
|
||||||
void CSound::SetCDpath(char *path)
|
void CSound::SetCDpath(char *path)
|
||||||
{
|
{
|
||||||
strcpy(m_CDpath, path);
|
strcpy(m_CDpath, path);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enclenche ou déclenche les musiques CD-audio.
|
// Switches on or off the CD-audio music.
|
||||||
|
|
||||||
void CSound::SetAudioTrack(BOOL bAudio)
|
void CSound::SetAudioTrack(BOOL bAudio)
|
||||||
{
|
{
|
||||||
|
@ -546,7 +548,7 @@ void CSound::SetAudioTrack(BOOL bAudio)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Gestion des volumes audio (.wav) et midi (.mid).
|
// Manages volumes of audio (. Wav) and midi (. Mid).
|
||||||
|
|
||||||
void CSound::SetAudioVolume(int volume)
|
void CSound::SetAudioVolume(int volume)
|
||||||
{
|
{
|
||||||
|
@ -576,7 +578,7 @@ int CSound::RetMidiVolume()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Lit un fichier.
|
// Reads a file.
|
||||||
|
|
||||||
BOOL CSound::ReadFile(Sound sound, char *metaname, char *filename)
|
BOOL CSound::ReadFile(Sound sound, char *metaname, char *filename)
|
||||||
{
|
{
|
||||||
|
@ -608,7 +610,7 @@ BOOL CSound::ReadFile(Sound sound, char *metaname, char *filename)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cache tous les ficheirs son (.wav).
|
// Hides all sound files (. Wav).
|
||||||
|
|
||||||
void CSound::CacheAll()
|
void CSound::CacheAll()
|
||||||
{
|
{
|
||||||
|
@ -646,8 +648,8 @@ void CSound::CacheAll()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Retourne la priorité d'un son.
|
// Return the priority of a sound.
|
||||||
// Plus la valeur est grande et plus le son est important.
|
// The higher the value, the greater the sound is important.
|
||||||
|
|
||||||
int CSound::RetPriority(Sound sound)
|
int CSound::RetPriority(Sound sound)
|
||||||
{
|
{
|
||||||
|
@ -697,7 +699,7 @@ int CSound::RetPriority(Sound sound)
|
||||||
return 10;
|
return 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cherche un buffer libre.
|
// Seeks a free buffer.
|
||||||
|
|
||||||
BOOL CSound::SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded)
|
BOOL CSound::SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded)
|
||||||
{
|
{
|
||||||
|
@ -707,7 +709,7 @@ BOOL CSound::SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded)
|
||||||
priority = RetPriority(sound);
|
priority = RetPriority(sound);
|
||||||
|
|
||||||
#if 1
|
#if 1
|
||||||
// Cherche un canal utilisé dont le son est stoppé.
|
// Seeks a channel used which sound is stopped.
|
||||||
for ( i=0 ; i<m_maxSound ; i++ )
|
for ( i=0 ; i<m_maxSound ; i++ )
|
||||||
{
|
{
|
||||||
if ( !m_channel[i].bUsed ) continue;
|
if ( !m_channel[i].bUsed ) continue;
|
||||||
|
@ -725,7 +727,7 @@ BOOL CSound::SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Cherche un canal complètement libre.
|
// Seeks a channel completely free.
|
||||||
for ( i=0 ; i<m_maxSound ; i++ )
|
for ( i=0 ; i<m_maxSound ; i++ )
|
||||||
{
|
{
|
||||||
if ( !m_channel[i].bUsed )
|
if ( !m_channel[i].bUsed )
|
||||||
|
@ -738,7 +740,7 @@ BOOL CSound::SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cherche un canal utilisé dont le son est stoppé.
|
// Seeks a channel used which sound is stopped.
|
||||||
for ( i=0 ; i<m_maxSound ; i++ )
|
for ( i=0 ; i<m_maxSound ; i++ )
|
||||||
{
|
{
|
||||||
if ( !m_channel[i].bUsed ) continue;
|
if ( !m_channel[i].bUsed ) continue;
|
||||||
|
@ -757,7 +759,7 @@ BOOL CSound::SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cherche un canal utilisé moins prioritaire.
|
// Seeks a lower priority channel used.
|
||||||
for ( i=0 ; i<m_maxSound ; i++ )
|
for ( i=0 ; i<m_maxSound ; i++ )
|
||||||
{
|
{
|
||||||
if ( !m_channel[i].bUsed ) continue;
|
if ( !m_channel[i].bUsed ) continue;
|
||||||
|
@ -774,7 +776,7 @@ BOOL CSound::SearchFreeBuffer(Sound sound, int &channel, BOOL &bAlreadyLoaded)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cherche un canal utilisé moins prioritaire ou identique.
|
// Seeks a channel used the same or lower priority.
|
||||||
for ( i=0 ; i<m_maxSound ; i++ )
|
for ( i=0 ; i<m_maxSound ; i++ )
|
||||||
{
|
{
|
||||||
if ( !m_channel[i].bUsed ) continue;
|
if ( !m_channel[i].bUsed ) continue;
|
||||||
|
@ -924,7 +926,7 @@ BOOL CSound::CreateBuffer(int channel, Sound sound)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calcule le volume et le panoramique d'un son, en mode non 3D.
|
// Calculates the volume and pan of a sound, non-3D mode.
|
||||||
|
|
||||||
void CSound::ComputeVolumePan2D(int channel, const D3DVECTOR &pos)
|
void CSound::ComputeVolumePan2D(int channel, const D3DVECTOR &pos)
|
||||||
{
|
{
|
||||||
|
@ -934,38 +936,38 @@ void CSound::ComputeVolumePan2D(int channel, const D3DVECTOR &pos)
|
||||||
pos.y == m_eye.y &&
|
pos.y == m_eye.y &&
|
||||||
pos.z == m_eye.z )
|
pos.z == m_eye.z )
|
||||||
{
|
{
|
||||||
m_channel[channel].volume = 1.0f; // volume maximal
|
m_channel[channel].volume = 1.0f; // maximum volume
|
||||||
m_channel[channel].pan = 0.0f; // au centre
|
m_channel[channel].pan = 0.0f; // at the center
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if _TEEN
|
#if _TEEN
|
||||||
dist = Length(pos, m_eye);
|
dist = Length(pos, m_eye);
|
||||||
if ( dist >= 210.0f ) // très loin ?
|
if ( dist >= 210.0f ) // very far?
|
||||||
{
|
{
|
||||||
m_channel[channel].volume = 0.0f; // silence
|
m_channel[channel].volume = 0.0f; // silence
|
||||||
m_channel[channel].pan = 0.0f; // au centre
|
m_channel[channel].pan = 0.0f; // at the center
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ( dist <= 10.0f ) // très proche ?
|
if ( dist <= 10.0f ) // very close?
|
||||||
{
|
{
|
||||||
m_channel[channel].volume = 1.0f; // volume maximal
|
m_channel[channel].volume = 1.0f; // maximum volume
|
||||||
m_channel[channel].pan = 0.0f; // au centre
|
m_channel[channel].pan = 0.0f; // at the center
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
m_channel[channel].volume = 1.0f-((dist-10.0f)/200.0f);
|
m_channel[channel].volume = 1.0f-((dist-10.0f)/200.0f);
|
||||||
#else
|
#else
|
||||||
dist = Length(pos, m_eye);
|
dist = Length(pos, m_eye);
|
||||||
if ( dist >= 110.0f ) // très loin ?
|
if ( dist >= 110.0f ) // very far?
|
||||||
{
|
{
|
||||||
m_channel[channel].volume = 0.0f; // silence
|
m_channel[channel].volume = 0.0f; // silence
|
||||||
m_channel[channel].pan = 0.0f; // au centre
|
m_channel[channel].pan = 0.0f; // at the center
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ( dist <= 10.0f ) // très proche ?
|
if ( dist <= 10.0f ) // very close?
|
||||||
{
|
{
|
||||||
m_channel[channel].volume = 1.0f; // volume maximal
|
m_channel[channel].volume = 1.0f; // maximum volume
|
||||||
m_channel[channel].pan = 0.0f; // au centre
|
m_channel[channel].pan = 0.0f; // at the center
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
m_channel[channel].volume = 1.0f-((dist-10.0f)/100.0f);
|
m_channel[channel].volume = 1.0f-((dist-10.0f)/100.0f);
|
||||||
|
@ -976,16 +978,16 @@ void CSound::ComputeVolumePan2D(int channel, const D3DVECTOR &pos)
|
||||||
m_channel[channel].pan = sinf(Direction(a, g));
|
m_channel[channel].pan = sinf(Direction(a, g));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fait entendre un son au milieu.
|
// Sounds in the middle.
|
||||||
// Retourne le canal associé ou -1.
|
// Returns the associated channel or -1.
|
||||||
|
|
||||||
int CSound::Play(Sound sound, float amplitude, float frequency, BOOL bLoop)
|
int CSound::Play(Sound sound, float amplitude, float frequency, BOOL bLoop)
|
||||||
{
|
{
|
||||||
return Play(sound, m_lookat, amplitude, frequency, bLoop);
|
return Play(sound, m_lookat, amplitude, frequency, bLoop);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fait entendre un son à une position donnée.
|
// Sounds at a given position.
|
||||||
// Retourne le canal associé ou -1.
|
// Returns the associated channel or -1.
|
||||||
|
|
||||||
int CSound::Play(Sound sound, D3DVECTOR pos,
|
int CSound::Play(Sound sound, D3DVECTOR pos,
|
||||||
float amplitude, float frequency, BOOL bLoop)
|
float amplitude, float frequency, BOOL bLoop)
|
||||||
|
@ -1111,9 +1113,8 @@ int CSound::Play(Sound sound, D3DVECTOR pos,
|
||||||
return channel | ((uniqueStamp&0xffff)<<16);
|
return channel | ((uniqueStamp&0xffff)<<16);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check un numéro de canal.
|
// Check a channel number.
|
||||||
// Adapte le canal pour qu'il puisse être utilisé comme offset
|
// Adapts the channel, so it can be used as an offset in m_channel.
|
||||||
// dans m_channel.
|
|
||||||
|
|
||||||
BOOL CSound::CheckChannel(int &channel)
|
BOOL CSound::CheckChannel(int &channel)
|
||||||
{
|
{
|
||||||
|
@ -1133,7 +1134,7 @@ BOOL CSound::CheckChannel(int &channel)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Supprime toutes les enveloppes.
|
// Removes all envelopes.
|
||||||
|
|
||||||
BOOL CSound::FlushEnvelope(int channel)
|
BOOL CSound::FlushEnvelope(int channel)
|
||||||
{
|
{
|
||||||
|
@ -1143,7 +1144,7 @@ BOOL CSound::FlushEnvelope(int channel)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ajoute une opération d'enveloppe.
|
// Adds an operation envelope.
|
||||||
|
|
||||||
BOOL CSound::AddEnvelope(int channel, float amplitude, float frequency,
|
BOOL CSound::AddEnvelope(int channel, float amplitude, float frequency,
|
||||||
float time, SoundNext oper)
|
float time, SoundNext oper)
|
||||||
|
@ -1172,7 +1173,7 @@ BOOL CSound::AddEnvelope(int channel, float amplitude, float frequency,
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Modifie la posiion d'un son.
|
// Changes the position of a sound.
|
||||||
|
|
||||||
BOOL CSound::Position(int channel, D3DVECTOR pos)
|
BOOL CSound::Position(int channel, D3DVECTOR pos)
|
||||||
{
|
{
|
||||||
|
@ -1211,8 +1212,8 @@ BOOL CSound::Position(int channel, D3DVECTOR pos)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Modifie la fréquence d'un son.
|
// Changes the frequency of a sound.
|
||||||
// 0.5 descend d'une octave et 2.0 monte d'une octave.
|
// 0.5 down of an octave and 2.0 up of an octave.
|
||||||
|
|
||||||
BOOL CSound::Frequency(int channel, float frequency)
|
BOOL CSound::Frequency(int channel, float frequency)
|
||||||
{
|
{
|
||||||
|
@ -1233,7 +1234,7 @@ BOOL CSound::Frequency(int channel, float frequency)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stoppe un son.
|
// Stops sound.
|
||||||
|
|
||||||
BOOL CSound::Stop(int channel)
|
BOOL CSound::Stop(int channel)
|
||||||
{
|
{
|
||||||
|
@ -1284,7 +1285,7 @@ BOOL CSound::MuteAll(BOOL bMute)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Passe à l'opération suivante pour un canal.
|
// Passes the following operation for a channel.
|
||||||
|
|
||||||
void CSound::OperNext(int channel)
|
void CSound::OperNext(int channel)
|
||||||
{
|
{
|
||||||
|
@ -1303,7 +1304,7 @@ void CSound::OperNext(int channel)
|
||||||
m_channel[channel].oper[i].bUsed = FALSE;
|
m_channel[channel].oper[i].bUsed = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Met à jour les buffers des sons.
|
// Updates the sound buffers.
|
||||||
|
|
||||||
void CSound::FrameMove(float rTime)
|
void CSound::FrameMove(float rTime)
|
||||||
{
|
{
|
||||||
|
@ -1376,8 +1377,8 @@ void CSound::FrameMove(float rTime)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Spécifie la position de l'auditeur.
|
// Specifies the position of the listener.
|
||||||
// Doit être appelé chaque fois que la caméra se déplace.
|
// Must be called whenever the camera moves.
|
||||||
|
|
||||||
void CSound::SetListener(D3DVECTOR eye, D3DVECTOR lookat)
|
void CSound::SetListener(D3DVECTOR eye, D3DVECTOR lookat)
|
||||||
{
|
{
|
||||||
|
@ -1626,14 +1627,14 @@ void CSound::StopMusic()
|
||||||
m_MIDIMusic = 0;
|
m_MIDIMusic = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Retourne TRUE si une musique est en cours.
|
// Returns TRUE if the music is in progress.
|
||||||
|
|
||||||
BOOL CSound::IsPlayingMusic()
|
BOOL CSound::IsPlayingMusic()
|
||||||
{
|
{
|
||||||
return (m_MIDIMusic != 0);
|
return (m_MIDIMusic != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adapte le volume de la musique en cours, si nécessaire.
|
// Adjusts the volume of currently music, if necessary.
|
||||||
|
|
||||||
void CSound::AdaptVolumeMusic()
|
void CSound::AdaptVolumeMusic()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue