Test fix
parent
712154bc4f
commit
b68dfcd155
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@ -6,7 +6,7 @@ find_package(SDL_image REQUIRED)
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find_package(PNG REQUIRED)
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set(CMAKE_BUILD_TYPE debug)
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -O0")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -O0 -Wold-style-cast -std=gnu++0x")
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set(ADD_LIBS "")
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@ -77,8 +77,9 @@ ${ADD_LIBS}
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add_executable(texture_test ${TEXTURE_SOURCES})
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target_link_libraries(texture_test ${LIBS})
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add_executable(model_test ${MODEL_SOURCES})
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target_link_libraries(model_test ${LIBS})
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# Temporarily disabling because of dependencies on CEngine et al.
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#add_executable(model_test ${MODEL_SOURCES})
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#target_link_libraries(model_test ${LIBS})
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add_executable(transform_test ${TRANSFORM_SOURCES})
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target_link_libraries(transform_test ${LIBS})
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@ -313,7 +313,7 @@ void KeyboardUp(SDLKey key)
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void MouseMove(int x, int y)
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{
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Math::Point currentPos((float)x, (float)y);
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Math::Point currentPos(static_cast<float>(x), static_cast<float>(y));
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static bool first = true;
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if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590))
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@ -326,8 +326,8 @@ void MouseMove(int x, int y)
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return;
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}
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ROTATION.y = ROTATION_BASE.y + ((float) (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI;
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ROTATION.x = ROTATION_BASE.x + ((float) (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI;
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ROTATION.y = ROTATION_BASE.y + (static_cast<float> (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI;
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ROTATION.x = ROTATION_BASE.x + (static_cast<float> (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI;
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}
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int main(int argc, char *argv[])
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@ -378,7 +378,7 @@ int main(int argc, char *argv[])
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//SDL_WM_GrabInput(SDL_GRAB_ON);
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SDL_ShowCursor(SDL_DISABLE);
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Gfx::CGLDevice *device = new Gfx::CGLDevice();
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Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
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device->Create();
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Init(device);
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@ -54,7 +54,7 @@ void LoadTexture(Gfx::CGLDevice *device, const std::string &name)
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Gfx::Texture tex = GetTexture(name);
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if (tex.valid)
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if (tex.Valid())
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return;
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CImage img;
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@ -84,7 +84,7 @@ void Init(Gfx::CGLDevice *device, Gfx::CModelFile *model)
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{
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std::vector<Gfx::ModelTriangle> &triangles = model->GetTriangles();
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for (int i = 0; i < (int) triangles.size(); ++i)
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for (int i = 0; i < static_cast<int>( triangles.size() ); ++i)
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{
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LoadTexture(device, triangles[i].tex1Name);
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LoadTexture(device, triangles[i].tex2Name);
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@ -131,7 +131,7 @@ void Render(Gfx::CGLDevice *device, Gfx::CModelFile *modelFile)
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Gfx::VertexTex2 tri[3];
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for (int i = 0; i < (int) triangles.size(); ++i)
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for (int i = 0; i < static_cast<int>( triangles.size() ); ++i)
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{
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device->SetTexture(0, GetTexture(triangles[i].tex1Name));
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device->SetTexture(1, GetTexture(triangles[i].tex2Name));
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@ -334,7 +334,7 @@ int main(int argc, char *argv[])
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SDL_WM_SetCaption("Model Test", "Model Test");
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Gfx::CGLDevice *device = new Gfx::CGLDevice();
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Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
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device->Create();
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Init(device, modelFile);
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@ -160,7 +160,7 @@ int main()
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SDL_WM_SetCaption("Texture Test", "Texture Test");
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Gfx::CGLDevice *device = new Gfx::CGLDevice();
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Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
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device->Create();
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Init(device);
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@ -215,7 +215,7 @@ void KeyboardUp(SDLKey key)
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void MouseMove(int x, int y)
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{
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Math::Point currentPos((float)x, (float)y);
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Math::Point currentPos(static_cast<float>(x), static_cast<float>(y));
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static bool first = true;
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if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590))
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@ -228,8 +228,8 @@ void MouseMove(int x, int y)
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return;
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}
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ROTATION.y = ROTATION_BASE.y + ((float) (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI;
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ROTATION.x = ROTATION_BASE.x + ((float) (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI;
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ROTATION.y = ROTATION_BASE.y + (static_cast<float> (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI;
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ROTATION.x = ROTATION_BASE.x + (static_cast<float> (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI;
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}
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int main(int argc, char *argv[])
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@ -280,7 +280,7 @@ int main(int argc, char *argv[])
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//SDL_WM_GrabInput(SDL_GRAB_ON);
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SDL_ShowCursor(SDL_DISABLE);
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Gfx::CGLDevice *device = new Gfx::CGLDevice();
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Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
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device->Create();
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Init(device);
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