Refactoring: changed UNIT to g_unit in CRobotMain class

dev-ui
adiblol 2012-10-05 20:37:20 +02:00
parent 3f7f013168
commit b5a7708f99
1 changed files with 9 additions and 9 deletions

View File

@ -730,7 +730,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan, CApplication* app)
g_build = 0; g_build = 0;
g_researchDone = 0; // no research done g_researchDone = 0; // no research done
g_researchEnable = 0; g_researchEnable = 0;
g_unit = 4.0f; g_unit = UNIT;
m_gamerName[0] = 0; m_gamerName[0] = 0;
/* TODO: profile /* TODO: profile
@ -3889,8 +3889,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
if (Cmd(line, "DeepView") && !resetObject) if (Cmd(line, "DeepView") && !resetObject)
{ {
m_engine->SetDeepView(OpFloat(line, "air", 500.0f)*UNIT, 0, true); m_engine->SetDeepView(OpFloat(line, "air", 500.0f)*g_unit, 0, true);
m_engine->SetDeepView(OpFloat(line, "water", 100.0f)*UNIT, 1, true); m_engine->SetDeepView(OpFloat(line, "water", 100.0f)*g_unit, 1, true);
} }
if (Cmd(line, "FogStart") && !resetObject) if (Cmd(line, "FogStart") && !resetObject)
@ -3951,7 +3951,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
m_terrain->Generate(OpInt(line, "mosaic", 20), m_terrain->Generate(OpInt(line, "mosaic", 20),
OpInt(line, "brick", 3), OpInt(line, "brick", 3),
OpFloat(line, "size", 20.0f), OpFloat(line, "size", 20.0f),
OpFloat(line, "vision", 500.0f)*UNIT, OpFloat(line, "vision", 500.0f)*g_unit,
OpInt(line, "depth", 2), OpInt(line, "depth", 2),
OpFloat(line, "hard", 0.5f)); OpFloat(line, "hard", 0.5f));
} }
@ -3983,7 +3983,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
name, name,
OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpFloat(line, "level", 100.0f)*UNIT, OpFloat(line, "level", 100.0f)*g_unit,
OpFloat(line, "glint", 1.0f), OpFloat(line, "glint", 1.0f),
pos); pos);
m_colorNewWater = OpColor(line, "color", m_colorRefWater); m_colorNewWater = OpColor(line, "color", m_colorRefWater);
@ -3999,14 +3999,14 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
m_cloud->Create(name, m_cloud->Create(name,
OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpFloat(line, "level", 500.0f) * UNIT); OpFloat(line, "level", 500.0f) * g_unit);
} }
if (Cmd(line, "TerrainBlitz") && !resetObject) if (Cmd(line, "TerrainBlitz") && !resetObject)
{ {
m_lightning->Create(OpFloat(line, "sleep", 0.0f), m_lightning->Create(OpFloat(line, "sleep", 0.0f),
OpFloat(line, "delay", 3.0f), OpFloat(line, "delay", 3.0f),
OpFloat(line, "magnetic", 50.0f) * UNIT); OpFloat(line, "magnetic", 50.0f) * g_unit);
} }
if (Cmd(line, "TerrainInitTextures") && !resetObject) if (Cmd(line, "TerrainInitTextures") && !resetObject)
@ -4059,8 +4059,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
} }
m_terrain->GenerateMaterials(id, m_terrain->GenerateMaterials(id,
OpFloat(line, "min", 0.0f)*UNIT, OpFloat(line, "min", 0.0f)*g_unit,
OpFloat(line, "max", 100.0f)*UNIT, OpFloat(line, "max", 100.0f)*g_unit,
OpFloat(line, "slope", 5.0f), OpFloat(line, "slope", 5.0f),
OpFloat(line, "freq", 100.0f), OpFloat(line, "freq", 100.0f),
OpPos(line, "center")*g_unit, OpPos(line, "center")*g_unit,