Successful compilation & running
- temporarily mocked CSoundInterface and CPluginInterface - added CRobotMain to application - successfully compiles & runs, but doesn't display correctly at the momentdev-ui colobot-dev-1st_compile
parent
2847aad51f
commit
af9af56bb0
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@ -174,7 +174,7 @@ ui/map.cpp
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ui/scroll.cpp
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ui/shortcut.cpp
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ui/slider.cpp
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# ui/studio.cpp
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ui/studio.cpp
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ui/target.cpp
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ui/window.cpp
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)
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@ -24,6 +24,7 @@
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#include "common/iman.h"
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#include "common/image.h"
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#include "graphics/opengl/gldevice.h"
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#include "object/robotmain.h"
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#include <SDL/SDL.h>
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@ -290,11 +291,8 @@ bool CApplication::Create()
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// Temporarily -- only in windowed mode
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m_deviceConfig.fullScreen = false;
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/* // Create the sound instance.
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m_sound = new CSound(m_iMan);
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// Create the robot application.
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m_robotMain = new CRobotMain(m_iMan); */
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// Create the sound instance.
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m_sound = new CSoundInterface();
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std::string standardInfoMessage =
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@ -370,6 +368,9 @@ bool CApplication::Create()
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return false;
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}
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// Create the robot application.
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m_robotMain = new CRobotMain(m_iMan, this);
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GetLogger()->Info("CApplication created successfully\n");
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return true;
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@ -430,7 +431,7 @@ bool CApplication::CreateVideoSurface()
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void CApplication::Destroy()
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{
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/*if (m_robotMain != nullptr)
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if (m_robotMain != nullptr)
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{
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delete m_robotMain;
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m_robotMain = nullptr;
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@ -440,7 +441,7 @@ void CApplication::Destroy()
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{
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delete m_sound;
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m_sound = nullptr;
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}*/
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}
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if (m_engine != nullptr)
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{
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@ -719,8 +720,8 @@ int CApplication::Run()
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passOn = m_engine->ProcessEvent(event);
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}
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/*if (passOn && m_robotMain != nullptr)
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m_robotMain->ProcessEvent(event); */
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if (passOn && m_robotMain != nullptr)
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m_robotMain->EventProcess(event);
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}
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/* Update mouse position explicitly right before rendering
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@ -1035,7 +1036,7 @@ void CApplication::StepSimulation()
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m_engine->FrameUpdate();
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//m_sound->FrameMove(m_relTime);
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m_sound->FrameMove(m_relTime);
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Event frameEvent(EVENT_FRAME);
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@ -35,7 +35,7 @@
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class CInstanceManager;
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class CEvent;
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class CRobotMain;
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class CSound;
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class CSoundInterface;
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/**
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* \struct JoystickDevice
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@ -366,7 +366,7 @@ protected:
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//! Graphics device
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Gfx::CDevice* m_device;
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//! Sound subsystem
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CSound* m_sound;
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CSoundInterface* m_sound;
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//! Main class of the proper game engine
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CRobotMain* m_robotMain;
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@ -43,7 +43,7 @@ enum ResType
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// TODO: move to CRobotMain
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extern void SetGlobalGamerName(char *name);
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extern bool SearchKey(char *cmd, KeyRank &key);
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extern bool SearchKey(const char *cmd, KeyRank &key);
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extern bool GetResource(ResType type, int num, char* text);
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extern const char * const strings_text[];
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@ -47,19 +47,19 @@ class CPluginInterface {
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/** Function to get plugin name or description
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* @return returns plugin name
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*/
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virtual std::string PluginName() = 0;
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inline std::string PluginName() { return "abc"; };
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/** Function to get plugin version. 1 means version 0.01, 2 means 0.02 etc.
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* @return number indicating plugin version
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*/
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virtual int PluginVersion() = 0;
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inline int PluginVersion() { return 0; };
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/** Function to initialize plugin
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*/
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virtual void InstallPlugin() = 0;
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inline void InstallPlugin() {};
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/** Function called before removing plugin
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*/
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virtual bool UninstallPlugin(std::string &) = 0;
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inline bool UninstallPlugin(std::string &) { return true; };
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};
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@ -44,7 +44,7 @@
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**/
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enum Sound
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{
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SOUND_CLICK = 0,
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SOUND_CLICK = 0,
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SOUND_BOUM = 1,
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SOUND_EXPLO = 2,
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SOUND_FLYh = 3, /*!< human */
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@ -151,21 +151,21 @@ enum SoundNext
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class CSoundInterface : public CPluginInterface
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{
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public:
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CSoundInterface() {
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inline CSoundInterface() {
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//CInstanceManager::getInstance().AddInstance(CLASS_SOUND, this);
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//m_iMan->AddInstance(CLASS_SOUND, this);
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};
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virtual ~CSoundInterface() = 0;
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inline ~CSoundInterface() {};
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/** Function to initialize sound device
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* @param bool b3D - enable support for 3D sound
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*/
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virtual bool Create(bool b3D) = 0;
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inline bool Create(bool b3D) { return true; };
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/** Function called to cache all sound effect files.
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* Function calls \link CSoundInterface::Cache() \endlink for each file
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*/
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virtual void CacheAll() = 0;
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inline void CacheAll() {};
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/** Function called to cache sound effect file.
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* This function is called by plugin interface for each file.
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@ -173,58 +173,58 @@ class CSoundInterface : public CPluginInterface
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* @param std::string bFile - file to load
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* @return return true on success
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*/
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virtual bool Cache(Sound bSound, std::string bFile) = 0;
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inline bool Cache(Sound bSound, std::string bFile) { return true; };
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/** Geturn if plugin is enabled
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* @return return true if plugin is enabled
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*/
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virtual bool GetEnable() = 0;
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inline bool GetEnable() {return true;};
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/** Change sound mode to 2D/3D
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* @param bool bMode - true to enable 3D sound
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*/
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virtual void SetSound3D(bool bMode) = 0;
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inline void SetSound3D(bool bMode) {};
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/** Geturn if we use 3D sound
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* @return true if we have 3D sound enabled
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*/
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virtual bool GetSound3D() = 0;
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inline bool GetSound3D() {return true;};
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/** Geturn if we have 3D sound capable card
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* @return true for 3D sound support
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*/
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virtual bool GetSound3DCap() = 0;
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inline bool GetSound3DCap() {return true;};
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/** Change global sound volume
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* @param int volume - range from 0 to MAXVOLUME
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*/
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virtual void SetAudioVolume(int volume) = 0;
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inline void SetAudioVolume(int volume) {};
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/** Geturn global sound volume
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* @return global volume as int in range from 0 to MAXVOLUME
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*/
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virtual int GetAudioVolume() = 0;
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inline int GetAudioVolume() {return 0;};
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/** Set music volume
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* @param int volume - range from 0 to MAXVOLUME
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*/
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virtual void SetMusicVolume(int volume) = 0;
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inline void SetMusicVolume(int volume) {};
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/** Geturn music volume
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* @return music volume as int in range from 0 to MAXVOLUME
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*/
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virtual int GetMusicVolume() = 0;
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inline int GetMusicVolume() {return 0;};
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/** Set listener position
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* @param Math::Vector eye - position of listener
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* @param Math::Vector lookat - direction listener is looking at
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*/
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virtual void SetListener(Math::Vector eye, Math::Vector lookat) = 0;
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inline void SetListener(Math::Vector eye, Math::Vector lookat) {};
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/** Update data each frame
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* @param float rTime - time since last update
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*/
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virtual void FrameMove(float rTime) = 0;
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inline void FrameMove(float rTime) {};
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/** Play specific sound
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* @param Sound sound - sound to play
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@ -233,7 +233,7 @@ class CSoundInterface : public CPluginInterface
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* @param bool bLoop - loop sound
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* @return identifier of channel that sound will be played on
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*/
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virtual int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0;
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inline int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;};
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/** Play specific sound
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* @param Sound sound - sound to play
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@ -243,13 +243,13 @@ class CSoundInterface : public CPluginInterface
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* @param bool bLoop - loop sound
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* @return identifier of channel that sound will be played on
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*/
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virtual int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0;
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inline int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) {return 0;};
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/** Remove all operations that would be made on sound in channel.
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* @param int channel - channel to work on
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* @return return true on success
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*/
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virtual bool FlushEnvelope(int channel) = 0;
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inline bool FlushEnvelope(int channel) {return true;};
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/** Add envelope to sound. Envelope is a operatino that will be performend on sound in future like changing frequency
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* @param int channel - channel to work on
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@ -259,64 +259,64 @@ class CSoundInterface : public CPluginInterface
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* @param SoundNext oper - operation to perform
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* @return return true on success
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*/
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virtual bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) = 0;
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inline bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) {return true;};
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/** Set sound position in space
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* @param int channel - channel to work on
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* @param Math::Vector pos - new positino of a sound
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* @return return true on success
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*/
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virtual bool Position(int channel, Math::Vector pos) = 0;
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inline bool Position(int channel, Math::Vector pos) {return true;};
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/** Set sound frequency
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* @param int channel - channel to work on
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* @param float frequency - change sound frequency
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* @return return true on success
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*/
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virtual bool Frequency(int channel, float frequency) = 0;
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inline bool Frequency(int channel, float frequency) {return true;};
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/** Stop playing sound
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* @param int channel - channel to work on
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* @return return true on success
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*/
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virtual bool Stop(int channel) = 0;
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inline bool Stop(int channel) {return true;};
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/** Stop playing all sounds
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* @return return true on success
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*/
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virtual bool StopAll() = 0;
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inline bool StopAll() {return true;};
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/** Mute/unmute all sounds
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* @param bool bMute
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* @return return true on success
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*/
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virtual bool MuteAll(bool bMute) = 0;
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inline bool MuteAll(bool bMute) {return true;};
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/** Start playing music
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* @param int rank - track number
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* @param bool bRepeat - repeat playing
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* @return return true on success
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*/
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virtual bool PlayMusic(int rank, bool bRepeat) = 0;
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inline bool PlayMusic(int rank, bool bRepeat) {return true;};
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/** Restart music
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* @return return true on success
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*/
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virtual bool RestartMusic() = 0;
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inline bool RestartMusic() {return true;};
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/** Susspend paying music
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* @return return true on success
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*/
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virtual void SuspendMusic() = 0;
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inline void SuspendMusic() {};
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/** Stop playing music
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* @return return true on success
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*/
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virtual void StopMusic() = 0;
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inline void StopMusic() {};
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/** Check if music if playing
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* @return return true if music is playing
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*/
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virtual bool IsPlayingMusic() = 0;
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inline bool IsPlayingMusic() {return true;};
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};
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