Change new functions return type and switch to enum class
As suggested by @krzys_h1008-fix
parent
d371338920
commit
ad6dd00275
src/level
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@ -917,21 +917,21 @@ int CLevelParserParam::AsResearchFlag(int def)
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return AsResearchFlag();
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}
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int CLevelParserParam::ToSortType(std::string value)
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SortType CLevelParserParam::ToSortType(std::string value)
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{
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if (value == "Points" ) return SORT_POINTS;
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if (value == "Name" ) return SORT_ID;
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return Cast<int>(value, "sorttype");
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if (value == "Points" ) return SortType::SORT_POINTS;
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if (value == "Name" ) return SortType::SORT_ID;
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return SortType::SORT_ID;
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}
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int CLevelParserParam::AsSortType()
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SortType CLevelParserParam::AsSortType()
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{
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if (m_empty)
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throw CLevelParserExceptionMissingParam(this);
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return ToSortType(m_value);
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}
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int CLevelParserParam::AsSortType(int def)
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SortType CLevelParserParam::AsSortType(SortType def)
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{
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if (m_empty)
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return def;
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@ -31,6 +31,8 @@
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#include "graphics/engine/pyro_type.h"
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#include "graphics/engine/water.h"
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#include "level/scoreboard.h"
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#include "math/point.h"
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#include "object/drive_type.h"
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@ -85,7 +87,7 @@ public:
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Gfx::EngineObjectType AsTerrainType();
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int AsBuildFlag();
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int AsResearchFlag();
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int AsSortType();
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SortType AsSortType();
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Gfx::PyroType AsPyroType();
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Gfx::CameraType AsCameraType();
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MissionType AsMissionType();
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@ -109,7 +111,7 @@ public:
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Gfx::EngineObjectType AsTerrainType(Gfx::EngineObjectType def);
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int AsBuildFlag(int def);
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int AsResearchFlag(int def);
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int AsSortType(int def);
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SortType AsSortType(SortType def);
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Gfx::PyroType AsPyroType(Gfx::PyroType def);
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Gfx::CameraType AsCameraType(Gfx::CameraType def);
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MissionType AsMissionType(MissionType def);
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@ -141,7 +143,7 @@ private:
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Gfx::EngineObjectType ToTerrainType(std::string value);
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int ToBuildFlag(std::string value);
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int ToResearchFlag(std::string value);
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int ToSortType(std::string value);
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SortType ToSortType(std::string value);
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Gfx::PyroType ToPyroType(std::string value);
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Gfx::CameraType ToCameraType(std::string value);
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MissionType ToMissionType(std::string value);
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@ -5919,7 +5919,7 @@ void CRobotMain::UpdateCodeBattleInterface()
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assert(pw != nullptr);
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std::set<int> teams = GetAllTeams();
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std::vector<int> sortedTeams(teams.begin(), teams.end());
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if(m_scoreboard->GetSortType() == SORT_POINTS)
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if(m_scoreboard->GetSortType() == SortType::SORT_POINTS)
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{
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std::sort(sortedTeams.begin(), sortedTeams.end(), [this](int teamA, int teamB)
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{
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@ -42,7 +42,7 @@ struct Score
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float time = 0; //! Time when points were scored
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};
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enum SortType
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enum class SortType
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{
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SORT_ID, //Sort by team ID
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SORT_POINTS, //Sort by points
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@ -142,5 +142,5 @@ private:
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std::vector<std::unique_ptr<CScoreboardEndTakeRule>> m_rulesEndTake = {};
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std::map<int, Score> m_score;
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int m_finishCounter = 0;
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SortType m_sorttype = SORT_ID;
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SortType m_sorttype = SortType::SORT_ID;
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};
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