CPlanet implementation

Added rewritten CPlanet implementation
dev-ui
Piotr Dziwinski 2012-08-09 22:49:13 +02:00
parent c1936514c0
commit acff306cc1
2 changed files with 209 additions and 27 deletions

View File

@ -19,5 +19,167 @@
#include "graphics/engine/planet.h"
#include "common/iman.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
// TODO implementation
const int PLANET_PREALLOCATE_COUNT = 10;
Gfx::CPlanet::CPlanet(CInstanceManager* iMan, Gfx::CEngine* engine)
{
m_iMan = iMan;
m_iMan->AddInstance(CLASS_PLANET, this);
m_planet[0].reserve(PLANET_PREALLOCATE_COUNT);
m_planet[1].reserve(PLANET_PREALLOCATE_COUNT);
m_engine = engine;
Flush();
}
Gfx::CPlanet::~CPlanet()
{
m_iMan = nullptr;
}
void Gfx::CPlanet::Flush()
{
for (int j = 0; j < 2; j++)
m_planet[j].clear();
m_planetExist = false;
m_mode = 0;
m_time = 0.0f;
}
bool Gfx::CPlanet::EventProcess(const Event &event)
{
if (event.type == EVENT_FRAME)
return EventFrame(event);
return true;
}
bool Gfx::CPlanet::EventFrame(const Event &event)
{
if (m_engine->GetPause()) return true;
m_time += event.rTime;
for (int i = 0; i < static_cast<int>( m_planet[m_mode].size() ); i++)
{
float a = m_time*m_planet[m_mode][i].speed;
if (a < 0.0f)
a += Math::PI*1000.0f;
m_planet[m_mode][i].angle.x = a+m_planet[m_mode][i].start.x;
m_planet[m_mode][i].angle.y = sinf(a)*sinf(m_planet[m_mode][i].dir)+m_planet[m_mode][i].start.y;
}
return true;
}
void Gfx::CPlanet::LoadTexture()
{
for (int j = 0; j < 2; j++)
{
for (int i = 0; i < static_cast<int>( m_planet[j].size() ); i++)
{
m_engine->LoadTexture(m_planet[j][i].name);
}
}
}
void Gfx::CPlanet::Draw()
{
Gfx::CDevice* device = m_engine->GetDevice();
float eyeDirH = m_engine->GetEyeDirH();
float eyeDirV = m_engine->GetEyeDirV();
Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
float dp = 0.5f/256.0f;
for (int i = 0; i < static_cast<int>( m_planet[m_mode].size() ); i++)
{
m_engine->SetTexture(m_planet[m_mode][i].name);
if (m_planet[m_mode][i].transparent)
m_engine->SetState(Gfx::ENG_RSTATE_WRAP | Gfx::ENG_RSTATE_ALPHA);
else
m_engine->SetState(Gfx::ENG_RSTATE_WRAP | Gfx::ENG_RSTATE_TTEXTURE_BLACK);
Math::Point p1, p2;
float a = eyeDirH + m_planet[m_mode][i].angle.x;
p1.x = Math::Mod(a, Math::PI*2.0f)-0.5f;
a = eyeDirV + m_planet[m_mode][i].angle.y;
p1.y = 0.4f+(Math::Mod(a+Math::PI, Math::PI*2.0f)-Math::PI)*(2.0f/Math::PI);
p1.x -= m_planet[m_mode][i].dim/2.0f*0.75f;
p1.y -= m_planet[m_mode][i].dim/2.0f;
p2.x = p1.x+m_planet[m_mode][i].dim*0.75f;
p2.y = p1.y+m_planet[m_mode][i].dim;
float u1 = m_planet[m_mode][i].uv1.x + dp;
float v1 = m_planet[m_mode][i].uv1.y + dp;
float u2 = m_planet[m_mode][i].uv2.x - dp;
float v2 = m_planet[m_mode][i].uv2.y - dp;
Gfx::Vertex quad[4] =
{
Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(u1, v2)),
Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(u1, v1)),
Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(u2, v2)),
Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(u2, v1))
};
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
m_engine->AddStatisticTriangle(2);
}
}
void Gfx::CPlanet::Create(int mode, Math::Point start, float dim, float speed,
float dir, const std::string& name, Math::Point uv1, Math::Point uv2)
{
if (mode < 0) mode = 0;
if (mode > 1) mode = 1;
Gfx::Planet planet;
planet.start = start;
planet.angle = start;
planet.dim = dim;
planet.speed = speed;
planet.dir = dir;
planet.name = name;
planet.uv1 = uv1;
planet.uv2 = uv2;
planet.transparent = planet.name.find("planet") != std::string::npos;
m_planet[mode].push_back(planet);
m_planetExist = true;
}
bool Gfx::CPlanet::PlanetExist()
{
return m_planetExist;
}
void Gfx::CPlanet::SetMode(int mode)
{
if (mode < 0) mode = 0;
if (mode > 1) mode = 1;
m_mode = mode;
}
int Gfx::CPlanet::GetMode()
{
return m_mode;
}

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@ -22,6 +22,8 @@
#include "common/event.h"
#include "math/point.h"
#include <vector>
class CInstanceManager;
@ -30,51 +32,69 @@ namespace Gfx {
class CEngine;
const short MAXPLANET = 10;
struct Planet
{
char bUsed; // TRUE -> planet exists
Math::Point start; // initial position in degrees
Math::Point angle; // current position in degrees
float dim; // dimensions (0..1)
float speed; // speed
float dir; // direction in the sky
char name[20]; // name of the texture
Math::Point uv1, uv2; // texture mapping
char bTGA; // texture .TGA
//! Initial position in degrees
Math::Point start;
//! Current position in degrees
Math::Point angle;
//! Dimensions (0..1)
float dim;
//! Speed
float speed;
//! Direction in the sky
float dir;
//! Name of the texture
std::string name;
//! Texture mapping
Math::Point uv1, uv2;
//! Transparent texture
bool transparent;
Planet()
{
dim = speed = dir = 0.0f;
transparent = false;
}
};
class CPlanet {
class CPlanet
{
public:
CPlanet(CInstanceManager* iMan, CEngine* engine);
CPlanet(CInstanceManager* iMan, Gfx::CEngine* engine);
~CPlanet();
//! Removes all the planets
void Flush();
//! Management of an event
bool EventProcess(const Event &event);
bool Create(int mode, Math::Point start, float dim, float speed, float dir, char *name, Math::Point uv1, Math::Point uv2);
//! Creates a new planet
void Create(int mode, Math::Point start, float dim, float speed, float dir,
const std::string& name, Math::Point uv1, Math::Point uv2);
//! Indicates if there is at least one planet
bool PlanetExist();
//! Load all the textures for the planets
void LoadTexture();
//! Draws all the planets
void Draw();
//@{
//! Choice of mode
void SetMode(int mode);
int RetMode();
int GetMode();
//@}
protected:
//! Makes the planets evolve
bool EventFrame(const Event &event);
protected:
CInstanceManager* m_iMan;
CEngine* m_engine;
CInstanceManager* m_iMan;
Gfx::CEngine* m_engine;
float m_time;
int m_mode;
Planet m_planet[2][MAXPLANET];
bool m_bPlanetExist;
float m_time;
int m_mode;
std::vector<Gfx::Planet> m_planet[2];
bool m_planetExist;
};
}; // namespace Gfx