diff --git a/src/app/app.cpp b/src/app/app.cpp index b5bd3ca0..f998133c 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -1060,11 +1060,9 @@ int CApplication::Run() MoveMouse(Math::Point(0.5f, 0.5f)); // center mouse on start - SystemTimeStamp *lastLoopTimeStamp = m_systemUtils->CreateTimeStamp(); + SystemTimeStamp *previousTimeStamp = m_systemUtils->CreateTimeStamp(); SystemTimeStamp *currentTimeStamp = m_systemUtils->CreateTimeStamp(); SystemTimeStamp *interpolatedTimeStamp = m_systemUtils->CreateTimeStamp(); - m_systemUtils->GetCurrentTimeStamp(lastLoopTimeStamp); - m_systemUtils->CopyTimeStamp(currentTimeStamp, lastLoopTimeStamp); while (true) { @@ -1168,11 +1166,11 @@ int CApplication::Run() // If game speed is increased then we do extra ticks per loop iteration to improve physics accuracy. int numTickSlices = static_cast(GetSimulationSpeed()); if(numTickSlices < 1) numTickSlices = 1; - m_systemUtils->CopyTimeStamp(lastLoopTimeStamp, currentTimeStamp); + m_systemUtils->CopyTimeStamp(previousTimeStamp, m_curTimeStamp); m_systemUtils->GetCurrentTimeStamp(currentTimeStamp); for(int tickSlice = 0; tickSlice < numTickSlices; tickSlice++) { - m_systemUtils->InterpolateTimeStamp(interpolatedTimeStamp, lastLoopTimeStamp, currentTimeStamp, (tickSlice+1)/static_cast(numTickSlices)); + m_systemUtils->InterpolateTimeStamp(interpolatedTimeStamp, previousTimeStamp, currentTimeStamp, (tickSlice+1)/static_cast(numTickSlices)); Event event = CreateUpdateEvent(interpolatedTimeStamp); if (event.type != EVENT_NULL && m_controller != nullptr) { @@ -1203,7 +1201,7 @@ int CApplication::Run() } end: - m_systemUtils->DestroyTimeStamp(lastLoopTimeStamp); + m_systemUtils->DestroyTimeStamp(previousTimeStamp); m_systemUtils->DestroyTimeStamp(currentTimeStamp); m_systemUtils->DestroyTimeStamp(interpolatedTimeStamp);