Last changes
parent
68d41d3b21
commit
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@ -1 +1 @@
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Subproject commit 8867360074568706afcede8cbaa11f8159c96830
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Subproject commit aa3b09f4dfbc0d6fae888f528dae724e8fbedf31
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@ -29,6 +29,10 @@
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#include "common/restext.h"
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#include "common/restext.h"
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#include "common/stringutils.h"
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#include "common/stringutils.h"
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#include "common/resources/resourcemanager.h"
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#include "common/resources/inputstream.h"
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#include "common/resources/outputstream.h"
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#include "object/robotmain.h"
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#include "object/robotmain.h"
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#include "script/cmdtoken.h"
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#include "script/cmdtoken.h"
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@ -48,6 +52,7 @@
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#include "ui/window.h"
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#include "ui/window.h"
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#include "ui/edit.h"
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#include "ui/edit.h"
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#include "ui/editvalue.h"
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#include "ui/editvalue.h"
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#include <test/cbot/CBot_console/CClass.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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@ -175,9 +180,6 @@ CMainDialog::CMainDialog()
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m_partiTime[i] = 0.0f;
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m_partiTime[i] = 0.0f;
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}
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}
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m_sceneDir = "levels";
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#if DEV_BUILD
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#if DEV_BUILD
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m_savegameDir = "savegame";
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m_savegameDir = "savegame";
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#else
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#else
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@ -762,7 +764,7 @@ pb->SetState(STATE_SHADOW);
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{
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{
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if (!m_sound->IsPlayingMusic())
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if (!m_sound->IsPlayingMusic())
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{
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{
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m_sound->PlayMusic("Intro1.ogg", false);
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m_sound->PlayMusic("music/Intro1.ogg", false);
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}
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}
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}
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}
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@ -782,15 +784,15 @@ pb->SetState(STATE_SHADOW);
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if ( m_phase == PHASE_FREE )
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if ( m_phase == PHASE_FREE )
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{
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{
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strcpy(m_sceneName, "scene");
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strcpy(m_sceneName, "levels/missions/");
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ReadGamerInfo();
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ReadGamerInfo();
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m_accessChap = GetChapPassed();
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m_accessChap = GetChapPassed();
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}
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}
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if ( m_phase == PHASE_TRAINER ) strcpy(m_sceneName, "train");
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if ( m_phase == PHASE_TRAINER ) strcpy(m_sceneName, "levels/exercises/");
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if ( m_phase == PHASE_DEFI ) strcpy(m_sceneName, "defi" );
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if ( m_phase == PHASE_DEFI ) strcpy(m_sceneName, "levels/challenges/" );
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if ( m_phase == PHASE_MISSION ) strcpy(m_sceneName, "scene");
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if ( m_phase == PHASE_MISSION ) strcpy(m_sceneName, "levels/missions/");
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if ( m_phase == PHASE_FREE ) strcpy(m_sceneName, "free");
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if ( m_phase == PHASE_FREE ) strcpy(m_sceneName, "levels/freemissions/");
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if ( m_phase == PHASE_TEEN ) strcpy(m_sceneName, "teen");
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if ( m_phase == PHASE_TEEN ) strcpy(m_sceneName, "teen");
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if ( m_phase == PHASE_USER ) strcpy(m_sceneName, "user");
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if ( m_phase == PHASE_USER ) strcpy(m_sceneName, "user");
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@ -2011,7 +2013,7 @@ bool CMainDialog::EventProcess(const Event &event)
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{
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{
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if (!m_sound->IsPlayingMusic())
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if (!m_sound->IsPlayingMusic())
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{
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{
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m_sound->PlayMusic("Intro2.ogg", true);
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m_sound->PlayMusic("music/Intro2.ogg", true);
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}
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}
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}
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}
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@ -3584,10 +3586,22 @@ void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank)
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rankStream << std::setfill('0') << std::setw(2) << rank%100;
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rankStream << std::setfill('0') << std::setw(2) << rank%100;
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filename = m_userDir + "/" + m_userList[rank/100-1] + "/" + rankStream.str() + ".txt";
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filename = m_userDir + "/" + m_userList[rank/100-1] + "/" + rankStream.str() + ".txt";
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}
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}
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else if ( strcmp(base, "perso") == 0 )
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{
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filename = "levels/other/perso.txt";
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}
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else
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else
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{
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{
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rankStream << std::setfill('0') << std::setw(3) << rank;
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rankStream << "chapter" << std::setfill('0') << std::setw(3) << (rank / 100);
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filename = base + rankStream.str() + ".txt";
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if (rank % 100 == 0)
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{
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rankStream << "/chaptertitle.txt";
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}
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else
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{
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rankStream << "/level" << std::setfill('0') << std::setw(3) << (rank % 100) << "/scene.txt";
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}
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filename = base + rankStream.str();
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}
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}
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}
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}
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@ -4282,7 +4296,6 @@ bool CMainDialog::IsIOReadScene()
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void CMainDialog::IOReadName()
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void CMainDialog::IOReadName()
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{
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{
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FILE* file;
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CWindow* pw;
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CWindow* pw;
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CEdit* pe;
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CEdit* pe;
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std::string filename;
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std::string filename;
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@ -4304,10 +4317,12 @@ void CMainDialog::IOReadName()
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sprintf(op, "Title.E");
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sprintf(op, "Title.E");
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sprintf(op_i18n, "Title.%c", m_app->GetLanguageChar() );
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sprintf(op_i18n, "Title.%c", m_app->GetLanguageChar() );
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file = fopen(filename.c_str(), "r");
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CInputStream stream;
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if ( file != NULL )
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stream.open(filename);
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if (stream.is_open())
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{
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{
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while ( fgets(line, 500, file) != NULL )
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while (stream.getline(line, 500))
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{
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{
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for ( i=0 ; i<500 ; i++ )
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for ( i=0 ; i<500 ; i++ )
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{
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{
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@ -4329,7 +4344,7 @@ void CMainDialog::IOReadName()
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break;
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break;
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}
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}
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}
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}
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fclose(file);
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stream.close();
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}
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}
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time(&now);
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time(&now);
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@ -4675,10 +4690,10 @@ void CMainDialog::AllMissionUpdate()
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void CMainDialog::UpdateSceneChap(int &chap)
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void CMainDialog::UpdateSceneChap(int &chap)
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{
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{
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FILE* file = NULL;
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CWindow* pw;
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CWindow* pw;
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CList* pl;
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CList* pl;
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//struct _finddata_t fileBuffer;
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FILE *file;
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std::string fileName;
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std::string fileName;
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char op[100];
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char op[100];
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char op_i18n[100];
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char op_i18n[100];
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@ -4762,26 +4777,16 @@ void CMainDialog::UpdateSceneChap(int &chap)
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{
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{
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for ( j=0 ; j<9 ; j++ )
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for ( j=0 ; j<9 ; j++ )
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{
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{
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/* TODO: #if _SCHOOL
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if ( m_phase == PHASE_MISSION ) break;
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if ( m_phase == PHASE_FREE ) break;
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#if _CEEBOTDEMO
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if ( m_phase == PHASE_TRAINER && j >= 2 ) break;
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#endif
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#endif
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#if _DEMO
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if ( m_phase == PHASE_MISSION && j >= 4 ) break;
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if ( m_phase == PHASE_TRAINER && j >= 1 ) break;
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#endif */
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BuildSceneName(fileName, m_sceneName, (j+1)*100);
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BuildSceneName(fileName, m_sceneName, (j+1)*100);
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file = fopen(fileName.c_str(), "r");
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CInputStream stream;
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if ( file == NULL ) break;
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stream.open(fileName);
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if (!stream.is_open()) break;
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BuildResumeName(name, m_sceneName, j+1); // default name
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BuildResumeName(name, m_sceneName, j+1); // default name
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sprintf(op, "Title.E");
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sprintf(op, "Title.E");
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sprintf(op_i18n, "Title.%c", m_app->GetLanguageChar());
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sprintf(op_i18n, "Title.%c", m_app->GetLanguageChar());
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while ( fgets(line, 500, file) != NULL )
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while (stream.getline(line, 500))
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{
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{
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for ( i=0 ; i<500 ; i++ )
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for ( i=0 ; i<500 ; i++ )
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{
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{
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break;
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break;
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}
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}
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}
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}
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fclose(file);
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stream.close();
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bPassed = GetGamerInfoPassed((j+1)*100);
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bPassed = GetGamerInfoPassed((j+1)*100);
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sprintf(line, "%d: %s", j+1, name);
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sprintf(line, "%d: %s", j+1, name);
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break;
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break;
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}
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}
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/* TODO: #if _TEEN
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if ( m_phase == PHASE_TRAINER && !m_main->GetShowAll() && !bPassed )
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{
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j ++;
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break;
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}
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#endif*/
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if ( m_phase == PHASE_FREE && j == m_accessChap )
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if ( m_phase == PHASE_FREE && j == m_accessChap )
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{
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{
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j ++;
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j ++;
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@ -5493,7 +5490,6 @@ void CMainDialog::ChangeSetupButtons()
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void CMainDialog::SetupMemorize()
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void CMainDialog::SetupMemorize()
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{
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{
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GetProfile().SetLocalProfileString("Directory", "scene", m_sceneDir);
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GetProfile().SetLocalProfileString("Directory", "savegame", m_savegameDir);
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GetProfile().SetLocalProfileString("Directory", "savegame", m_savegameDir);
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GetProfile().SetLocalProfileString("Directory", "public", m_publicDir);
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GetProfile().SetLocalProfileString("Directory", "public", m_publicDir);
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GetProfile().SetLocalProfileString("Directory", "user", m_userDir);
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GetProfile().SetLocalProfileString("Directory", "user", m_userDir);
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@ -5586,11 +5582,6 @@ void CMainDialog::SetupRecall()
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int iValue;
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int iValue;
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std::string key;
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std::string key;
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if ( GetProfile().GetLocalProfileString("Directory", "scene", key) )
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{
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m_sceneDir = key;
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}
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if ( GetProfile().GetLocalProfileString("Directory", "savegame", key) )
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if ( GetProfile().GetLocalProfileString("Directory", "savegame", key) )
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{
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{
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m_savegameDir = key;
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m_savegameDir = key;
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@ -200,7 +200,6 @@ protected:
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int m_persoTab; // perso: tab selected
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int m_persoTab; // perso: tab selected
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float m_persoAngle; // perso: angle of presentation
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float m_persoAngle; // perso: angle of presentation
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std::string m_sceneDir; // scene folder
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std::string m_savegameDir; // savegame folder
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std::string m_savegameDir; // savegame folder
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std::string m_publicDir; // program folder
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std::string m_publicDir; // program folder
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std::string m_userDir; // user folder
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std::string m_userDir; // user folder
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