Don't scale mouse cursor with resolution

master
krzys-h 2016-05-28 00:43:14 +02:00
parent 99a831a03b
commit aa159bc9b0
1 changed files with 3 additions and 3 deletions

View File

@ -177,7 +177,7 @@ CEngine::CEngine(CApplication *app, CSystemUtils* systemUtils)
m_mice[ENG_MOUSE_SCROLLU] = EngineMouse(28, 29, 45, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 2.0f)); m_mice[ENG_MOUSE_SCROLLU] = EngineMouse(28, 29, 45, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 2.0f));
m_mice[ENG_MOUSE_SCROLLD] = EngineMouse(30, 31, 46, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 17.0f)); m_mice[ENG_MOUSE_SCROLLD] = EngineMouse(30, 31, 46, ENG_RSTATE_TTEXTURE_BLACK, ENG_RSTATE_TTEXTURE_WHITE, Math::Point( 9.0f, 17.0f));
m_mouseSize = Math::Point(0.04f, 0.04f * (800.0f / 600.0f)); m_mouseSize = Math::Point(48.f/m_size.x, 48.f/m_size.x * (800.f/600.f));
m_mouseType = ENG_MOUSE_NORM; m_mouseType = ENG_MOUSE_NORM;
m_fpsCounter = 0; m_fpsCounter = 0;
@ -280,7 +280,7 @@ void CEngine::SetTerrain(CTerrain* terrain)
bool CEngine::Create() bool CEngine::Create()
{ {
m_size = m_app->GetVideoConfig().size; m_size = m_app->GetVideoConfig().size;
m_mouseSize = Math::Point(0.04f, 0.04f * (static_cast<float>(m_size.x) / static_cast<float>(m_size.y))); m_mouseSize = Math::Point(48.f/m_size.x, 48.f/m_size.x * (static_cast<float>(m_size.x) / static_cast<float>(m_size.y)));
// Use the setters to set defaults, because they automatically disable what is not supported // Use the setters to set defaults, because they automatically disable what is not supported
SetShadowMapping(m_shadowMapping); SetShadowMapping(m_shadowMapping);
@ -359,7 +359,7 @@ void CEngine::Destroy()
void CEngine::ResetAfterVideoConfigChanged() void CEngine::ResetAfterVideoConfigChanged()
{ {
m_size = m_app->GetVideoConfig().size; m_size = m_app->GetVideoConfig().size;
m_mouseSize = Math::Point(0.04f, 0.04f * (static_cast<float>(m_size.x) / static_cast<float>(m_size.y))); m_mouseSize = Math::Point(48.f/m_size.x, 48.f/m_size.x * (static_cast<float>(m_size.x) / static_cast<float>(m_size.y)));
// Update the camera projection matrix for new aspect ratio // Update the camera projection matrix for new aspect ratio
ApplyChange(); ApplyChange();