Comments translated from French to English.
parent
ea4c7e7034
commit
a7f74edaea
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@ -12,7 +12,9 @@
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.// taskmanip.cpp
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskmanip.cpp
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#define STRICT
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#define D3D_OVERLOADS
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@ -52,7 +54,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CTaskManip::CTaskManip(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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@ -63,14 +65,14 @@ CTaskManip::CTaskManip(CInstanceManager* iMan, CObject* object)
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m_hand = TMH_OPEN;
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CTaskManip::~CTaskManip()
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{
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}
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// Gestion d'un événement.
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// Management of an event.
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BOOL CTaskManip::EventProcess(const Event &event)
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{
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@ -82,49 +84,49 @@ BOOL CTaskManip::EventProcess(const Event &event)
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if ( event.event != EVENT_FRAME ) return TRUE;
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if ( m_bError ) return FALSE;
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if ( m_bBee ) // abeille ?
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if ( m_bBee ) // bee?
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{
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return TRUE;
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}
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if ( m_bTurn ) // rotation préliminaire ?
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if ( m_bTurn ) // preliminary rotation?
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{
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a = m_object->RetAngleY(0);
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g = m_angle;
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cirSpeed = Direction(a, g)*1.0f;
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if ( m_physics->RetType() == TYPE_FLYING ) // volant au sol ?
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if ( m_physics->RetType() == TYPE_FLYING ) // flying on the ground?
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{
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cirSpeed *= 4.0f; // plus de pèche
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cirSpeed *= 4.0f; // more fishing
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}
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if ( cirSpeed > 1.0f ) cirSpeed = 1.0f;
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if ( cirSpeed < -1.0f ) cirSpeed = -1.0f;
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m_physics->SetMotorSpeedZ(cirSpeed); // tourne à gauche/droite
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m_physics->SetMotorSpeedZ(cirSpeed); // turns left / right
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return TRUE;
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}
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if ( m_move != 0 ) // avance préliminaire ?
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if ( m_move != 0 ) // preliminary advance?
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{
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m_timeLimit -= event.rTime;
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m_physics->SetMotorSpeedX(m_move); // avance/recule
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m_physics->SetMotorSpeedX(m_move); // forward/backward
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return TRUE;
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}
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m_progress += event.rTime*m_speed; // ça avance
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m_progress += event.rTime*m_speed; // others advance
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progress = m_progress;
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if ( progress > 1.0f ) progress = 1.0f;
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if ( m_bSubm ) // sous-marin ?
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if ( m_bSubm ) // submarine?
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{
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if ( m_order == TMO_GRAB )
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{
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if ( m_step == 0 ) // descend ?
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if ( m_step == 0 ) // fall?
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{
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pos = m_object->RetPosition(1);
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pos.y = 3.0f-progress*2.0f;
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m_object->SetPosition(1, pos);
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}
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if ( m_step == 1 ) // ferme ?
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if ( m_step == 1 ) // farm?
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{
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pos = m_object->RetPosition(2);
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pos.z = -1.5f+progress*0.5f;
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@ -134,7 +136,7 @@ BOOL CTaskManip::EventProcess(const Event &event)
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pos.z = 1.5f-progress*0.5f;
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m_object->SetPosition(3, pos);
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}
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if ( m_step == 2 ) // monte ?
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if ( m_step == 2 ) // up?
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{
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pos = m_object->RetPosition(1);
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pos.y = 3.0f-(1.0f-progress)*2.0f;
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@ -143,13 +145,13 @@ BOOL CTaskManip::EventProcess(const Event &event)
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}
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else
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{
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if ( m_step == 0 ) // descend ?
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if ( m_step == 0 ) // fall?
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{
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pos = m_object->RetPosition(1);
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pos.y = 3.0f-progress*2.0f;
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m_object->SetPosition(1, pos);
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}
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if ( m_step == 1 ) // ferme ?
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if ( m_step == 1 ) // farm?
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{
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pos = m_object->RetPosition(2);
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pos.z = -1.5f+(1.0f-progress)*0.5f;
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@ -159,7 +161,7 @@ BOOL CTaskManip::EventProcess(const Event &event)
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pos.z = 1.5f-(1.0f-progress)*0.5f;
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m_object->SetPosition(3, pos);
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}
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if ( m_step == 2 ) // monte ?
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if ( m_step == 2 ) // up?
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{
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pos = m_object->RetPosition(1);
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pos.y = 3.0f-(1.0f-progress)*2.0f;
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@ -181,7 +183,7 @@ BOOL CTaskManip::EventProcess(const Event &event)
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}
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// Initialise les angles finaux et initiaux.
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// Initializes the initial and final angles.
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void CTaskManip::InitAngle()
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{
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@ -194,59 +196,59 @@ void CTaskManip::InitAngle()
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if ( m_arm == TMA_NEUTRAL ||
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m_arm == TMA_GRAB )
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{
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m_finalAngle[0] = ARM_NEUTRAL_ANGLE1; // bras
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m_finalAngle[1] = ARM_NEUTRAL_ANGLE2; // avant-bras
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m_finalAngle[2] = ARM_NEUTRAL_ANGLE3; // main
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m_finalAngle[0] = ARM_NEUTRAL_ANGLE1; // arm
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m_finalAngle[1] = ARM_NEUTRAL_ANGLE2; // forearm
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m_finalAngle[2] = ARM_NEUTRAL_ANGLE3; // hand
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}
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if ( m_arm == TMA_STOCK )
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{
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m_finalAngle[0] = ARM_STOCK_ANGLE1; // bras
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m_finalAngle[1] = ARM_STOCK_ANGLE2; // avant-bras
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m_finalAngle[2] = ARM_STOCK_ANGLE3; // main
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m_finalAngle[0] = ARM_STOCK_ANGLE1; // arm
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m_finalAngle[1] = ARM_STOCK_ANGLE2; // forearm
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m_finalAngle[2] = ARM_STOCK_ANGLE3; // hand
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}
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if ( m_arm == TMA_FFRONT )
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{
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m_finalAngle[0] = 35.0f*PI/180.0f; // bras
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m_finalAngle[1] = -95.0f*PI/180.0f; // avant-bras
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m_finalAngle[2] = -27.0f*PI/180.0f; // main
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m_finalAngle[0] = 35.0f*PI/180.0f; // arm
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m_finalAngle[1] = -95.0f*PI/180.0f; // forearm
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m_finalAngle[2] = -27.0f*PI/180.0f; // hand
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}
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if ( m_arm == TMA_FBACK )
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{
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m_finalAngle[0] = 145.0f*PI/180.0f; // bras
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m_finalAngle[1] = 95.0f*PI/180.0f; // avant-bras
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m_finalAngle[2] = 27.0f*PI/180.0f; // main
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m_finalAngle[0] = 145.0f*PI/180.0f; // arm
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m_finalAngle[1] = 95.0f*PI/180.0f; // forearm
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m_finalAngle[2] = 27.0f*PI/180.0f; // hand
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}
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if ( m_arm == TMA_POWER )
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{
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m_finalAngle[0] = 95.0f*PI/180.0f; // bras
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m_finalAngle[1] = 125.0f*PI/180.0f; // avant-bras
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m_finalAngle[2] = 50.0f*PI/180.0f; // main
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m_finalAngle[0] = 95.0f*PI/180.0f; // arm
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m_finalAngle[1] = 125.0f*PI/180.0f; // forearm
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m_finalAngle[2] = 50.0f*PI/180.0f; // hand
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}
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if ( m_arm == TMA_OTHER )
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{
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if ( m_height <= 3.0f )
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{
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m_finalAngle[0] = 55.0f*PI/180.0f; // bras
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m_finalAngle[1] = -90.0f*PI/180.0f; // avant-bras
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m_finalAngle[2] = -35.0f*PI/180.0f; // main
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m_finalAngle[0] = 55.0f*PI/180.0f; // arm
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m_finalAngle[1] = -90.0f*PI/180.0f; // forearm
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m_finalAngle[2] = -35.0f*PI/180.0f; // hand
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}
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else
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{
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m_finalAngle[0] = 70.0f*PI/180.0f; // bras
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m_finalAngle[1] = -90.0f*PI/180.0f; // avant-bras
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m_finalAngle[2] = -50.0f*PI/180.0f; // main
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m_finalAngle[0] = 70.0f*PI/180.0f; // arm
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m_finalAngle[1] = -90.0f*PI/180.0f; // forearm
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m_finalAngle[2] = -50.0f*PI/180.0f; // hand
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}
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}
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if ( m_hand == TMH_OPEN ) // pince ouverte ?
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if ( m_hand == TMH_OPEN ) // open clamp?
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{
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m_finalAngle[3] = -PI*0.10f; // pince proche
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m_finalAngle[4] = PI*0.10f; // pince éloignée
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m_finalAngle[3] = -PI*0.10f; // clamp close
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m_finalAngle[4] = PI*0.10f; // clamp remote
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}
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if ( m_hand == TMH_CLOSE ) // pince fermée ?
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if ( m_hand == TMH_CLOSE ) // clamp closed?
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{
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m_finalAngle[3] = PI*0.05f; // pince proche
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m_finalAngle[4] = -PI*0.05f; // pince éloignée
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m_finalAngle[3] = PI*0.05f; // clamp close
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m_finalAngle[4] = -PI*0.05f; // clamp remote
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}
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for ( i=0 ; i<5 ; i++ )
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max = Max(max, Abs(m_initialAngle[i] - m_finalAngle[i]));
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}
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m_speed = (PI*1.0f)/max;
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if ( m_speed > 3.0f ) m_speed = 3.0f; // piano, ma non troppo
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if ( m_speed > 3.0f ) m_speed = 3.0f; // piano, ma non troppo (?)
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energy = 0.0f;
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power = m_object->RetPower();
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if ( energy == 0.0f )
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{
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m_speed *= 0.7f; // plus lent si plus d'énergie !
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m_speed *= 0.7f; // slower if more energy!
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}
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}
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// Teste si un objet est compatible avec l'opération TMA_OTHER.
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// Tests whether an object is compatible with the operation TMA_OTHER.
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BOOL TestFriend(ObjectType oType, ObjectType fType)
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{
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fType == OBJECT_ATOMIC );
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}
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// Assigne le but à atteindre.
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// Assigns the goal was achieved.
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Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
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{
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@ -318,7 +320,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
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iAngle = NormAngle(iAngle); // 0..2*PI
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oAngle = iAngle;
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m_bError = TRUE; // opération impossible
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m_bError = TRUE; // operation impossible
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if ( m_arm != TMA_FFRONT &&
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m_arm != TMA_FBACK &&
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m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f));
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type = m_object->RetType();
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if ( type == OBJECT_BEE ) // abeille ?
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if ( type == OBJECT_BEE ) // bee?
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{
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if ( m_object->RetFret() == 0 )
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{
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@ -336,15 +338,15 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
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other = SearchTakeUnderObject(m_targetPos, MARGIN_BEE);
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if ( other == 0 ) return ERR_MANIP_NIL;
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m_object->SetFret(other); // prend le boulet
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m_object->SetFret(other); // takes the ball
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other->SetTruck(m_object);
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other->SetTruckPart(0); // prend avec la base
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other->SetTruckPart(0); // taken with the base
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other->SetPosition(0, D3DVECTOR(0.0f, -3.0f, 0.0f));
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}
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else
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{
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other = m_object->RetFret(); // other = boulet
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m_object->SetFret(0); // lâche le boulet
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other = m_object->RetFret(); // other = ball
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m_object->SetFret(0); // lick the ball
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other->SetTruck(0);
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pos = m_object->RetPosition(0);
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pos.y -= 3.0f;
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pos = m_object->RetPosition(0);
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pos.y += 2.0f;
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m_object->SetPosition(0, pos); // bond contre le haut
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m_object->SetPosition(0, pos); // against the top of jump
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pyro = new CPyro(m_iMan);
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pyro->Create(PT_FALL, other); // le boulet tombe
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pyro->Create(PT_FALL, other); // the ball falls
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}
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m_bBee = TRUE;
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}
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m_bBee = FALSE;
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m_bSubm = ( type == OBJECT_MOBILEsa ); // sous-marin ?
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m_bSubm = ( type == OBJECT_MOBILEsa ); // submarine?
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if ( m_arm == TMA_GRAB ) // prend immédiatement ?
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if ( m_arm == TMA_GRAB ) // takes immediately?
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{
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TruckTakeObject();
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Abort();
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type != OBJECT_MOBILEia &&
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type != OBJECT_MOBILEsa ) return ERR_MANIP_VEH;
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if ( m_bSubm ) // sous-marin ?
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if ( m_bSubm ) // submarine?
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{
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m_arm = TMA_FFRONT; // possible seulement devant !
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m_arm = TMA_FFRONT; // only possible in front!
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}
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m_move = 0.0f; // avance pas nécessaire
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m_move = 0.0f; // advance not necessary
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m_angle = iAngle;
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if ( order == TMO_AUTO )
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{
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m_targetPos = fPos;
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m_angle = fAngle;
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m_move = 1.0f; // avance nécessaire
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m_move = 1.0f; // advance required
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}
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else if ( other != 0 && oDist < fDist )
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{
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m_targetPos = oPos;
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m_angle = oAngle;
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m_height = oHeight;
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m_move = 1.0f; // avance nécessaire
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m_move = 1.0f; // advance required
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m_arm = TMA_OTHER;
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}
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else
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{
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return ERR_MANIP_NIL;
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}
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m_main->HideDropZone(front); // cache zone constructible
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m_main->HideDropZone(front); // hides buildable area
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}
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if ( m_arm == TMA_FBACK )
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{
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return ERR_MANIP_NIL;
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}
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m_angle += PI;
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m_move = -1.0f; // recule nécessaire
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m_move = -1.0f; // back necessary
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}
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if ( m_arm == TMA_POWER )
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{
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@ -478,7 +480,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
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m_targetPos = oPos;
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m_angle = oAngle;
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m_height = oHeight;
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m_move = 1.0f; // avance nécessaire
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m_move = 1.0f; // advance required
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m_arm = TMA_OTHER;
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}
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else
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@ -502,35 +504,35 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
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if ( len < 0.0f ) len = 0.0f;
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if ( m_arm == TMA_FBACK ) len = -len;
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m_advanceLength = dist-m_physics->RetLinLength(len);
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if ( dist <= m_advanceLength+0.2f ) m_move = 0.0f; // pas nécessaire d'avancer
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if ( dist <= m_advanceLength+0.2f ) m_move = 0.0f; // not necessary to advance
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if ( m_energy == 0.0f ) m_move = 0.0f;
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if ( m_move != 0.0f ) // avance ou recule ?
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if ( m_move != 0.0f ) // forward or backward?
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{
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m_timeLimit = m_physics->RetLinTimeLength(Abs(len))*1.5f;
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if ( m_timeLimit < 0.5f ) m_timeLimit = 0.5f;
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}
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if ( m_object->RetFret() == 0 ) // ne transporte rien ?
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if ( m_object->RetFret() == 0 ) // not carrying anything?
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{
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m_hand = TMH_OPEN; // pince ouverte
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m_hand = TMH_OPEN; // open clamp
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}
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else
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{
|
||||
m_hand = TMH_CLOSE; // pince fermée
|
||||
m_hand = TMH_CLOSE; // closed clamp
|
||||
}
|
||||
|
||||
InitAngle();
|
||||
|
||||
if ( iAngle == m_angle || m_energy == 0.0f )
|
||||
{
|
||||
m_bTurn = FALSE; // rotation préliminaire inutile
|
||||
m_bTurn = FALSE; // preliminary rotation unnecessary
|
||||
SoundManip(1.0f/m_speed);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_bTurn = TRUE; // rotation préliminaire nécessaire
|
||||
m_bTurn = TRUE; // preliminary rotation necessary
|
||||
}
|
||||
|
||||
if ( m_bSubm )
|
||||
|
@ -538,13 +540,13 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
|
|||
m_camera->StartCentering(m_object, PI*0.8f, 99.9f, 0.0f, 0.5f);
|
||||
}
|
||||
|
||||
m_physics->SetFreeze(TRUE); // on ne bouge plus
|
||||
m_physics->SetFreeze(TRUE); // it does not move
|
||||
|
||||
m_bError = FALSE; // ok
|
||||
return ERR_OK;
|
||||
}
|
||||
|
||||
// Indique si l'action est terminée.
|
||||
// Indicates whether the action is complete.
|
||||
|
||||
Error CTaskManip::IsEnded()
|
||||
{
|
||||
|
@ -556,19 +558,19 @@ Error CTaskManip::IsEnded()
|
|||
if ( m_engine->RetPause() ) return ERR_CONTINUE;
|
||||
if ( m_bError ) return ERR_STOP;
|
||||
|
||||
if ( m_bBee ) // abeille ?
|
||||
if ( m_bBee ) // bee?
|
||||
{
|
||||
return ERR_STOP;
|
||||
}
|
||||
|
||||
if ( m_bTurn ) // rotation préliminaire ?
|
||||
if ( m_bTurn ) // preliminary rotation?
|
||||
{
|
||||
angle = m_object->RetAngleY(0);
|
||||
angle = NormAngle(angle); // 0..2*PI
|
||||
|
||||
if ( TestAngle(angle, m_angle-PI*0.01f, m_angle+PI*0.01f) )
|
||||
{
|
||||
m_bTurn = FALSE; // rotation terminée
|
||||
m_bTurn = FALSE; // rotation ended
|
||||
m_physics->SetMotorSpeedZ(0.0f);
|
||||
if ( m_move == 0.0f )
|
||||
{
|
||||
|
@ -578,7 +580,7 @@ Error CTaskManip::IsEnded()
|
|||
return ERR_CONTINUE;
|
||||
}
|
||||
|
||||
if ( m_move != 0.0f ) // avance préliminaire ?
|
||||
if ( m_move != 0.0f ) // preliminary advance?
|
||||
{
|
||||
if ( m_timeLimit <= 0.0f )
|
||||
{
|
||||
|
@ -586,7 +588,7 @@ Error CTaskManip::IsEnded()
|
|||
dist = Length(m_object->RetPosition(0), m_targetPos);
|
||||
if ( dist <= m_advanceLength + 2.0f )
|
||||
{
|
||||
m_move = 0.0f; // avance terminée
|
||||
m_move = 0.0f; // advance ended
|
||||
m_physics->SetMotorSpeedX(0.0f);
|
||||
SoundManip(1.0f/m_speed);
|
||||
return ERR_CONTINUE;
|
||||
|
@ -594,8 +596,8 @@ Error CTaskManip::IsEnded()
|
|||
else
|
||||
{
|
||||
//EOK 1.9
|
||||
m_move = 0.0f; // avance terminée
|
||||
m_physics->SetMotorSpeedX(0.0f); // stoppe
|
||||
m_move = 0.0f; // advance ended
|
||||
m_physics->SetMotorSpeedX(0.0f); // stops
|
||||
Abort();
|
||||
return ERR_STOP;
|
||||
}
|
||||
|
@ -604,7 +606,7 @@ Error CTaskManip::IsEnded()
|
|||
dist = Length(m_object->RetPosition(0), m_targetPos);
|
||||
if ( dist <= m_advanceLength )
|
||||
{
|
||||
m_move = 0.0f; // avance terminée
|
||||
m_move = 0.0f; // advance ended
|
||||
m_physics->SetMotorSpeedX(0.0f);
|
||||
SoundManip(1.0f/m_speed);
|
||||
}
|
||||
|
@ -628,7 +630,7 @@ Error CTaskManip::IsEnded()
|
|||
if ( m_step == 1 )
|
||||
{
|
||||
if ( m_bSubm ) m_speed = 1.0f/0.7f;
|
||||
m_hand = TMH_CLOSE; // ferme la pince pour prendre
|
||||
m_hand = TMH_CLOSE; // closes the clamp to take
|
||||
InitAngle();
|
||||
SoundManip(1.0f/m_speed, 0.8f, 1.5f);
|
||||
return ERR_CONTINUE;
|
||||
|
@ -639,7 +641,7 @@ Error CTaskManip::IsEnded()
|
|||
if ( !TruckTakeObject() &&
|
||||
m_object->RetFret() == 0 )
|
||||
{
|
||||
m_hand = TMH_OPEN; // réouvre la pince
|
||||
m_hand = TMH_OPEN; // reopens the clamp
|
||||
m_arm = TMA_NEUTRAL;
|
||||
InitAngle();
|
||||
SoundManip(1.0f/m_speed, 0.8f, 1.5f);
|
||||
|
@ -678,9 +680,9 @@ Error CTaskManip::IsEnded()
|
|||
}
|
||||
if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TMA_FFRONT )
|
||||
{
|
||||
m_main->ShowDropZone(fret, m_object); // montre zone constructible
|
||||
m_main->ShowDropZone(fret, m_object); // shows buildable area
|
||||
}
|
||||
m_hand = TMH_OPEN; // ouvre la pince pour déposer
|
||||
m_hand = TMH_OPEN; // opens the clamp to deposit
|
||||
SoundManip(1.0f/m_speed, 0.8f, 1.5f);
|
||||
}
|
||||
InitAngle();
|
||||
|
@ -700,20 +702,20 @@ Error CTaskManip::IsEnded()
|
|||
return ERR_STOP;
|
||||
}
|
||||
|
||||
// Termine brutalement l'action en cours.
|
||||
// Suddenly ends the current action.
|
||||
|
||||
BOOL CTaskManip::Abort()
|
||||
{
|
||||
int i;
|
||||
|
||||
if ( m_object->RetFret() == 0 ) // ne transporte rien ?
|
||||
if ( m_object->RetFret() == 0 ) // not carrying anything?
|
||||
{
|
||||
m_hand = TMH_OPEN; // pince ouverte
|
||||
m_hand = TMH_OPEN; // open clamp
|
||||
m_arm = TMA_NEUTRAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_hand = TMH_CLOSE; // pince fermée
|
||||
m_hand = TMH_CLOSE; // closed clamp
|
||||
m_arm = TMA_STOCK;
|
||||
}
|
||||
InitAngle();
|
||||
|
@ -727,12 +729,12 @@ BOOL CTaskManip::Abort()
|
|||
}
|
||||
|
||||
m_camera->StopCentering(m_object, 2.0f);
|
||||
m_physics->SetFreeze(FALSE); // on bouge de nouveau
|
||||
m_physics->SetFreeze(FALSE); // is moving again
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
// Cherche l'objet à prendre dessous (pour l'abeille).
|
||||
// Seeks the object below to take (for bees).
|
||||
|
||||
CObject* CTaskManip::SearchTakeUnderObject(D3DVECTOR &pos, float dLimit)
|
||||
{
|
||||
|
@ -767,7 +769,7 @@ CObject* CTaskManip::SearchTakeUnderObject(D3DVECTOR &pos, float dLimit)
|
|||
type != OBJECT_KEYd &&
|
||||
type != OBJECT_TNT ) continue;
|
||||
|
||||
if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
|
||||
if ( pObj->RetTruck() != 0 ) continue; // object transported?
|
||||
if ( pObj->RetLock() ) continue;
|
||||
if ( pObj->RetZoomY(0) != 1.0f ) continue;
|
||||
|
||||
|
@ -787,7 +789,7 @@ CObject* CTaskManip::SearchTakeUnderObject(D3DVECTOR &pos, float dLimit)
|
|||
return pBest;
|
||||
}
|
||||
|
||||
// Cherche l'objet à prendre devant.
|
||||
// Seeks the object in front to take.
|
||||
|
||||
CObject* CTaskManip::SearchTakeFrontObject(BOOL bAdvance, D3DVECTOR &pos,
|
||||
float &distance, float &angle)
|
||||
|
@ -843,7 +845,7 @@ CObject* CTaskManip::SearchTakeFrontObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
type != OBJECT_SCRAP4 &&
|
||||
type != OBJECT_SCRAP5 ) continue;
|
||||
|
||||
if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
|
||||
if ( pObj->RetTruck() != 0 ) continue; // object transported?
|
||||
if ( pObj->RetLock() ) continue;
|
||||
if ( pObj->RetZoomY(0) != 1.0f ) continue;
|
||||
|
||||
|
@ -879,7 +881,7 @@ CObject* CTaskManip::SearchTakeFrontObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
return pBest;
|
||||
}
|
||||
|
||||
// Cherche l'objet à prendre derrière.
|
||||
// Seeks the object back to take.
|
||||
|
||||
CObject* CTaskManip::SearchTakeBackObject(BOOL bAdvance, D3DVECTOR &pos,
|
||||
float &distance, float &angle)
|
||||
|
@ -934,7 +936,7 @@ CObject* CTaskManip::SearchTakeBackObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
type != OBJECT_SCRAP4 &&
|
||||
type != OBJECT_SCRAP5 ) continue;
|
||||
|
||||
if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
|
||||
if ( pObj->RetTruck() != 0 ) continue; // object transported?
|
||||
if ( pObj->RetLock() ) continue;
|
||||
if ( pObj->RetZoomY(0) != 1.0f ) continue;
|
||||
|
||||
|
@ -970,8 +972,7 @@ CObject* CTaskManip::SearchTakeBackObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
return pBest;
|
||||
}
|
||||
|
||||
// Cherche le robot ou le bâtiment sur lequel on veut prendre ou poser
|
||||
// une pile ou un autre objet.
|
||||
// Seeks the robot or building on which it wants to put a battery or or other object.
|
||||
|
||||
CObject* CTaskManip::SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos,
|
||||
float &distance, float &angle,
|
||||
|
@ -989,7 +990,7 @@ CObject* CTaskManip::SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
distance = 1000000.0f;
|
||||
angle = 0.0f;
|
||||
|
||||
if ( m_bSubm ) return 0; // impossible avec le sous-marin
|
||||
if ( m_bSubm ) return 0; // impossible with the submarine
|
||||
|
||||
if ( !m_object->GetCrashSphere(0, iPos, iRad) ) return 0;
|
||||
iAngle = m_object->RetAngleY(0);
|
||||
|
@ -1011,7 +1012,7 @@ CObject* CTaskManip::SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
|
||||
if ( pObj == 0 ) break;
|
||||
|
||||
if ( pObj == m_object ) continue; // soi-même ?
|
||||
if ( pObj == m_object ) continue; // yourself?
|
||||
|
||||
type = pObj->RetType();
|
||||
if ( type != OBJECT_MOBILEfa &&
|
||||
|
@ -1082,7 +1083,7 @@ CObject* CTaskManip::SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
else
|
||||
{
|
||||
oLimit = 45.0f*PI/180.0f;
|
||||
oAngle += PI; // c'est derrière
|
||||
oAngle += PI; // is behind
|
||||
}
|
||||
oAngle = NormAngle(oAngle); // 0..2*PI
|
||||
angle = RotateAngle(iPos.x-oPos.x, oPos.z-iPos.z); // CW !
|
||||
|
@ -1107,7 +1108,7 @@ CObject* CTaskManip::SearchOtherObject(BOOL bAdvance, D3DVECTOR &pos,
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Prend l'objet placé devant.
|
||||
// Takes the object placed in front.
|
||||
|
||||
BOOL CTaskManip::TruckTakeObject()
|
||||
{
|
||||
|
@ -1117,17 +1118,17 @@ BOOL CTaskManip::TruckTakeObject()
|
|||
D3DVECTOR pos;
|
||||
float angle, dist;
|
||||
|
||||
if ( m_arm == TMA_GRAB ) // prend immédiatement ?
|
||||
if ( m_arm == TMA_GRAB ) // takes immediately?
|
||||
{
|
||||
fret = m_object->RetFret();
|
||||
if ( fret == 0 ) return FALSE; // rien à prendre ?
|
||||
if ( fret == 0 ) return FALSE; // nothing to take?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
if ( m_object->RetType() == OBJECT_HUMAN ||
|
||||
m_object->RetType() == OBJECT_TECH )
|
||||
{
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(4); // prend avec la main
|
||||
fret->SetTruckPart(4); // takes with the hand
|
||||
|
||||
fret->SetPosition(0, D3DVECTOR(1.7f, -0.5f, 1.1f));
|
||||
fret->SetAngleY(0, 0.1f);
|
||||
|
@ -1137,9 +1138,9 @@ BOOL CTaskManip::TruckTakeObject()
|
|||
else if ( m_bSubm )
|
||||
{
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(2); // prend avec la pince droite
|
||||
fret->SetTruckPart(2); // takes with the right claw
|
||||
|
||||
pos = D3DVECTOR(1.1f, -1.0f, 1.0f); // relatif
|
||||
pos = D3DVECTOR(1.1f, -1.0f, 1.0f); // relative
|
||||
fret->SetPosition(0, pos);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleY(0, 0.0f);
|
||||
|
@ -1148,30 +1149,30 @@ BOOL CTaskManip::TruckTakeObject()
|
|||
else
|
||||
{
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(3); // prend avec la main
|
||||
fret->SetTruckPart(3); // takes with the hand
|
||||
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relatif à la main (lem4)
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
||||
fret->SetPosition(0, pos);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, PI/2.0f);
|
||||
fret->SetAngleY(0, 0.0f);
|
||||
}
|
||||
|
||||
m_object->SetFret(fret); // prend
|
||||
m_object->SetFret(fret); // takes
|
||||
}
|
||||
|
||||
if ( m_arm == TMA_FFRONT ) // prend au sol devant ?
|
||||
if ( m_arm == TMA_FFRONT ) // takes on the ground in front?
|
||||
{
|
||||
fret = SearchTakeFrontObject(FALSE, pos, dist, angle);
|
||||
if ( fret == 0 ) return FALSE; // rien à prendre ?
|
||||
if ( fret == 0 ) return FALSE; // nothing to take?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
if ( m_bSubm )
|
||||
{
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(2); // prend avec la pince droite
|
||||
fret->SetTruckPart(2); // takes with the right claw
|
||||
|
||||
pos = D3DVECTOR(1.1f, -1.0f, 1.0f); // relatif
|
||||
pos = D3DVECTOR(1.1f, -1.0f, 1.0f); // relative
|
||||
fret->SetPosition(0, pos);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleY(0, 0.0f);
|
||||
|
@ -1180,79 +1181,79 @@ BOOL CTaskManip::TruckTakeObject()
|
|||
else
|
||||
{
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(3); // prend avec la main
|
||||
fret->SetTruckPart(3); // takes with the hand
|
||||
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relatif à la main (lem4)
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
||||
fret->SetPosition(0, pos);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, PI/2.0f);
|
||||
fret->SetAngleY(0, 0.0f);
|
||||
}
|
||||
|
||||
m_object->SetFret(fret); // prend
|
||||
m_object->SetFret(fret); // takes
|
||||
}
|
||||
|
||||
if ( m_arm == TMA_FBACK ) // prend au sol derrière ?
|
||||
if ( m_arm == TMA_FBACK ) // takes on the ground behind?
|
||||
{
|
||||
fret = SearchTakeBackObject(FALSE, pos, dist, angle);
|
||||
if ( fret == 0 ) return FALSE; // rien à prendre ?
|
||||
if ( fret == 0 ) return FALSE; // nothing to take?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(3); // prend avec la main
|
||||
fret->SetTruckPart(3); // takes with the hand
|
||||
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relatif à la main (lem4)
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
||||
fret->SetPosition(0, pos);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, PI/2.0f);
|
||||
fret->SetAngleY(0, 0.0f);
|
||||
|
||||
m_object->SetFret(fret); // prend
|
||||
m_object->SetFret(fret); // takes
|
||||
}
|
||||
|
||||
if ( m_arm == TMA_POWER ) // prend pile à l'arrière ?
|
||||
if ( m_arm == TMA_POWER ) // takes battery in the back?
|
||||
{
|
||||
fret = m_object->RetPower();
|
||||
if ( fret == 0 ) return FALSE; // pas de pile ?
|
||||
if ( fret == 0 ) return FALSE; // no battery?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relatif à la main (lem4)
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
||||
fret->SetPosition(0, pos);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, PI/2.0f);
|
||||
fret->SetAngleY(0, 0.0f);
|
||||
fret->SetTruckPart(3); // prend avec la main
|
||||
fret->SetTruckPart(3); // takes with the hand
|
||||
|
||||
m_object->SetPower(0);
|
||||
m_object->SetFret(fret); // prend
|
||||
m_object->SetFret(fret); // takes
|
||||
}
|
||||
|
||||
if ( m_arm == TMA_OTHER ) // prend pile sur amis ?
|
||||
if ( m_arm == TMA_OTHER ) // battery takes from friend?
|
||||
{
|
||||
other = SearchOtherObject(FALSE, pos, dist, angle, m_height);
|
||||
if ( other == 0 ) return FALSE;
|
||||
|
||||
fret = other->RetPower();
|
||||
if ( fret == 0 ) return FALSE; // l'autre n'a pas de pile ?
|
||||
if ( fret == 0 ) return FALSE; // the other does not have a battery?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
other->SetPower(0);
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(3); // prend avec la main
|
||||
fret->SetTruckPart(3); // takes with the hand
|
||||
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relatif à la main (lem4)
|
||||
pos = D3DVECTOR(4.7f, 0.0f, 0.0f); // relative to the hand (lem4)
|
||||
fret->SetPosition(0, pos);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, PI/2.0f);
|
||||
fret->SetAngleY(0, 0.0f);
|
||||
|
||||
m_object->SetFret(fret); // prend
|
||||
m_object->SetFret(fret); // takes
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Dépose l'objet pris.
|
||||
// Deposes the object taken.
|
||||
|
||||
BOOL CTaskManip::TruckDeposeObject()
|
||||
{
|
||||
|
@ -1263,10 +1264,10 @@ BOOL CTaskManip::TruckDeposeObject()
|
|||
D3DVECTOR pos;
|
||||
float angle, dist;
|
||||
|
||||
if ( m_arm == TMA_FFRONT ) // dépose au sol devant ?
|
||||
if ( m_arm == TMA_FFRONT ) // deposits on the ground in front?
|
||||
{
|
||||
fret = m_object->RetFret();
|
||||
if ( fret == 0 ) return FALSE; // ne porte rien ?
|
||||
if ( fret == 0 ) return FALSE; // nothing transported?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
mat = fret->RetWorldMatrix(0);
|
||||
|
@ -1276,16 +1277,16 @@ BOOL CTaskManip::TruckDeposeObject()
|
|||
fret->SetAngleY(0, m_object->RetAngleY(0)+PI/2.0f);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, 0.0f);
|
||||
fret->FloorAdjust(); // plaque bien au sol
|
||||
fret->FloorAdjust(); // plate well on the ground
|
||||
|
||||
fret->SetTruck(0);
|
||||
m_object->SetFret(0); // dépose
|
||||
m_object->SetFret(0); // deposit
|
||||
}
|
||||
|
||||
if ( m_arm == TMA_FBACK ) // dépose au sol derrière ?
|
||||
if ( m_arm == TMA_FBACK ) // deposited on the ground behind?
|
||||
{
|
||||
fret = m_object->RetFret();
|
||||
if ( fret == 0 ) return FALSE; // ne porte rien ?
|
||||
if ( fret == 0 ) return FALSE; // nothing transported?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
mat = fret->RetWorldMatrix(0);
|
||||
|
@ -1297,19 +1298,19 @@ BOOL CTaskManip::TruckDeposeObject()
|
|||
fret->SetAngleZ(0, 0.0f);
|
||||
|
||||
fret->SetTruck(0);
|
||||
m_object->SetFret(0); // dépose
|
||||
m_object->SetFret(0); // deposit
|
||||
}
|
||||
|
||||
if ( m_arm == TMA_POWER ) // dépose pile à l'arrière ?
|
||||
if ( m_arm == TMA_POWER ) // deposits battery in the back?
|
||||
{
|
||||
fret = m_object->RetFret();
|
||||
if ( fret == 0 ) return FALSE; // ne porte rien ?
|
||||
if ( fret == 0 ) return FALSE; // nothing transported?
|
||||
m_fretType = fret->RetType();
|
||||
|
||||
if ( m_object->RetPower() != 0 ) return FALSE;
|
||||
|
||||
fret->SetTruck(m_object);
|
||||
fret->SetTruckPart(0); // porté par la base
|
||||
fret->SetTruckPart(0); // carried by the base
|
||||
|
||||
character = m_object->RetCharacter();
|
||||
fret->SetPosition(0, character->posPower);
|
||||
|
@ -1317,17 +1318,17 @@ BOOL CTaskManip::TruckDeposeObject()
|
|||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, 0.0f);
|
||||
|
||||
m_object->SetPower(fret); // utilise
|
||||
m_object->SetPower(fret); // uses
|
||||
m_object->SetFret(0);
|
||||
}
|
||||
|
||||
if ( m_arm == TMA_OTHER ) // dépose pile sur amis ?
|
||||
if ( m_arm == TMA_OTHER ) // deposits battery on friend?
|
||||
{
|
||||
other = SearchOtherObject(FALSE, pos, dist, angle, m_height);
|
||||
if ( other == 0 ) return FALSE;
|
||||
|
||||
fret = other->RetPower();
|
||||
if ( fret != 0 ) return FALSE; // l'autre a déjà une pile ?
|
||||
if ( fret != 0 ) return FALSE; // the other already has a battery?
|
||||
|
||||
fret = m_object->RetFret();
|
||||
if ( fret == 0 ) return FALSE;
|
||||
|
@ -1341,15 +1342,15 @@ BOOL CTaskManip::TruckDeposeObject()
|
|||
fret->SetAngleY(0, 0.0f);
|
||||
fret->SetAngleX(0, 0.0f);
|
||||
fret->SetAngleZ(0, 0.0f);
|
||||
fret->SetTruckPart(0); // porté par la base
|
||||
fret->SetTruckPart(0); // carried by the base
|
||||
|
||||
m_object->SetFret(0); // dépose
|
||||
m_object->SetFret(0); // deposit
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Cherche si un emplacement permet de déposer un objet.
|
||||
// Seeks if a location allows to deposit an object.
|
||||
|
||||
BOOL CTaskManip::IsFreeDeposeObject(D3DVECTOR pos)
|
||||
{
|
||||
|
@ -1368,22 +1369,22 @@ BOOL CTaskManip::IsFreeDeposeObject(D3DVECTOR pos)
|
|||
if ( pObj == 0 ) break;
|
||||
|
||||
if ( pObj == m_object ) continue;
|
||||
if ( !pObj->RetActif() ) continue; // inactif ?
|
||||
if ( pObj->RetTruck() != 0 ) continue; // objet transporté ?
|
||||
if ( !pObj->RetActif() ) continue; // inactive?
|
||||
if ( pObj->RetTruck() != 0 ) continue; // object transported?
|
||||
|
||||
j = 0;
|
||||
while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
|
||||
{
|
||||
if ( Length(iPos, oPos)-(oRadius+1.0f) < 2.0f )
|
||||
{
|
||||
return FALSE; // emplacement occupé
|
||||
return FALSE; // location occupied
|
||||
}
|
||||
}
|
||||
}
|
||||
return TRUE; // emplacement libre
|
||||
return TRUE; // location free
|
||||
}
|
||||
|
||||
// Fait entendre le son du bras manipulateur.
|
||||
// Plays the sound of the manipulator arm.
|
||||
|
||||
void CTaskManip::SoundManip(float time, float amplitude, float frequency)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue