Prevent game crash on bad savegame title
It was noted in issues #1207 and #1232 that game can crash when savegame does not contain title. This might be a problem when saving game fails and user is informed about it only in console. Proper fix should be a visible error message informing that saving failed. This commit filters invalid savegames from load windows and prevents game crash in narrow cases.1164-fix
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c04b2738de
commit
a65776e0e7
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@ -478,14 +478,21 @@ std::vector<SavedScene> CPlayerProfile::GetSavedSceneList()
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for (auto dir : saveDirs)
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{
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std::string savegameFile = GetSaveFile(dir+"/data.sav");
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if (CResourceManager::Exists(savegameFile))
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if (CResourceManager::Exists(savegameFile) && CResourceManager::GetFileSize(savegameFile) > 0)
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{
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CLevelParser levelParser(savegameFile);
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levelParser.Load();
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CLevelParserLine* line = levelParser.GetIfDefined("Created");
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int time = line != nullptr ? line->GetParam("date")->AsInt() : 0;
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try
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{
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sortedSaveDirs[time] = SavedScene(GetSaveFile(dir), levelParser.Get("Title")->GetParam("text")->AsString());
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}
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catch (CLevelParserException &e)
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{
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GetLogger()->Error("Error trying to load savegame title: %s\n", e.what());
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}
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}
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}
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std::vector<SavedScene> result;
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@ -4738,7 +4738,7 @@ bool CRobotMain::IOWriteScene(std::string filename, std::string filecbot, std::s
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}
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catch (CLevelParserException& e)
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{
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GetLogger()->Error("Failed to save level state - %s\n", e.what());
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GetLogger()->Error("Failed to save level state - %s\n", e.what()); // TODO add visual error to notify user that save failed
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return false;
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}
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