Comments translated from French to English.
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@ -12,7 +12,9 @@
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.// group.cpp
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// group.cpp
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#define STRICT
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#define D3D_OVERLOADS
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@ -33,14 +35,14 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CGroup::CGroup(CInstanceManager* iMan) : CControl(iMan)
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{
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CControl::CControl(iMan);
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CGroup::~CGroup()
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{
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@ -48,7 +50,7 @@ CGroup::~CGroup()
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}
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// Crée un nouveau bouton.
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// Creates a new button.
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BOOL CGroup::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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{
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@ -71,7 +73,7 @@ BOOL CGroup::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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}
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// Gestion d'un événement.
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// Management of an event.
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BOOL CGroup::EventProcess(const Event &event)
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{
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@ -79,7 +81,7 @@ BOOL CGroup::EventProcess(const Event &event)
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}
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// Dessine le bouton.
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// Draw button.
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void CGroup::Draw()
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{
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@ -96,7 +98,7 @@ void CGroup::Draw()
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dp = 0.5f/256.0f;
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if ( m_icon == 0 ) // cadre en creux ?
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if ( m_icon == 0 ) // hollow frame?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATENORMAL);
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@ -112,7 +114,7 @@ void CGroup::Draw()
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corner.y = 10.0f/480.0f;
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DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
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}
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if ( m_icon == 1 ) // orange uni opaque ?
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if ( m_icon == 1 ) // orange solid opaque?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATENORMAL);
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@ -126,7 +128,7 @@ void CGroup::Draw()
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 2 ) // dégradé orange -> transparent ?
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if ( m_icon == 2 ) // orange degrade -> transparent?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTw);
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@ -140,7 +142,7 @@ void CGroup::Draw()
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 3 ) // dégradé transparent -> gris ?
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if ( m_icon == 3 ) // transparent gradient -> gray?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTw);
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@ -154,7 +156,7 @@ void CGroup::Draw()
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 4 ) // coin bleu dégradé ?
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if ( m_icon == 4 ) // degrade blue corner?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTw);
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@ -168,7 +170,7 @@ void CGroup::Draw()
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 5 ) // coin orange dégradé ?
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if ( m_icon == 5 ) // degrade orange corner?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTw);
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@ -186,7 +188,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTb);
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uv1.x = 0.0f/256.0f; // brun transparent
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uv1.x = 0.0f/256.0f; // brown transparent
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uv1.y = 75.0f/256.0f;
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uv2.x = 64.0f/256.0f;
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uv2.y = 128.0f/256.0f;
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@ -216,7 +218,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTb);
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uv1.x = 64.0f/256.0f; // vert transparent
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uv1.x = 64.0f/256.0f; // green transparent
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uv1.y = 160.0f/256.0f;
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uv2.x = 160.0f/256.0f;
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uv2.y = 176.0f/256.0f;
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@ -230,7 +232,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTb);
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uv1.x = 64.0f/256.0f; // rouge transparent
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uv1.x = 64.0f/256.0f; // red transparent
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uv1.y = 176.0f/256.0f;
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uv2.x = 160.0f/256.0f;
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uv2.y = 192.0f/256.0f;
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@ -244,7 +246,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTb);
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uv1.x = 64.0f/256.0f; // bleu transparent
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uv1.x = 64.0f/256.0f; // blue transparent
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uv1.y = 192.0f/256.0f;
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uv2.x = 160.0f/256.0f;
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uv2.y = 208.0f/256.0f;
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@ -258,7 +260,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTb);
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uv1.x = 64.0f/256.0f; // jaune transparent
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uv1.x = 64.0f/256.0f; // yellow transparent
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uv1.y = 224.0f/256.0f;
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uv2.x = 160.0f/256.0f;
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uv2.y = 240.0f/256.0f;
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@ -268,7 +270,7 @@ void CGroup::Draw()
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
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}
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if ( m_icon == 12 ) // viseur en croix ?
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if ( m_icon == 12 ) // viewfinder cross?
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{
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dim.x = m_dim.x/2.0f;
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dim.y = m_dim.y/2.0f;
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@ -310,7 +312,7 @@ void CGroup::Draw()
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Swap(uv1.x, uv2.x);
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DrawIcon(pos, dim, uv1, uv2); // dl
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}
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if ( m_icon == 13 ) // coin sup/gauche ?
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if ( m_icon == 13 ) // corner upper / left?
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{
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m_engine->SetTexture("mouse.tga");
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m_engine->SetState(D3DSTATETTb);
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@ -331,7 +333,7 @@ void CGroup::Draw()
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uv2.y = 255.5f/256.0f;
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DrawIcon(pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 14 ) // coin sup/droite ?
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if ( m_icon == 14 ) // corner upper / right?
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{
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m_engine->SetTexture("mouse.tga");
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m_engine->SetState(D3DSTATETTb);
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@ -352,7 +354,7 @@ void CGroup::Draw()
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uv2.y = 255.5f/256.0f;
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DrawIcon(pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 15 ) // coin inf/gauche ?
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if ( m_icon == 15 ) // corner lower / left?
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{
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m_engine->SetTexture("mouse.tga");
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m_engine->SetState(D3DSTATETTb);
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@ -373,7 +375,7 @@ void CGroup::Draw()
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uv1.y = 255.5f/256.0f;
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DrawIcon(pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 16 ) // coin inf/droite ?
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if ( m_icon == 16 ) // corner lower / left?
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{
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m_engine->SetTexture("mouse.tga");
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m_engine->SetState(D3DSTATETTb);
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@ -398,7 +400,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATENORMAL);
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uv1.x = 0.0f/256.0f; // cadre bleu
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uv1.x = 0.0f/256.0f; // blue frame
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uv1.y = 75.0f/256.0f;
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uv2.x = 64.0f/256.0f;
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uv2.y = 128.0f/256.0f;
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@ -410,7 +412,7 @@ void CGroup::Draw()
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corner.y = 6.0f/480.0f;
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DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
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}
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if ( m_icon == 18 ) // flèche > pour SatCom ?
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if ( m_icon == 18 ) // arrow> for SatCom?
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{
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m_engine->SetTexture("button1.tga");
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m_engine->SetState(D3DSTATETTw);
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@ -424,11 +426,11 @@ void CGroup::Draw()
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 19 ) // sigle SatCom ?
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if ( m_icon == 19 ) // SatCom symbol?
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{
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m_engine->SetTexture("button1.tga");
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m_engine->SetState(D3DSTATETTw);
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uv1.x = 224.0f/256.0f; // sigle SatCom
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uv1.x = 224.0f/256.0f; // SatCom symbol
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uv1.y = 224.0f/256.0f;
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uv2.x = 256.0f/256.0f;
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uv2.y = 256.0f/256.0f;
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 20 ) // fond fleu uni ?
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if ( m_icon == 20 ) // solid blue background?
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{
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m_engine->SetTexture("button1.tga");
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m_engine->SetState(D3DSTATETTw);
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uv2.y -= dp;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon == 21 ) // sigle stand-by ?
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if ( m_icon == 21 ) // stand-by symbol?
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATETTw);
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(D3DSTATENORMAL);
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uv1.x = 64.0f/256.0f; // jaune opaque
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uv1.x = 64.0f/256.0f; // opaque yellow
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uv1.y = 224.0f/256.0f;
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uv2.x = 160.0f/256.0f;
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uv2.y = 240.0f/256.0f;
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{
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m_engine->SetTexture("button3.tga");
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m_engine->SetState(D3DSTATENORMAL);
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uv1.x = 64.0f/256.0f; // jaune
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uv1.x = 64.0f/256.0f; // yellow
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uv1.y = 192.0f/256.0f;
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uv2.x = 80.0f/256.0f;
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uv2.y = 208.0f/256.0f;
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@ -503,7 +505,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button3.tga");
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m_engine->SetState(D3DSTATENORMAL);
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uv1.x = 80.0f/256.0f; // orangé
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uv1.x = 80.0f/256.0f; // orange
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uv1.y = 192.0f/256.0f;
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uv2.x = 96.0f/256.0f;
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uv2.y = 208.0f/256.0f;
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@ -535,7 +537,7 @@ void CGroup::Draw()
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{
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m_engine->SetTexture("button3.tga");
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m_engine->SetState(D3DSTATENORMAL);
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uv1.x = 80.0f/256.0f; // rouge
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uv1.x = 80.0f/256.0f; // red
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uv1.y = 208.0f/256.0f;
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uv2.x = 96.0f/256.0f;
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uv2.y = 224.0f/256.0f;
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DrawIcon(m_pos, m_dim, uv1, uv2);
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}
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if ( m_icon >= 100 && m_icon <= 120 ) // bâtiment ?
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if ( m_icon >= 100 && m_icon <= 120 ) // building?
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{
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pos = m_pos;
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dim = m_dim;
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@ -628,9 +630,9 @@ void CGroup::Draw()
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if ( m_icon == 110 ) icon = 42; // nuclear ?
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if ( m_icon == 111 ) icon = 38; // labo ?
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if ( m_icon == 112 ) icon = 44; // info ?
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if ( m_icon == 113 ) icon = 46; // paratonnerre ?
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if ( m_icon == 114 ) icon = 47; // coffre-fort ?
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if ( m_icon == 115 ) icon = 48; // centre de contrôle ?
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if ( m_icon == 113 ) icon = 46; // lightning protection ?
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if ( m_icon == 114 ) icon = 47; // vault ?
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if ( m_icon == 115 ) icon = 48; // control center?
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uv1.x = (32.0f/256.0f)*(icon%8);
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uv1.y = (32.0f/256.0f)*(icon/8); // uv texture
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uv2.x = uv1.x+32.0f/256.0f;
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