Comments translated from French to English.

dev-ui
Programerus 2012-03-22 16:22:26 +01:00
parent feeb7e44af
commit a4a87366eb
1 changed files with 38 additions and 36 deletions

View File

@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.// group.cpp
// * along with this program. If not, see http://www.gnu.org/licenses/.
// group.cpp
#define STRICT
#define D3D_OVERLOADS
@ -33,14 +35,14 @@
// Constructeur de l'objet.
// Object's constructor.
CGroup::CGroup(CInstanceManager* iMan) : CControl(iMan)
{
CControl::CControl(iMan);
}
// Destructeur de l'objet.
// Object's destructor.
CGroup::~CGroup()
{
@ -48,7 +50,7 @@ CGroup::~CGroup()
}
// Crée un nouveau bouton.
// Creates a new button.
BOOL CGroup::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{
@ -71,7 +73,7 @@ BOOL CGroup::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
}
// Gestion d'un événement.
// Management of an event.
BOOL CGroup::EventProcess(const Event &event)
{
@ -79,7 +81,7 @@ BOOL CGroup::EventProcess(const Event &event)
}
// Dessine le bouton.
// Draw button.
void CGroup::Draw()
{
@ -96,7 +98,7 @@ void CGroup::Draw()
dp = 0.5f/256.0f;
if ( m_icon == 0 ) // cadre en creux ?
if ( m_icon == 0 ) // hollow frame?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
@ -112,7 +114,7 @@ void CGroup::Draw()
corner.y = 10.0f/480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 8.0f/256.0f);
}
if ( m_icon == 1 ) // orange uni opaque ?
if ( m_icon == 1 ) // orange solid opaque?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
@ -126,7 +128,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 2 ) // dégradé orange -> transparent ?
if ( m_icon == 2 ) // orange degrade -> transparent?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTw);
@ -140,7 +142,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 3 ) // dégradé transparent -> gris ?
if ( m_icon == 3 ) // transparent gradient -> gray?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTw);
@ -154,7 +156,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 4 ) // coin bleu dégradé ?
if ( m_icon == 4 ) // degrade blue corner?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTw);
@ -168,7 +170,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 5 ) // coin orange dégradé ?
if ( m_icon == 5 ) // degrade orange corner?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTw);
@ -186,7 +188,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
uv1.x = 0.0f/256.0f; // brun transparent
uv1.x = 0.0f/256.0f; // brown transparent
uv1.y = 75.0f/256.0f;
uv2.x = 64.0f/256.0f;
uv2.y = 128.0f/256.0f;
@ -216,7 +218,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
uv1.x = 64.0f/256.0f; // vert transparent
uv1.x = 64.0f/256.0f; // green transparent
uv1.y = 160.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 176.0f/256.0f;
@ -230,7 +232,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
uv1.x = 64.0f/256.0f; // rouge transparent
uv1.x = 64.0f/256.0f; // red transparent
uv1.y = 176.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 192.0f/256.0f;
@ -244,7 +246,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
uv1.x = 64.0f/256.0f; // bleu transparent
uv1.x = 64.0f/256.0f; // blue transparent
uv1.y = 192.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 208.0f/256.0f;
@ -258,7 +260,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTb);
uv1.x = 64.0f/256.0f; // jaune transparent
uv1.x = 64.0f/256.0f; // yellow transparent
uv1.y = 224.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 240.0f/256.0f;
@ -268,7 +270,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2, 8.0f/256.0f);
}
if ( m_icon == 12 ) // viseur en croix ?
if ( m_icon == 12 ) // viewfinder cross?
{
dim.x = m_dim.x/2.0f;
dim.y = m_dim.y/2.0f;
@ -310,7 +312,7 @@ void CGroup::Draw()
Swap(uv1.x, uv2.x);
DrawIcon(pos, dim, uv1, uv2); // dl
}
if ( m_icon == 13 ) // coin sup/gauche ?
if ( m_icon == 13 ) // corner upper / left?
{
m_engine->SetTexture("mouse.tga");
m_engine->SetState(D3DSTATETTb);
@ -331,7 +333,7 @@ void CGroup::Draw()
uv2.y = 255.5f/256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
}
if ( m_icon == 14 ) // coin sup/droite ?
if ( m_icon == 14 ) // corner upper / right?
{
m_engine->SetTexture("mouse.tga");
m_engine->SetState(D3DSTATETTb);
@ -352,7 +354,7 @@ void CGroup::Draw()
uv2.y = 255.5f/256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
}
if ( m_icon == 15 ) // coin inf/gauche ?
if ( m_icon == 15 ) // corner lower / left?
{
m_engine->SetTexture("mouse.tga");
m_engine->SetState(D3DSTATETTb);
@ -373,7 +375,7 @@ void CGroup::Draw()
uv1.y = 255.5f/256.0f;
DrawIcon(pos, m_dim, uv1, uv2);
}
if ( m_icon == 16 ) // coin inf/droite ?
if ( m_icon == 16 ) // corner lower / left?
{
m_engine->SetTexture("mouse.tga");
m_engine->SetState(D3DSTATETTb);
@ -398,7 +400,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 0.0f/256.0f; // cadre bleu
uv1.x = 0.0f/256.0f; // blue frame
uv1.y = 75.0f/256.0f;
uv2.x = 64.0f/256.0f;
uv2.y = 128.0f/256.0f;
@ -410,7 +412,7 @@ void CGroup::Draw()
corner.y = 6.0f/480.0f;
DrawIcon(m_pos, m_dim, uv1, uv2, corner, 2.0f/256.0f);
}
if ( m_icon == 18 ) // flèche > pour SatCom ?
if ( m_icon == 18 ) // arrow> for SatCom?
{
m_engine->SetTexture("button1.tga");
m_engine->SetState(D3DSTATETTw);
@ -424,11 +426,11 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 19 ) // sigle SatCom ?
if ( m_icon == 19 ) // SatCom symbol?
{
m_engine->SetTexture("button1.tga");
m_engine->SetState(D3DSTATETTw);
uv1.x = 224.0f/256.0f; // sigle SatCom
uv1.x = 224.0f/256.0f; // SatCom symbol
uv1.y = 224.0f/256.0f;
uv2.x = 256.0f/256.0f;
uv2.y = 256.0f/256.0f;
@ -438,7 +440,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 20 ) // fond fleu uni ?
if ( m_icon == 20 ) // solid blue background?
{
m_engine->SetTexture("button1.tga");
m_engine->SetState(D3DSTATETTw);
@ -452,7 +454,7 @@ void CGroup::Draw()
uv2.y -= dp;
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon == 21 ) // sigle stand-by ?
if ( m_icon == 21 ) // stand-by symbol?
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATETTw);
@ -470,7 +472,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button2.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 64.0f/256.0f; // jaune opaque
uv1.x = 64.0f/256.0f; // opaque yellow
uv1.y = 224.0f/256.0f;
uv2.x = 160.0f/256.0f;
uv2.y = 240.0f/256.0f;
@ -487,7 +489,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button3.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 64.0f/256.0f; // jaune
uv1.x = 64.0f/256.0f; // yellow
uv1.y = 192.0f/256.0f;
uv2.x = 80.0f/256.0f;
uv2.y = 208.0f/256.0f;
@ -503,7 +505,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button3.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 80.0f/256.0f; // orangé
uv1.x = 80.0f/256.0f; // orange
uv1.y = 192.0f/256.0f;
uv2.x = 96.0f/256.0f;
uv2.y = 208.0f/256.0f;
@ -535,7 +537,7 @@ void CGroup::Draw()
{
m_engine->SetTexture("button3.tga");
m_engine->SetState(D3DSTATENORMAL);
uv1.x = 80.0f/256.0f; // rouge
uv1.x = 80.0f/256.0f; // red
uv1.y = 208.0f/256.0f;
uv2.x = 96.0f/256.0f;
uv2.y = 224.0f/256.0f;
@ -562,7 +564,7 @@ void CGroup::Draw()
DrawIcon(m_pos, m_dim, uv1, uv2);
}
if ( m_icon >= 100 && m_icon <= 120 ) // bâtiment ?
if ( m_icon >= 100 && m_icon <= 120 ) // building?
{
pos = m_pos;
dim = m_dim;
@ -628,9 +630,9 @@ void CGroup::Draw()
if ( m_icon == 110 ) icon = 42; // nuclear ?
if ( m_icon == 111 ) icon = 38; // labo ?
if ( m_icon == 112 ) icon = 44; // info ?
if ( m_icon == 113 ) icon = 46; // paratonnerre ?
if ( m_icon == 114 ) icon = 47; // coffre-fort ?
if ( m_icon == 115 ) icon = 48; // centre de contrôle ?
if ( m_icon == 113 ) icon = 46; // lightning protection ?
if ( m_icon == 114 ) icon = 47; // vault ?
if ( m_icon == 115 ) icon = 48; // control center?
uv1.x = (32.0f/256.0f)*(icon%8);
uv1.y = (32.0f/256.0f)*(icon/8); // uv texture
uv2.x = uv1.x+32.0f/256.0f;