CRobotMain rewrite
- rewritten CRobotMain - won't compile yet because of dependencies to CMainDialogdev-ui
parent
8b9954fff4
commit
a1400f496b
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@ -178,7 +178,7 @@ protected:
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Ui::CInterface* m_interface;
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Ui::CInterface* m_interface;
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Ui::CDisplayText* m_displayText;
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Ui::CDisplayText* m_displayText;
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CRobotMain* m_main;
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CRobotMain* m_main;
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CStudio* m_studio;
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Ui::CStudio* m_studio;
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CSoundInterface* m_sound;
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CSoundInterface* m_sound;
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CTaskManager* m_primaryTask;
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CTaskManager* m_primaryTask;
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@ -37,8 +37,6 @@ CMainMovie::CMainMovie(CInstanceManager* iMan)
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m_iMan = iMan;
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m_iMan = iMan;
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m_iMan->AddInstance(CLASS_SHORT, this);
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m_iMan->AddInstance(CLASS_SHORT, this);
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m_interface = static_cast< CInterface* >(m_iMan->SearchInstance(CLASS_INTERFACE));
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m_event = static_cast< CEvent* >(m_iMan->SearchInstance(CLASS_EVENT));
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m_engine = static_cast< Gfx::CEngine* >(m_iMan->SearchInstance(CLASS_ENGINE));
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m_engine = static_cast< Gfx::CEngine* >(m_iMan->SearchInstance(CLASS_ENGINE));
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m_main = static_cast< CRobotMain* >(m_iMan->SearchInstance(CLASS_MAIN));
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m_main = static_cast< CRobotMain* >(m_iMan->SearchInstance(CLASS_MAIN));
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m_camera = static_cast< Gfx::CCamera* >(m_iMan->SearchInstance(CLASS_CAMERA));
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m_camera = static_cast< Gfx::CCamera* >(m_iMan->SearchInstance(CLASS_CAMERA));
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@ -24,8 +24,6 @@
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class CInstanceManager;
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class CInstanceManager;
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class CEvent;
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class CInterface;
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class CRobotMain;
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class CRobotMain;
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class CSoundInterface;
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class CSoundInterface;
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@ -33,8 +31,7 @@ namespace Gfx
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{
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{
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class CCamera;
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class CCamera;
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class CEngine;
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class CEngine;
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} /* Gfx */
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};
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enum MainMovieType
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enum MainMovieType
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{
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{
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@ -62,10 +59,8 @@ public:
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protected:
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protected:
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protected:
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protected:
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CInstanceManager* m_iMan;
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CInstanceManager* m_iMan;
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CEvent* m_event;
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Gfx::CEngine* m_engine;
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Gfx::CEngine* m_engine;
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CInterface* m_interface;
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CRobotMain* m_main;
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CRobotMain* m_main;
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Gfx::CCamera* m_camera;
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Gfx::CCamera* m_camera;
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CSoundInterface* m_sound;
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CSoundInterface* m_sound;
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File diff suppressed because it is too large
Load Diff
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@ -18,15 +18,13 @@
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#pragma once
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#pragma once
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#include "common/global.h"
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#include <stdio.h>
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#include "common/misc.h"
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#include "common/misc.h"
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#include "graphics/engine/engine.h"
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#include "graphics/engine/particle.h"
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#include "object/object.h"
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#include "object/object.h"
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#include "object/mainmovie.h"
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#include "object/mainmovie.h"
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#include "graphics/engine/camera.h"
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#include "graphics/engine/particle.h"
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#include <stdio.h>
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enum Phase
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enum Phase
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{
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{
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@ -68,36 +66,41 @@ enum Phase
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class CInstanceManager;
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class CInstanceManager;
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class CEventQueue;
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class CSoundInterface;
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namespace Gfx
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{
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class CEngine;
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class CLightManager;
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class CWater;
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class CCloud;
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class CLightning;
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class CPlanet;
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class CTerrain;
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};
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namespace Ui
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{
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class CMainDialog;
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class CMainDialog;
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class CMainShort;
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class CMainShort;
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class CMainMap;
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class CMainMap;
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class CEvent;
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class CD3DEngine;
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class CLight;
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class CWater;
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class CCloud;
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class CBlitz;
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class CPlanet;
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class CTerrain;
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class CModel;
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class CInterface;
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class CInterface;
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class CWindow;
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class CControl;
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class CDisplayText;
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class CDisplayText;
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class CDisplayInfo;
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class CDisplayInfo;
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class CSoundInterface;
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};
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struct EndTake
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struct EndTake
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{
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{
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Math::Vector pos;
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Math::Vector pos;
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float dist;
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float dist;
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ObjectType type;
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ObjectType type;
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int min; // wins if>
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int min; // wins if>
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int max; // wins if <
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int max; // wins if <
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int lost; // lost if <=
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int lost; // lost if <=
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bool bImmediat;
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bool immediat;
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char message[100];
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char message[100];
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};
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};
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@ -105,7 +108,7 @@ const int MAXNEWSCRIPTNAME = 20;
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struct NewScriptName
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struct NewScriptName
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{
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{
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bool bUsed;
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bool used;
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ObjectType type;
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ObjectType type;
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char name[40];
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char name[40];
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};
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};
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@ -117,8 +120,8 @@ const float SHOWLIMITTIME = 20.0f;
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struct ShowLimit
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struct ShowLimit
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{
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{
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bool bUsed;
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bool used;
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Math::Vector pos;
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Math::Vector pos;
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float radius;
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float radius;
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int total;
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int total;
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int parti[MAXSHOWPARTI];
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int parti[MAXSHOWPARTI];
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@ -141,7 +144,7 @@ const int SATCOM_MAX = 6;
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class CRobotMain
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class CRobotMain
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{
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{
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public:
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public:
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CRobotMain(CInstanceManager* iMan);
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CRobotMain(CInstanceManager* iMan, CApplication* app);
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~CRobotMain();
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~CRobotMain();
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void CreateIni();
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void CreateIni();
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@ -152,23 +155,23 @@ public:
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bool CreateShortcuts();
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bool CreateShortcuts();
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void ScenePerso();
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void ScenePerso();
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void SetMovieLock(bool bLock);
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void SetMovieLock(bool lock);
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bool GetMovieLock();
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bool GetMovieLock();
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bool GetInfoLock();
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bool GetInfoLock();
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void SetSatComLock(bool bLock);
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void SetSatComLock(bool lock);
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bool GetSatComLock();
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bool GetSatComLock();
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void SetEditLock(bool bLock, bool bEdit);
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void SetEditLock(bool lock, bool edit);
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bool GetEditLock();
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bool GetEditLock();
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void SetEditFull(bool bFull);
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void SetEditFull(bool full);
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bool GetEditFull();
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bool GetEditFull();
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bool GetFreePhoto();
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bool GetFreePhoto();
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void SetFriendAim(bool bFriend);
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void SetFriendAim(bool friendAim);
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bool GetFriendAim();
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bool GetFriendAim();
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void SetTracePrecision(float factor);
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void SetTracePrecision(float factor);
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float GetTracePrecision();
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float GetTracePrecision();
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void ChangePause(bool bPause);
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void ChangePause(bool pause);
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void SetSpeed(float speed);
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void SetSpeed(float speed);
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float GetSpeed();
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float GetSpeed();
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@ -178,26 +181,26 @@ public:
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CObject* SearchHuman();
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CObject* SearchHuman();
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CObject* SearchToto();
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CObject* SearchToto();
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CObject* SearchNearest(Math::Vector pos, CObject* pExclu);
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CObject* SearchNearest(Math::Vector pos, CObject* pExclu);
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bool SelectObject(CObject* pObj, bool bDisplayError=true);
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bool SelectObject(CObject* pObj, bool displayError=true);
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CObject* GetSelectObject();
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CObject* GetSelectObject();
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CObject* DeselectAll();
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CObject* DeselectAll();
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bool DeleteObject();
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bool DeleteObject();
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void ResetObject();
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void ResetObject();
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void ResetCreate();
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void ResetCreate();
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Error CheckEndMission(bool bFrame);
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Error CheckEndMission(bool frame);
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void CheckEndMessage(const char *message);
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void CheckEndMessage(char *message);
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int GetObligatoryToken();
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int GetObligatoryToken();
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char* GetObligatoryToken(int i);
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char* GetObligatoryToken(int i);
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int IsObligatoryToken(const char *token);
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int IsObligatoryToken(char *token);
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bool IsProhibitedToken(const char *token);
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bool IsProhibitedToken(char *token);
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void UpdateMap();
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void UpdateMap();
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bool GetShowMap();
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bool GetShowMap();
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MainMovieType GetMainMovie();
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MainMovieType GetMainMovie();
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void FlushDisplayInfo();
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void FlushDisplayInfo();
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void StartDisplayInfo(int index, bool bMovie);
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void StartDisplayInfo(int index, bool movie);
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void StartDisplayInfo(char *filename, int index);
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void StartDisplayInfo(char *filename, int index);
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void StopDisplayInfo();
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void StopDisplayInfo();
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char* GetDisplayInfoName(int index);
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char* GetDisplayInfoName(int index);
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void SetWindowDim(Math::Point dim);
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void SetWindowDim(Math::Point dim);
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Math::Point GetWindowDim();
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Math::Point GetWindowDim();
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void SetIOPublic(bool bMode);
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void SetIOPublic(bool mode);
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bool GetIOPublic();
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bool GetIOPublic();
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void SetIOPos(Math::Point pos);
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void SetIOPos(Math::Point pos);
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Math::Point GetIOPos();
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Math::Point GetIOPos();
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void HideDropZone(CObject* metal);
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void HideDropZone(CObject* metal);
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void ShowDropZone(CObject* metal, CObject* truck);
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void ShowDropZone(CObject* metal, CObject* truck);
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void FlushShowLimit(int i);
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void FlushShowLimit(int i);
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void SetShowLimit(int i, Gfx::ParticleType parti, CObject *pObj, Math::Vector pos, float radius, float duration=SHOWLIMITTIME);
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void SetShowLimit(int i, Gfx::ParticleType parti, CObject *pObj, Math::Vector pos,
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float radius, float duration=SHOWLIMITTIME);
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void AdjustShowLimit(int i, Math::Vector pos);
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void AdjustShowLimit(int i, Math::Vector pos);
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void StartShowLimit();
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void StartShowLimit();
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void FrameShowLimit(float rTime);
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void FrameShowLimit(float rTime);
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void CompileScript(bool bSoluce);
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void CompileScript(bool soluce);
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void LoadOneScript(CObject *pObj, int &nbError);
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void LoadOneScript(CObject *pObj, int &nerror);
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void LoadFileScript(CObject *pObj, char* filename, int objRank, int &nbError);
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void LoadFileScript(CObject *pObj, char* filename, int objRank, int &nerror);
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void SaveAllScript();
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void SaveAllScript();
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void SaveOneScript(CObject *pObj);
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void SaveOneScript(CObject *pObj);
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void SaveFileScript(CObject *pObj, char* filename, int objRank);
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void SaveFileScript(CObject *pObj, char* filename, int objRank);
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void InitEye();
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void InitEye();
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void Convert();
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void Convert();
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void CreateScene(bool bSoluce, bool bFixScene, bool bResetObject);
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void CreateScene(bool soluce, bool fixScene, bool resetObject);
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void CreateModel();
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void CreateModel();
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Math::Vector LookatPoint( Math::Vector eye, float angleH, float angleV, float length );
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Math::Vector LookatPoint(Math::Vector eye, float angleH, float angleV, float length);
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CObject* CreateObject(Math::Vector pos, float angle, float zoom, float height, ObjectType type, float power=1.0f, bool bTrainer=false, bool bToy=false, int option=0);
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CObject* CreateObject(Math::Vector pos, float angle, float zoom,
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float height, ObjectType type, float power=1.0f,
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bool trainer=false, bool toy=false, int option=0);
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int CreateLight(Math::Vector direction, Gfx::Color color);
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int CreateLight(Math::Vector direction, Gfx::Color color);
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void HiliteClear();
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void HiliteClear();
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void HiliteObject(Math::Point pos);
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void HiliteObject(Math::Point pos);
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CObject* DetectObject(Math::Point pos);
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CObject* DetectObject(Math::Point pos);
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void ChangeCamera();
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void ChangeCamera();
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void RemoteCamera(float pan, float zoom, float rTime);
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void RemoteCamera(float pan, float zoom, float rTime);
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void KeyCamera(EventType event, long param);
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void KeyCamera(EventType event, long key);
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void AbortMovie();
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void AbortMovie();
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bool IsSelectable(CObject* pObj);
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bool IsSelectable(CObject* pObj);
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void SelectOneObject(CObject* pObj, bool bDisplayError=true);
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void SelectOneObject(CObject* pObj, bool displayError=true);
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void HelpObject();
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void HelpObject();
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bool DeselectObject();
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bool DeselectObject();
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void DeleteAllObjects();
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void DeleteAllObjects();
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bool TestGadgetQuantity(int rank);
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bool TestGadgetQuantity(int rank);
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protected:
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protected:
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CInstanceManager* m_iMan;
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CInstanceManager* m_iMan;
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CMainMovie* m_movie;
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CApplication* m_app;
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CMainDialog* m_dialog;
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CEventQueue* m_eventQueue;
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CMainShort* m_short;
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CMainMovie* m_movie;
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CMainMap* m_map;
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Gfx::CEngine* m_engine;
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CEvent* m_event;
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CD3DEngine* m_engine;
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Gfx::CParticle* m_particle;
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Gfx::CParticle* m_particle;
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CWater* m_water;
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Gfx::CWater* m_water;
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CCloud* m_cloud;
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Gfx::CCloud* m_cloud;
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CBlitz* m_blitz;
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Gfx::CLightning* m_lightning;
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CPlanet* m_planet;
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Gfx::CPlanet* m_planet;
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CLight* m_light;
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Gfx::CLightManager* m_lightMan;
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CTerrain* m_terrain;
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Gfx::CTerrain* m_terrain;
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CModel* m_model;
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Gfx::CCamera* m_camera;
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CInterface* m_interface;
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Ui::CMainDialog* m_dialog;
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CCamera* m_camera;
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Ui::CMainShort* m_short;
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CDisplayText* m_displayText;
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Ui::CMainMap* m_map;
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CDisplayInfo* m_displayInfo;
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Ui::CInterface* m_interface;
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CSound* m_sound;
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Ui::CDisplayText* m_displayText;
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Ui::CDisplayInfo* m_displayInfo;
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CSoundInterface* m_sound;
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float m_time;
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float m_time;
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float m_gameTime;
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float m_gameTime;
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float m_checkEndTime;
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float m_checkEndTime;
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float m_winDelay;
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float m_winDelay;
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float m_lostDelay;
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float m_lostDelay;
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bool m_bFixScene; // scene fixed, no interraction
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bool m_fixScene; // scene fixed, no interraction
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bool m_bBase; // OBJECT_BASE exists in mission
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bool m_base; // OBJECT_BASE exists in mission
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Math::Point m_lastMousePos;
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Math::Point m_lastMousePos;
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CObject* m_selectObject;
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CObject* m_selectObject;
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Phase m_phase;
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Phase m_phase;
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int m_cameraRank;
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int m_cameraRank;
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Gfx::Color m_color;
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Gfx::Color m_color;
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bool m_bFreePhoto;
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bool m_freePhoto;
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bool m_bCmdEdit;
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bool m_cmdEdit;
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bool m_bShowPos;
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bool m_showPos;
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bool m_bSelectInsect;
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bool m_selectInsect;
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bool m_bShowSoluce;
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bool m_showSoluce;
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bool m_bShowAll;
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bool m_showAll;
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bool m_bCheatRadar;
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bool m_cheatRadar;
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bool m_bAudioRepeat;
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bool m_audioRepeat;
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bool m_bShortCut;
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bool m_shortCut;
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int m_audioTrack;
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int m_audioTrack;
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int m_delayWriteMessage;
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int m_delayWriteMessage;
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int m_movieInfoIndex;
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int m_movieInfoIndex;
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bool m_bImmediatSatCom; // SatCom immediately?
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bool m_immediatSatCom; // SatCom immediately?
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bool m_bBeginSatCom; // messages SatCom poster?
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bool m_beginSatCom; // messages SatCom poster?
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bool m_bMovieLock; // movie in progress?
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bool m_movieLock; // movie in progress?
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bool m_bSatComLock; // call of SatCom is possible?
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bool m_satComLock; // call of SatCom is possible?
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bool m_bEditLock; // edition in progress?
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bool m_editLock; // edition in progress?
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bool m_bEditFull; // edition in full screen?
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bool m_editFull; // edition in full screen?
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bool m_bPause; // simulation paused
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bool m_pause; // simulation paused
|
||||||
bool m_bHilite;
|
bool m_hilite;
|
||||||
bool m_bTrainerPilot; // remote trainer?
|
bool m_trainerPilot; // remote trainer?
|
||||||
bool m_bSuspend;
|
bool m_suspend;
|
||||||
bool m_bFriendAim;
|
bool m_friendAim;
|
||||||
bool m_bResetCreate;
|
bool m_resetCreate;
|
||||||
bool m_bMapShow;
|
bool m_mapShow;
|
||||||
bool m_bMapImage;
|
bool m_mapImage;
|
||||||
char m_mapFilename[100];
|
char m_mapFilename[100];
|
||||||
|
|
||||||
Math::Point m_tooltipPos;
|
Math::Point m_tooltipPos;
|
||||||
char m_tooltipName[100];
|
char m_tooltipName[100];
|
||||||
float m_tooltipTime;
|
float m_tooltipTime;
|
||||||
|
|
||||||
|
@ -404,28 +410,28 @@ protected:
|
||||||
char m_scriptFile[100];
|
char m_scriptFile[100];
|
||||||
int m_endingWinRank;
|
int m_endingWinRank;
|
||||||
int m_endingLostRank;
|
int m_endingLostRank;
|
||||||
bool m_bWinTerminate;
|
bool m_winTerminate;
|
||||||
|
|
||||||
float m_fontSize;
|
float m_fontSize;
|
||||||
Math::Point m_windowPos;
|
Math::Point m_windowPos;
|
||||||
Math::Point m_windowDim;
|
Math::Point m_windowDim;
|
||||||
|
|
||||||
bool m_IOPublic;
|
bool m_IOPublic;
|
||||||
Math::Point m_IOPos;
|
Math::Point m_IOPos;
|
||||||
Math::Point m_IODim;
|
Math::Point m_IODim;
|
||||||
|
|
||||||
NewScriptName m_newScriptName[MAXNEWSCRIPTNAME];
|
NewScriptName m_newScriptName[MAXNEWSCRIPTNAME];
|
||||||
|
|
||||||
float m_cameraPan;
|
float m_cameraPan;
|
||||||
float m_cameraZoom;
|
float m_cameraZoom;
|
||||||
|
|
||||||
EventType m_visitLast;
|
EventType m_visitLast;
|
||||||
CObject* m_visitObject;
|
CObject* m_visitObject;
|
||||||
CObject* m_visitArrow;
|
CObject* m_visitArrow;
|
||||||
float m_visitTime;
|
float m_visitTime;
|
||||||
float m_visitParticule;
|
float m_visitParticle;
|
||||||
Math::Vector m_visitPos;
|
Math::Vector m_visitPos;
|
||||||
Math::Vector m_visitPosArrow;
|
Math::Vector m_visitPosArrow;
|
||||||
|
|
||||||
int m_endTakeTotal;
|
int m_endTakeTotal;
|
||||||
EndTake m_endTake[10];
|
EndTake m_endTake[10];
|
||||||
|
@ -445,14 +451,14 @@ protected:
|
||||||
|
|
||||||
ShowLimit m_showLimit[MAXSHOWLIMIT];
|
ShowLimit m_showLimit[MAXSHOWLIMIT];
|
||||||
|
|
||||||
Gfx::Color m_colorRefBot;
|
Gfx::Color m_colorRefBot;
|
||||||
Gfx::Color m_colorNewBot;
|
Gfx::Color m_colorNewBot;
|
||||||
Gfx::Color m_colorRefAlien;
|
Gfx::Color m_colorRefAlien;
|
||||||
Gfx::Color m_colorNewAlien;
|
Gfx::Color m_colorNewAlien;
|
||||||
Gfx::Color m_colorRefGreen;
|
Gfx::Color m_colorRefGreen;
|
||||||
Gfx::Color m_colorNewGreen;
|
Gfx::Color m_colorNewGreen;
|
||||||
Gfx::Color m_colorRefWater;
|
Gfx::Color m_colorRefWater;
|
||||||
Gfx::Color m_colorNewWater;
|
Gfx::Color m_colorNewWater;
|
||||||
float m_colorShiftWater;
|
float m_colorShiftWater;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue