Fixed CParticle::CheckChannel "errors"
Not really errors, but I fixed them anywaymaster
parent
5ab99429d4
commit
99a831a03b
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@ -581,7 +581,7 @@ int CParticle::CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim
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if (!m_track[i].used) // free?
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if (!m_track[i].used) // free?
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{
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{
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int rank = channel;
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int rank = channel;
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if (!CheckChannel(rank)) return -1;
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GetRankFromChannel(rank);
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m_particle[rank].trackRank = i;
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m_particle[rank].trackRank = i;
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m_track[i].used = true;
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m_track[i].used = true;
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@ -636,27 +636,26 @@ void CParticle::CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2,
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/** Adapts the channel so it can be used as an offset in m_particle */
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void CParticle::GetRankFromChannel(int &channel)
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bool CParticle::CheckChannel(int &channel)
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{
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{
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int uniqueStamp = (channel>>16)&0xffff;
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int uniqueStamp = (channel>>16)&0xffff;
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channel &= 0xffff;
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channel &= 0xffff;
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if (channel < 0) return false;
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assert(channel >= 0 && channel < MAXPARTICULE*MAXPARTITYPE);
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if (channel >= MAXPARTICULE*MAXPARTITYPE) return false;
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if (!m_particle[channel].used)
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if (!m_particle[channel].used) assert(!!"Tried to access invalid particle channel (used=false) !\n");
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{
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if (m_particle[channel].uniqueStamp != uniqueStamp) assert(!!"Tried to access invalid particle channel (uniqueStamp changed) !\n");
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GetLogger()->Error("CParticle::CheckChannel used=false !\n");
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}
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return false;
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}
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if (m_particle[channel].uniqueStamp != uniqueStamp)
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bool CParticle::ParticleExists(int channel)
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{
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{
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GetLogger()->Error("CParticle::CheckChannel uniqueStamp !\n");
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int uniqueStamp = (channel>>16)&0xffff;
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return false;
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channel &= 0xffff;
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}
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assert(channel >= 0 && channel < MAXPARTICULE*MAXPARTITYPE);
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if (!m_particle[channel].used) return false;
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if (m_particle[channel].uniqueStamp != uniqueStamp) return false;
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return true;
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return true;
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}
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}
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@ -685,7 +684,7 @@ void CParticle::DeleteParticle(ParticleType type)
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void CParticle::DeleteParticle(int channel)
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void CParticle::DeleteParticle(int channel)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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if (m_totalInterface[channel/MAXPARTICULE][m_particle[channel].sheet] > 0 )
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if (m_totalInterface[channel/MAXPARTICULE][m_particle[channel].sheet] > 0 )
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m_totalInterface[channel/MAXPARTICULE][m_particle[channel].sheet]--;
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m_totalInterface[channel/MAXPARTICULE][m_particle[channel].sheet]--;
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@ -699,50 +698,50 @@ void CParticle::DeleteParticle(int channel)
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void CParticle::SetObjectLink(int channel, CObject *object)
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void CParticle::SetObjectLink(int channel, CObject *object)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].objLink = object;
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m_particle[channel].objLink = object;
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}
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}
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void CParticle::SetObjectFather(int channel, CObject *object)
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void CParticle::SetObjectFather(int channel, CObject *object)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].objFather = object;
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m_particle[channel].objFather = object;
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}
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}
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void CParticle::SetPosition(int channel, Math::Vector pos)
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void CParticle::SetPosition(int channel, Math::Vector pos)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].pos = pos;
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m_particle[channel].pos = pos;
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}
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}
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void CParticle::SetDimension(int channel, Math::Point dim)
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void CParticle::SetDimension(int channel, Math::Point dim)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].dim = dim;
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m_particle[channel].dim = dim;
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}
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}
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void CParticle::SetZoom(int channel, float zoom)
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void CParticle::SetZoom(int channel, float zoom)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].zoom = zoom;
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m_particle[channel].zoom = zoom;
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}
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}
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void CParticle::SetAngle(int channel, float angle)
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void CParticle::SetAngle(int channel, float angle)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].angle = angle;
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m_particle[channel].angle = angle;
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}
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}
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void CParticle::SetIntensity(int channel, float intensity)
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void CParticle::SetIntensity(int channel, float intensity)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].intensity = intensity;
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m_particle[channel].intensity = intensity;
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}
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}
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void CParticle::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom,
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void CParticle::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom,
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float angle, float intensity)
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float angle, float intensity)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].pos = pos;
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m_particle[channel].pos = pos;
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m_particle[channel].dim = dim;
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m_particle[channel].dim = dim;
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m_particle[channel].zoom = zoom;
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m_particle[channel].zoom = zoom;
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@ -752,17 +751,16 @@ void CParticle::SetParam(int channel, Math::Vector pos, Math::Point dim, float z
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void CParticle::SetPhase(int channel, ParticlePhase phase, float duration)
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void CParticle::SetPhase(int channel, ParticlePhase phase, float duration)
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{
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{
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if (!CheckChannel(channel)) return;
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GetRankFromChannel(channel);
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m_particle[channel].phase = phase;
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m_particle[channel].phase = phase;
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m_particle[channel].duration = duration;
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m_particle[channel].duration = duration;
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m_particle[channel].phaseTime = m_particle[channel].time;
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m_particle[channel].phaseTime = m_particle[channel].time;
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}
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}
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bool CParticle::GetPosition(int channel, Math::Vector &pos)
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Math::Vector CParticle::GetPosition(int channel)
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{
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{
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if (!CheckChannel(channel)) return false;
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GetRankFromChannel(channel);
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pos = m_particle[channel].pos;
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return m_particle[channel].pos;
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return true;
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}
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}
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void CParticle::SetFrameUpdate(int sheet, bool update)
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void CParticle::SetFrameUpdate(int sheet, bool update)
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@ -162,9 +162,9 @@ enum ParticlePhase
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struct Particle
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struct Particle
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{
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{
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bool used = false; // TRUE -> particle used
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bool used = false; //!< true if this channel is used, false if not
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bool ray = false; // TRUE -> ray with goal
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bool ray = false; // TRUE -> ray with goal
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unsigned short uniqueStamp = 0; // unique mark
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unsigned short uniqueStamp = 0; //!< unique marker added to particle channel ID to make sure this is still the same particle
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short sheet = 0; // sheet (0..n)
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short sheet = 0; // sheet (0..n)
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ParticleType type = {}; // type PARTI*
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ParticleType type = {}; // type PARTI*
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ParticlePhase phase = {}; // phase PARPH*
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ParticlePhase phase = {}; // phase PARPH*
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@ -279,7 +279,7 @@ public:
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void SetPhase(int channel, ParticlePhase phase, float duration);
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void SetPhase(int channel, ParticlePhase phase, float duration);
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//! Returns the position of the particle
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//! Returns the position of the particle
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bool GetPosition(int channel, Math::Vector &pos);
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Math::Vector GetPosition(int channel);
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//! Returns the color if you're in the fog or black if you're not
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//! Returns the color if you're in the fog or black if you're not
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Color GetFogColor(Math::Vector pos);
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Color GetFogColor(Math::Vector pos);
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@ -291,11 +291,14 @@ public:
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//! Draws all the particles
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//! Draws all the particles
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void DrawParticle(int sheet);
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void DrawParticle(int sheet);
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//! Checks if given particle channel still exists
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bool ParticleExists(int channel);
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protected:
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protected:
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//! Removes a particle of given rank
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//! Removes a particle of given rank
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void DeleteRank(int rank);
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void DeleteRank(int rank);
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//! Check a channel number
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//! Adapts the channel so it can be used as an offset in m_particle
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bool CheckChannel(int &channel);
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void GetRankFromChannel(int &channel);
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//! Draws a triangular particle
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//! Draws a triangular particle
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void DrawParticleTriangle(int i);
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void DrawParticleTriangle(int i);
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//! Draw a normal particle
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//! Draw a normal particle
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@ -2187,15 +2187,17 @@ void COldObject::PartiFrame(float rTime)
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channel = m_objectPart[i].masterParti;
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channel = m_objectPart[i].masterParti;
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if ( channel == -1 ) continue;
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if ( channel == -1 ) continue;
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if ( !m_particle->GetPosition(channel, pos) )
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if ( !m_particle->ParticleExists(channel) )
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{
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{
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m_objectPart[i].masterParti = -1; // particle no longer exists!
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m_objectPart[i].masterParti = -1; // particle no longer exists!
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continue;
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continue;
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}
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}
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pos = m_particle->GetPosition(channel);
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SetPartPosition(i, pos);
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SetPartPosition(i, pos);
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// Each song spins differently.
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// Each part rotates differently
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switch( i%5 )
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switch( i%5 )
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{
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{
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case 0: factor = Math::Vector( 0.5f, 0.3f, 0.6f); break;
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case 0: factor = Math::Vector( 0.5f, 0.3f, 0.6f); break;
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@ -55,9 +55,9 @@ const int OBJECTMAXPART = 40;
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struct ObjectPart
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struct ObjectPart
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{
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{
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bool bUsed = false;
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bool bUsed = false;
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int object = -1; // number of the object in CEngine
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int object = -1; //!< identifier of the object in Gfx::CEngine
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int parentPart = -1; // number of father part
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int parentPart = -1; //!< identifier of parent part
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int masterParti = -1; // master canal of the particle
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int masterParti = -1; //!< particle channel this part is connected to after explosion
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Math::Vector position;
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Math::Vector position;
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Math::Vector angle;
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Math::Vector angle;
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Math::Vector zoom;
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Math::Vector zoom;
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