On Mac OS X, write colobot.ini and savegames to Application Support directories
parent
68d9a72357
commit
8f7f56f1ea
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@ -61,6 +61,9 @@ if(PLATFORM_WINDOWS)
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set(SYSTEM_CPP_MODULE "system_windows.cpp")
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set(SYSTEM_CPP_MODULE "system_windows.cpp")
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elseif(PLATFORM_LINUX)
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elseif(PLATFORM_LINUX)
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set(SYSTEM_CPP_MODULE "system_linux.cpp")
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set(SYSTEM_CPP_MODULE "system_linux.cpp")
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elseif(PLATFORM_MACOSX)
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set(SYSTEM_CPP_MODULE "system_macosx.cpp")
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set(SYSTEM_CPP_MODULE ${SYSTEM_CPP_MODULE} "app/system_other.cpp")
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else()
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else()
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set(SYSTEM_CPP_MODULE "system_other.cpp")
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set(SYSTEM_CPP_MODULE "system_other.cpp")
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endif()
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endif()
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@ -25,6 +25,8 @@
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#include "app/system_windows.h"
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#include "app/system_windows.h"
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#elif defined(PLATFORM_LINUX)
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#elif defined(PLATFORM_LINUX)
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#include "app/system_linux.h"
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#include "app/system_linux.h"
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#elif defined(PLATFORM_MACOSX)
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#include "app/system_macosx.h"
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#else
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#else
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#include "app/system_other.h"
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#include "app/system_other.h"
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#endif
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#endif
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@ -48,6 +50,8 @@ CSystemUtils* CSystemUtils::Create()
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m_instance = new CSystemUtilsWindows();
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m_instance = new CSystemUtilsWindows();
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#elif defined(PLATFORM_LINUX)
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#elif defined(PLATFORM_LINUX)
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m_instance = new CSystemUtilsLinux();
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m_instance = new CSystemUtilsLinux();
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#elif defined(PLATFORM_MACOSX)
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m_instance = new CSystemUtilsMacOSX();
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#else
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#else
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m_instance = new CSystemUtilsOther();
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m_instance = new CSystemUtilsOther();
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#endif
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#endif
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@ -0,0 +1,60 @@
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2013, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "app/system_macosx.h"
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#include "common/logger.h"
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#include <stdlib.h>
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#include <CoreServices/CoreServices.h>
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#include <boost/filesystem.hpp>
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void CSystemUtilsMacOSX::Init()
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{
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// These functions are a deprecated way to get the 'Application Support' folder, but they do work, in plain C++
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FSRef ref;
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OSType folderType = kApplicationSupportFolderType;
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char path[PATH_MAX];
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FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref );
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FSRefMakePath( &ref, reinterpret_cast<UInt8*>(&path), PATH_MAX );
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m_ASPath = path;
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m_ASPath.append("/colobot/");
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// Make sure the directory exists
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boost::filesystem::create_directories(m_ASPath.c_str());
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}
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std::string CSystemUtilsMacOSX::GetProfileFileLocation()
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{
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std::string profileFile = m_ASPath + "/colobot.ini";
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GetLogger()->Trace("Profile file is %s\n", profileFile.c_str());
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return profileFile;
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}
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std::string CSystemUtilsMacOSX::GetSavegameDirectoryLocation()
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{
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std::string savegameDir = m_ASPath + "/savegame";
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boost::filesystem::create_directories(savegameDir.c_str());
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GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str());
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return savegameDir;
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}
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@ -0,0 +1,36 @@
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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/**
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* \file app/system_macosx.h
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* \brief MacOSX-specific implementation of system functions
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*/
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#include "app/system.h"
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#include "app/system_other.h"
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class CSystemUtilsMacOSX : public CSystemUtilsOther
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{
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public:
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virtual void Init() override;
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virtual std::string GetProfileFileLocation() override;
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virtual std::string GetSavegameDirectoryLocation() override;
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private:
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std::string m_ASPath;
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};
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