Comments translated from French to English.
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@ -43,13 +43,13 @@
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#define DERRICK_DELAY 10.0f // dur<EFBFBD>e de l'extraction
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#define DERRICK_DELAYu 30.0f // idem, mais pour l'uranium
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#define DERRICK_DELAY 10.0f // duration of the extraction
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#define DERRICK_DELAYu 30.0f // same, but for uranium
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// Constructeur de l'objet.
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// Object's constructor.
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CAutoDerrick::CAutoDerrick(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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@ -57,11 +57,11 @@ CAutoDerrick::CAutoDerrick(CInstanceManager* iMan, CObject* object)
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CAuto::CAuto(iMan, object);
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Init();
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m_phase = ADP_WAIT; // en pause jusqu'au premier Init()
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m_phase = ADP_WAIT; // paused until the first Init ()
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m_soundChannel = -1;
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CAutoDerrick::~CAutoDerrick()
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{
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@ -69,7 +69,7 @@ CAutoDerrick::~CAutoDerrick()
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}
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// D<EFBFBD>truit l'objet.
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// Destroys the object.
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void CAutoDerrick::DeleteObject(BOOL bAll)
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{
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@ -96,7 +96,7 @@ void CAutoDerrick::DeleteObject(BOOL bAll)
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}
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// Initialise l'objet.
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// Initialize the object.
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void CAutoDerrick::Init()
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{
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@ -146,7 +146,7 @@ void CAutoDerrick::Init()
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}
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// Gestion d'un <20>v<EFBFBD>nement.
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// Management of an event.
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BOOL CAutoDerrick::EventProcess(const Event &event)
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{
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@ -164,7 +164,7 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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m_progress += event.rTime*m_speed;
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m_timeVirus -= event.rTime;
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if ( m_object->RetVirusMode() ) // contamin<EFBFBD> par un virus ?
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if ( m_object->RetVirusMode() ) // contaminated by a virus?
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{
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if ( m_timeVirus <= 0.0f )
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{
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@ -173,9 +173,9 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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pos.x = 0.0f;
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pos.z = 0.0f;
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pos.y = -2.0f*Rand();
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m_object->SetPosition(1, pos); // monte/descend le foret
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m_object->SetPosition(1, pos); // up / down the drill
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m_object->SetAngleY(1, Rand()*0.5f); // tourne le foret
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m_object->SetAngleY(1, Rand()*0.5f); // rotates the drill
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}
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return TRUE;
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}
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@ -199,7 +199,7 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f, SOPER_STOP);
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}
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if ( m_progress >= 6.0f/16.0f && // p<EFBFBD>n<EFBFBD>tre dans le sol ?
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if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
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m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
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{
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m_lastParticule = m_time;
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@ -213,7 +213,7 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
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}
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if ( m_progress >= 6.0f/16.0f && // p<EFBFBD>n<EFBFBD>tre dans le sol ?
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if ( m_progress >= 6.0f/16.0f && // penetrates into the ground?
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m_lastTrack+m_engine->ParticuleAdapt(0.5f) <= m_time )
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{
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m_lastTrack = m_time;
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@ -236,11 +236,11 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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pos.x = 0.0f;
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pos.z = 0.0f;
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pos.y = -m_progress*16.0f;
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m_object->SetPosition(1, pos); // descend le foret
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m_object->SetPosition(1, pos); // down the drill
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angle = m_object->RetAngleY(1);
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angle += event.rTime*8.0f;
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m_object->SetAngleY(1, angle); // tourne le foret
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m_object->SetAngleY(1, angle); // rotates the drill
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}
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else
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{
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@ -289,11 +289,11 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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pos.x = 0.0f;
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pos.z = 0.0f;
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pos.y = -(1.0f-m_progress)*16.0f;
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m_object->SetPosition(1, pos); // remonte le foret
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m_object->SetPosition(1, pos); // back the drill
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angle = m_object->RetAngleY(1);
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angle -= event.rTime*2.0f;
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m_object->SetAngleY(1, angle); // tourne le foret
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m_object->SetAngleY(1, angle); // rotates the drill
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}
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else
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{
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@ -373,7 +373,7 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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if ( fret != 0 )
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{
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pos = fret->RetPosition(0);
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pos.y -= event.rTime*20.0f; // tombe
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pos.y -= event.rTime*20.0f; // grave
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if ( !m_bSoundFall && pos.y < m_fretPos.y )
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{
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m_sound->Play(SOUND_BOUM, m_fretPos);
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@ -382,14 +382,14 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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if ( pos.y < m_fretPos.y )
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{
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pos.y = m_fretPos.y;
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fret->SetLock(FALSE); // objet utilisable
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fret->SetLock(FALSE); // object usable
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}
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fret->SetPosition(0, pos);
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}
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}
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else
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{
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if ( ExistKey() ) // cl<EFBFBD> existe d<>j<EFBFBD> ?
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if ( ExistKey() ) // key already exists?
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{
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m_phase = ADP_WAIT;
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m_progress = 0.0f;
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@ -408,7 +408,7 @@ BOOL CAutoDerrick::EventProcess(const Event &event)
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}
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// Cr<EFBFBD>e toute l'interface lorsque l'objet est s<>lectionn<6E>.
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// Creates all the interface when the object is selected.
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BOOL CAutoDerrick::CreateInterface(BOOL bSelect)
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{
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@ -438,7 +438,7 @@ BOOL CAutoDerrick::CreateInterface(BOOL bSelect)
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}
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// Sauve tous les param<61>tres de l'automate.
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// Saves all parameters of the controller.
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BOOL CAutoDerrick::Write(char *line)
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{
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@ -463,7 +463,7 @@ BOOL CAutoDerrick::Write(char *line)
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return TRUE;
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}
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// Restitue tous les param<61>tres de l'automate.
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// Restores all parameters of the controller.
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BOOL CAutoDerrick::Read(char *line)
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{
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@ -481,7 +481,7 @@ BOOL CAutoDerrick::Read(char *line)
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}
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// Cherche l'objet fret.
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// Seeks the subject cargo.
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CObject* CAutoDerrick::SearchFret()
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{
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@ -507,7 +507,7 @@ CObject* CAutoDerrick::SearchFret()
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return 0;
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}
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// Cherche si un emplacement est libre.
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// Seeks if a site is free.
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BOOL CAutoDerrick::SearchFree(D3DVECTOR pos)
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{
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@ -530,14 +530,14 @@ BOOL CAutoDerrick::SearchFree(D3DVECTOR pos)
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{
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distance = Length(sPos, pos);
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distance -= sRadius;
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if ( distance < 2.0f ) return FALSE; // emplacement occup<75>
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if ( distance < 2.0f ) return FALSE; // location occupied
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}
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}
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return TRUE; // emplacement libre
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return TRUE; // location free
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}
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// Cr<EFBFBD>e un objet transportable.
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// Create a transportable object.
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void CAutoDerrick::CreateFret(D3DVECTOR pos, float angle, ObjectType type,
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float height)
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m_displayText->DisplayError(ERR_TOOMANY, m_object);
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return;
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}
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fret->SetLock(TRUE); // objet pas encore utilisable
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fret->SetLock(TRUE); // object not yet usable
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if ( m_object->RetResetCap() == RESET_MOVE )
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{
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fret->SetPosition(0, pos);
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}
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// Cherche s'il existe d<>j<EFBFBD> une cl<63>.
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// Look if there is already a key.
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BOOL CAutoDerrick::ExistKey()
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{
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}
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// Retourne une erreur li<6C>e <20> l'<27>tat de l'automate.
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// Returns an error due the state of the automaton.
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Error CAutoDerrick::RetError()
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{
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