Font coloring; fix for resize hack

- added font coloring and changed default color to black
- fixed resize hack incorrectly changing video config,
  but font resizing will not work for now
dev-ui
Piotr Dziwinski 2012-09-30 10:56:35 +02:00
parent af4ff31b4e
commit 8ea4736a46
8 changed files with 82 additions and 67 deletions

View File

@ -873,12 +873,13 @@ Event CApplication::ProcessSystemEvent()
{
event.type = EVENT_QUIT;
}
else if ( m_private->currentEvent.type == SDL_VIDEORESIZE ) {
m_deviceConfig.size.x = m_private->currentEvent.resize.w;
m_deviceConfig.size.y = m_private->currentEvent.resize.h;
CreateVideoSurface();
// FIXME: dirty hack, will fail with device other than OpenGL
dynamic_cast<Gfx::CGLDevice*>(m_device)->ResizeViewport(m_deviceConfig.size.x, m_deviceConfig.size.y);
else if (m_private->currentEvent.type == SDL_VIDEORESIZE)
{
Gfx::GLDeviceConfig newConfig = m_deviceConfig;
newConfig.size.x = m_private->currentEvent.resize.w;
newConfig.size.y = m_private->currentEvent.resize.h;
if (newConfig.size != m_deviceConfig.size)
ChangeVideoConfig(newConfig);
}
else if ( (m_private->currentEvent.type == SDL_KEYDOWN) ||
(m_private->currentEvent.type == SDL_KEYUP) )

View File

@ -308,11 +308,13 @@ public:
virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) = 0;
//! Renders primitive composed of vertices with single texture
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount) = 0;
//! Renders primitive composed of vertices with color information and single texture
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
//! Renders primitive composed of vertices with multitexturing (2 textures)
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount) = 0;
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
//! Renders primitive composed of vertices with color information
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
//! Tests whether a sphere intersects the 6 clipping planes of projection volume
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius) = 0;

View File

@ -333,6 +333,8 @@ void CEngine::Destroy()
void CEngine::ResetAfterDeviceChanged()
{
m_text->FlushCache();
// TODO reload textures, reset device state, etc.
}
@ -3891,7 +3893,7 @@ void CEngine::DrawStats()
std::string triangleText = str.str();
float height = m_text->GetAscent(FONT_COLOBOT, 12.0f);
float width = 0.15f;
float width = 0.2f;
Math::Point pos(0.04f, 0.04f + height);
@ -3911,11 +3913,11 @@ void CEngine::DrawStats()
SetState(ENG_RSTATE_TEXT);
m_text->DrawText(triangleText, FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0);
m_text->DrawText(triangleText, FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f));
pos.y -= height;
m_text->DrawText(m_fpsText, FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0);
m_text->DrawText(m_fpsText, FONT_COLOBOT, 12.0f, pos, 1.0f, TEXT_ALIGN_LEFT, 0, Color(1.0f, 1.0f, 1.0f, 1.0f));
}

View File

@ -151,7 +151,7 @@ void CText::FlushCache()
void CText::DrawText(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
float size, Math::Point pos, float width, TextAlign align,
int eol)
int eol, Color color)
{
float sw = 0.0f;
@ -168,12 +168,12 @@ void CText::DrawText(const std::string &text, std::map<unsigned int, FontMetaCha
pos.x -= sw;
}
DrawString(text, format, size, pos, width, eol);
DrawString(text, format, size, pos, width, eol, color);
}
void CText::DrawText(const std::string &text, FontType font,
float size, Math::Point pos, float width, TextAlign align,
int eol)
int eol, Color color)
{
float sw = 0.0f;
@ -190,7 +190,7 @@ void CText::DrawText(const std::string &text, FontType font,
pos.x -= sw;
}
DrawString(text, font, size, pos, width, eol);
DrawString(text, font, size, pos, width, eol, color);
}
void CText::SizeText(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
@ -500,7 +500,7 @@ int CText::Detect(const std::string &text, FontType font, float size, float offs
}
void CText::DrawString(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
float size, Math::Point pos, float width, int eol)
float size, Math::Point pos, float width, int eol, Color color)
{
m_engine->SetState(ENG_RSTATE_TEXT);
@ -538,7 +538,7 @@ void CText::DrawString(const std::string &text, std::map<unsigned int, FontMetaC
DrawHighlight(hl, pos, charSize);
}
DrawCharAndAdjustPos(ch, font, size, pos);
DrawCharAndAdjustPos(ch, font, size, pos, color);
fmtIndex++;
}
@ -569,7 +569,7 @@ void CText::StringToUTFCharList(const std::string &text, std::vector<UTF8Char> &
}
void CText::DrawString(const std::string &text, FontType font,
float size, Math::Point pos, float width, int eol)
float size, Math::Point pos, float width, int eol, Color color)
{
assert(font != FONT_BUTTON);
@ -579,7 +579,7 @@ void CText::DrawString(const std::string &text, FontType font,
StringToUTFCharList(text, chars);
for (auto it = chars.begin(); it != chars.end(); ++it)
{
DrawCharAndAdjustPos(*it, font, size, pos);
DrawCharAndAdjustPos(*it, font, size, pos, color);
}
}
@ -663,7 +663,7 @@ void CText::DrawHighlight(FontHighlight hl, Math::Point pos, Math::Point size)
m_device->SetTextureEnabled(0, true);
}
void CText::DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::Point &pos)
void CText::DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::Point &pos, Color color)
{
// TODO: if (font == FONT_BUTTON)
if (font == FONT_BUTTON) return;
@ -714,7 +714,7 @@ void CText::DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::P
};
m_device->SetTexture(0, tex.id);
m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, quad, 4);
m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, quad, 4, color);
m_engine->AddStatisticTriangle(2);
pos.x += tex.charSize.x * width;

View File

@ -23,6 +23,8 @@
#pragma once
#include "graphics/core/color.h"
#include "math/point.h"
#include <vector>
@ -39,9 +41,9 @@ class CEngine;
class CDevice;
//! Standard small font size
const float FONT_SIZE_SMALL = 10.0f;
const float FONT_SIZE_SMALL = 12.0f;
//! Standard big font size
const float FONT_SIZE_BIG = 15.0f;
const float FONT_SIZE_BIG = 18.0f;
/**
* \enum TextAlign
@ -244,11 +246,11 @@ public:
//! Draws text (multi-format)
void DrawText(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
float size, Math::Point pos, float width, TextAlign align,
int eol);
int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f));
//! Draws text (one font)
void DrawText(const std::string &text, FontType font,
float size, Math::Point pos, float width, TextAlign align,
int eol);
int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f));
//! Calculates dimensions for text (multi-format)
void SizeText(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
@ -291,11 +293,11 @@ protected:
CharTexture CreateCharTexture(UTF8Char ch, CachedFont* font);
void DrawString(const std::string &text, std::map<unsigned int, FontMetaChar> &format,
float size, Math::Point pos, float width, int eol);
float size, Math::Point pos, float width, int eol, Color color);
void DrawString(const std::string &text, FontType font,
float size, Math::Point pos, float width, int eol);
float size, Math::Point pos, float width, int eol, Color color);
void DrawHighlight(FontHighlight hl, Math::Point pos, Math::Point size);
void DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::Point &pos);
void DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::Point &pos, Color color);
void StringToUTFCharList(const std::string &text, std::vector<UTF8Char> &chars);
protected:

View File

@ -170,13 +170,6 @@ void CGLDevice::ConfigChanged(const GLDeviceConfig& newConfig)
Create();
}
void CGLDevice::ResizeViewport(const unsigned int width, const unsigned int height)
{
m_config.size.x = width;
m_config.size.y = height;
glViewport(0, 0, m_config.size.x, m_config.size.y);
}
void CGLDevice::BeginScene()
{
Clear();
@ -860,7 +853,8 @@ GLenum TranslateGfxPrimitive(PrimitiveType type)
return flag;
}
void CGLDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount)
void CGLDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount,
Color color)
{
Vertex* vs = const_cast<Vertex*>(vertices);
@ -874,7 +868,7 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int ve
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), reinterpret_cast<GLfloat*>(&vs[0].texCoord));
glColor3f(1.0f, 1.0f, 1.0f);
glColor4fv(color.Array());
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
@ -883,23 +877,8 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const Vertex *vertices, int ve
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // GL_TEXTURE0
}
void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
{
VertexCol* vs = const_cast<VertexCol*>(vertices);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].coord));
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].color));
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount)
void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color)
{
VertexTex2* vs = const_cast<VertexTex2*>(vertices);
@ -917,7 +896,7 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, in
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(VertexTex2), reinterpret_cast<GLfloat*>(&vs[0].texCoord2));
glColor3f(1.0f, 1.0f, 1.0f);
glColor4fv(color.Array());
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
@ -928,6 +907,22 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, in
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount)
{
VertexCol* vs = const_cast<VertexCol*>(vertices);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].coord));
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, sizeof(VertexCol), reinterpret_cast<GLfloat*>(&vs[0].color));
glDrawArrays(TranslateGfxPrimitive(type), 0, vertexCount);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius)
{
float distance = (originPlane + Math::DotProduct(normal, center)) / normal.Length();

View File

@ -86,7 +86,6 @@ public:
virtual void BeginScene();
virtual void EndScene();
virtual void ResizeViewport(const unsigned int width, const unsigned int height);
virtual void Clear();
@ -120,9 +119,13 @@ public:
virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices, int vertexCount);
//! Renders primitive composed of vertices with single texture
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
//! Renders primitive composed of vertices with multitexturing (2 textures)
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount);
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius);

View File

@ -39,6 +39,16 @@ struct IntPoint
int y;
IntPoint(int aX = 0, int aY = 0) : x(aX), y(aY) {}
inline bool operator==(const IntPoint& p) const
{
return x == p.x && y == p.y;
}
inline bool operator!=(const IntPoint& p) const
{
return !operator==(p);
}
};