Fixed level scale unit not being reset, closes #666

dev-time-step
krzys-h 2016-02-13 20:46:03 +01:00
parent d06516507a
commit 8ce5c3ab4c
1 changed files with 2 additions and 0 deletions

View File

@ -2769,6 +2769,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
m_researchDone[0] = 0;
m_researchEnable = 0;
g_unit = UNIT;
FlushDisplayInfo();
m_terrain->FlushMaterials();
m_audioTrack = "";