Fixed level scale unit not being reset, closes #666
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d06516507a
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8ce5c3ab4c
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@ -2769,6 +2769,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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m_researchDone[0] = 0;
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m_researchEnable = 0;
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g_unit = UNIT;
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FlushDisplayInfo();
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m_terrain->FlushMaterials();
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m_audioTrack = "";
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