1000 seems very low
parent
0fa486b9f0
commit
884129a676
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@ -202,7 +202,7 @@ public:
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float angle = 0.0f,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool furthest = false,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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bool cbotTypes = false);
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@ -254,7 +254,7 @@ public:
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float angle = 0.0f,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool furthest = false,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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bool cbotTypes = false);
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@ -265,7 +265,7 @@ public:
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float angle = 0.0f,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool furthest = false,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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bool cbotTypes = false);
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@ -276,7 +276,7 @@ public:
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float angle = 0.0f,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool furthest = false,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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bool cbotTypes = false);
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@ -285,21 +285,21 @@ public:
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//@{
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//@{
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CObject* FindNearest(CObject* pThis,
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CObject* FindNearest(CObject* pThis,
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ObjectType type = OBJECT_NULL,
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ObjectType type = OBJECT_NULL,
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool cbotTypes = false);
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bool cbotTypes = false);
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CObject* FindNearest(CObject* pThis,
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CObject* FindNearest(CObject* pThis,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool cbotTypes = false);
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bool cbotTypes = false);
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CObject* FindNearest(CObject* pThis,
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CObject* FindNearest(CObject* pThis,
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glm::vec3 thisPosition,
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glm::vec3 thisPosition,
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ObjectType type = OBJECT_NULL,
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ObjectType type = OBJECT_NULL,
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool cbotTypes = false);
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bool cbotTypes = false);
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CObject* FindNearest(CObject* pThis,
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CObject* FindNearest(CObject* pThis,
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glm::vec3 thisPosition,
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glm::vec3 thisPosition,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float maxDist = 1000.0f,
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float maxDist = 10000000.0f,
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bool cbotTypes = false);
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bool cbotTypes = false);
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//@}
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//@}
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