Fixed flying checkpoints activating multile times
parent
74609d9bea
commit
868dec4488
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@ -2542,7 +2542,7 @@ int CPhysics::ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle)
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}
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}
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if ( oType == OBJECT_TARGET2 )
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if ( oType == OBJECT_TARGET2 && !pObj->GetLock() )
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{
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Math::Vector oPos = pObj->GetPosition();
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distance = Math::Distance(oPos, iPos);
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