Refactored Math::Point in CRobotMain, CObjectFactory, CBaseBuilding, CAutoInfo, CScript, CDebugMenu, CDisplayText and CObjectInterface
parent
dc99e19ed9
commit
77c6f8e54f
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@ -230,7 +230,7 @@ CRobotMain::CRobotMain()
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m_movieInfoIndex = -1;
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m_movieInfoIndex = -1;
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m_tooltipPos = Math::Point(0.0f, 0.0f);
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m_tooltipPos = { 0.0f, 0.0f };
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m_tooltipName.clear();
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m_tooltipName.clear();
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m_tooltipTime = 0.0f;
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m_tooltipTime = 0.0f;
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@ -469,7 +469,7 @@ void CRobotMain::ChangePhase(Phase phase)
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}
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}
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ClearInterface();
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ClearInterface();
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Math::Point dim, pos;
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glm::vec2 dim, pos;
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// Creates and hide the command console.
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// Creates and hide the command console.
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dim.x = 200.0f/640.0f;
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dim.x = 200.0f/640.0f;
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@ -585,7 +585,7 @@ void CRobotMain::ChangePhase(Phase phase)
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CreateScene(false, true, false); // sets scene
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CreateScene(false, true, false); // sets scene
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pos.x = ox+sx*1; pos.y = oy+sy*1;
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pos.x = ox+sx*1; pos.y = oy+sy*1;
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Math::Point ddim;
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glm::vec2 ddim;
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ddim.x = dim.x*2; ddim.y = dim.y*2;
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ddim.x = dim.x*2; ddim.y = dim.y*2;
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m_interface->CreateButton(pos, ddim, 16, EVENT_BUTTON_OK);
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m_interface->CreateButton(pos, ddim, 16, EVENT_BUTTON_OK);
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@ -629,7 +629,7 @@ void CRobotMain::ChangePhase(Phase phase)
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CreateScene(false, true, false); // sets scene
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CreateScene(false, true, false); // sets scene
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pos.x = ox+sx*1; pos.y = oy+sy*1;
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pos.x = ox+sx*1; pos.y = oy+sy*1;
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Math::Point ddim;
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glm::vec2 ddim;
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ddim.x = dim.x*2; ddim.y = dim.y*2;
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ddim.x = dim.x*2; ddim.y = dim.y*2;
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m_interface->CreateButton(pos, ddim, 16, EVENT_BUTTON_OK);
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m_interface->CreateButton(pos, ddim, 16, EVENT_BUTTON_OK);
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m_displayText->DisplayError(INFO_LOST, Math::Vector(0.0f,0.0f,0.0f), 15.0f, 60.0f, 1000.0f);
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m_displayText->DisplayError(INFO_LOST, Math::Vector(0.0f,0.0f,0.0f), 15.0f, 60.0f, 1000.0f);
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@ -1760,7 +1760,7 @@ void CRobotMain::StartDisplayVisit(EventType event)
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// Creates the "continue" button.
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// Creates the "continue" button.
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if (m_interface->SearchControl(EVENT_DT_END) == nullptr)
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if (m_interface->SearchControl(EVENT_DT_END) == nullptr)
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{
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{
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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pos.x = 10.0f/640.0f;
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pos.x = 10.0f/640.0f;
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pos.y = 10.0f/480.0f;
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pos.y = 10.0f/480.0f;
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dim.x = 50.0f/640.0f;
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dim.x = 50.0f/640.0f;
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@ -1820,7 +1820,7 @@ void CRobotMain::FrameVisit(float rTime)
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float level = m_terrain->GetFloorLevel(pos)+2.0f;
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float level = m_terrain->GetFloorLevel(pos)+2.0f;
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if (pos.y < level) pos.y = level; // not below the ground
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if (pos.y < level) pos.y = level; // not below the ground
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Math::Vector speed(0.0f, 0.0f, 0.0f);
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Math::Vector speed(0.0f, 0.0f, 0.0f);
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Math::Point dim;
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glm::vec2 dim;
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dim.x = 30.0f;
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dim.x = 30.0f;
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dim.y = dim.x;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISHOW, 2.0f);
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISHOW, 2.0f);
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@ -2024,7 +2024,7 @@ CObject* CRobotMain::GetSelect()
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}
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}
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//! Detects the object aimed by the mouse
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//! Detects the object aimed by the mouse
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CObject* CRobotMain::DetectObject(Math::Point pos)
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CObject* CRobotMain::DetectObject(const glm::vec2& pos)
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{
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{
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Math::Vector p;
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Math::Vector p;
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int objRank = m_engine->DetectObject(pos, p);
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int objRank = m_engine->DetectObject(pos, p);
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@ -2112,7 +2112,7 @@ void CRobotMain::HiliteClear()
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}
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}
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//! Highlights the object with the mouse hovers over
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//! Highlights the object with the mouse hovers over
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void CRobotMain::HiliteObject(Math::Point pos)
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void CRobotMain::HiliteObject(const glm::vec2& pos)
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{
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{
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if (m_fixScene && m_phase != PHASE_APPERANCE) return;
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if (m_fixScene && m_phase != PHASE_APPERANCE) return;
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if (m_movieLock) return;
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if (m_movieLock) return;
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@ -2195,13 +2195,15 @@ void CRobotMain::HiliteFrame(float rTime)
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}
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}
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//! Creates a tooltip
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//! Creates a tooltip
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void CRobotMain::CreateTooltip(Math::Point pos, const std::string& text)
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void CRobotMain::CreateTooltip(const glm::vec2& position, const std::string& text)
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{
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{
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Math::Point corner;
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glm::vec2 pos = position;
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glm::vec2 corner;
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corner.x = pos.x+0.022f;
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corner.x = pos.x+0.022f;
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corner.y = pos.y-0.052f;
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corner.y = pos.y-0.052f;
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Math::Point start, end;
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glm::vec2 start, end;
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m_engine->GetText()->SizeText(text, Gfx::FONT_COMMON, Gfx::FONT_SIZE_SMALL,
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m_engine->GetText()->SizeText(text, Gfx::FONT_COMMON, Gfx::FONT_SIZE_SMALL,
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corner, Gfx::TEXT_ALIGN_LEFT,
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corner, Gfx::TEXT_ALIGN_LEFT,
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@ -2215,11 +2217,11 @@ void CRobotMain::CreateTooltip(Math::Point pos, const std::string& text)
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pos.x = start.x;
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pos.x = start.x;
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pos.y = start.y;
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pos.y = start.y;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = end.x-start.x;
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dim.x = end.x-start.x;
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dim.y = end.y-start.y;
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dim.y = end.y-start.y;
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Math::Point offset;
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glm::vec2 offset;
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offset.x = 0.0f;
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offset.x = 0.0f;
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offset.y = 0.0f;
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offset.y = 0.0f;
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if (pos.x+dim.x > 1.0f) offset.x = 1.0f-(pos.x+dim.x);
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if (pos.x+dim.x > 1.0f) offset.x = 1.0f-(pos.x+dim.x);
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@ -2517,7 +2519,7 @@ bool CRobotMain::EventFrame(const Event &event)
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_MOVIELOCK);
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_MOVIELOCK);
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if (pc != nullptr)
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if (pc != nullptr)
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{
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{
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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dim.x = 32.0f/640.0f;
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dim.x = 32.0f/640.0f;
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dim.y = 32.0f/480.0f;
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dim.y = 32.0f/480.0f;
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@ -2541,7 +2543,7 @@ bool CRobotMain::EventFrame(const Event &event)
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_EDITLOCK);
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_EDITLOCK);
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if (pc != nullptr)
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if (pc != nullptr)
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{
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{
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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if (m_editFull || m_editLock)
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if (m_editFull || m_editLock)
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{
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{
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@ -2571,7 +2573,7 @@ bool CRobotMain::EventFrame(const Event &event)
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_SAVING);
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_SAVING);
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if (pc != nullptr)
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if (pc != nullptr)
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{
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{
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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if (m_shotSaving <= 0)
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if (m_shotSaving <= 0)
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{
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{
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@ -2671,7 +2673,7 @@ void CRobotMain::ShowSaveIndicator(bool show)
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_SAVING);
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Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_SAVING);
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if (pc != nullptr)
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if (pc != nullptr)
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{
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{
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Math::Point pos, dim;
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glm::vec2 pos, dim;
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if (!show)
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if (!show)
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{
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{
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@ -3159,13 +3161,13 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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uv1 = line->GetParam("uv1")->AsPoint();
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uv1 = line->GetParam("uv1")->AsPoint();
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uv2 = line->GetParam("uv2")->AsPoint();
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uv2 = line->GetParam("uv2")->AsPoint();
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m_planet->Create(line->GetParam("mode")->AsPlanetType(),
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m_planet->Create(line->GetParam("mode")->AsPlanetType(),
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Math::Point(ppos.x, ppos.z),
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{ ppos.x, ppos.z },
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line->GetParam("dim")->AsFloat(0.2f),
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line->GetParam("dim")->AsFloat(0.2f),
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line->GetParam("speed")->AsFloat(0.0f),
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line->GetParam("speed")->AsFloat(0.0f),
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line->GetParam("dir")->AsFloat(0.0f),
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line->GetParam("dir")->AsFloat(0.0f),
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line->GetParam("image")->AsPath("textures"),
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line->GetParam("image")->AsPath("textures"),
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Math::Point(uv1.x, uv1.z),
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{ uv1.x, uv1.z },
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Math::Point(uv2.x, uv2.z),
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{ uv2.x, uv2.z },
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line->GetParam("image")->AsPath("textures").find("planet") != std::string::npos // TODO: add transparent op or modify textures
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line->GetParam("image")->AsPath("textures").find("planet") != std::string::npos // TODO: add transparent op or modify textures
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);
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);
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continue;
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continue;
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@ -3336,8 +3338,8 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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m_terrain->AddMaterial(line->GetParam("id")->AsInt(0),
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m_terrain->AddMaterial(line->GetParam("id")->AsInt(0),
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name.c_str(),
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name.c_str(),
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Math::Point(line->GetParam("u")->AsFloat(),
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{ line->GetParam("u")->AsFloat(),
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line->GetParam("v")->AsFloat()),
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line->GetParam("v")->AsFloat() },
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line->GetParam("up")->AsInt(),
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line->GetParam("up")->AsInt(),
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line->GetParam("right")->AsInt(),
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line->GetParam("right")->AsInt(),
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line->GetParam("down")->AsInt(),
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line->GetParam("down")->AsInt(),
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@ -3497,7 +3499,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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float delay = line->GetParam("delay")->AsFloat(2.0f);
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float delay = line->GetParam("delay")->AsFloat(2.0f);
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m_terrain->AdjustToFloor(pos);
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m_terrain->AdjustToFloor(pos);
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pos.y += height;
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pos.y += height;
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Math::Point dim;
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glm::vec2 dim;
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dim.x = ddim;
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dim.x = ddim;
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dim.y = dim.x;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f);
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m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f);
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@ -3962,8 +3964,8 @@ void CRobotMain::ChangeColor()
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// Player texture
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// Player texture
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Math::Point ts = Math::Point(0.0f, 0.0f);
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glm::vec2 ts = { 0.0f, 0.0f };
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Math::Point ti = Math::Point(1.0f, 1.0f); // the entire image
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glm::vec2 ti = { 1.0f, 1.0f }; // the entire image
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Gfx::Color colorRef1, colorNew1, colorRef2, colorNew2;
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Gfx::Color colorRef1, colorNew1, colorRef2, colorNew2;
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@ -3979,13 +3981,13 @@ void CRobotMain::ChangeColor()
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colorRef2.b = 1.0f/256.0f; // orange
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colorRef2.b = 1.0f/256.0f; // orange
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colorNew2 = m_playerProfile->GetApperance().colorBand;
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colorNew2 = m_playerProfile->GetApperance().colorBand;
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Math::Point exclu[6];
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glm::vec2 exclu[6];
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exclu[0] = Math::Point(192.0f/256.0f, 0.0f/256.0f);
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exclu[0] = { 192.0f / 256.0f, 0.0f / 256.0f };
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exclu[1] = Math::Point(256.0f/256.0f, 64.0f/256.0f); // crystals + cylinders
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exclu[1] = { 256.0f / 256.0f, 64.0f / 256.0f }; // crystals + cylinders
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exclu[2] = Math::Point(208.0f/256.0f, 224.0f/256.0f);
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exclu[2] = { 208.0f / 256.0f, 224.0f / 256.0f };
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exclu[3] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // SatCom screen
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exclu[3] = { 256.0f / 256.0f, 256.0f / 256.0f }; // SatCom screen
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exclu[4] = Math::Point(0.0f, 0.0f);
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exclu[4] = { 0.0f, 0.0f };
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exclu[5] = Math::Point(0.0f, 0.0f); // terminator
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exclu[5] = { 0.0f, 0.0f }; // terminator
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m_engine->ChangeTextureColor("textures/objects/human.png", colorRef1, colorNew1, colorRef2, colorNew2, 0.30f, 0.01f, ts, ti, exclu);
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m_engine->ChangeTextureColor("textures/objects/human.png", colorRef1, colorNew1, colorRef2, colorNew2, 0.30f, 0.01f, ts, ti, exclu);
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float tolerance;
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float tolerance;
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@ -4029,10 +4031,10 @@ void CRobotMain::ChangeColor()
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char name[100];
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char name[100];
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sprintf(name, "textures/objects/face%.2d.png", face+1);
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sprintf(name, "textures/objects/face%.2d.png", face+1);
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exclu[0] = Math::Point(105.0f/256.0f, 47.0f/166.0f);
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exclu[0] = { 105.0f / 256.0f, 47.0f / 166.0f };
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exclu[1] = Math::Point(153.0f/256.0f, 79.0f/166.0f); // blue canister
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exclu[1] = { 153.0f / 256.0f, 79.0f / 166.0f }; // blue canister
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exclu[2] = Math::Point(0.0f, 0.0f);
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exclu[2] = { 0.0f, 0.0f };
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exclu[3] = Math::Point(0.0f, 0.0f); // terminator
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exclu[3] = { 0.0f, 0.0f }; // terminator
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m_engine->ChangeTextureColor(name, colorRef1, colorNew1, colorRef2, colorNew2, tolerance, 0.00f, ts, ti, exclu);
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m_engine->ChangeTextureColor(name, colorRef1, colorNew1, colorRef2, colorNew2, tolerance, 0.00f, ts, ti, exclu);
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colorRef2.r = 0.0f;
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colorRef2.r = 0.0f;
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// VehicleColor
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// VehicleColor
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for (auto it : m_colorNewBot)
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for (const auto& it : m_colorNewBot)
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{
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{
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int team = it.first;
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int team = it.first;
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Gfx::Color newColor = it.second;
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Gfx::Color newColor = it.second;
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@ -4060,27 +4062,27 @@ void CRobotMain::ChangeColor()
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m_engine->ChangeTextureColor("textures/objects/search.png"+teamStr, "textures/objects/search.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/search.png"+teamStr, "textures/objects/search.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/rollert.png"+teamStr, "textures/objects/rollert.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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m_engine->ChangeTextureColor("textures/objects/rollert.png"+teamStr, "textures/objects/rollert.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, nullptr, 0, true);
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exclu[0] = Math::Point( 0.0f/256.0f, 160.0f/256.0f);
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exclu[0] = { 0.0f / 256.0f, 160.0f / 256.0f };
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exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // pencils
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exclu[1] = { 256.0f / 256.0f, 256.0f / 256.0f }; // pencils
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exclu[2] = Math::Point(0.0f, 0.0f);
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exclu[2] = { 0.0f, 0.0f };
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exclu[3] = Math::Point(0.0f, 0.0f); // terminator
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exclu[3] = { 0.0f, 0.0f }; // terminator
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m_engine->ChangeTextureColor("textures/objects/drawer.png"+teamStr, "textures/objects/drawer.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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m_engine->ChangeTextureColor("textures/objects/drawer.png"+teamStr, "textures/objects/drawer.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
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exclu[0] = Math::Point(237.0f/256.0f, 176.0f/256.0f);
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exclu[0] = { 237.0f / 256.0f, 176.0f / 256.0f };
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exclu[1] = Math::Point(256.0f/256.0f, 220.0f/256.0f); // blue canister
|
exclu[1] = { 256.0f / 256.0f, 220.0f / 256.0f }; // blue canister
|
||||||
exclu[2] = Math::Point(106.0f/256.0f, 150.0f/256.0f);
|
exclu[2] = { 106.0f / 256.0f, 150.0f / 256.0f };
|
||||||
exclu[3] = Math::Point(130.0f/256.0f, 214.0f/256.0f); // safe location
|
exclu[3] = { 130.0f / 256.0f, 214.0f / 256.0f }; // safe location
|
||||||
exclu[4] = Math::Point(0.0f, 0.0f);
|
exclu[4] = { 0.0f, 0.0f };
|
||||||
exclu[5] = Math::Point(0.0f, 0.0f); // terminator
|
exclu[5] = { 0.0f, 0.0f }; // terminator
|
||||||
m_engine->ChangeTextureColor("textures/objects/subm.png"+teamStr, "textures/objects/subm.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
|
m_engine->ChangeTextureColor("textures/objects/subm.png"+teamStr, "textures/objects/subm.png", COLOR_REF_BOT, newColor, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// AlienColor
|
// AlienColor
|
||||||
|
|
||||||
exclu[0] = Math::Point(128.0f/256.0f, 160.0f/256.0f);
|
exclu[0] = { 128.0f / 256.0f, 160.0f / 256.0f };
|
||||||
exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // SatCom
|
exclu[1] = { 256.0f / 256.0f, 256.0f / 256.0f }; // SatCom
|
||||||
exclu[2] = Math::Point(0.0f, 0.0f);
|
exclu[2] = { 0.0f, 0.0f };
|
||||||
exclu[3] = Math::Point(0.0f, 0.0f); // terminator
|
exclu[3] = { 0.0f, 0.0f }; // terminator
|
||||||
m_engine->ChangeTextureColor("textures/objects/ant.png", COLOR_REF_ALIEN, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu);
|
m_engine->ChangeTextureColor("textures/objects/ant.png", COLOR_REF_ALIEN, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu);
|
||||||
m_engine->ChangeTextureColor("textures/objects/mother.png", COLOR_REF_ALIEN, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
|
m_engine->ChangeTextureColor("textures/objects/mother.png", COLOR_REF_ALIEN, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti);
|
||||||
|
|
||||||
|
@ -4090,13 +4092,13 @@ void CRobotMain::ChangeColor()
|
||||||
// water color
|
// water color
|
||||||
|
|
||||||
// PARTIPLOUF0 and PARTIDROP :
|
// PARTIPLOUF0 and PARTIDROP :
|
||||||
ts = Math::Point(0.500f, 0.500f);
|
ts = { 0.500f, 0.500f };
|
||||||
ti = Math::Point(0.875f, 0.750f);
|
ti = { 0.875f, 0.750f };
|
||||||
m_engine->ChangeTextureColor("textures/effect00.png", COLOR_REF_WATER, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
|
m_engine->ChangeTextureColor("textures/effect00.png", COLOR_REF_WATER, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
|
||||||
|
|
||||||
// PARTIFLIC :
|
// PARTIFLIC :
|
||||||
ts = Math::Point(0.00f, 0.75f);
|
ts = { 0.00f, 0.75f };
|
||||||
ti = Math::Point(0.25f, 1.00f);
|
ti = { 0.25f, 1.00f };
|
||||||
m_engine->ChangeTextureColor("textures/effect02.png", COLOR_REF_WATER, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
|
m_engine->ChangeTextureColor("textures/effect02.png", COLOR_REF_WATER, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, nullptr, m_colorShiftWater, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4163,10 +4165,10 @@ bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadiu
|
||||||
float ia = space/radius;
|
float ia = space/radius;
|
||||||
for (float angle = 0.0f; angle < Math::PI*2.0f; angle += ia)
|
for (float angle = 0.0f; angle < Math::PI*2.0f; angle += ia)
|
||||||
{
|
{
|
||||||
Math::Point p;
|
glm::vec2 p;
|
||||||
p.x = center.x+radius;
|
p.x = center.x+radius;
|
||||||
p.y = center.z;
|
p.y = center.z;
|
||||||
p = Math::RotatePoint(Math::Point(center.x, center.z), angle, p);
|
p = Math::RotatePoint({ center.x, center.z }, angle, p);
|
||||||
Math::Vector pos;
|
Math::Vector pos;
|
||||||
pos.x = p.x;
|
pos.x = p.x;
|
||||||
pos.z = p.y;
|
pos.z = p.y;
|
||||||
|
@ -4192,10 +4194,10 @@ bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadiu
|
||||||
float ia = space/radius;
|
float ia = space/radius;
|
||||||
for (float angle=0.0f ; angle<Math::PI*2.0f ; angle+=ia )
|
for (float angle=0.0f ; angle<Math::PI*2.0f ; angle+=ia )
|
||||||
{
|
{
|
||||||
Math::Point p;
|
glm::vec2 p;
|
||||||
p.x = center.x+radius;
|
p.x = center.x+radius;
|
||||||
p.y = center.z;
|
p.y = center.z;
|
||||||
p = Math::RotatePoint(Math::Point(center.x, center.z), angle, p);
|
p = Math::RotatePoint({ center.x, center.z }, angle, p);
|
||||||
Math::Vector pos;
|
Math::Vector pos;
|
||||||
pos.x = p.x;
|
pos.x = p.x;
|
||||||
pos.z = p.y;
|
pos.z = p.y;
|
||||||
|
@ -4228,10 +4230,10 @@ bool CRobotMain::FlatFreeSpace(Math::Vector ¢er, float minFlat, float minRad
|
||||||
float ia = space/radius;
|
float ia = space/radius;
|
||||||
for (float angle = 0.0f; angle < Math::PI*2.0f; angle += ia)
|
for (float angle = 0.0f; angle < Math::PI*2.0f; angle += ia)
|
||||||
{
|
{
|
||||||
Math::Point p;
|
glm::vec2 p;
|
||||||
p.x = center.x+radius;
|
p.x = center.x+radius;
|
||||||
p.y = center.z;
|
p.y = center.z;
|
||||||
p = Math::RotatePoint(Math::Point(center.x, center.z), angle, p);
|
p = Math::RotatePoint({ center.x, center.z }, angle, p);
|
||||||
Math::Vector pos;
|
Math::Vector pos;
|
||||||
pos.x = p.x;
|
pos.x = p.x;
|
||||||
pos.z = p.y;
|
pos.z = p.y;
|
||||||
|
@ -4261,10 +4263,10 @@ bool CRobotMain::FlatFreeSpace(Math::Vector ¢er, float minFlat, float minRad
|
||||||
float ia = space/radius;
|
float ia = space/radius;
|
||||||
for (float angle=0.0f ; angle<Math::PI*2.0f ; angle+=ia )
|
for (float angle=0.0f ; angle<Math::PI*2.0f ; angle+=ia )
|
||||||
{
|
{
|
||||||
Math::Point p;
|
glm::vec2 p;
|
||||||
p.x = center.x+radius;
|
p.x = center.x+radius;
|
||||||
p.y = center.z;
|
p.y = center.z;
|
||||||
p = Math::RotatePoint(Math::Point(center.x, center.z), angle, p);
|
p = Math::RotatePoint({ center.x, center.z }, angle, p);
|
||||||
Math::Vector pos;
|
Math::Vector pos;
|
||||||
pos.x = p.x;
|
pos.x = p.x;
|
||||||
pos.z = p.y;
|
pos.z = p.y;
|
||||||
|
@ -4417,16 +4419,16 @@ void CRobotMain::SetShowLimit(int i, Gfx::ParticleType parti, CObject *obj,
|
||||||
|
|
||||||
if (radius <= 0.0f) return;
|
if (radius <= 0.0f) return;
|
||||||
|
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
float dist;
|
float dist;
|
||||||
if (radius <= 50.0f)
|
if (radius <= 50.0f)
|
||||||
{
|
{
|
||||||
dim = Math::Point(0.3f, 0.3f);
|
dim = { 0.3f, 0.3f };
|
||||||
dist = 2.5f;
|
dist = 2.5f;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
dim = Math::Point(1.5f, 1.5f);
|
dim = { 1.5f, 1.5f };
|
||||||
dist = 10.0f;
|
dist = 10.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4494,10 +4496,10 @@ void CRobotMain::FrameShowLimit(float rTime)
|
||||||
{
|
{
|
||||||
if (m_showLimit[i].parti[j] == 0) continue;
|
if (m_showLimit[i].parti[j] == 0) continue;
|
||||||
|
|
||||||
Math::Point center;
|
glm::vec2 center;
|
||||||
center.x = m_showLimit[i].pos.x;
|
center.x = m_showLimit[i].pos.x;
|
||||||
center.y = m_showLimit[i].pos.z;
|
center.y = m_showLimit[i].pos.z;
|
||||||
Math::Point rotate;
|
glm::vec2 rotate;
|
||||||
rotate.x = center.x+m_showLimit[i].radius*factor;
|
rotate.x = center.x+m_showLimit[i].radius*factor;
|
||||||
rotate.y = center.y;
|
rotate.y = center.y;
|
||||||
rotate = Math::RotatePoint(center, angle, rotate);
|
rotate = Math::RotatePoint(center, angle, rotate);
|
||||||
|
@ -6050,7 +6052,7 @@ void CRobotMain::StartDetectEffect(COldObject* object, CObject* target)
|
||||||
{
|
{
|
||||||
Math::Matrix* mat;
|
Math::Matrix* mat;
|
||||||
Math::Vector pos, goal;
|
Math::Vector pos, goal;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
|
|
||||||
mat = object->GetWorldMatrix(0);
|
mat = object->GetWorldMatrix(0);
|
||||||
pos = Math::Transform(*mat, Math::Vector(2.0f, 3.0f, 0.0f));
|
pos = Math::Transform(*mat, Math::Vector(2.0f, 3.0f, 0.0f));
|
||||||
|
@ -6088,7 +6090,7 @@ void CRobotMain::CreateCodeBattleInterface()
|
||||||
{
|
{
|
||||||
if (m_phase == PHASE_SIMUL)
|
if (m_phase == PHASE_SIMUL)
|
||||||
{
|
{
|
||||||
Math::Point pos, ddim;
|
glm::vec2 pos, ddim;
|
||||||
float offset = (ceil(m_viewpoints.size() / 2.0f) * 50);
|
float offset = (ceil(m_viewpoints.size() / 2.0f) * 50);
|
||||||
|
|
||||||
int numTeams = m_scoreboard ? GetAllTeams().size() : 0;
|
int numTeams = m_scoreboard ? GetAllTeams().size() : 0;
|
||||||
|
|
|
@ -501,11 +501,11 @@ protected:
|
||||||
|
|
||||||
int CreateLight(Math::Vector direction, Gfx::Color color);
|
int CreateLight(Math::Vector direction, Gfx::Color color);
|
||||||
void HiliteClear();
|
void HiliteClear();
|
||||||
void HiliteObject(Math::Point pos);
|
void HiliteObject(const glm::vec2& pos);
|
||||||
void HiliteFrame(float rTime);
|
void HiliteFrame(float rTime);
|
||||||
void CreateTooltip(Math::Point pos, const std::string& text);
|
void CreateTooltip(const glm::vec2& pos, const std::string& text);
|
||||||
void ClearTooltip();
|
void ClearTooltip();
|
||||||
CObject* DetectObject(Math::Point pos);
|
CObject* DetectObject(const glm::vec2& pos);
|
||||||
void ChangeCamera();
|
void ChangeCamera();
|
||||||
void AbortMovie();
|
void AbortMovie();
|
||||||
//! \brief Select an object, without deselecting the previous one
|
//! \brief Select an object, without deselecting the previous one
|
||||||
|
@ -640,7 +640,7 @@ protected:
|
||||||
|
|
||||||
ActivePause* m_suspend = nullptr;
|
ActivePause* m_suspend = nullptr;
|
||||||
|
|
||||||
Math::Point m_tooltipPos;
|
glm::vec2 m_tooltipPos;
|
||||||
std::string m_tooltipName;
|
std::string m_tooltipName;
|
||||||
float m_tooltipTime = 0.0f;
|
float m_tooltipTime = 0.0f;
|
||||||
|
|
||||||
|
|
|
@ -1184,7 +1184,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
|
||||||
|
|
||||||
Math::Matrix* mat = obj->GetWorldMatrix(0);
|
Math::Matrix* mat = obj->GetWorldMatrix(0);
|
||||||
pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f));
|
pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f));
|
||||||
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
|
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), { 20.0f, 20.0f }, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f));
|
pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f));
|
||||||
Gfx::Color color;
|
Gfx::Color color;
|
||||||
|
@ -1446,7 +1446,7 @@ CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params)
|
||||||
|
|
||||||
Math::Matrix* mat = obj->GetWorldMatrix(0);
|
Math::Matrix* mat = obj->GetWorldMatrix(0);
|
||||||
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
|
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
|
||||||
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
|
m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), { 100.0f, 100.0f }, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
|
pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f));
|
||||||
Gfx::Color color;
|
Gfx::Color color;
|
||||||
|
@ -1834,8 +1834,8 @@ CObjectUPtr CObjectFactory::CreateQuartz(const ObjectCreateParams& params)
|
||||||
pos.y += 16.0f;
|
pos.y += 16.0f;
|
||||||
radius = 8.0f;
|
radius = 8.0f;
|
||||||
}
|
}
|
||||||
m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
|
m_particle->CreateParticle(pos, pos, { 2.0f, 2.0f }, Gfx::PARTIQUARTZ, 0.7f + Math::Rand() * 0.7f, radius, 0.0f);
|
||||||
m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
|
m_particle->CreateParticle(pos, pos, { 2.0f, 2.0f }, Gfx::PARTIQUARTZ, 0.7f + Math::Rand() * 0.7f, radius, 0.0f);
|
||||||
|
|
||||||
return std::move(obj);
|
return std::move(obj);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1368,14 +1368,14 @@ void COldObject::SetFloorHeight(float height)
|
||||||
void COldObject::FloorAdjust()
|
void COldObject::FloorAdjust()
|
||||||
{
|
{
|
||||||
Math::Vector pos, n;
|
Math::Vector pos, n;
|
||||||
Math::Point nn;
|
glm::vec2 nn;
|
||||||
float a;
|
float a;
|
||||||
|
|
||||||
pos = GetPosition();
|
pos = GetPosition();
|
||||||
if ( m_terrain->GetNormal(n, pos) )
|
if ( m_terrain->GetNormal(n, pos) )
|
||||||
{
|
{
|
||||||
a = GetRotationY();
|
a = GetRotationY();
|
||||||
nn = Math::RotatePoint(-a, Math::Point(n.z, n.x));
|
nn = Math::RotatePoint(-a, { n.z, n.x });
|
||||||
SetRotationX( sinf(nn.x));
|
SetRotationX( sinf(nn.x));
|
||||||
SetRotationZ(-sinf(nn.y));
|
SetRotationZ(-sinf(nn.y));
|
||||||
}
|
}
|
||||||
|
@ -2304,7 +2304,7 @@ void COldObject::VirusFrame(float rTime)
|
||||||
speed.x = (Math::Rand()-0.5f)*2.0f;
|
speed.x = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*2.0f;
|
speed.z = (Math::Rand()-0.5f)*2.0f;
|
||||||
speed.y = Math::Rand()*4.0f+4.0f;
|
speed.y = Math::Rand()*4.0f+4.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = Math::Rand()*0.3f+0.3f;
|
dim.x = Math::Rand()*0.3f+0.3f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
|
|
||||||
|
@ -2921,7 +2921,7 @@ float COldObject::GetShowLimitRadius()
|
||||||
void COldObject::CreateSelectParticle()
|
void COldObject::CreateSelectParticle()
|
||||||
{
|
{
|
||||||
Math::Vector pos, speed;
|
Math::Vector pos, speed;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
// Removes particles preceding.
|
// Removes particles preceding.
|
||||||
|
@ -2989,7 +2989,7 @@ void COldObject::CreateSelectParticle()
|
||||||
void COldObject::UpdateSelectParticle()
|
void COldObject::UpdateSelectParticle()
|
||||||
{
|
{
|
||||||
Math::Vector pos[4];
|
Math::Vector pos[4];
|
||||||
Math::Point dim[4];
|
glm::vec2 dim[4];
|
||||||
float zoom[4];
|
float zoom[4];
|
||||||
float angle;
|
float angle;
|
||||||
int i;
|
int i;
|
||||||
|
|
|
@ -197,7 +197,7 @@ std::unique_ptr<CBaseBuilding> CBaseBuilding::Create(
|
||||||
obj->SetObjectRank(1+i, rank);
|
obj->SetObjectRank(1+i, rank);
|
||||||
obj->SetObjectParent(1+i, 0);
|
obj->SetObjectParent(1+i, 0);
|
||||||
modelManager->AddModelReference("base2.mod", false, rank, params.team);
|
modelManager->AddModelReference("base2.mod", false, rank, params.team);
|
||||||
Math::Point p = Math::RotatePoint(-Math::PI/4.0f*i, 27.8f);
|
glm::vec2 p = Math::RotatePoint(-Math::PI/4.0f*i, 27.8f);
|
||||||
obj->SetPartPosition(1+i, Math::Vector(p.x, 30.0f, p.y));
|
obj->SetPartPosition(1+i, Math::Vector(p.x, 30.0f, p.y));
|
||||||
obj->SetPartRotationY(1+i, Math::PI/4.0f*i);
|
obj->SetPartRotationY(1+i, Math::PI/4.0f*i);
|
||||||
obj->SetPartRotationZ(1+i, Math::PI/2.0f);
|
obj->SetPartRotationZ(1+i, Math::PI/2.0f);
|
||||||
|
|
|
@ -313,7 +313,7 @@ void CAutoInfo::Start(int param)
|
||||||
m_goal = m_object->GetPosition();
|
m_goal = m_object->GetPosition();
|
||||||
|
|
||||||
Math::Vector pos, speed;
|
Math::Vector pos, speed;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
|
|
||||||
if (m_phase == Phase::Send)
|
if (m_phase == Phase::Send)
|
||||||
{
|
{
|
||||||
|
@ -411,7 +411,7 @@ bool CAutoInfo::EventProcess(const Event &event)
|
||||||
speed.z = (Math::Rand()-0.5f)*50.0f;
|
speed.z = (Math::Rand()-0.5f)*50.0f;
|
||||||
speed.y = (Math::Rand()-0.5f)*50.0f;
|
speed.y = (Math::Rand()-0.5f)*50.0f;
|
||||||
speed *= 0.5f+m_progress*0.5f;
|
speed *= 0.5f+m_progress*0.5f;
|
||||||
Math::Point dim(0.6f, 0.6f);
|
glm::vec2 dim(0.6f, 0.6f);
|
||||||
float duration = Math::Rand()*0.5f+0.5f;
|
float duration = Math::Rand()*0.5f+0.5f;
|
||||||
m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
|
m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
|
||||||
duration, 0.0f,
|
duration, 0.0f,
|
||||||
|
@ -458,7 +458,7 @@ bool CAutoInfo::EventProcess(const Event &event)
|
||||||
pos.z += (Math::Rand()-0.5f)*40.0f;
|
pos.z += (Math::Rand()-0.5f)*40.0f;
|
||||||
speed = (speed-pos)*1.0f;
|
speed = (speed-pos)*1.0f;
|
||||||
//? speed *= 0.5f+m_progress*0.5f;
|
//? speed *= 0.5f+m_progress*0.5f;
|
||||||
Math::Point dim(0.6f, 0.6f);
|
glm::vec2 dim(0.6f, 0.6f);
|
||||||
float duration = Math::Rand()*0.5f+0.5f;
|
float duration = Math::Rand()*0.5f+0.5f;
|
||||||
m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
|
m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6,
|
||||||
duration, 0.0f,
|
duration, 0.0f,
|
||||||
|
@ -500,7 +500,7 @@ bool CAutoInfo::EventProcess(const Event &event)
|
||||||
speed.x = (Math::Rand()-0.5f)*5.0f;
|
speed.x = (Math::Rand()-0.5f)*5.0f;
|
||||||
speed.z = (Math::Rand()-0.5f)*5.0f;
|
speed.z = (Math::Rand()-0.5f)*5.0f;
|
||||||
speed.y = 5.0f+Math::Rand()*5.0f;
|
speed.y = 5.0f+Math::Rand()*5.0f;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
dim.x = 5.0f+Math::Rand()*5.0f;
|
dim.x = 5.0f+Math::Rand()*5.0f;
|
||||||
dim.y = dim.x;
|
dim.y = dim.x;
|
||||||
float duration = 4.0f;
|
float duration = 4.0f;
|
||||||
|
@ -578,7 +578,7 @@ bool CAutoInfo::CreateInterface(bool select)
|
||||||
float sx = 33.0f/640.0f;
|
float sx = 33.0f/640.0f;
|
||||||
float sy = 33.0f/480.0f;
|
float sy = 33.0f/480.0f;
|
||||||
|
|
||||||
Math::Point pos, ddim;
|
glm::vec2 pos, ddim;
|
||||||
|
|
||||||
pos.x = ox+sx*7.0f;
|
pos.x = ox+sx*7.0f;
|
||||||
pos.y = oy+sy*0.0f;
|
pos.y = oy+sy*0.0f;
|
||||||
|
|
|
@ -985,7 +985,7 @@ bool CScript::SendScript(const char* text)
|
||||||
if ( !CheckToken() ) return false;
|
if ( !CheckToken() ) return false;
|
||||||
if ( !Compile() ) return false;*/
|
if ( !Compile() ) return false;*/
|
||||||
|
|
||||||
Ui::CEdit* edit = m_interface->CreateEdit(Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f), 0, EVENT_EDIT9);
|
Ui::CEdit* edit = m_interface->CreateEdit({ 0.0f, 0.0f }, { 0.0f, 0.0f }, 0, EVENT_EDIT9);
|
||||||
edit->SetAutoIndent(m_engine->GetEditIndentMode());
|
edit->SetAutoIndent(m_engine->GetEditIndentMode());
|
||||||
edit->SetText(text, true);
|
edit->SetText(text, true);
|
||||||
GetScript(edit);
|
GetScript(edit);
|
||||||
|
@ -1004,7 +1004,7 @@ bool CScript::ReadScript(const char* filename)
|
||||||
|
|
||||||
m_script.reset();
|
m_script.reset();
|
||||||
|
|
||||||
edit = m_interface->CreateEdit(Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f), 0, EVENT_EDIT9);
|
edit = m_interface->CreateEdit({ 0.0f, 0.0f }, { 0.0f, 0.0f }, 0, EVENT_EDIT9);
|
||||||
edit->SetAutoIndent(m_engine->GetEditIndentMode());
|
edit->SetAutoIndent(m_engine->GetEditIndentMode());
|
||||||
edit->ReadText(filename);
|
edit->ReadText(filename);
|
||||||
GetScript(edit);
|
GetScript(edit);
|
||||||
|
@ -1022,7 +1022,7 @@ bool CScript::WriteScript(const char* filename)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ui::CEdit* edit = m_interface->CreateEdit(Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f), 0, EVENT_EDIT9);
|
Ui::CEdit* edit = m_interface->CreateEdit({ 0.0f, 0.0f }, { 0.0f, 0.0f }, 0, EVENT_EDIT9);
|
||||||
edit->SetAutoIndent(m_engine->GetEditIndentMode());
|
edit->SetAutoIndent(m_engine->GetEditIndentMode());
|
||||||
edit->SetText(m_script.get());
|
edit->SetText(m_script.get());
|
||||||
edit->WriteText(filename);
|
edit->WriteText(filename);
|
||||||
|
|
|
@ -64,7 +64,7 @@ void CDebugMenu::ToggleInterface()
|
||||||
if (!IsActive())
|
if (!IsActive())
|
||||||
{
|
{
|
||||||
CreateInterface();
|
CreateInterface();
|
||||||
CLabel* pl = m_interface->CreateLabel(Math::Point(0.0f, 0.9f), Math::Point(1.0f, 0.1f), -1, EVENT_LABEL19, "??");
|
CLabel* pl = m_interface->CreateLabel({ 0.0f, 0.9f }, { 1.0f, 0.1f }, -1, EVENT_LABEL19, "??");
|
||||||
pl->SetFontType(Gfx::FONT_STUDIO);
|
pl->SetFontType(Gfx::FONT_STUDIO);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -74,14 +74,14 @@ void CDebugMenu::ToggleInterface()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const Math::Point dim = Math::Point(33.0f/640.0f, 33.0f/480.0f);
|
constexpr glm::vec2 dim = { 33.0f / 640.0f, 33.0f / 480.0f };
|
||||||
const float ox = 3.0f/640.0f, oy = 3.0f/480.0f;
|
constexpr float ox = 3.0f/640.0f, oy = 3.0f/480.0f;
|
||||||
const float /*sx = 33.0f/640.0f,*/ sy = 33.0f/480.0f;
|
constexpr float /*sx = 33.0f/640.0f,*/ sy = 33.0f/480.0f;
|
||||||
|
|
||||||
void CDebugMenu::CreateInterface()
|
void CDebugMenu::CreateInterface()
|
||||||
{
|
{
|
||||||
CWindow* pw = m_interface->CreateWindows(Math::Point(), Math::Point(), 0, EVENT_WINDOW7);
|
CWindow* pw = m_interface->CreateWindows({ 0, 0 }, { 0, 0 }, 0, EVENT_WINDOW7);
|
||||||
Math::Point pos, ddim;
|
glm::vec2 pos, ddim;
|
||||||
CCheck* pc;
|
CCheck* pc;
|
||||||
CButton* pb;
|
CButton* pb;
|
||||||
|
|
||||||
|
@ -128,8 +128,8 @@ void CDebugMenu::CreateInterface()
|
||||||
|
|
||||||
void CDebugMenu::CreateSpawnInterface()
|
void CDebugMenu::CreateSpawnInterface()
|
||||||
{
|
{
|
||||||
CWindow* pw = m_interface->CreateWindows(Math::Point(), Math::Point(), 0, EVENT_WINDOW7);
|
CWindow* pw = m_interface->CreateWindows({ 0, 0 }, { 0, 0 }, 0, EVENT_WINDOW7);
|
||||||
Math::Point pos, ddim;
|
glm::vec2 pos, ddim;
|
||||||
CButton* pb;
|
CButton* pb;
|
||||||
|
|
||||||
ddim.x = 4*dim.x+4*ox;
|
ddim.x = 4*dim.x+4*ox;
|
||||||
|
@ -391,7 +391,7 @@ bool CDebugMenu::EventProcess(const Event &event)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CDebugMenu::HandleSpawnObject(ObjectType type, Math::Point mousePos)
|
bool CDebugMenu::HandleSpawnObject(ObjectType type, const glm::vec2& mousePos)
|
||||||
{
|
{
|
||||||
Math::Vector pos;
|
Math::Vector pos;
|
||||||
if (m_engine->DetectObject(mousePos, pos, true) == -1)
|
if (m_engine->DetectObject(mousePos, pos, true) == -1)
|
||||||
|
@ -414,7 +414,7 @@ bool CDebugMenu::HandleSpawnObject(ObjectType type, Math::Point mousePos)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CDebugMenu::HandleLightning(Math::Point mousePos)
|
bool CDebugMenu::HandleLightning(const glm::vec2& mousePos)
|
||||||
{
|
{
|
||||||
Math::Vector pos;
|
Math::Vector pos;
|
||||||
if (m_engine->DetectObject(mousePos, pos, true) == -1)
|
if (m_engine->DetectObject(mousePos, pos, true) == -1)
|
||||||
|
@ -428,7 +428,7 @@ bool CDebugMenu::HandleLightning(Math::Point mousePos)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CDebugMenu::HandleTeleport(Math::Point mousePos)
|
bool CDebugMenu::HandleTeleport(const glm::vec2& mousePos)
|
||||||
{
|
{
|
||||||
CObject* select = m_main->GetSelect();
|
CObject* select = m_main->GetSelect();
|
||||||
|
|
||||||
|
@ -465,7 +465,7 @@ void CDebugMenu::HandleFrameUpdate(const Event &event)
|
||||||
pl->SetName(str.c_str());
|
pl->SetName(str.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CDebugMenu::HandleCopy(Math::Point mousePos)
|
bool CDebugMenu::HandleCopy(const glm::vec2& mousePos)
|
||||||
{
|
{
|
||||||
Math::Vector pos;
|
Math::Vector pos;
|
||||||
if (m_engine->DetectObject(mousePos, pos, true) == -1)
|
if (m_engine->DetectObject(mousePos, pos, true) == -1)
|
||||||
|
|
|
@ -19,10 +19,10 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "math/point.h"
|
|
||||||
|
|
||||||
#include "object/object_type.h"
|
#include "object/object_type.h"
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
class CRobotMain;
|
class CRobotMain;
|
||||||
class CObjectManager;
|
class CObjectManager;
|
||||||
class CSoundInterface;
|
class CSoundInterface;
|
||||||
|
@ -76,16 +76,16 @@ protected:
|
||||||
|
|
||||||
//! Handle spawning a new object at mouse position
|
//! Handle spawning a new object at mouse position
|
||||||
//! \return true on success, false on error
|
//! \return true on success, false on error
|
||||||
bool HandleSpawnObject(ObjectType type, Math::Point mousePos);
|
bool HandleSpawnObject(ObjectType type, const glm::vec2& mousePos);
|
||||||
//! Handle lightning at position
|
//! Handle lightning at position
|
||||||
//! \return true on success, false on error
|
//! \return true on success, false on error
|
||||||
bool HandleLightning(Math::Point mousePos);
|
bool HandleLightning(const glm::vec2& mousePos);
|
||||||
//! Handle teleport to position
|
//! Handle teleport to position
|
||||||
//! \return true on success, false on error
|
//! \return true on success, false on error
|
||||||
bool HandleTeleport(Math::Point mousePos);
|
bool HandleTeleport(const glm::vec2& mousePos);
|
||||||
//! Handle ctrl+c (copy coordinates under cursor to clipboard)
|
//! Handle ctrl+c (copy coordinates under cursor to clipboard)
|
||||||
//! \return true on success, false on error
|
//! \return true on success, false on error
|
||||||
bool HandleCopy(Math::Point mousePos);
|
bool HandleCopy(const glm::vec2& mousePos);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
CRobotMain* m_main;
|
CRobotMain* m_main;
|
||||||
|
|
|
@ -179,7 +179,7 @@ void CDisplayText::DisplayText(const char *text, Math::Vector goal, float height
|
||||||
Ui::CButton* button;
|
Ui::CButton* button;
|
||||||
Ui::CGroup* group;
|
Ui::CGroup* group;
|
||||||
Ui::CLabel* label;
|
Ui::CLabel* label;
|
||||||
Math::Point pos, ppos, dim;
|
glm::vec2 pos, ppos, dim;
|
||||||
SoundType sound;
|
SoundType sound;
|
||||||
float hLine, hBox;
|
float hLine, hBox;
|
||||||
int nLine, icon, i;
|
int nLine, icon, i;
|
||||||
|
|
|
@ -762,7 +762,7 @@ void CObjectInterface::StopEditScript(bool closeWithErrors)
|
||||||
void CObjectInterface::GroundFlat()
|
void CObjectInterface::GroundFlat()
|
||||||
{
|
{
|
||||||
Math::Vector pos, speed;
|
Math::Vector pos, speed;
|
||||||
Math::Point dim;
|
glm::vec2 dim;
|
||||||
Error err;
|
Error err;
|
||||||
float level;
|
float level;
|
||||||
|
|
||||||
|
@ -807,7 +807,7 @@ bool CObjectInterface::CreateInterface(bool bSelect)
|
||||||
CColor* pc;
|
CColor* pc;
|
||||||
CTarget* pt;
|
CTarget* pt;
|
||||||
CLabel* pl;
|
CLabel* pl;
|
||||||
Math::Point pos, dim, ddim;
|
glm::vec2 pos, dim, ddim;
|
||||||
float ox, oy, sx, sy;
|
float ox, oy, sx, sy;
|
||||||
|
|
||||||
pw = static_cast< CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
|
pw = static_cast< CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
|
||||||
|
@ -1547,7 +1547,7 @@ void CObjectInterface::UpdateInterface(float rTime)
|
||||||
CGroup* pgr;
|
CGroup* pgr;
|
||||||
CTarget* ptg;
|
CTarget* ptg;
|
||||||
Math::Vector pos, hPos;
|
Math::Vector pos, hPos;
|
||||||
Math::Point ppos;
|
glm::vec2 ppos;
|
||||||
float range;
|
float range;
|
||||||
int icon;
|
int icon;
|
||||||
bool bOnBoard;
|
bool bOnBoard;
|
||||||
|
|
Loading…
Reference in New Issue