Slotted object interface

fix-squashed-planets
immibis 2021-07-04 16:39:49 +02:00
parent fabbdda964
commit 76314f522f
34 changed files with 725 additions and 665 deletions

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@ -377,7 +377,6 @@ set(BASE_SOURCES
object/implementation/programmable_impl.h
object/implementation/task_executor_impl.cpp
object/implementation/task_executor_impl.h
object/interface/carrier_object.h
object/interface/controllable_object.h
object/interface/damageable_object.h
object/interface/destroyable_object.h
@ -388,12 +387,12 @@ set(BASE_SOURCES
object/interface/jostleable_object.h
object/interface/movable_object.h
object/interface/power_container_object.h
object/interface/powered_object.h
object/interface/program_storage_object.h
object/interface/programmable_object.h
object/interface/ranged_object.h
object/interface/shielded_auto_regen_object.h
object/interface/shielded_object.h
object/interface/slotted_object.h
object/interface/task_executor_object.h
object/interface/trace_drawing_object.cpp
object/interface/trace_drawing_object.h

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@ -37,10 +37,9 @@
#include "object/object.h"
#include "object/object_manager.h"
#include "object/interface/carrier_object.h"
#include "object/interface/controllable_object.h"
#include "object/interface/movable_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "physics/physics.h"
@ -57,18 +56,15 @@ static void SetTransparency(CObject* obj, float value)
{
obj->SetTransparency(value);
if (obj->Implements(ObjectInterfaceType::Carrier))
if (obj->Implements(ObjectInterfaceType::Slotted))
{
CObject* cargo = dynamic_cast<CCarrierObject&>(*obj).GetCargo();
if (cargo != nullptr)
cargo->SetTransparency(value);
}
if (obj->Implements(ObjectInterfaceType::Powered))
{
CObject* power = dynamic_cast<CPoweredObject&>(*obj).GetPower();
if (power != nullptr)
power->SetTransparency(value);
CSlottedObject *slotted = dynamic_cast<CSlottedObject*>(obj);
for(int slot = slotted->GetNumSlots()-1; slot >= 0; slot--)
{
CObject *contained = slotted->GetSlotContainedObject(slot);
if (contained != nullptr)
SetTransparency(contained, value);
}
}
}

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@ -35,6 +35,8 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/slotted_object.h"
#include "object/motion/motionhuman.h"
#include "object/subclass/shielder.h"
@ -127,9 +129,7 @@ bool CPyro::Create(PyroType type, CObject* obj, float force)
// Seeking the position of the battery.
CObject* power = nullptr;
if (obj->Implements(ObjectInterfaceType::Powered))
power = dynamic_cast<CPoweredObject&>(*obj).GetPower();
CObject* power = GetObjectInPowerCellSlot(obj);
if (power == nullptr)
{
@ -1385,25 +1385,16 @@ void CPyro::DeleteObject(bool primary, bool secondary)
type != OBJECT_NUCLEAR &&
type != OBJECT_ENERGY )
{
if (m_object->Implements(ObjectInterfaceType::Powered))
if (m_object->Implements(ObjectInterfaceType::Slotted))
{
CPoweredObject* poweredObject = dynamic_cast<CPoweredObject*>(m_object);
CObject* sub = poweredObject->GetPower();
if (sub != nullptr)
CSlottedObject* asSlotted = dynamic_cast<CSlottedObject*>(m_object);
for (int slot = asSlotted->GetNumSlots() - 1; slot >= 0; slot--)
{
CObjectManager::GetInstancePointer()->DeleteObject(sub);
poweredObject->SetPower(nullptr);
}
}
if (m_object->Implements(ObjectInterfaceType::Carrier))
{
CCarrierObject* carrierObject = dynamic_cast<CCarrierObject*>(m_object);
CObject* sub = carrierObject->GetCargo();
if (sub != nullptr)
{
CObjectManager::GetInstancePointer()->DeleteObject(sub);
carrierObject->SetCargo(nullptr);
if (CObject* sub = asSlotted->GetSlotContainedObject(slot))
{
CObjectManager::GetInstancePointer()->DeleteObject(sub);
asSlotted->SetSlotContainedObject(slot, nullptr);
}
}
}
}
@ -1416,18 +1407,15 @@ void CPyro::DeleteObject(bool primary, bool secondary)
CObject* transporter = dynamic_cast<CTransportableObject&>(*m_object).GetTransporter();
if (transporter != nullptr)
{
if (transporter->Implements(ObjectInterfaceType::Powered))
assert(transporter->Implements(ObjectInterfaceType::Slotted));
CSlottedObject* asSlotted = dynamic_cast<CSlottedObject*>(transporter);
for (int slotNum = asSlotted->GetNumSlots() - 1; slotNum >= 0; slotNum--)
{
CPoweredObject* powered = dynamic_cast<CPoweredObject*>(transporter);
if (powered->GetPower() == m_object)
powered->SetPower(nullptr);
}
if (transporter->Implements(ObjectInterfaceType::Carrier))
{
CCarrierObject* carrier = dynamic_cast<CCarrierObject*>(transporter);
if (carrier->GetCargo() == m_object)
carrier->SetCargo(nullptr);
if (asSlotted->GetSlotContainedObject(slotNum) == m_object)
{
asSlotted->SetSlotContainedObject(slotNum, nullptr);
break;
}
}
}
}
@ -2196,11 +2184,10 @@ void CPyro::BurnProgress()
oldObj->SetPartRotation(m_burnPart[i].part, pos);
}
if (m_object->Implements(ObjectInterfaceType::Powered))
// TODO: should this apply to every slot?
if (CObject* sub = GetObjectInPowerCellSlot(m_object)) // is there a battery?
{
CObject* sub = dynamic_cast<CPoweredObject&>(*m_object).GetPower();
if (sub != nullptr) // is there a battery?
sub->SetScaleY(1.0f - m_progress); // complete flattening
sub->SetScaleY(1.0f - m_progress); // complete flattening
}
}

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@ -69,6 +69,8 @@
#include "object/auto/auto.h"
#include "object/interface/slotted_object.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "object/motion/motiontoto.h"
@ -1392,12 +1394,8 @@ void CRobotMain::ExecuteCmd(const std::string& cmd)
CObject* object = GetSelect();
if (object != nullptr)
{
if (object->Implements(ObjectInterfaceType::Powered))
{
CObject* power = dynamic_cast<CPoweredObject&>(*object).GetPower();
if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
dynamic_cast<CPowerContainerObject&>(*power).SetEnergyLevel(1.0f);
}
if (CPowerContainerObject *power = GetObjectPowerCell(object))
power->SetEnergyLevel(1.0f);
if (object->Implements(ObjectInterfaceType::Shielded))
dynamic_cast<CShieldedObject&>(*object).SetShield(1.0f);
@ -1414,12 +1412,8 @@ void CRobotMain::ExecuteCmd(const std::string& cmd)
if (object != nullptr)
{
if (object->Implements(ObjectInterfaceType::Powered))
{
CObject* power = dynamic_cast<CPoweredObject&>(*object).GetPower();
if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
dynamic_cast<CPowerContainerObject&>(*power).SetEnergyLevel(1.0f);
}
if (CPowerContainerObject *power = GetObjectPowerCell(object))
power->SetEnergyLevel(1.0f);
}
return;
}
@ -2007,21 +2001,12 @@ CObject* CRobotMain::DetectObject(Math::Point pos)
if (obj->GetProxyActivate()) continue;
CObject* target = obj;
// TODO: should this also apply to slots other than power cell slots?
if (obj->Implements(ObjectInterfaceType::PowerContainer) && obj->Implements(ObjectInterfaceType::Transportable))
{
target = dynamic_cast<CTransportableObject&>(*obj).GetTransporter(); // battery connected
if (target == nullptr)
{
target = obj; // standalone battery
}
else
{
if (!target->Implements(ObjectInterfaceType::Powered) || dynamic_cast<CPoweredObject&>(*target).GetPower() != obj)
{
// transported, but not in the power slot
target = obj;
}
}
CObject *transporter = dynamic_cast<CTransportableObject&>(*obj).GetTransporter(); // battery connected
if (transporter != nullptr && obj == GetObjectInPowerCellSlot(transporter))
target = transporter;
}
if (!obj->Implements(ObjectInterfaceType::Old)) continue;
@ -4716,29 +4701,26 @@ bool CRobotMain::IOWriteScene(std::string filename, std::string filecbot, std::s
if (IsObjectBeingTransported(obj)) continue;
if (obj->Implements(ObjectInterfaceType::Destroyable) && dynamic_cast<CDestroyableObject&>(*obj).IsDying()) continue;
if (obj->Implements(ObjectInterfaceType::Carrier))
if (obj->Implements(ObjectInterfaceType::Slotted))
{
CObject* cargo = dynamic_cast<CCarrierObject&>(*obj).GetCargo();
if (cargo != nullptr) // object transported?
CSlottedObject* slotted = dynamic_cast<CSlottedObject*>(obj);
for (int slot = slotted->GetNumSlots() - 1; slot >= 0; slot--)
{
line = MakeUnique<CLevelParserLine>("CreateFret");
IOWriteObject(line.get(), cargo, dirname, objRank++);
levelParser.AddLine(std::move(line));
if (CObject *sub = slotted->GetSlotContainedObject(slot))
{
if (slot == slotted->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER))
line = MakeUnique<CLevelParserLine>("CreatePower");
else if (slot == slotted->MapPseudoSlot(CSlottedObject::Pseudoslot::CARRYING))
line = MakeUnique<CLevelParserLine>("CreateFret");
else
line = MakeUnique<CLevelParserLine>("CreateSlotObject");
line->AddParam("slotNum", MakeUnique<CLevelParserParam>(slot));
IOWriteObject(line.get(), sub, dirname, objRank++);
levelParser.AddLine(std::move(line));
}
}
}
if (obj->Implements(ObjectInterfaceType::Powered))
{
CObject* power = dynamic_cast<CPoweredObject&>(*obj).GetPower();
if (power != nullptr) // battery transported?
{
line = MakeUnique<CLevelParserLine>("CreatePower");
IOWriteObject(line.get(), power, dirname, objRank++);
levelParser.AddLine(std::move(line));
}
}
line = MakeUnique<CLevelParserLine>("CreateObject");
IOWriteObject(line.get(), obj, dirname, objRank++);
levelParser.AddLine(std::move(line));
@ -4867,7 +4849,7 @@ CObject* CRobotMain::IOReadScene(std::string filename, std::string filecbot)
CLevelParser levelParser(filename);
levelParser.SetLevelPaths(m_levelCategory, m_levelChap, m_levelRank);
levelParser.Load();
int numObjects = levelParser.CountLines("CreateObject") + levelParser.CountLines("CreatePower") + levelParser.CountLines("CreateFret");
int numObjects = levelParser.CountLines("CreateObject") + levelParser.CountLines("CreatePower") + levelParser.CountLines("CreateFret") + levelParser.CountLines("CreateSlotObject");
m_base = nullptr;
@ -4876,6 +4858,7 @@ CObject* CRobotMain::IOReadScene(std::string filename, std::string filecbot)
CObject* sel = nullptr;
int objRank = 0;
int objCounter = 0;
std::map<int, CObject*> slots;
for (auto& line : levelParser.GetLines())
{
if (line->GetCommand() == "Mission")
@ -4908,6 +4891,16 @@ CObject* CRobotMain::IOReadScene(std::string filename, std::string filecbot)
objCounter++;
}
if (line->GetCommand() == "CreateSlotObject")
{
int slotNum = line->GetParam("slotNum")->AsInt();
CObject *slotObject = IOReadObject(line.get(), dirname, StrUtils::ToString<int>(objCounter+1)+" / "+StrUtils::ToString<int>(numObjects), static_cast<float>(objCounter) / static_cast<float>(numObjects));
objCounter++;
assert(slots.find(slotNum) == slots.end());
slots.emplace(slotNum, slotObject);
}
if (line->GetCommand() == "CreateObject")
{
CObject* obj = IOReadObject(line.get(), dirname, StrUtils::ToString<int>(objCounter+1)+" / "+StrUtils::ToString<int>(numObjects), static_cast<float>(objCounter) / static_cast<float>(numObjects), objRank++);
@ -4915,20 +4908,50 @@ CObject* CRobotMain::IOReadScene(std::string filename, std::string filecbot)
if (line->GetParam("select")->AsBool(false))
sel = obj;
if (cargo != nullptr)
if (obj->Implements(ObjectInterfaceType::Slotted))
{
assert(obj->Implements(ObjectInterfaceType::Carrier)); // TODO: exception?
assert(obj->Implements(ObjectInterfaceType::Old));
dynamic_cast<CCarrierObject&>(*obj).SetCargo(cargo);
auto task = MakeUnique<CTaskManip>(dynamic_cast<COldObject*>(obj));
task->Start(TMO_AUTO, TMA_GRAB); // holds the object!
CSlottedObject* asSlotted = dynamic_cast<CSlottedObject*>(obj);
if (cargo != nullptr)
{
int slotNum = asSlotted->MapPseudoSlot(CSlottedObject::Pseudoslot::CARRYING);
assert(slotNum >= 0);
assert(slots.find(slotNum) == slots.end());
asSlotted->SetSlotContainedObject(slotNum, cargo);
// TODO: eww!
assert(obj->Implements(ObjectInterfaceType::Old));
auto task = MakeUnique<CTaskManip>(dynamic_cast<COldObject*>(obj));
task->Start(TMO_AUTO, TMA_GRAB); // holds the object!
}
if (power != nullptr)
{
int slotNum = asSlotted->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER);
assert(slotNum >= 0);
assert(slots.find(slotNum) == slots.end());
asSlotted->SetSlotContainedObject(slotNum, power);
}
for (std::pair<const int, CObject*>& slot : slots)
{
asSlotted->SetSlotContainedObject(slot.first, slot.second);
}
cargo = nullptr;
power = nullptr;
slots.clear();
}
else
{
// TODO: exception?
assert(slots.empty());
assert(power == nullptr);
assert(cargo == nullptr);
}
if (power != nullptr)
{
assert(obj->Implements(ObjectInterfaceType::Powered));
dynamic_cast<CPoweredObject&>(*obj).SetPower(power);
assert(power->Implements(ObjectInterfaceType::Transportable));
dynamic_cast<CSlottedObject&>(*obj).SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER, power);
dynamic_cast<CTransportableObject&>(*power).SetTransporter(obj);
}
cargo = nullptr;
@ -4938,6 +4961,11 @@ CObject* CRobotMain::IOReadScene(std::string filename, std::string filecbot)
}
}
// all slot objects assigned to parent objects
assert(slots.empty());
assert(power == nullptr);
assert(cargo == nullptr);
m_ui->GetLoadingScreen()->SetProgress(0.95f, RT_LOADING_CBOT_SAVE);
// Reads the file of stacks of execution.

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@ -26,7 +26,8 @@
#include "object/object.h"
#include "object/object_manager.h"
#include "object/interface/powered_object.h"
#include "object/interface/power_container_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include <limits>
@ -80,13 +81,9 @@ bool CObjectCondition::CheckForObject(CObject* obj)
{
power = dynamic_cast<CPowerContainerObject*>(obj);
}
else if (obj->Implements(ObjectInterfaceType::Powered))
else
{
CObject* powerObj = dynamic_cast<CPoweredObject&>(*obj).GetPower();
if(powerObj != nullptr && powerObj->Implements(ObjectInterfaceType::PowerContainer))
{
power = dynamic_cast<CPowerContainerObject*>(powerObj);
}
power = GetObjectPowerCell(obj);
}
if (power != nullptr)

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@ -32,7 +32,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "sound/sound.h"
@ -59,7 +59,7 @@ CAutoLabo::CAutoLabo(COldObject* object) : CAuto(object)
m_soundChannel = -1;
Init();
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(object->GetNumSlots() == 1);
}
// Object's destructor.
@ -131,7 +131,7 @@ Error CAutoLabo::StartAction(int param)
return ERR_LABO_ALREADY;
}
CObject* power = m_object->GetPower();
CObject* power = dynamic_cast<CSlottedObject&>(*m_object).GetSlotContainedObject(0);
if (power == nullptr)
{
return ERR_LABO_NULL;
@ -308,7 +308,7 @@ bool CAutoLabo::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
power = m_object->GetPower();
power = dynamic_cast<CSlottedObject&>(*m_object).GetSlotContainedObject(0);
if ( power != nullptr )
{
power->SetScale(1.0f-m_progress);
@ -366,10 +366,10 @@ bool CAutoLabo::EventProcess(const Event &event)
m_eventQueue->AddEvent(Event(EVENT_UPDINTERFACE));
UpdateInterface();
power = m_object->GetPower();
power = dynamic_cast<CSlottedObject&>(*m_object).GetSlotContainedObject(0);
if ( power != nullptr )
{
m_object->SetPower(nullptr);
dynamic_cast<CSlottedObject&>(*m_object).SetSlotContainedObject(0, nullptr);
CObjectManager::GetInstancePointer()->DeleteObject(power);
}
@ -457,7 +457,7 @@ Error CAutoLabo::GetError()
return ERR_BAT_VIRUS;
}
CObject* obj = m_object->GetPower();
CObject* obj = dynamic_cast<CSlottedObject&>(*m_object).GetSlotContainedObject(0);
if (obj == nullptr) return ERR_LABO_NULL;
ObjectType type = obj->GetType();
if ( type != OBJECT_BULLET && type != OBJECT_TNT ) return ERR_LABO_BAD;

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@ -32,7 +32,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "sound/sound.h"
@ -53,7 +53,7 @@ CAutoNuclearPlant::CAutoNuclearPlant(COldObject* object) : CAuto(object)
m_channelSound = -1;
Init();
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(m_object->GetNumSlots() == 1);
}
// Object's destructor.
@ -239,7 +239,7 @@ bool CAutoNuclearPlant::EventProcess(const Event &event)
if ( cargo != nullptr )
{
CObjectManager::GetInstancePointer()->DeleteObject(cargo);
m_object->SetPower(nullptr);
m_object->SetSlotContainedObject(0, nullptr);
}
CreatePower(); // creates the atomic cell
@ -327,7 +327,7 @@ bool CAutoNuclearPlant::CreateInterface(bool bSelect)
CObject* CAutoNuclearPlant::SearchUranium()
{
CObject* obj = m_object->GetPower();
CObject* obj = m_object->GetSlotContainedObject(0);
if (obj == nullptr) return nullptr;
if (obj->GetType() == OBJECT_URANIUM) return obj;
return nullptr;
@ -402,7 +402,7 @@ void CAutoNuclearPlant::CreatePower()
dynamic_cast<CTransportableObject&>(*power).SetTransporter(m_object);
power->SetPosition(Math::Vector(22.0f, 3.0f, 0.0f));
m_object->SetPower(power);
m_object->SetSlotContainedObject(0, power);
}
@ -422,7 +422,7 @@ Error CAutoNuclearPlant::GetError()
//? if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW;
CObject* obj = m_object->GetPower();
CObject* obj = m_object->GetSlotContainedObject(0);
if ( obj == nullptr ) return ERR_NUCLEAR_EMPTY;
if ( obj->GetLock() ) return ERR_OK;
ObjectType type = obj->GetType();

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@ -30,8 +30,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "sound/sound.h"
@ -267,34 +266,22 @@ void CAutoPowerCaptor::ChargeObject(float rTime)
}
}
if (obj->Implements(ObjectInterfaceType::Powered))
if (obj->Implements(ObjectInterfaceType::Slotted))
{
CObject* power = dynamic_cast<CPoweredObject&>(*obj).GetPower();
if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
CSlottedObject* slotted = dynamic_cast<CSlottedObject*>(obj);
for (int slot = slotted->GetNumSlots(); slot >= 0; slot--)
{
CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
if (powerContainer->IsRechargeable())
CObject *held = slotted->GetSlotContainedObject(slot);
if (held != nullptr && held->Implements(ObjectInterfaceType::PowerContainer))
{
float energy = powerContainer->GetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
powerContainer->SetEnergy(energy);
}
}
}
if (obj->Implements(ObjectInterfaceType::Carrier))
{
CObject* power = dynamic_cast<CCarrierObject&>(*obj).GetCargo();
if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
{
CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
if (powerContainer->IsRechargeable())
{
float energy = powerContainer->GetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
powerContainer->SetEnergy(energy);
CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(held);
if (powerContainer->IsRechargeable())
{
float energy = powerContainer->GetEnergy();
energy += rTime/2.0f;
if ( energy > 1.0f ) energy = 1.0f;
powerContainer->SetEnergy(energy);
}
}
}
}

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@ -34,7 +34,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "sound/sound.h"
@ -57,7 +57,7 @@ CAutoPowerPlant::CAutoPowerPlant(COldObject* object) : CAuto(object)
m_partiSphere = -1;
Init();
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(m_object->GetNumSlots() == 1);
}
// Object's destructor.
@ -79,17 +79,18 @@ void CAutoPowerPlant::DeleteObject(bool all)
if ( !all )
{
// TODO: why are we only searching for titanium and power cells? why don't we delete any object regardless of type?
CObject* cargo = SearchMetal();
if ( cargo != nullptr )
{
m_object->SetPower(nullptr);
m_object->SetSlotContainedObject(0, nullptr);
CObjectManager::GetInstancePointer()->DeleteObject(cargo);
}
cargo = SearchPower();
if ( cargo != nullptr )
{
m_object->SetPower(nullptr);
m_object->SetSlotContainedObject(0, nullptr);
CObjectManager::GetInstancePointer()->DeleteObject(cargo);
}
}
@ -320,7 +321,7 @@ bool CAutoPowerPlant::EventProcess(const Event &event)
cargo = SearchMetal();
if ( cargo != nullptr )
{
m_object->SetPower(nullptr);
m_object->SetSlotContainedObject(0, nullptr);
CObjectManager::GetInstancePointer()->DeleteObject(cargo);
}
@ -333,7 +334,7 @@ bool CAutoPowerPlant::EventProcess(const Event &event)
cargo->SetLock(false); // usable battery
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
cargo->SetPosition(Math::Vector(0.0f, 3.0f, 0.0f));
m_object->SetPower(cargo);
m_object->SetSlotContainedObject(0, cargo);
m_main->DisplayError(INFO_ENERGY, m_object);
}
@ -387,7 +388,7 @@ bool CAutoPowerPlant::EventProcess(const Event &event)
CObject* CAutoPowerPlant::SearchMetal()
{
CObject* obj = m_object->GetPower();
CObject* obj = m_object->GetSlotContainedObject(0);
if ( obj == nullptr ) return nullptr;
ObjectType type = obj->GetType();
@ -512,7 +513,7 @@ Error CAutoPowerPlant::GetError()
if ( m_object->GetEnergy() < POWERPLANT_POWER ) return ERR_ENERGY_LOW;
CObject* obj = m_object->GetPower();
CObject* obj = m_object->GetSlotContainedObject(0);
if (obj == nullptr) return ERR_ENERGY_EMPTY;
ObjectType type = obj->GetType();
if ( type == OBJECT_POWER ) return ERR_OK;

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@ -28,9 +28,6 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "sound/sound.h"
#include "ui/controls/gauge.h"
@ -134,32 +131,13 @@ bool CAutoPowerStation::EventProcess(const Event &event)
if (big > 0.0f)
{
CObject* vehicle = SearchVehicle();
if (vehicle != nullptr)
if (vehicle != nullptr && vehicle->Implements(ObjectInterfaceType::Slotted))
{
if (vehicle->Implements(ObjectInterfaceType::Powered))
CSlottedObject* slotted = dynamic_cast<CSlottedObject*>(vehicle);
for (int slot = slotted->GetNumSlots(); slot >= 0; slot--)
{
CObject* power = dynamic_cast<CPoweredObject&>(*vehicle).GetPower();
if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
{
CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
if (powerContainer->IsRechargeable())
{
float energy = powerContainer->GetEnergy();
float add = event.rTime*0.2f;
if ( add > big*4.0f ) add = big*4.0f;
if ( add > 1.0f-energy ) add = 1.0f-energy;
energy += add; // Charging the battery
powerContainer->SetEnergy(energy);
if ( energy < freq ) freq = energy;
big -= add/4.0f; // discharge the large battery
}
}
}
if (vehicle->Implements(ObjectInterfaceType::Carrier))
{
CObject* power = dynamic_cast<CCarrierObject&>(*vehicle).GetCargo();
if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) )
CObject *power = slotted->GetSlotContainedObject(slot);
if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
{
CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
if (powerContainer->IsRechargeable())

View File

@ -32,7 +32,7 @@
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "sound/sound.h"
@ -57,7 +57,7 @@ CAutoResearch::CAutoResearch(COldObject* object) : CAuto(object)
Init();
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(m_object->GetNumSlots() == 1);
}
// Object's destructor.
@ -114,11 +114,11 @@ Error CAutoResearch::StartAction(int param)
return ERR_RESEARCH_ALREADY;
}
if (m_object->GetPower() == nullptr || !m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer))
if (m_object->GetSlotContainedObject(0) == nullptr || !m_object->GetSlotContainedObject(0)->Implements(ObjectInterfaceType::PowerContainer))
{
return ERR_RESEARCH_POWER;
}
CPowerContainerObject* power = dynamic_cast<CPowerContainerObject*>(m_object->GetPower());
CPowerContainerObject* power = dynamic_cast<CPowerContainerObject*>(m_object->GetSlotContainedObject(0));
if ( power->GetCapacity() > 1.0f )
{
return ERR_RESEARCH_TYPE;
@ -222,7 +222,9 @@ bool CAutoResearch::EventProcess(const Event &event)
FireStopUpdate(m_progress, true); // flashes
if ( m_progress < 1.0f )
{
if ( m_object->GetPower() == nullptr || !m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer) ) // more battery?
CObject* batteryObj = dynamic_cast<CSlottedObject&>(*m_object).GetSlotContainedObject(0);
if ( batteryObj == nullptr || !batteryObj->Implements(ObjectInterfaceType::PowerContainer) ) // more battery?
{
SetBusy(false);
UpdateInterface();
@ -232,7 +234,7 @@ bool CAutoResearch::EventProcess(const Event &event)
m_speed = 1.0f/1.0f;
return true;
}
power = dynamic_cast<CPowerContainerObject*>(m_object->GetPower());
power = dynamic_cast<CPowerContainerObject*>(batteryObj);
power->SetEnergyLevel(1.0f-m_progress);
if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
@ -302,11 +304,11 @@ Error CAutoResearch::GetError()
return ERR_BAT_VIRUS;
}
if (m_object->GetPower() == nullptr || !m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer))
if (m_object->GetSlotContainedObject(0) == nullptr || !m_object->GetSlotContainedObject(0)->Implements(ObjectInterfaceType::PowerContainer))
{
return ERR_RESEARCH_POWER;
}
CPowerContainerObject* power = dynamic_cast<CPowerContainerObject*>(m_object->GetPower());
CPowerContainerObject* power = dynamic_cast<CPowerContainerObject*>(m_object->GetSlotContainedObject(0));
if ( power->GetCapacity() > 1.0f )
{
return ERR_RESEARCH_TYPE;

View File

@ -32,7 +32,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "physics/physics.h"
@ -61,7 +61,7 @@ CAutoTower::CAutoTower(COldObject* object) : CAuto(object)
m_time = 0.0f;
m_lastUpdateTime = 0.0f;
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(m_object->GetNumSlots() == 1);
}
// Object's destructor.
@ -125,13 +125,8 @@ bool CAutoTower::EventProcess(const Event &event)
return true;
}
CPowerContainerObject* power = nullptr;
float energy = 0.0f;
if ( m_object->GetPower() != nullptr && m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer) )
{
power = dynamic_cast<CPowerContainerObject*>(m_object->GetPower());
energy = power->GetEnergy();
}
CPowerContainerObject* power = GetObjectPowerCell(m_object);
float energy = power == nullptr ? 0.0f : power->GetEnergy();
UpdateInterface(event.rTime);
@ -321,12 +316,13 @@ Error CAutoTower::GetError()
return ERR_BAT_VIRUS;
}
if ( m_object->GetPower() == nullptr || !m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer) )
CPowerContainerObject *power = GetObjectPowerCell(m_object);
if ( power == nullptr )
{
return ERR_TOWER_POWER; // no battery
}
if ( dynamic_cast<CPowerContainerObject&>(*m_object->GetPower()).GetEnergy() < ENERGY_FIRE )
if ( power->GetEnergy() < ENERGY_FIRE )
{
return ERR_TOWER_ENERGY; // not enough energy
}

View File

@ -1,55 +0,0 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/object.h"
#include "object/object_interface_type.h"
/**
* \class CCarrierObject
* \brief Interface for carrier objects
*/
class CCarrierObject
{
public:
explicit CCarrierObject(ObjectInterfaceTypes& types)
{
types[static_cast<int>(ObjectInterfaceType::Carrier)] = true;
}
virtual ~CCarrierObject()
{}
//! Returns carried object
virtual CObject* GetCargo() = 0;
//! Sets carried object
virtual void SetCargo(CObject* cargo) = 0;
//! Checks whether there is any cargo
inline bool IsCarryingCargo()
{
return GetCargo() != nullptr;
}
};
inline bool IsObjectCarryingCargo(CObject* obj)
{
return obj->Implements(ObjectInterfaceType::Carrier) &&
dynamic_cast<CCarrierObject&>(*obj).IsCarryingCargo();
}

View File

@ -1,94 +0,0 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/object.h"
#include "object/object_interface_type.h"
#include "object/interface/power_container_object.h"
class CObject;
/**
* \class CPoweredObject
* \brief Interface for objects powered using power cells
*
* TODO: It currently includes objects that take other objects as input
* and convert them, for example PowerPlant.
* We should create a dedicated interface for such uses.
*/
class CPoweredObject
{
public:
explicit CPoweredObject(ObjectInterfaceTypes& types)
{
types[static_cast<int>(ObjectInterfaceType::Powered)] = true;
}
virtual ~CPoweredObject()
{}
//! Returns the power cell
virtual CObject* GetPower() = 0;
//! Sets power cell
virtual void SetPower(CObject* power) = 0;
//! Returns the relative position of power cell
virtual Math::Vector GetPowerPosition() = 0;
//! Sets the relative position of power cell
virtual void SetPowerPosition(const Math::Vector& powerPosition) = 0;
};
inline float GetObjectEnergy(CObject* object)
{
float energy = 0.0f;
if (object->Implements(ObjectInterfaceType::Powered))
{
CObject* power = dynamic_cast<CPoweredObject&>(*object).GetPower();
if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
{
energy = dynamic_cast<CPowerContainerObject&>(*power).GetEnergy();
}
}
return energy;
}
inline float GetObjectEnergyLevel(CObject* object)
{
float energy = 0.0f;
if (object->Implements(ObjectInterfaceType::Powered))
{
CObject* power = dynamic_cast<CPoweredObject&>(*object).GetPower();
if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
{
energy = dynamic_cast<CPowerContainerObject&>(*power).GetEnergyLevel();
}
}
return energy;
}
inline bool ObjectHasPowerCell(CObject* object)
{
return object->Implements(ObjectInterfaceType::Powered) &&
dynamic_cast<CPoweredObject&>(*object).GetPower() != nullptr;
}

View File

@ -0,0 +1,148 @@
/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "math/vector.h"
#include "object/object.h"
#include "object/object_interface_type.h"
#include "object/interface/power_container_object.h"
#include <assert.h>
class CObject;
/**
* \class CSlottedObject
* \brief Interface for objects that hold other objects
*/
class CSlottedObject
{
public:
///! Object-independent identifiers for certain special slots
enum class Pseudoslot
{
POWER,
CARRYING
};
explicit CSlottedObject(ObjectInterfaceTypes& types)
{
types[static_cast<int>(ObjectInterfaceType::Slotted)] = true;
}
virtual ~CSlottedObject()
{}
//! Given one of the PSEUDOSLOT enums, returns real slot number, or -1 if specified pseudoslot is not present in this object.
virtual int MapPseudoSlot(Pseudoslot pseudoslot) = 0;
//! Get number of slots. Valid slot numbers are 0 up to GetNumSlots()-1. Using invalid slot numbers in the other functions will crash the game.
virtual int GetNumSlots() = 0;
//! Get relative position of a slot.
virtual Math::Vector GetSlotPosition(int slotNum) = 0;
//! Get relative angle (in radians) where robot should be positioned when inserting into a slot.
virtual float GetSlotAngle(int slotNum) = 0;
//! Get the maximum angular distance from the ideal angle (in radians) where robot should be positioned when inserting into a slot.
virtual float GetSlotAcceptanceAngle(int slotNum) = 0;
//! Get object contained in a slot.
virtual CObject *GetSlotContainedObject(int slotNum) = 0;
//! Set object contained in a slot.
virtual void SetSlotContainedObject(int slotNum, CObject *object) = 0;
void SetSlotContainedObjectReq(Pseudoslot pseudoslot, CObject *object)
{
int slotNum = MapPseudoSlot(pseudoslot);
assert(slotNum >= 0);
SetSlotContainedObject(slotNum, object);
}
CObject *GetSlotContainedObjectOpt(Pseudoslot pseudoslot)
{
int slotNum = MapPseudoSlot(pseudoslot);
return slotNum < 0 ? nullptr : GetSlotContainedObject(slotNum);
}
CObject *GetSlotContainedObjectReq(Pseudoslot pseudoslot)
{
int slotNum = MapPseudoSlot(pseudoslot);
assert(slotNum >= 0);
return GetSlotContainedObject(slotNum);
}
};
inline bool HasPowerCellSlot(CObject *object)
{
if (object->Implements(ObjectInterfaceType::Slotted))
{
return dynamic_cast<CSlottedObject&>(*object).MapPseudoSlot(CSlottedObject::Pseudoslot::POWER) >= 0;
}
return false;
}
inline CObject *GetObjectInPowerCellSlot(CObject *object)
{
if (object->Implements(ObjectInterfaceType::Slotted))
{
return dynamic_cast<CSlottedObject&>(*object).GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::POWER);
}
return nullptr;
}
inline CPowerContainerObject *GetObjectPowerCell(CObject *object)
{
if (CObject *powerSlotObj = GetObjectInPowerCellSlot(object))
{
if (powerSlotObj->Implements(ObjectInterfaceType::PowerContainer))
{
return dynamic_cast<CPowerContainerObject*>(powerSlotObj);
}
}
return nullptr;
}
inline float GetObjectEnergy(CObject* object)
{
if (CPowerContainerObject* power = GetObjectPowerCell(object))
return power->GetEnergy();
return 0.0f;
}
inline float GetObjectEnergyLevel(CObject* object)
{
if (CPowerContainerObject* power = GetObjectPowerCell(object))
return power->GetEnergyLevel();
return 0.0f;
}
inline bool ObjectHasPowerCell(CObject* object)
{
// XXX: not GetObjectPowerCell? We count e.g. titanium cubes as power cells in this function?
return GetObjectInPowerCellSlot(object) != nullptr;
}
inline bool IsObjectCarryingCargo(CObject* object)
{
if (object->Implements(ObjectInterfaceType::Slotted))
{
return dynamic_cast<CSlottedObject&>(*object).GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::CARRYING) != nullptr;
}
return false;
}

View File

@ -33,8 +33,6 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "physics/physics.h"
#include "sound/sound.h"

View File

@ -33,8 +33,8 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "physics/physics.h"
@ -1061,7 +1061,8 @@ void CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type,
type != OBJECT_APOLLO2)
{
CObject* powerCell = nullptr;
Math::Vector powerCellPos = m_object->GetPowerPosition();
int powerSlotIndex = m_object->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER);
Math::Vector powerCellPos = m_object->GetSlotPosition(powerSlotIndex);
float powerCellAngle = 0.0f;
if (power <= 1.0f)
{
@ -1076,8 +1077,7 @@ void CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type,
powerCell->SetPosition(powerCellPos);
powerCell->SetRotation(Math::Vector(0.0f, powerCellAngle, 0.0f));
dynamic_cast<CTransportableObject&>(*powerCell).SetTransporter(m_object);
assert(m_object->Implements(ObjectInterfaceType::Powered));
m_object->SetPower(powerCell);
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER, powerCell);
}
pos = m_object->GetPosition();

View File

@ -39,8 +39,6 @@ enum class ObjectInterfaceType
Programmable, //!< objects that can be programmed in CBOT
TaskExecutor, //!< objects that can execute tasks (CTask classes)
Jostleable, //!< object that can be jostled
Carrier, //!< object that can carry other objects
Powered, //!< object powered with power cell
Movable, //!< objects that can move
Flying, //!< objects that can fly
JetFlying, //!< objects that can fly using a jet engine
@ -54,6 +52,7 @@ enum class ObjectInterfaceType
Shielded, //!< objects that can be destroyed after the shield goes down to 0
ShieldedAutoRegen, //!< shielded objects with auto shield regeneration
Old, //!< old objects, TODO: remove once no longer necessary
Slotted, //!< objects that can carry other objects (in their gripper, power cell slot, or other slots)
Max //!< maximum value (for getting number of items in enum)
};

View File

@ -81,8 +81,7 @@ COldObject::COldObject(int id)
CProgramStorageObjectImpl(m_implementedInterfaces, this),
CProgrammableObjectImpl(m_implementedInterfaces, this),
CJostleableObject(m_implementedInterfaces),
CCarrierObject(m_implementedInterfaces),
CPoweredObject(m_implementedInterfaces),
CSlottedObject(m_implementedInterfaces),
CJetFlyingObject(m_implementedInterfaces),
CControllableObject(m_implementedInterfaces),
CPowerContainerObjectImpl(m_implementedInterfaces),
@ -145,6 +144,8 @@ COldObject::COldObject(int id)
m_gunGoalH = 0.0f;
m_shieldRadius = 0.0f;
m_magnifyDamage = 1.0f;
m_hasPowerSlot = false;
m_hasCargoSlot = false;
m_character = Character();
m_character.wheelFront = 1.0f;
@ -774,17 +775,34 @@ void COldObject::SetType(ObjectType type)
m_type == OBJECT_MOBILEst ||
m_type == OBJECT_TOWER ||
m_type == OBJECT_RESEARCH ||
m_type == OBJECT_ENERGY ||
m_type == OBJECT_LABO ||
m_type == OBJECT_NUCLEAR )
m_type == OBJECT_ENERGY || // TODO not actually a power cell slot
m_type == OBJECT_LABO || // TODO not actually a power cell slot
m_type == OBJECT_NUCLEAR ) // TODO not actually a power cell slot
{
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Powered)] = true;
m_hasPowerSlot = true;
}
else
{
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Powered)] = false;
m_hasPowerSlot = false;
}
if ( m_type == OBJECT_HUMAN ||
m_type == OBJECT_TECH ||
m_type == OBJECT_MOBILEfa || // Grabbers
m_type == OBJECT_MOBILEta ||
m_type == OBJECT_MOBILEwa ||
m_type == OBJECT_MOBILEia ||
m_type == OBJECT_MOBILEsa) // subber
{
m_hasCargoSlot = true;
}
else
{
m_hasCargoSlot = false;
}
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Slotted)] = (m_hasPowerSlot || m_hasCargoSlot);
// TODO: Hacking some more
if ( m_type == OBJECT_MOBILEtg ||
m_type == OBJECT_STONE ||
@ -1662,39 +1680,135 @@ void COldObject::SetMasterParticle(int part, int parti)
// Management of the stack transport.
void COldObject::SetPower(CObject* power)
{
m_power = power;
}
CObject* COldObject::GetPower()
int COldObject::GetNumSlots()
{
return m_power;
assert(m_hasPowerSlot || m_hasCargoSlot); // otherwise implemented[CSlottedObject] is false
return (m_hasPowerSlot ? 1 : 0) + (m_hasCargoSlot ? 1 : 0);
}
int COldObject::MapPseudoSlot(Pseudoslot pseudoslot)
{
switch (pseudoslot)
{
case Pseudoslot::POWER:
return m_hasPowerSlot ? 0 : -1;
case Pseudoslot::CARRYING:
return m_hasCargoSlot ? (m_hasPowerSlot ? 1 : 0) : -1;
default:
return -1;
}
}
Math::Vector COldObject::GetSlotPosition(int slotNum)
{
if (slotNum == 0 && m_hasPowerSlot)
return m_powerPosition;
else
{
assert(m_hasCargoSlot && slotNum == (m_hasPowerSlot ? 1 : 0));
int grabPartNum;
Math::Vector grabRelPos;
// See CTaskManip::TransporterTakeObject call to SetTransporterPart and SetPosition
switch (m_type)
{
case OBJECT_HUMAN:
case OBJECT_TECH:
grabPartNum = 4;
grabRelPos = Math::Vector(1.7f, -0.5f, 1.1f);
break;
case OBJECT_MOBILEsa: // subber
grabPartNum = 2;
grabRelPos = Math::Vector(1.1f, -1.0f, 1.0f);
break;
case OBJECT_MOBILEfa: // Grabbers
case OBJECT_MOBILEta:
case OBJECT_MOBILEwa:
case OBJECT_MOBILEia:
grabPartNum = 3;
grabRelPos = Math::Vector(4.7f, 0.0f, 0.0f);
break;
default: // unreachable, only the above objects have cargo slots
assert(!m_hasCargoSlot);
return m_powerPosition;
}
return Math::Transform(GetWorldMatrix(0)->Inverse(), Math::Transform(*GetWorldMatrix(grabPartNum), grabRelPos));
}
}
float COldObject::GetSlotAngle(int slotNum)
{
if (slotNum == 0 && m_hasPowerSlot)
{
switch (m_type)
{
case OBJECT_TOWER:
case OBJECT_RESEARCH:
case OBJECT_ENERGY:
case OBJECT_LABO:
case OBJECT_NUCLEAR:
return 0;
default: // robots
return Math::PI;
}
}
else
{
assert(m_hasCargoSlot && slotNum == (m_hasPowerSlot ? 1 : 0));
return 0;
}
}
float COldObject::GetSlotAcceptanceAngle(int slotNum)
{
if (slotNum == 0 && m_hasPowerSlot)
{
switch (m_type)
{
case OBJECT_TOWER:
case OBJECT_RESEARCH:
return 45.0f*Math::PI/180.0f;
case OBJECT_ENERGY:
return 90.0f*Math::PI/180.0f;
case OBJECT_LABO:
return 120.0f*Math::PI/180.0f;
case OBJECT_NUCLEAR:
return 45.0f*Math::PI/180.0f;
default:
return 45.0f*Math::PI/180.0f;
}
}
else
{
assert(m_hasCargoSlot && slotNum == (m_hasPowerSlot ? 1 : 0));
return 0; // no acceptance angle for cargo slot
}
}
CObject *COldObject::GetSlotContainedObject(int slotNum)
{
if (slotNum == 0 && m_hasPowerSlot)
return m_power;
else
{
assert(m_hasCargoSlot && slotNum == (m_hasPowerSlot ? 1 : 0));
return m_cargo;
}
}
void COldObject::SetSlotContainedObject(int slotNum, CObject *object)
{
if (slotNum == 0 && m_hasPowerSlot)
m_power = object;
else
{
assert(m_hasCargoSlot && slotNum == (m_hasPowerSlot ? 1 : 0));
m_cargo = object;
}
}
// not part of CSlottedObject; just used for initialization
void COldObject::SetPowerPosition(const Math::Vector& powerPosition)
{
m_powerPosition = powerPosition;
}
Math::Vector COldObject::GetPowerPosition()
{
return m_powerPosition;
}
// Management of the object transport.
void COldObject::SetCargo(CObject* cargo)
{
m_cargo = cargo;
}
CObject* COldObject::GetCargo()
{
return m_cargo;
}
// Management of the object "transporter" that transports it.
void COldObject::SetTransporter(CObject* transporter)

View File

@ -33,7 +33,6 @@
#include "object/implementation/programmable_impl.h"
#include "object/implementation/task_executor_impl.h"
#include "object/interface/carrier_object.h"
#include "object/interface/controllable_object.h"
#include "object/interface/flying_object.h"
#include "object/interface/interactive_object.h"
@ -41,10 +40,10 @@
#include "object/interface/jostleable_object.h"
#include "object/interface/movable_object.h"
#include "object/interface/power_container_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/ranged_object.h"
#include "object/interface/shielded_auto_regen_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/task_executor_object.h"
#include "object/interface/trace_drawing_object.h"
#include "object/interface/transportable_object.h"
@ -83,8 +82,7 @@ class COldObject : public CObject,
public CProgramStorageObjectImpl,
public CProgrammableObjectImpl,
public CJostleableObject,
public CCarrierObject,
public CPoweredObject,
public CSlottedObject,
public CJetFlyingObject,
public CControllableObject,
public CPowerContainerObjectImpl,
@ -175,12 +173,6 @@ public:
void SetMasterParticle(int part, int parti) override;
void SetPower(CObject* power) override;
CObject* GetPower() override;
Math::Vector GetPowerPosition() override;
void SetPowerPosition(const Math::Vector& powerPosition) override;
void SetCargo(CObject* cargo) override;
CObject* GetCargo() override;
void SetTransporter(CObject* transporter) override;
CObject* GetTransporter() override;
void SetTransporterPart(int part) override;
@ -295,6 +287,17 @@ public:
void SetBulletWall(bool bulletWall);
bool IsBulletWall() override;
// CSlottedObject
int MapPseudoSlot(Pseudoslot pseudoslot) override;
int GetNumSlots() override;
Math::Vector GetSlotPosition(int slotNum) override;
float GetSlotAngle(int slotNum) override;
float GetSlotAcceptanceAngle(int slotNum) override;
CObject *GetSlotContainedObject(int slotNum) override;
void SetSlotContainedObject(int slotNum, CObject *object) override;
// Helper for CSlottedObject initialization
void SetPowerPosition(const Math::Vector& powerPosition);
protected:
bool EventFrame(const Event &event);
void VirusFrame(float rTime);
@ -393,4 +396,7 @@ protected:
float m_traceWidth;
bool m_bulletWall = false;
bool m_hasCargoSlot;
bool m_hasPowerSlot;
};

View File

@ -36,7 +36,6 @@
#include "object/auto/auto.h"
#include "object/interface/carrier_object.h"
#include "object/interface/transportable_object.h"
#include "object/motion/motionhuman.h"

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@ -26,6 +26,8 @@
#include "object/old_object.h"
#include "object/interface/slotted_object.h"
#include "physics/physics.h"
#include "sound/sound.h"
@ -42,7 +44,7 @@ CTaskFire::CTaskFire(COldObject* object) : CForegroundTask(object)
{
m_soundChannel = -1;
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(HasPowerCellSlot(m_object));
}
// Object's destructor.
@ -78,10 +80,8 @@ bool CTaskFire::EventProcess(const Event &event)
m_lastSound -= event.rTime;
m_progress += event.rTime*m_speed;
CPowerContainerObject* power = nullptr;
if (m_object->GetPower() != nullptr && m_object->GetPower()->Implements(ObjectInterfaceType::PowerContainer))
if (CPowerContainerObject* power = GetObjectPowerCell(m_object))
{
power = dynamic_cast<CPowerContainerObject*>(m_object->GetPower());
energy = power->GetEnergy();
if ( m_bOrganic ) fire = ENERGY_FIREi;
else if ( m_bRay ) fire = ENERGY_FIREr;
@ -313,11 +313,11 @@ Error CTaskFire::Start(float delay)
}
m_delay = delay;
assert(m_object->Implements(ObjectInterfaceType::Powered));
CObject* power = dynamic_cast<CPoweredObject*>(m_object)->GetPower();
if (power == nullptr || !power->Implements(ObjectInterfaceType::PowerContainer)) return ERR_FIRE_ENERGY;
assert(HasPowerCellSlot(m_object));
CPowerContainerObject *power = GetObjectPowerCell(m_object);
if (power == nullptr) return ERR_FIRE_ENERGY;
energy = dynamic_cast<CPowerContainerObject&>(*power).GetEnergy();
energy = power->GetEnergy();
if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi;
else if ( m_bRay ) fire = m_delay*ENERGY_FIREr;
else fire = m_delay*ENERGY_FIRE;

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@ -28,8 +28,6 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/motion/motionhuman.h"
#include "physics/physics.h"

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@ -33,6 +33,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "object/subclass/base_alien.h"
@ -1201,8 +1202,11 @@ bool CTaskGoto::AdjustTarget(CObject* pObj, Math::Vector &pos, float &distance)
type == OBJECT_MOBILEst ||
type == OBJECT_MOBILEdr )
{
assert(pObj->Implements(ObjectInterfaceType::Powered));
pos = dynamic_cast<CPoweredObject&>(*pObj).GetPowerPosition();
CSlottedObject *asSlotted = dynamic_cast<CSlottedObject*>(pObj);
int powerSlotIndex = asSlotted->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER);
assert(powerSlotIndex >= 0);
pos = asSlotted->GetSlotPosition(powerSlotIndex);
// TODO: this only works for a certain slot angle
pos.x -= TAKE_DIST+TAKE_DIST_OTHER+distance;
mat = pObj->GetWorldMatrix(0);
pos = Transform(*mat, pos);

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@ -30,14 +30,14 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "physics/physics.h"
#include "sound/sound.h"
const int INVALID_SLOT = -1;
//?const float MARGIN_FRONT = 2.0f;
//?const float MARGIN_BACK = 2.0f;
@ -58,7 +58,7 @@ CTaskManip::CTaskManip(COldObject* object) : CForegroundTask(object)
m_arm = TMA_NEUTRAL;
m_hand = TMH_OPEN;
assert(m_object->Implements(ObjectInterfaceType::Carrier));
assert(m_object->MapPseudoSlot(CSlottedObject::Pseudoslot::CARRYING) >= 0);
}
// Object's destructor.
@ -295,7 +295,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
type = m_object->GetType();
if ( type == OBJECT_BEE ) // bee?
{
if (m_object->GetCargo() == nullptr)
if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
{
if ( !m_physics->GetLand() ) return ERR_MANIP_FLY;
@ -303,17 +303,17 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
if (other == nullptr) return ERR_MANIP_NIL;
assert(other->Implements(ObjectInterfaceType::Transportable));
m_object->SetCargo(other); // takes the ball
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, other); // takes the ball
dynamic_cast<CTransportableObject&>(*other).SetTransporter(m_object);
dynamic_cast<CTransportableObject&>(*other).SetTransporterPart(0); // taken with the base
other->SetPosition(Math::Vector(0.0f, -3.0f, 0.0f));
}
else
{
other = m_object->GetCargo(); // other = ball
other = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING); // other = ball
assert(other->Implements(ObjectInterfaceType::Transportable));
m_object->SetCargo(nullptr); // lick the ball
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // lick the ball
dynamic_cast<CTransportableObject&>(*other).SetTransporter(nullptr);
pos = m_object->GetPosition();
pos.y -= 3.0f;
@ -361,7 +361,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
if ( order == TMO_AUTO )
{
if (m_object->GetCargo() == nullptr)
if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
{
m_order = TMO_GRAB;
}
@ -375,11 +375,11 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
m_order = order;
}
if (m_order == TMO_GRAB && m_object->GetCargo() != nullptr)
if (m_order == TMO_GRAB && m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) != nullptr)
{
return ERR_MANIP_BUSY;
}
if (m_order == TMO_DROP && m_object->GetCargo() == nullptr)
if (m_order == TMO_DROP && m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
{
return ERR_MANIP_EMPTY;
}
@ -393,7 +393,8 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
if ( m_arm == TMA_FFRONT )
{
front = SearchTakeFrontObject(true, fPos, fDist, fAngle);
other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight);
int slotNum;
other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight, slotNum);
if ( front != nullptr && fDist < oDist )
{
@ -403,7 +404,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
}
else if ( other != nullptr && oDist < fDist )
{
if (! ObjectHasPowerCell(other)) return ERR_MANIP_NIL;
if (dynamic_cast<CSlottedObject&>(*other).GetSlotContainedObject(slotNum) == nullptr) return ERR_MANIP_NIL;
m_targetPos = oPos;
m_angle = oAngle;
m_height = oHeight;
@ -427,8 +428,8 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
}
if ( m_arm == TMA_POWER )
{
assert(m_object->Implements(ObjectInterfaceType::Powered));
if (m_object->GetPower() == nullptr) return ERR_MANIP_NIL;
assert(HasPowerCellSlot(m_object));
if (m_object->GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::POWER) == nullptr) return ERR_MANIP_NIL;
}
}
@ -436,8 +437,9 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
{
if ( m_arm == TMA_FFRONT )
{
other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight);
if (other != nullptr && !ObjectHasPowerCell(other))
int slotNum;
other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight, slotNum);
if (other != nullptr && dynamic_cast<CSlottedObject&>(*other).GetSlotContainedObject(slotNum) == nullptr)
{
m_targetPos = oPos;
m_angle = oAngle;
@ -456,8 +458,8 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
}
if ( m_arm == TMA_POWER )
{
assert(m_object->Implements(ObjectInterfaceType::Powered));
if (m_object->GetPower() != nullptr) return ERR_MANIP_OCC;
assert(HasPowerCellSlot(m_object));
if (m_object->GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::POWER) != nullptr) return ERR_MANIP_OCC;
}
}
@ -477,7 +479,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm)
if ( m_timeLimit < 0.5f ) m_timeLimit = 0.5f;
}
if (m_object->GetCargo() == nullptr) // not carrying anything?
if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr) // not carrying anything?
{
m_hand = TMH_OPEN; // open clamp
}
@ -602,7 +604,7 @@ Error CTaskManip::IsEnded()
{
if ( m_bSubm ) m_speed = 1.0f/1.5f;
if ( !TransporterTakeObject() &&
m_object->GetCargo() == nullptr)
m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr)
{
m_hand = TMH_OPEN; // reopens the clamp
m_arm = TMA_NEUTRAL;
@ -613,7 +615,7 @@ Error CTaskManip::IsEnded()
{
if ( (m_arm == TMA_OTHER ||
m_arm == TMA_POWER ) &&
m_object->GetCargo()->Implements(ObjectInterfaceType::PowerContainer) )
m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING)->Implements(ObjectInterfaceType::PowerContainer) )
{
m_sound->Play(SOUND_POWEROFF, m_object->GetPosition());
}
@ -630,7 +632,7 @@ Error CTaskManip::IsEnded()
if ( m_step == 1 )
{
if ( m_bSubm ) m_speed = 1.0f/0.7f;
cargo = m_object->GetCargo();
cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (TransporterDeposeObject())
{
if ( (m_arm == TMA_OTHER ||
@ -667,7 +669,7 @@ Error CTaskManip::IsEnded()
bool CTaskManip::Abort()
{
if (m_object->GetCargo() == nullptr) // not carrying anything?
if (m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING) == nullptr) // not carrying anything?
{
m_hand = TMH_OPEN; // open clamp
m_arm = TMA_NEUTRAL;
@ -868,10 +870,12 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos,
CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos,
float &distance, float &angle,
float &height)
float &height, int &slotNumOut)
{
slotNumOut = INVALID_SLOT;
Math::Matrix* mat;
float iAngle, oAngle, oLimit, aLimit, dLimit;
float iAngle, aLimit, dLimit;
distance = 1000000.0f;
angle = 0.0f;
@ -900,56 +904,45 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos,
{
if ( pObj == m_object ) continue; // yourself?
ObjectType type = pObj->GetType();
if ( !pObj->Implements(ObjectInterfaceType::Powered) ) continue;
CObject* power = dynamic_cast<CPoweredObject&>(*pObj).GetPower();
if (power != nullptr)
if (pObj->Implements(ObjectInterfaceType::Slotted))
{
if (power->GetLock()) continue;
if (power->GetScaleY() != 1.0f) continue;
}
mat = pObj->GetWorldMatrix(0);
Math::Vector oPos = Transform(*mat, dynamic_cast<CPoweredObject&>(*pObj).GetPowerPosition());
oAngle = pObj->GetRotationY();
if ( type == OBJECT_TOWER ||
type == OBJECT_RESEARCH )
{
oLimit = 45.0f*Math::PI/180.0f;
}
else if ( type == OBJECT_ENERGY )
{
oLimit = 90.0f*Math::PI/180.0f;
}
else if ( type == OBJECT_LABO )
{
oLimit = 120.0f*Math::PI/180.0f;
}
else if ( type == OBJECT_NUCLEAR )
{
oLimit = 45.0f*Math::PI/180.0f;
}
else
{
oLimit = 45.0f*Math::PI/180.0f;
oAngle += Math::PI; // is behind
}
oAngle = Math::NormAngle(oAngle); // 0..2*Math::PI
angle = Math::RotateAngle(iPos.x-oPos.x, oPos.z-iPos.z); // CW !
if ( !Math::TestAngle(angle, oAngle-oLimit, oAngle+oLimit) ) continue;
distance = fabs(Math::Distance(oPos, iPos)-TAKE_DIST);
if ( distance <= dLimit )
{
angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW !
if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) )
CSlottedObject &obj = dynamic_cast<CSlottedObject&>(*pObj);
int slotNum = obj.GetNumSlots();
for (int slot = 0; slot < slotNum; slot++)
{
Math::Vector powerPos = dynamic_cast<CPoweredObject&>(*pObj).GetPowerPosition();
height = powerPos.y;
pos = oPos;
return pObj;
mat = pObj->GetWorldMatrix(0);
Math::Vector worldSlotPos = Transform(*mat, obj.GetSlotPosition(slot));
CObject *objectInSlot = obj.GetSlotContainedObject(slot);
if (objectInSlot != nullptr && (objectInSlot->GetLock() || objectInSlot->GetScaleY() != 1.0f))
continue;
float objectAngleOffsetLimit = obj.GetSlotAcceptanceAngle(slot);
if(objectAngleOffsetLimit == 0)
continue; // slot isn't take-able
// The robot must be in the correct angle relative to the slot (it can't be on the other side of the object)
float angleFromObjectToRobot = Math::RotateAngle(iPos.x-worldSlotPos.x, worldSlotPos.z-iPos.z); // CW !
float objectIdealAngle = Math::NormAngle(pObj->GetRotationY() + obj.GetSlotAngle(slot));
if ( Math::TestAngle(angleFromObjectToRobot, objectIdealAngle - objectAngleOffsetLimit, objectIdealAngle + objectAngleOffsetLimit) )
{
distance = fabs(Math::Distance(worldSlotPos, iPos)-TAKE_DIST);
// The robot must be close enough to the slot
if ( distance <= dLimit )
{
// The slot must be in the correct position relative to the robot (the robot must be facing towards the slot, not sideways or away)
angle = Math::RotateAngle(worldSlotPos.x-iPos.x, iPos.z-worldSlotPos.z); // CW !
if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) )
{
Math::Vector powerPos = obj.GetSlotPosition(slot);
height = powerPos.y;
pos = worldSlotPos;
slotNumOut = slot;
return pObj;
}
}
}
}
}
}
@ -965,7 +958,7 @@ bool CTaskManip::TransporterTakeObject()
{
if (m_arm == TMA_GRAB) // takes immediately?
{
CObject* cargo = m_object->GetCargo();
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr) return false; // nothing to take?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
@ -1005,7 +998,7 @@ bool CTaskManip::TransporterTakeObject()
cargo->SetRotationY(0.0f);
}
m_object->SetCargo(cargo); // takes
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
}
if (m_arm == TMA_FFRONT) // takes on the ground in front?
@ -1041,7 +1034,7 @@ bool CTaskManip::TransporterTakeObject()
cargo->SetRotationY(0.0f);
}
m_object->SetCargo(cargo); // takes
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
}
if (m_arm == TMA_FBACK) // takes on the ground behind?
@ -1063,13 +1056,13 @@ bool CTaskManip::TransporterTakeObject()
cargo->SetRotationZ(Math::PI/2.0f);
cargo->SetRotationY(0.0f);
m_object->SetCargo(cargo); // takes
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
}
if (m_arm == TMA_POWER) // takes battery in the back?
{
assert(m_object->Implements(ObjectInterfaceType::Powered));
CObject* cargo = m_object->GetPower();
assert(m_object->Implements(ObjectInterfaceType::Slotted));
CObject* cargo = m_object->GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::POWER);
if (cargo == nullptr) return false; // no battery?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
@ -1082,25 +1075,25 @@ bool CTaskManip::TransporterTakeObject()
cargo->SetRotationY(0.0f);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(3); // takes with the hand
m_object->SetPower(nullptr);
m_object->SetCargo(cargo); // takes
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER, nullptr);
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
}
if (m_arm == TMA_OTHER) // battery takes from friend?
{
Math::Vector pos;
float dist = 0.0f, angle = 0.0f;
CObject* other = SearchOtherObject(false, pos, dist, angle, m_height);
int slotNum;
CObject* other = SearchOtherObject(false, pos, dist, angle, m_height, slotNum);
if (other == nullptr) return false;
assert(other->Implements(ObjectInterfaceType::Powered));
CObject* cargo = dynamic_cast<CPoweredObject&>(*other).GetPower();
assert(slotNum != INVALID_SLOT);
CObject *cargo = dynamic_cast<CSlottedObject&>(*other).GetSlotContainedObject(slotNum);
if (cargo == nullptr) return false; // the other does not have a battery?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
m_cargoType = cargo->GetType();
dynamic_cast<CPoweredObject&>(*other).SetPower(nullptr);
dynamic_cast<CSlottedObject&>(*other).SetSlotContainedObject(slotNum, nullptr);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(3); // takes with the hand
@ -1110,7 +1103,7 @@ bool CTaskManip::TransporterTakeObject()
cargo->SetRotationZ(Math::PI/2.0f);
cargo->SetRotationY(0.0f);
m_object->SetCargo(cargo); // takes
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
}
return true;
@ -1122,7 +1115,7 @@ bool CTaskManip::TransporterDeposeObject()
{
if (m_arm == TMA_FFRONT) // deposits on the ground in front?
{
CObject* cargo = m_object->GetCargo();
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr) return false; // nothing transported?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
@ -1138,12 +1131,12 @@ bool CTaskManip::TransporterDeposeObject()
cargo->FloorAdjust(); // plate well on the ground
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(nullptr);
m_object->SetCargo(nullptr); // deposit
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
}
if (m_arm == TMA_FBACK) // deposited on the ground behind?
{
CObject* cargo = m_object->GetCargo();
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr) return false; // nothing transported?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
@ -1158,30 +1151,32 @@ bool CTaskManip::TransporterDeposeObject()
cargo->SetRotationZ(0.0f);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(nullptr);
m_object->SetCargo(nullptr); // deposit
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
}
if (m_arm == TMA_POWER) // deposits battery in the back?
{
assert(m_object->Implements(ObjectInterfaceType::Powered));
CObject* cargo = m_object->GetCargo();
assert(m_object->Implements(ObjectInterfaceType::Slotted));
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr) return false; // nothing transported?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
m_cargoType = cargo->GetType();
if (m_object->GetPower() != nullptr) return false;
int powerSlotIndex = m_object->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER);
assert(powerSlotIndex >= 0);
if (m_object->GetSlotContainedObject(powerSlotIndex) != nullptr) return false;
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(0); // carried by the base
cargo->SetPosition(m_object->GetPowerPosition());
cargo->SetPosition(m_object->GetSlotPosition(powerSlotIndex));
cargo->SetRotationY(0.0f);
cargo->SetRotationX(0.0f);
cargo->SetRotationZ(0.0f);
m_object->SetPower(cargo); // uses
m_object->SetCargo(nullptr);
m_object->SetSlotContainedObject(powerSlotIndex, cargo); // uses
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr);
}
if (m_arm == TMA_OTHER) // deposits battery on friend?
@ -1189,29 +1184,30 @@ bool CTaskManip::TransporterDeposeObject()
Math::Vector pos;
float angle = 0.0f, dist = 0.0f;
CObject* other = SearchOtherObject(false, pos, dist, angle, m_height);
int slotNum;
CObject* other = SearchOtherObject(false, pos, dist, angle, m_height, slotNum);
if (other == nullptr) return false;
assert(other->Implements(ObjectInterfaceType::Powered));
assert(slotNum != INVALID_SLOT);
CSlottedObject *otherAsSlotted = dynamic_cast<CSlottedObject*>(other);
if (otherAsSlotted->GetSlotContainedObject(slotNum) != nullptr) return false; // the other already has a battery?
CObject* cargo = dynamic_cast<CPoweredObject&>(*other).GetPower();
if (cargo != nullptr) return false; // the other already has a battery?
cargo = m_object->GetCargo();
CObject *cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr) return false;
assert(cargo->Implements(ObjectInterfaceType::Transportable));
m_cargoType = cargo->GetType();
dynamic_cast<CPoweredObject&>(*other).SetPower(cargo);
otherAsSlotted->SetSlotContainedObject(slotNum, cargo);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(other);
cargo->SetPosition(dynamic_cast<CPoweredObject&>(*other).GetPowerPosition());
// TODO: isn't this wrong? PowerPosition (and SlotContainedPosition) is an object-local position.
cargo->SetPosition(otherAsSlotted->GetSlotPosition(slotNum));
cargo->SetRotationY(0.0f);
cargo->SetRotationX(0.0f);
cargo->SetRotationZ(0.0f);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(0); // carried by the base
m_object->SetCargo(nullptr); // deposit
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
}
return true;

View File

@ -73,7 +73,7 @@ protected:
CObject* SearchTakeUnderObject(Math::Vector &pos, float dLimit);
CObject* SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, float &distance, float &angle);
CObject* SearchTakeBackObject(bool bAdvance, Math::Vector &pos, float &distance, float &angle);
CObject* SearchOtherObject(bool bAdvance, Math::Vector &pos, float &distance, float &angle, float &height);
CObject* SearchOtherObject(bool bAdvance, Math::Vector &pos, float &distance, float &angle, float &height, int &slotNumOut);
bool TransporterTakeObject();
bool TransporterDeposeObject();
bool IsFreeDeposeObject(Math::Vector pos);

View File

@ -31,7 +31,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "physics/physics.h"
@ -108,11 +108,9 @@ bool CTaskRecover::EventProcess(const Event &event)
if ( m_phase == TRP_OPER )
{
assert(m_object->Implements(ObjectInterfaceType::Powered));
CObject* powerObj = dynamic_cast<CPoweredObject*>(m_object)->GetPower();
if (powerObj != nullptr && powerObj->Implements(ObjectInterfaceType::PowerContainer))
assert(HasPowerCellSlot(m_object));
if (CPowerContainerObject* power = GetObjectPowerCell(m_object))
{
CPowerContainerObject* power = dynamic_cast<CPowerContainerObject*>(powerObj);
energy = power->GetEnergy();
energy -= event.rTime * ENERGY_RECOVER * m_speed;
power->SetEnergy(energy);
@ -190,11 +188,10 @@ Error CTaskRecover::Start()
ObjectType type = m_object->GetType();
if ( type != OBJECT_MOBILErr ) return ERR_WRONG_BOT;
assert(m_object->Implements(ObjectInterfaceType::Powered));
CObject* power = dynamic_cast<CPoweredObject*>(m_object)->GetPower();
if (power == nullptr || !power->Implements(ObjectInterfaceType::PowerContainer)) return ERR_RECOVER_ENERGY;
CPowerContainerObject *power = GetObjectPowerCell(m_object);
if (power == nullptr) return ERR_RECOVER_ENERGY;
float energy = dynamic_cast<CPowerContainerObject&>(*power).GetEnergy();
float energy = power->GetEnergy();
if ( energy < ENERGY_RECOVER+0.05f ) return ERR_RECOVER_ENERGY;
Math::Matrix* mat = m_object->GetWorldMatrix(0);

View File

@ -32,7 +32,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/subclass/shielder.h"
@ -54,7 +54,7 @@ CTaskShield::CTaskShield(COldObject* object) : CBackgroundTask(object)
m_soundChannel = -1;
m_effectLight = -1;
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(HasPowerCellSlot(m_object));
m_shielder = dynamic_cast<CShielder*>(object);
}
@ -118,12 +118,8 @@ bool CTaskShield::EventProcess(const Event &event)
{
energy = (1.0f/ENERGY_TIME)*event.rTime;
energy *= GetRadius()/RADIUS_SHIELD_MAX;
CObject* powerObj = dynamic_cast<CPoweredObject*>(m_object)->GetPower();
if (powerObj != nullptr && powerObj->Implements(ObjectInterfaceType::PowerContainer))
{
CPowerContainerObject* power = dynamic_cast<CPowerContainerObject*>(powerObj);
if (CPowerContainerObject *power = GetObjectPowerCell(m_object))
power->SetEnergy(power->GetEnergy()-energy);
}
m_energyUsed += energy;
if ( m_soundChannel == -1 )
@ -307,9 +303,9 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay)
m_bError = true; // operation impossible
if ( !m_physics->GetLand() ) return ERR_WRONG_BOT;
CObject* power = m_object->GetPower();
if (power == nullptr || !power->Implements(ObjectInterfaceType::PowerContainer)) return ERR_SHIELD_ENERGY;
float energy = dynamic_cast<CPowerContainerObject&>(*power).GetEnergy();
CPowerContainerObject* power = GetObjectPowerCell(m_object);
if (power == nullptr) return ERR_SHIELD_ENERGY;
float energy = power->GetEnergy();
if ( energy == 0.0f ) return ERR_SHIELD_ENERGY;
Math::Matrix* mat = m_object->GetWorldMatrix(0);

View File

@ -30,8 +30,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "object/motion/motionhuman.h"
@ -49,7 +48,7 @@ CTaskTake::CTaskTake(COldObject* object) : CForegroundTask(object)
{
m_arm = TTA_NEUTRAL;
assert(m_object->Implements(ObjectInterfaceType::Carrier));
assert(m_object->MapPseudoSlot(CSlottedObject::Pseudoslot::CARRYING) >= 0);
}
// Object's destructor.
@ -116,7 +115,7 @@ Error CTaskTake::Start()
m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f));
if (m_object->IsCarryingCargo())
if (m_object->GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::CARRYING) != nullptr)
m_order = TTO_DEPOSE;
else
m_order = TTO_TAKE;
@ -128,12 +127,14 @@ Error CTaskTake::Start()
float h = m_water->GetLevel(m_object);
if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water
CObject* other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f);
if (other != nullptr) assert(other->Implements(ObjectInterfaceType::Powered));
int otherSlotNum = -1;
CObject* other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f, otherSlotNum);
CSlottedObject* otherAsSlotted = dynamic_cast<CSlottedObject*>(other);
assert(other == nullptr || otherSlotNum >= 0);
if (other != nullptr && dynamic_cast<CPoweredObject&>(*other).GetPower() != nullptr)
if (other != nullptr && otherAsSlotted->GetSlotContainedObject(otherSlotNum) != nullptr)
{
CObject* power = dynamic_cast<CPoweredObject&>(*other).GetPower();
CObject* power = otherAsSlotted->GetSlotContainedObject(otherSlotNum);
type = power->GetType();
if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO;
assert(power->Implements(ObjectInterfaceType::Transportable));
@ -158,10 +159,12 @@ Error CTaskTake::Start()
//? if ( speed.x != 0.0f ||
//? speed.z != 0.0f ) return ERR_MANIP_MOTOR;
CObject* other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f);
if (other != nullptr) assert(other->Implements(ObjectInterfaceType::Powered));
int otherSlotNum = -1;
CObject* other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f, otherSlotNum);
CSlottedObject* otherAsSlotted = dynamic_cast<CSlottedObject*>(other);
assert(other == nullptr || otherSlotNum >= 0);
if (other != nullptr && dynamic_cast<CPoweredObject&>(*other).GetPower() == nullptr )
if (other != nullptr && otherAsSlotted->GetSlotContainedObject(otherSlotNum) == nullptr)
{
//? m_camera->StartCentering(m_object, Math::PI*0.3f, -Math::PI*0.1f, 0.0f, 0.8f);
m_arm = TTA_FRIEND;
@ -233,7 +236,7 @@ Error CTaskTake::IsEnded()
if ( TransporterTakeObject() )
{
if ( m_arm == TTA_FRIEND &&
m_object->GetCargo()->Implements(ObjectInterfaceType::PowerContainer) )
m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING)->Implements(ObjectInterfaceType::PowerContainer) )
{
m_sound->Play(SOUND_POWEROFF, m_object->GetPosition());
}
@ -250,7 +253,7 @@ Error CTaskTake::IsEnded()
{
if ( m_step == 1 )
{
CObject* cargo = m_object->GetCargo();
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
TransporterDeposeObject();
if ( m_arm == TTA_FRIEND &&
cargo->Implements(ObjectInterfaceType::PowerContainer) )
@ -334,7 +337,8 @@ CObject* CTaskTake::SearchTakeObject(float &angle,
// Seeks the robot on which you want take or put a battery.
CObject* CTaskTake::SearchFriendObject(float &angle,
float dLimit, float aLimit)
float dLimit, float aLimit,
int &slotNumOut)
{
if (m_object->GetCrashSphereCount() == 0) return nullptr;
@ -348,67 +352,44 @@ CObject* CTaskTake::SearchFriendObject(float &angle,
for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects())
{
if ( pObj == m_object ) continue; // yourself?
if (!pObj->Implements(ObjectInterfaceType::Slotted)) continue;
ObjectType type = pObj->GetType();
if ( type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
type != OBJECT_MOBILEwa &&
type != OBJECT_MOBILEia &&
type != OBJECT_MOBILEfb &&
type != OBJECT_MOBILEtb &&
type != OBJECT_MOBILEwb &&
type != OBJECT_MOBILEib &&
type != OBJECT_MOBILEfc &&
type != OBJECT_MOBILEtc &&
type != OBJECT_MOBILEwc &&
type != OBJECT_MOBILEic &&
type != OBJECT_MOBILEfi &&
type != OBJECT_MOBILEti &&
type != OBJECT_MOBILEwi &&
type != OBJECT_MOBILEii &&
type != OBJECT_MOBILEfs &&
type != OBJECT_MOBILEts &&
type != OBJECT_MOBILEws &&
type != OBJECT_MOBILEis &&
type != OBJECT_MOBILErt &&
type != OBJECT_MOBILErc &&
type != OBJECT_MOBILErr &&
type != OBJECT_MOBILErs &&
type != OBJECT_MOBILEsa &&
type != OBJECT_MOBILEtg &&
type != OBJECT_MOBILEft &&
type != OBJECT_MOBILEtt &&
type != OBJECT_MOBILEwt &&
type != OBJECT_MOBILEit &&
type != OBJECT_MOBILErp &&
type != OBJECT_MOBILEst &&
type != OBJECT_TOWER &&
type != OBJECT_RESEARCH &&
type != OBJECT_ENERGY &&
type != OBJECT_LABO &&
type != OBJECT_NUCLEAR ) continue;
CSlottedObject *obj = dynamic_cast<CSlottedObject*>(pObj);
assert(pObj->Implements(ObjectInterfaceType::Powered));
CObject* power = dynamic_cast<CPoweredObject&>(*pObj).GetPower();
if (power != nullptr)
int slotNum = obj->GetNumSlots();
for (int slot = 0; slot < slotNum; slot++)
{
if ( power->GetLock() ) continue;
if ( power->GetScaleY() != 1.0f ) continue;
}
CObject *objectInSlot = obj->GetSlotContainedObject(slot);
if (objectInSlot != nullptr && (objectInSlot->GetLock() || objectInSlot->GetScaleY() != 1.0f))
continue;
Math::Matrix* mat = pObj->GetWorldMatrix(0);
Math::Vector oPos = Math::Transform(*mat, dynamic_cast<CPoweredObject&>(*pObj).GetPowerPosition());
float objectAngleOffsetLimit = obj->GetSlotAcceptanceAngle(slot);
if (objectAngleOffsetLimit == 0)
continue; // slot isn't take-able
float distance = fabs(Math::Distance(oPos, iPos) - (iRad+1.0f));
if ( distance <= dLimit )
{
angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW !
if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) )
Math::Matrix* mat = pObj->GetWorldMatrix(0);
Math::Vector worldSlotPos = Transform(*mat, obj->GetSlotPosition(slot));
// The robot must be in the correct angle relative to the slot (it can't be on the other side of the object)
float angleFromObjectToRobot = Math::RotateAngle(iPos.x-worldSlotPos.x, worldSlotPos.z-iPos.z); // CW !
float objectIdealAngle = Math::NormAngle(pObj->GetRotationY() + obj->GetSlotAngle(slot));
if ( Math::TestAngle(angleFromObjectToRobot, objectIdealAngle - objectAngleOffsetLimit, objectIdealAngle + objectAngleOffsetLimit) )
{
Math::Vector powerPos = dynamic_cast<CPoweredObject&>(*pObj).GetPowerPosition();
m_height = powerPos.y;
return pObj;
float distance = fabs(Math::Distance(worldSlotPos, iPos)-(iRad + 1.0f));
// The robot must be close enough to the slot
if ( distance <= dLimit )
{
// The slot must be in the correct position relative to the robot (the robot must be facing towards the slot, not sideways or away)
angle = Math::RotateAngle(worldSlotPos.x-iPos.x, iPos.z-worldSlotPos.z); // CW !
if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) )
{
Math::Vector powerPos = obj->GetSlotPosition(slot);
m_height = powerPos.y;
slotNumOut = slot;
return pObj;
}
}
}
}
}
@ -439,23 +420,25 @@ bool CTaskTake::TransporterTakeObject()
cargo->SetRotationX(0.0f);
cargo->SetRotationZ(0.8f);
m_object->SetCargo(cargo); // takes
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
}
if (m_arm == TTA_FRIEND) // takes friend's battery?
{
float angle = 0.0f;
CObject* other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f);
int otherSlotNum = -1;
CObject* other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f, otherSlotNum);
if (other == nullptr) return false;
assert(other->Implements(ObjectInterfaceType::Powered));
CSlottedObject* otherAsSlotted = dynamic_cast<CSlottedObject*>(other);
assert(otherSlotNum >= -1);
CObject* cargo = dynamic_cast<CPoweredObject&>(*other).GetPower();
CObject* cargo = otherAsSlotted->GetSlotContainedObject(otherSlotNum);
if (cargo == nullptr) return false; // the other does not have a battery?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
m_cargoType = cargo->GetType();
dynamic_cast<CPoweredObject&>(*other).SetPower(nullptr);
otherAsSlotted->SetSlotContainedObject(otherSlotNum, nullptr);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(m_object);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(4); // takes with the hand
@ -465,7 +448,7 @@ bool CTaskTake::TransporterTakeObject()
cargo->SetRotationX(0.0f);
cargo->SetRotationZ(0.8f);
m_object->SetCargo(cargo); // takes
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, cargo); // takes
}
return true;
@ -477,7 +460,7 @@ bool CTaskTake::TransporterDeposeObject()
{
if ( m_arm == TTA_FFRONT ) // deposes on the ground in front?
{
CObject* cargo = m_object->GetCargo();
CObject* cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr) return false; // does nothing?
assert(cargo->Implements(ObjectInterfaceType::Transportable));
@ -493,34 +476,36 @@ bool CTaskTake::TransporterDeposeObject()
cargo->FloorAdjust(); // plate well on the ground
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(nullptr);
m_object->SetCargo(nullptr); // deposit
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
}
if ( m_arm == TTA_FRIEND ) // deposes battery on friends?
{
float angle = 0.0f;
CObject* other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f);
int otherSlotNum = -1;
CObject* other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f, otherSlotNum);
if (other == nullptr) return false;
assert(other->Implements(ObjectInterfaceType::Powered));
CSlottedObject* otherAsSlotted = dynamic_cast<CSlottedObject*>(other);
assert(otherSlotNum >= 0);
CObject* cargo = dynamic_cast<CPoweredObject&>(*other).GetPower();
CObject* cargo = otherAsSlotted->GetSlotContainedObject(otherSlotNum);
if (cargo != nullptr) return false; // the other already has a battery?
cargo = m_object->GetCargo();
cargo = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr) return false;
assert(cargo->Implements(ObjectInterfaceType::Transportable));
m_cargoType = cargo->GetType();
dynamic_cast<CPoweredObject&>(*other).SetPower(cargo);
otherAsSlotted->SetSlotContainedObject(otherSlotNum, cargo);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporter(other);
cargo->SetPosition(dynamic_cast<CPoweredObject&>(*other).GetPowerPosition());
cargo->SetPosition(otherAsSlotted->GetSlotPosition(otherSlotNum));
cargo->SetRotationY(0.0f);
cargo->SetRotationX(0.0f);
cargo->SetRotationZ(0.0f);
dynamic_cast<CTransportableObject&>(*cargo).SetTransporterPart(0); // carried by the base
m_object->SetCargo(nullptr); // deposit
m_object->SetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING, nullptr); // deposit
}
return true;

View File

@ -57,7 +57,7 @@ public:
protected:
CObject* SearchTakeObject(float &angle, float dLimit, float aLimit);
CObject* SearchFriendObject(float &angle, float dLimit, float aLimit);
CObject* SearchFriendObject(float &angle, float dLimit, float aLimit, int &slotNumOut);
bool TransporterTakeObject();
bool TransporterDeposeObject();
bool IsFreeDeposeObject(Math::Vector pos);

View File

@ -30,7 +30,7 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/motion/motionant.h"
#include "object/motion/motionspider.h"
@ -54,7 +54,7 @@ CTaskTerraform::CTaskTerraform(COldObject* object) : CForegroundTask(object)
m_lastParticle = 0.0f;
m_soundChannel = -1;
assert(m_object->Implements(ObjectInterfaceType::Powered));
assert(m_object->GetNumSlots() == 1);
}
// Object's destructor.
@ -97,7 +97,7 @@ bool CTaskTerraform::EventProcess(const Event &event)
m_object->SetScale(1.0f+m_progress*0.2f);
power = m_object->GetPower();
power = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER);
if (power != nullptr)
{
power->SetScale(1.0f+m_progress*1.0f);
@ -213,7 +213,7 @@ Error CTaskTerraform::Start()
type = m_object->GetType();
if ( type != OBJECT_MOBILErt ) return ERR_WRONG_BOT;
power = m_object->GetPower();
power = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER);
if ( power == nullptr || !power->Implements(ObjectInterfaceType::PowerContainer) ) return ERR_TERRA_ENERGY;
energy = dynamic_cast<CPowerContainerObject&>(*power).GetEnergy();
if ( energy < ENERGY_TERRA+0.05f ) return ERR_TERRA_ENERGY;
@ -269,7 +269,7 @@ Error CTaskTerraform::IsEnded()
m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
m_object->SetScale(1.0f);
power = m_object->GetPower();
power = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER);
if (power != nullptr)
{
power->SetScale(1.0f);
@ -335,7 +335,7 @@ bool CTaskTerraform::Abort()
m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f));
m_object->SetScale(1.0f);
power = m_object->GetPower();
power = m_object->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER);
if (power != nullptr)
{
power->SetScale(1.0f);

View File

@ -43,9 +43,8 @@
#include "object/object_manager.h"
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/jostleable_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/transportable_object.h"
#include "object/motion/motion.h"
@ -802,9 +801,9 @@ void CPhysics::MotorUpdate(float aTime, float rTime)
}
}
if (m_object->Implements(ObjectInterfaceType::Powered))
if (HasPowerCellSlot(m_object))
{
power = dynamic_cast<CPowerContainerObject*>(dynamic_cast<CPoweredObject&>(*m_object).GetPower()); // searches for the object battery uses
power = GetObjectPowerCell(m_object); // searches for the object battery uses
if ( GetObjectEnergy(m_object) == 0.0f ) // no battery or flat?
{
motorSpeed.x = 0.0f;
@ -2966,10 +2965,11 @@ void CPhysics::PowerParticle(float factor, bool bBreak)
Math::Point dim;
bool bCarryPower;
// TODO: it should be all slots that contain a power cell that can get recharged. Not just the carrying slot.
bCarryPower = false;
if (m_object->Implements(ObjectInterfaceType::Carrier))
if (m_object->Implements(ObjectInterfaceType::Slotted))
{
CObject* cargo = dynamic_cast<CCarrierObject&>(*m_object).GetCargo();
CObject* cargo = dynamic_cast<CSlottedObject&>(*m_object).GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::CARRYING);
if ( cargo != nullptr && cargo->Implements(ObjectInterfaceType::PowerContainer) &&
dynamic_cast<CPowerContainerObject&>(*cargo).IsRechargeable() &&
m_object->GetPartRotationZ(1) == ARM_STOCK_ANGLE1 )
@ -2980,7 +2980,7 @@ void CPhysics::PowerParticle(float factor, bool bBreak)
mat = m_object->GetWorldMatrix(0);
pos = m_object->GetPowerPosition();
pos = m_object->GetSlotPosition(m_object->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER));
pos.x -= 0.3f;
pos.y += 1.0f; // battery center position
pos = Transform(*mat, pos);
@ -3784,16 +3784,16 @@ Error CPhysics::GetError()
}
}
if (m_object->Implements(ObjectInterfaceType::Powered))
if (HasPowerCellSlot(m_object))
{
CObject* power = dynamic_cast<CPoweredObject&>(*m_object).GetPower(); // searches for the object battery used
if (power == nullptr || !power->Implements(ObjectInterfaceType::PowerContainer))
CPowerContainerObject* power = GetObjectPowerCell(m_object); // searches for the object battery used
if (power == nullptr)
{
return ERR_VEH_POWER;
}
else
{
if ( dynamic_cast<CPowerContainerObject&>(*power).GetEnergy() == 0.0f ) return ERR_VEH_ENERGY;
if ( power->GetEnergy() == 0.0f ) return ERR_VEH_ENERGY;
}
}

View File

@ -744,15 +744,18 @@ bool CScriptFunctions::rDelete(CBotVar* var, CBotVar* result, int& exception, vo
}
else
{
if (obj->Implements(ObjectInterfaceType::Old))
if (obj->Implements(ObjectInterfaceType::Slotted))
{
COldObject* oldobj = dynamic_cast<COldObject*>(obj);
if (oldobj->GetPower() != nullptr)
CObjectManager::GetInstancePointer()->DeleteObject(oldobj->GetPower());
if (oldobj->GetCargo() != nullptr)
CObjectManager::GetInstancePointer()->DeleteObject(oldobj->GetCargo());
oldobj->SetPower(nullptr);
oldobj->SetCargo(nullptr);
CSlottedObject* slotted = dynamic_cast<CSlottedObject*>(obj);
for (int slotNum = slotted->GetNumSlots() - 1; slotNum >= 0; slotNum--)
{
CObject* sub = slotted->GetSlotContainedObject(slotNum);
if (sub != nullptr)
{
slotted->SetSlotContainedObject(slotNum, nullptr);
CObjectManager::GetInstancePointer()->DeleteObject(sub);
}
}
}
CObjectManager::GetInstancePointer()->DeleteObject(obj);
}
@ -3687,9 +3690,10 @@ void CScriptFunctions::uObject(CBotVar* botThis, void* user)
// Updates the type of battery.
pVar = pVar->GetNext(); // "energyCell"
if (object->Implements(ObjectInterfaceType::Powered))
CSlottedObject *asSlotted = object->Implements(ObjectInterfaceType::Slotted) ? dynamic_cast<CSlottedObject*>(object) : nullptr;
if (asSlotted != nullptr && asSlotted->MapPseudoSlot(CSlottedObject::Pseudoslot::POWER) >= 0)
{
CObject* power = dynamic_cast<CPoweredObject*>(object)->GetPower();
CObject *power = asSlotted->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::POWER);
if (power == nullptr)
{
pVar->SetPointer(nullptr);
@ -3702,9 +3706,9 @@ void CScriptFunctions::uObject(CBotVar* botThis, void* user)
// Updates the transported object's type.
pVar = pVar->GetNext(); // "load"
if (object->Implements(ObjectInterfaceType::Carrier))
if (asSlotted != nullptr && asSlotted->MapPseudoSlot(CSlottedObject::Pseudoslot::CARRYING) >= 0)
{
CObject* cargo = dynamic_cast<CCarrierObject*>(object)->GetCargo();
CObject* cargo = asSlotted->GetSlotContainedObjectReq(CSlottedObject::Pseudoslot::CARRYING);
if (cargo == nullptr)
{
pVar->SetPointer(nullptr);

View File

@ -35,9 +35,8 @@
#include "object/old_object.h"
#include "object/interface/carrier_object.h"
#include "object/interface/powered_object.h"
#include "object/interface/programmable_object.h"
#include "object/interface/slotted_object.h"
#include "object/interface/task_executor_object.h"
#include "object/motion/motion.h"
@ -1373,7 +1372,7 @@ bool CObjectInterface::CreateInterface(bool bSelect)
pw->CreateButton(pos, dim, 10, EVENT_OBJECT_DESELECT);
}
if ( m_object->Implements(ObjectInterfaceType::Powered) ) // vehicle?
if ( HasPowerCellSlot(m_object) ) // vehicle?
{
pos.x = ox+sx*14.5f;
pos.y = oy+sy*0;
@ -1576,15 +1575,10 @@ void CObjectInterface::UpdateInterface(float rTime)
float energy = 0.0f;
float limit = 0.0f;
if (m_object->Implements(ObjectInterfaceType::Powered))
if (CPowerContainerObject* powerContainer = GetObjectPowerCell(m_object))
{
CObject* power = dynamic_cast<CPoweredObject*>(m_object)->GetPower();
if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer))
{
CPowerContainerObject* powerContainer = dynamic_cast<CPowerContainerObject*>(power);
energy = powerContainer->GetEnergyLevel();
limit = powerContainer->GetEnergy();
}
energy = powerContainer->GetEnergyLevel();
limit = powerContainer->GetEnergy();
}
icon = 0; // red/green
@ -1909,7 +1903,7 @@ void CObjectInterface::UpdateInterface()
bFly = bEnable;
if ( bFly && (type == OBJECT_HUMAN || type == OBJECT_TECH) )
{
if (m_object->Implements(ObjectInterfaceType::Carrier) && dynamic_cast<CCarrierObject*>(m_object)->IsCarryingCargo())
if (dynamic_cast<CSlottedObject&>(*m_object).GetSlotContainedObjectOpt(CSlottedObject::Pseudoslot::CARRYING) != nullptr)
bFly = false;
}
EnableInterface(pw, EVENT_OBJECT_GASUP, bFly && m_main->CanPlayerInteract());