Fix crash after exiting a code battle

master
krzys-h 2017-05-24 12:42:37 +02:00
parent 08d87fa975
commit 7216d8d12e
1 changed files with 21 additions and 21 deletions

View File

@ -2548,30 +2548,30 @@ bool CRobotMain::EventFrame(const Event &event)
m_eventQueue->AddEvent(Event(EVENT_LOST));
}
}
}
if (GetMissionType() == MISSION_CODE_BATTLE)
{
if (!m_codeBattleInit)
if (GetMissionType() == MISSION_CODE_BATTLE)
{
// NOTE: It's important to do this AFTER the first update event finished processing
// because otherwise all robot parts are misplaced
m_userPause = m_pause->ActivatePause(PAUSE_ENGINE);
m_codeBattleInit = true; // Will start on resume
if (!m_codeBattleInit)
{
// NOTE: It's important to do this AFTER the first update event finished processing
// because otherwise all robot parts are misplaced
m_userPause = m_pause->ActivatePause(PAUSE_ENGINE);
m_codeBattleInit = true; // Will start on resume
}
if (!m_codeBattleStarted && m_userPause == nullptr)
{
m_codeBattleStarted = true;
ApplyCodeBattleInterface();
CreateCodeBattleInterface();
SetCodeBattleSpectatorMode(true);
m_eventQueue->AddEvent(Event(EVENT_UPDINTERFACE));
}
UpdateCodeBattleInterface();
}
if (!m_codeBattleStarted && m_userPause == nullptr)
{
m_codeBattleStarted = true;
ApplyCodeBattleInterface();
CreateCodeBattleInterface();
SetCodeBattleSpectatorMode(true);
m_eventQueue->AddEvent(Event(EVENT_UPDINTERFACE));
}
UpdateCodeBattleInterface();
}
return true;