Refactored CMainDialog
parent
f29a826ad2
commit
711643b454
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@ -137,24 +137,12 @@ msgstr ""
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msgid "Strip color:"
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msgstr ""
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msgid "Do you want to quit Colobot: Gold Edition?"
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msgstr ""
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msgid "Quit\\Quit Colobot: Gold Edition"
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msgstr ""
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msgid "Quit the mission?"
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msgstr ""
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msgid "Abort\\Abort the current mission"
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msgstr ""
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msgid "Continue\\Continue the current mission"
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msgstr ""
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msgid "Continue\\Continue the game"
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msgstr ""
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msgid "Do you really want to destroy the selected building?"
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msgstr ""
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@ -162,10 +150,10 @@ msgstr ""
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msgid "Do you want to delete %s's saved games? "
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msgstr ""
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msgid "Delete"
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msgid "Yes"
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msgstr ""
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msgid "Cancel"
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msgid "No"
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msgstr ""
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msgid "LOADING"
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@ -255,6 +243,9 @@ msgstr ""
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msgid "OK"
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msgstr ""
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msgid "Cancel"
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msgstr ""
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msgid "Next"
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msgstr ""
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@ -294,6 +285,9 @@ msgstr ""
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msgid "\\Return to Colobot: Gold Edition"
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msgstr ""
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msgid "Quit\\Quit Colobot: Gold Edition"
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msgstr ""
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msgid "<< Back \\Back to the previous screen"
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msgstr ""
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32
po/de.po
32
po/de.po
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@ -436,9 +436,6 @@ msgstr "Weitermachen"
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msgid "Continue\\Continue the current mission"
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msgstr "Weitermachen\\Mission weitermachen"
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msgid "Continue\\Continue the game"
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msgstr "Weitermachen\\Weitermachen"
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msgid "Controls\\Keyboard, joystick and mouse settings"
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msgstr "Steuerung\\Auswahl der Tasten"
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@ -463,9 +460,6 @@ msgstr "Ausschneiden (Ctrl+x)"
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msgid "Defense tower"
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msgstr "Geschützturm"
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msgid "Delete"
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msgstr "Zerstören"
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#, fuzzy
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msgid "Delete mark"
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msgstr "Zerstören"
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@ -510,10 +504,6 @@ msgstr "Wollen Sie das angewählte Gebäude wirklich zerstören ?"
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msgid "Do you want to delete %s's saved games? "
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msgstr "Wollen Sie die gespeicherten Missionen von %s löschen ?"
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#, fuzzy
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msgid "Do you want to quit Colobot: Gold Edition?"
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msgstr "Wollen Sie COLOBOT schließen ?"
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msgid "Doors blocked by a robot or another object "
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msgstr "Die Türen werden von einem Gegenstand blockiert"
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@ -902,6 +892,9 @@ msgstr "Nächster"
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msgid "Next object\\Selects the next object"
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msgstr "Nächstes auswählen\\Nächstes Objekt auswählen"
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msgid "No"
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msgstr ""
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msgid "No energy in the subsoil"
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msgstr "Kein unterirdisches Energievorkommen"
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@ -1182,9 +1175,6 @@ msgstr "Öffentlich\\Gemeinsamer Ordner für alle Spieler"
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msgid "Quake at explosions\\The screen shakes at explosions"
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msgstr "Beben bei Explosionen\\Die Kamera bebt bei Explosionen"
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msgid "Quit the mission?"
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msgstr "Mission abbrechen ?"
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msgid "Quit\\Quit Colobot: Gold Edition"
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msgstr ""
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@ -1708,6 +1698,9 @@ msgstr "Der Ausdruck ergibt einen falschen Typ für die Zuweisung"
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msgid "Yellow flag"
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msgstr "Gelbe Fahne"
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msgid "Yes"
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msgstr ""
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msgid "You can fly with the keys (\\key gup;) and (\\key gdown;)"
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msgstr "Sie können jetzt mit den Tasten \\key gup; und \\key gdown; fliegen"
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@ -1855,15 +1848,28 @@ msgstr "www.epsitec.com"
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#~ msgid "COLOBOT"
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#~ msgstr "COLOBOT"
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#~ msgid "Continue\\Continue the game"
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#~ msgstr "Weitermachen\\Weitermachen"
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#~ msgid "Delete"
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#~ msgstr "Zerstören"
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#~ msgid "Developed by :"
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#~ msgstr "Entwickelt von:"
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#, fuzzy
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#~ msgid "Do you want to quit Colobot: Gold Edition?"
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#~ msgstr "Wollen Sie COLOBOT schließen ?"
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#~ msgid "Key word help\\More detailed help about key words"
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#~ msgstr "Hilfe über Begriff\\Hilfe über einen Begriff"
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#~ msgid "Mouse shadow\\Gives the mouse a shadow"
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#~ msgstr "Schatten unter der Maus\\Ein Schatten erscheint unter der Maus"
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#~ msgid "Quit the mission?"
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#~ msgstr "Mission abbrechen ?"
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#~ msgid "Quit\\Quit COLOBOT"
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#~ msgstr "Schließen\\COLOBOT schließen"
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32
po/fr.po
32
po/fr.po
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@ -431,9 +431,6 @@ msgstr "Continuer"
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msgid "Continue\\Continue the current mission"
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msgstr "Continuer\\Continuer la mission en cours"
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msgid "Continue\\Continue the game"
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msgstr "Continuer\\Continuer de jouer"
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msgid "Controls\\Keyboard, joystick and mouse settings"
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msgstr "Commandes\\Touches du clavier"
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@ -458,9 +455,6 @@ msgstr "Couper (Ctrl+x)"
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msgid "Defense tower"
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msgstr "Tour de défense"
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msgid "Delete"
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msgstr "Détruire"
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#, fuzzy
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msgid "Delete mark"
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msgstr "Détruire"
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@ -505,10 +499,6 @@ msgstr "Voulez-vous vraiment détruire le bâtiment sélectionné ?"
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msgid "Do you want to delete %s's saved games? "
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msgstr "Voulez-vous détruire les sauvegardes de %s ?"
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#, fuzzy
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msgid "Do you want to quit Colobot: Gold Edition?"
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msgstr "Voulez-vous quitter COLOBOT ?"
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msgid "Doors blocked by a robot or another object "
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msgstr "Portes bloquées par un robot ou un objet"
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@ -898,6 +888,9 @@ msgstr "Suivant"
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msgid "Next object\\Selects the next object"
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msgstr "Sélectionner l'objet suivant\\Sélectionner l'objet suivant"
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msgid "No"
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msgstr ""
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msgid "No energy in the subsoil"
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msgstr "Pas d'énergie en sous-sol"
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@ -1178,9 +1171,6 @@ msgstr "Public\\Dossier commun à tous les joueurs"
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msgid "Quake at explosions\\The screen shakes at explosions"
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msgstr "Secousses lors d'explosions\\L'écran vibre lors d'une explosion"
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msgid "Quit the mission?"
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msgstr "Quitter la mission ?"
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msgid "Quit\\Quit Colobot: Gold Edition"
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msgstr ""
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@ -1703,6 +1693,9 @@ msgstr "Mauvais type de résultat pour l'assignation"
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msgid "Yellow flag"
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msgstr "Drapeau jaune"
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msgid "Yes"
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msgstr ""
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msgid "You can fly with the keys (\\key gup;) and (\\key gdown;)"
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msgstr ""
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"Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)"
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@ -1851,15 +1844,28 @@ msgstr "www.epsitec.com"
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#~ msgid "COLOBOT"
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#~ msgstr "COLOBOT"
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#~ msgid "Continue\\Continue the game"
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#~ msgstr "Continuer\\Continuer de jouer"
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#~ msgid "Delete"
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#~ msgstr "Détruire"
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#~ msgid "Developed by :"
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#~ msgstr "Développé par :"
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#, fuzzy
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#~ msgid "Do you want to quit Colobot: Gold Edition?"
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#~ msgstr "Voulez-vous quitter COLOBOT ?"
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#~ msgid "Key word help\\More detailed help about key words"
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#~ msgstr "Instructions mot-clé\\Explication sur le mot-clé"
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#~ msgid "Mouse shadow\\Gives the mouse a shadow"
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#~ msgstr "Souris ombrée\\Jolie souris avec une ombre"
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#~ msgid "Quit the mission?"
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#~ msgstr "Quitter la mission ?"
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#~ msgid "Quit\\Quit COLOBOT"
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#~ msgstr "Quitter\\Quitter COLOBOT"
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30
po/pl.po
30
po/pl.po
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@ -439,9 +439,6 @@ msgstr "Kontynuuj"
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msgid "Continue\\Continue the current mission"
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msgstr "Kontynuuj\\Kontynuuje bieżącą misję"
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msgid "Continue\\Continue the game"
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msgstr "Kontynuuj\\Kontynuuje grę"
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msgid "Controls\\Keyboard, joystick and mouse settings"
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msgstr "Sterowanie\\Ustawienia klawiatury, joysticka i myszy"
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@ -466,9 +463,6 @@ msgstr "Wytnij (Ctrl+X)"
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msgid "Defense tower"
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msgstr "Wieża obronna"
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msgid "Delete"
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msgstr "Usuń"
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msgid "Delete mark"
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msgstr "Usuń znacznik"
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@ -512,9 +506,6 @@ msgstr "Czy na pewno chcesz zniszczyć zaznaczony budynek?"
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msgid "Do you want to delete %s's saved games? "
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msgstr "Czy na pewno chcesz skasować zapisane gry gracza %s? "
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msgid "Do you want to quit Colobot: Gold Edition?"
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msgstr "Czy na pewno chcesz opuścić grę Colobot: Gold Edition?"
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msgid "Doors blocked by a robot or another object "
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msgstr "Drzwi zablokowane przez robota lub inny obiekt "
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@ -902,6 +893,9 @@ msgstr "Następny"
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msgid "Next object\\Selects the next object"
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msgstr "Następny obiekt\\Zaznacza następny obiekt"
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msgid "No"
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msgstr "Nie"
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msgid "No energy in the subsoil"
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msgstr "Brak energii w ziemi"
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@ -1183,9 +1177,6 @@ msgstr "Publiczny\\Folder ogólnodostępny"
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msgid "Quake at explosions\\The screen shakes at explosions"
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msgstr "Wstrząsy przy wybuchach\\Ekran trzęsie się podczas wybuchów"
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msgid "Quit the mission?"
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msgstr "Opuścić misję?"
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msgid "Quit\\Quit Colobot: Gold Edition"
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msgstr "Wyjdź\\Kończy grę Colobot: Gold Edition"
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@ -1704,6 +1695,9 @@ msgstr "Zły typ dla przypisania"
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msgid "Yellow flag"
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msgstr "Żółta flaga"
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msgid "Yes"
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msgstr "Tak"
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msgid "You can fly with the keys (\\key gup;) and (\\key gdown;)"
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msgstr "Możesz latać używając klawiszy (\\key gup;) oraz (\\key gdown;)"
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@ -1845,6 +1839,15 @@ msgstr "www.epsitec.com"
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#~ msgid "3D sound\\3D positioning of the sound"
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#~ msgstr "Dźwięk 3D\\Przestrzenne pozycjonowanie dźwięków"
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#~ msgid "Continue\\Continue the game"
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#~ msgstr "Kontynuuj\\Kontynuuje grę"
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#~ msgid "Delete"
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#~ msgstr "Usuń"
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#~ msgid "Do you want to quit Colobot: Gold Edition?"
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#~ msgstr "Czy na pewno chcesz opuścić grę Colobot: Gold Edition?"
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#~ msgid "Key word help\\More detailed help about key words"
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#~ msgstr ""
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#~ "Pomoc dot. słów kluczowych\\Dokładniejsza pomoc na temat słów kluczowych"
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@ -1852,5 +1855,8 @@ msgstr "www.epsitec.com"
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#~ msgid "Mouse shadow\\Gives the mouse a shadow"
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#~ msgstr "Cień kursora myszy\\Dodaje cień kursorowi myszy"
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#~ msgid "Quit the mission?"
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#~ msgstr "Opuścić misję?"
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#~ msgid "Textures\\Quality of textures "
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#~ msgstr "Tekstury\\Jakość tekstur "
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32
po/ru.po
32
po/ru.po
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@ -430,9 +430,6 @@ msgstr "Продолжить"
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msgid "Continue\\Continue the current mission"
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msgstr "Продолжить\\Продолжить текущую миссию"
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msgid "Continue\\Continue the game"
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msgstr "Продолжить\\Продолжить игру"
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msgid "Controls\\Keyboard, joystick and mouse settings"
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msgstr "Управление\\Настройки клавиатуры, джойстика и мыши"
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@ -457,9 +454,6 @@ msgstr "Вырезать (Ctrl+X)"
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msgid "Defense tower"
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msgstr "Защитная башня"
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msgid "Delete"
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msgstr "Удалить"
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#, fuzzy
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msgid "Delete mark"
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msgstr "Удалить"
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@ -504,10 +498,6 @@ msgstr "Вы действительно хотите уничтожить выб
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msgid "Do you want to delete %s's saved games? "
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msgstr "Вы действительно хотите удалить сохраненные игры игрока %s?"
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#, fuzzy
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msgid "Do you want to quit Colobot: Gold Edition?"
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msgstr "Вы хотите закрыть COLOBOT?"
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msgid "Doors blocked by a robot or another object "
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msgstr "Двери заблокированы роботом или другим объектом"
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@ -895,6 +885,9 @@ msgstr "Следующий"
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msgid "Next object\\Selects the next object"
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msgstr "Следующий объект\\Выбор следующего объекта"
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msgid "No"
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msgstr ""
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msgid "No energy in the subsoil"
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msgstr "Под землей нет запасов энергии"
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@ -1178,9 +1171,6 @@ msgstr "Общее\\Общая папка"
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msgid "Quake at explosions\\The screen shakes at explosions"
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msgstr "Землетряс. при взрывах\\Тряска экрана при взрывах"
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msgid "Quit the mission?"
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msgstr "Завершить миссию?"
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msgid "Quit\\Quit Colobot: Gold Edition"
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msgstr ""
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@ -1700,6 +1690,9 @@ msgstr "Неверный тип для назначения"
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msgid "Yellow flag"
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msgstr "Желтый флаг"
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msgid "Yes"
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msgstr ""
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msgid "You can fly with the keys (\\key gup;) and (\\key gdown;)"
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msgstr "Вы можете лететь с помощью клавиш (\\key gup;) и (\\key gdown;)"
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@ -1847,15 +1840,28 @@ msgstr "www.epsitec.com"
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#~ msgid "COLOBOT"
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#~ msgstr "КОЛОБОТ"
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#~ msgid "Continue\\Continue the game"
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#~ msgstr "Продолжить\\Продолжить игру"
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#~ msgid "Delete"
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#~ msgstr "Удалить"
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#~ msgid "Developed by :"
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#~ msgstr "Разработка :"
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#, fuzzy
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#~ msgid "Do you want to quit Colobot: Gold Edition?"
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#~ msgstr "Вы хотите закрыть COLOBOT?"
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#~ msgid "Key word help\\More detailed help about key words"
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#~ msgstr "Помощь по командам\\Более подробная справку по командам"
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#~ msgid "Mouse shadow\\Gives the mouse a shadow"
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#~ msgstr "Тень мыши\\Мышь отбрасывает тень"
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#~ msgid "Quit the mission?"
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#~ msgstr "Завершить миссию?"
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#~ msgid "Quit\\Quit COLOBOT"
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#~ msgstr "Выход\\Выход из COLOBOT"
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@ -103,17 +103,12 @@ void InitializeRestext()
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stringsText[RT_PERSO_COMBI] = TR("Suit color:");
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stringsText[RT_PERSO_BAND] = TR("Strip color:");
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stringsText[RT_DIALOG_QUIT] = TR("Do you want to quit Colobot: Gold Edition?");
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stringsText[RT_DIALOG_TITLE] = TR("Colobot: Gold Edition");
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stringsText[RT_DIALOG_YESQUIT] = TR("Quit\\Quit Colobot: Gold Edition");
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stringsText[RT_DIALOG_ABORT] = TR("Quit the mission?");
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stringsText[RT_DIALOG_YES] = TR("Abort\\Abort the current mission");
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stringsText[RT_DIALOG_NO] = TR("Continue\\Continue the current mission");
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stringsText[RT_DIALOG_NOQUIT] = TR("Continue\\Continue the game");
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stringsText[RT_DIALOG_ABORT] = TR("Abort\\Abort the current mission");
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stringsText[RT_DIALOG_CONTINUE] = TR("Continue\\Continue the current mission");
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stringsText[RT_DIALOG_DELOBJ] = TR("Do you really want to destroy the selected building?");
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stringsText[RT_DIALOG_DELGAME] = TR("Do you want to delete %s's saved games? ");
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stringsText[RT_DIALOG_YESDEL] = TR("Delete");
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stringsText[RT_DIALOG_NODEL] = TR("Cancel");
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stringsText[RT_DIALOG_YES] = TR("Yes");
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stringsText[RT_DIALOG_NO] = TR("No");
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stringsText[RT_DIALOG_LOADING] = TR("LOADING");
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stringsText[RT_STUDIO_LISTTT] = TR("Keyword help(\\key cbot;)");
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@ -99,18 +99,13 @@ enum ResTextType
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RT_PERSO_COMBI = 93,
|
||||
RT_PERSO_BAND = 94,
|
||||
|
||||
RT_DIALOG_TITLE = 100,
|
||||
RT_DIALOG_ABORT = 101,
|
||||
RT_DIALOG_QUIT = 102,
|
||||
RT_DIALOG_YES = 103,
|
||||
RT_DIALOG_NO = 104,
|
||||
RT_DIALOG_ABORT = 103,
|
||||
RT_DIALOG_CONTINUE = 104,
|
||||
RT_DIALOG_DELOBJ = 105,
|
||||
RT_DIALOG_DELGAME = 106,
|
||||
RT_DIALOG_YESDEL = 107,
|
||||
RT_DIALOG_NODEL = 108,
|
||||
RT_DIALOG_YES = 107,
|
||||
RT_DIALOG_NO = 108,
|
||||
RT_DIALOG_LOADING = 109,
|
||||
RT_DIALOG_YESQUIT = 110,
|
||||
RT_DIALOG_NOQUIT = 111,
|
||||
|
||||
RT_STUDIO_LISTTT = 120,
|
||||
RT_STUDIO_COMPOK = 121,
|
||||
|
@ -158,4 +153,3 @@ void InitializeRestext();
|
|||
|
||||
void SetGlobalGamerName(std::string name);
|
||||
bool GetResource(ResType type, unsigned int num, std::string& text);
|
||||
|
||||
|
|
|
@ -805,7 +805,7 @@ bool CRobotMain::ProcessEvent(Event &event)
|
|||
else if (m_lostDelay > 0.0f)
|
||||
ChangePhase(PHASE_LOST);
|
||||
else if (!m_cmdEdit)
|
||||
m_ui->GetDialog()->StartAbort(); // do you want to leave?
|
||||
m_ui->GetDialog()->StartPauseMenu(); // do you want to leave?
|
||||
}
|
||||
if (event.key.slot == INPUT_SLOT_PAUSE)
|
||||
{
|
||||
|
@ -963,7 +963,9 @@ bool CRobotMain::ProcessEvent(Event &event)
|
|||
break;
|
||||
|
||||
case EVENT_OBJECT_DELETE:
|
||||
m_ui->GetDialog()->StartDeleteObject(); // do you want to destroy it?
|
||||
m_ui->GetDialog()->StartQuestion(RT_DIALOG_DELOBJ, true, false, [&]() {
|
||||
DeleteObject();
|
||||
});
|
||||
break;
|
||||
|
||||
case EVENT_OBJECT_BHELP:
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include "common/logger.h"
|
||||
#include "common/make_unique.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/stringutils.h"
|
||||
|
||||
#include "object/player_profile.h"
|
||||
#include "object/robotmain.h"
|
||||
|
@ -37,7 +36,6 @@
|
|||
|
||||
#include "ui/controls/button.h"
|
||||
#include "ui/controls/interface.h"
|
||||
#include "ui/mainui.h"
|
||||
#include "ui/controls/window.h"
|
||||
|
||||
#include "ui/screen/screen_setup.h"
|
||||
|
@ -58,7 +56,7 @@ CMainDialog::CMainDialog()
|
|||
|
||||
m_phase = PHASE_PLAYER_SELECT;
|
||||
|
||||
m_bDialog = false;
|
||||
m_dialogOpen = false;
|
||||
}
|
||||
|
||||
// Destructor of robot application.
|
||||
|
@ -77,7 +75,7 @@ void CMainDialog::ChangePhase(Phase phase)
|
|||
|
||||
bool CMainDialog::EventProcess(const Event &event)
|
||||
{
|
||||
if ( m_bDialog ) // this dialogue?
|
||||
if ( m_dialogOpen ) // this dialogue?
|
||||
{
|
||||
if ( event.type == EVENT_FRAME )
|
||||
{
|
||||
|
@ -85,61 +83,84 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
return true;
|
||||
}
|
||||
|
||||
if ( event.type == EVENT_DIALOG_OK ||
|
||||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(RETURN) ) )
|
||||
EventType pressedButton = event.type;
|
||||
if (event.type == EVENT_KEY_DOWN && event.key.key == KEY(RETURN) )
|
||||
{
|
||||
StopDialog();
|
||||
if ( m_phase == PHASE_PLAYER_SELECT )
|
||||
pressedButton = EVENT_DIALOG_OK;
|
||||
}
|
||||
if (event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE) )
|
||||
{
|
||||
pressedButton = EVENT_DIALOG_CANCEL;
|
||||
}
|
||||
|
||||
if ( m_dialogType == DialogType::PauseMenu )
|
||||
{
|
||||
if ( pressedButton == EVENT_DIALOG_CANCEL )
|
||||
{
|
||||
CMainUserInterface::GetInstancePointer()->NameDelete(); // TODO: Clean this up
|
||||
StopDialog();
|
||||
}
|
||||
if ( m_phase == PHASE_SIMUL )
|
||||
|
||||
if ( pressedButton == EVENT_INTERFACE_SETUP )
|
||||
{
|
||||
if ( m_bDialogDelete )
|
||||
{
|
||||
m_main->DeleteObject();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_main->ChangePhase(PHASE_LEVEL_LIST);
|
||||
}
|
||||
StopDialog();
|
||||
m_main->StartSuspend();
|
||||
#if PLATFORM_LINUX
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPds);
|
||||
#else
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPgs);
|
||||
#endif
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPg ) m_main->ChangePhase(PHASE_SETUPgs);
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPp ) m_main->ChangePhase(PHASE_SETUPps);
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPc ) m_main->ChangePhase(PHASE_SETUPcs);
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPs ) m_main->ChangePhase(PHASE_SETUPss);
|
||||
}
|
||||
|
||||
if ( pressedButton == EVENT_INTERFACE_WRITE )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->StartSuspend();
|
||||
m_main->ChangePhase(PHASE_WRITEs);
|
||||
}
|
||||
|
||||
if ( pressedButton == EVENT_INTERFACE_READ )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->StartSuspend();
|
||||
m_main->ChangePhase(PHASE_READs);
|
||||
}
|
||||
|
||||
if ( pressedButton == EVENT_INTERFACE_AGAIN )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->ChangePhase(PHASE_LOADING);
|
||||
}
|
||||
|
||||
if ( pressedButton == EVENT_DIALOG_OK )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->ChangePhase(PHASE_LEVEL_LIST);
|
||||
}
|
||||
}
|
||||
if ( event.type == EVENT_DIALOG_CANCEL ||
|
||||
(event.type == EVENT_KEY_DOWN && event.key.key == KEY(ESCAPE) ) )
|
||||
|
||||
if ( m_dialogType == DialogType::Question )
|
||||
{
|
||||
StopDialog();
|
||||
}
|
||||
if ( event.type == EVENT_INTERFACE_SETUP )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->StartSuspend();
|
||||
#if PLATFORM_LINUX
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPds);
|
||||
#else
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPd ) m_main->ChangePhase(PHASE_SETUPgs);
|
||||
#endif
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPg ) m_main->ChangePhase(PHASE_SETUPgs);
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPp ) m_main->ChangePhase(PHASE_SETUPps);
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPc ) m_main->ChangePhase(PHASE_SETUPcs);
|
||||
if ( CScreenSetup::GetTab() == PHASE_SETUPs ) m_main->ChangePhase(PHASE_SETUPss);
|
||||
}
|
||||
if ( event.type == EVENT_INTERFACE_AGAIN )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->ChangePhase(PHASE_LOADING);
|
||||
}
|
||||
if ( event.type == EVENT_INTERFACE_WRITE )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->StartSuspend();
|
||||
m_main->ChangePhase(PHASE_WRITEs);
|
||||
}
|
||||
if ( event.type == EVENT_INTERFACE_READ )
|
||||
{
|
||||
StopDialog();
|
||||
m_main->StartSuspend();
|
||||
m_main->ChangePhase(PHASE_READs);
|
||||
if ( pressedButton == EVENT_DIALOG_OK )
|
||||
{
|
||||
StopDialog();
|
||||
if (m_callbackYes != nullptr)
|
||||
{
|
||||
m_callbackYes();
|
||||
}
|
||||
}
|
||||
|
||||
if ( pressedButton == EVENT_DIALOG_CANCEL )
|
||||
{
|
||||
StopDialog();
|
||||
if (m_callbackNo != nullptr)
|
||||
{
|
||||
m_callbackNo();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -150,15 +171,15 @@ bool CMainDialog::EventProcess(const Event &event)
|
|||
|
||||
// Do you want to quit the current mission?
|
||||
|
||||
void CMainDialog::StartAbort()
|
||||
void CMainDialog::StartPauseMenu()
|
||||
{
|
||||
CWindow* pw;
|
||||
CButton* pb;
|
||||
Math::Point pos, dim;
|
||||
std::string name;
|
||||
|
||||
StartDialog(Math::Point(0.3f, 0.8f), true, false, false);
|
||||
m_bDialogDelete = false;
|
||||
StartDialog(Math::Point(0.3f, 0.8f), true);
|
||||
m_dialogType = DialogType::PauseMenu;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
|
||||
if ( pw == 0 ) return;
|
||||
|
@ -181,7 +202,7 @@ void CMainDialog::StartAbort()
|
|||
pos.y = 0.74f;
|
||||
pb = pw->CreateButton(pos, dim, -1, EVENT_DIALOG_CANCEL);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
GetResource(RES_TEXT, RT_DIALOG_NO, name);
|
||||
GetResource(RES_TEXT, RT_DIALOG_CONTINUE, name);
|
||||
pb->SetName(name);
|
||||
|
||||
if ( m_main->GetLevelCategory() == LevelCategory::Missions || // missions ?
|
||||
|
@ -219,123 +240,74 @@ void CMainDialog::StartAbort()
|
|||
pb = pw->CreateButton(pos, dim, -1, EVENT_DIALOG_OK);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
pb->SetState(STATE_WARNING);
|
||||
GetResource(RES_TEXT, RT_DIALOG_YES, name);
|
||||
GetResource(RES_TEXT, RT_DIALOG_ABORT, name);
|
||||
pb->SetName(name);
|
||||
}
|
||||
|
||||
// Do you want to destroy the building?
|
||||
|
||||
void CMainDialog::StartDeleteObject()
|
||||
void CMainDialog::StartQuestion(const std::string& text, bool warningYes, bool warningNo, DialogCallback yes, DialogCallback no)
|
||||
{
|
||||
CWindow* pw;
|
||||
CButton* pb;
|
||||
Math::Point pos, dim;
|
||||
Math::Point pos, dim, ddim;
|
||||
std::string name;
|
||||
|
||||
StartDialog(Math::Point(0.7f, 0.3f), false, true, true);
|
||||
m_bDialogDelete = true;
|
||||
dim.x = 0.7f;
|
||||
dim.y = 0.3f;
|
||||
|
||||
StartDialog(dim, false);
|
||||
m_dialogType = DialogType::Question;
|
||||
m_callbackYes = yes;
|
||||
m_callbackNo = no;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
|
||||
if ( pw == 0 ) return;
|
||||
|
||||
pos.x = 0.00f;
|
||||
pos.y = 0.50f;
|
||||
dim.x = 1.00f;
|
||||
dim.y = 0.05f;
|
||||
GetResource(RES_TEXT, RT_DIALOG_DELOBJ, name);
|
||||
pw->CreateLabel(pos, dim, -1, EVENT_DIALOG_LABEL, name);
|
||||
ddim.x = 1.00f;
|
||||
ddim.y = 0.05f;
|
||||
pw->CreateLabel(pos, ddim, -1, EVENT_DIALOG_LABEL, text);
|
||||
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_OK));
|
||||
if ( pb == 0 ) return;
|
||||
GetResource(RES_TEXT, RT_DIALOG_YESDEL, name);
|
||||
pos.x = 0.50f-0.15f-0.02f;
|
||||
pos.y = 0.50f-dim.y/2.0f+0.03f;
|
||||
ddim.x = 0.15f;
|
||||
ddim.y = 0.06f;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_OK);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
GetResource(RES_TEXT, RT_DIALOG_YES, name);
|
||||
pb->SetName(name);
|
||||
pb->SetState(STATE_WARNING);
|
||||
if (warningYes)
|
||||
{
|
||||
pb->SetState(STATE_WARNING);
|
||||
}
|
||||
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_CANCEL));
|
||||
if ( pb == 0 ) return;
|
||||
GetResource(RES_TEXT, RT_DIALOG_NODEL, name);
|
||||
pos.x = 0.50f+0.02f;
|
||||
pos.y = 0.50f-dim.y/2.0f+0.03f;
|
||||
ddim.x = 0.15f;
|
||||
ddim.y = 0.06f;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_CANCEL);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
GetResource(RES_TEXT, RT_DIALOG_NO, name);
|
||||
pb->SetName(name);
|
||||
if (warningNo)
|
||||
{
|
||||
pb->SetState(STATE_WARNING);
|
||||
}
|
||||
}
|
||||
|
||||
// Do you want to delete the player?
|
||||
|
||||
void CMainDialog::StartDeleteGame(char *gamer)
|
||||
void CMainDialog::StartQuestion(ResTextType text, bool warningYes, bool warningNo, DialogCallback yes, DialogCallback no)
|
||||
{
|
||||
CWindow* pw;
|
||||
CButton* pb;
|
||||
Math::Point pos, dim;
|
||||
|
||||
StartDialog(Math::Point(0.7f, 0.3f), false, true, true);
|
||||
m_bDialogDelete = true;
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
|
||||
if (pw == nullptr)
|
||||
return;
|
||||
|
||||
std::string name;
|
||||
|
||||
pos.x = 0.00f;
|
||||
pos.y = 0.50f;
|
||||
dim.x = 1.00f;
|
||||
dim.y = 0.05f;
|
||||
GetResource(RES_TEXT, RT_DIALOG_DELGAME, name);
|
||||
std::string text = StrUtils::Format(name.c_str(), gamer);
|
||||
pw->CreateLabel(pos, dim, -1, EVENT_DIALOG_LABEL, text);
|
||||
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_OK));
|
||||
if ( pb == 0 ) return;
|
||||
GetResource(RES_TEXT, RT_DIALOG_YESDEL, name);
|
||||
pb->SetName(name);
|
||||
pb->SetState(STATE_WARNING);
|
||||
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_CANCEL));
|
||||
if ( pb == 0 ) return;
|
||||
GetResource(RES_TEXT, RT_DIALOG_NODEL, name);
|
||||
pb->SetName(name);
|
||||
}
|
||||
|
||||
// Would you quit the game?
|
||||
|
||||
void CMainDialog::StartQuit()
|
||||
{
|
||||
CWindow* pw;
|
||||
CButton* pb;
|
||||
Math::Point pos, dim;
|
||||
|
||||
StartDialog(Math::Point(0.6f, 0.3f), false, true, true);
|
||||
|
||||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
|
||||
if (pw == nullptr)
|
||||
return;
|
||||
|
||||
std::string name;
|
||||
|
||||
pos.x = 0.00f;
|
||||
pos.y = 0.50f;
|
||||
dim.x = 1.00f;
|
||||
dim.y = 0.05f;
|
||||
GetResource(RES_TEXT, RT_DIALOG_QUIT, name);
|
||||
pw->CreateLabel(pos, dim, -1, EVENT_DIALOG_LABEL, name);
|
||||
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_OK));
|
||||
if ( pb == 0 ) return;
|
||||
GetResource(RES_TEXT, RT_DIALOG_YESQUIT, name);
|
||||
pb->SetName(name);
|
||||
pb->SetState(STATE_WARNING);
|
||||
|
||||
pb = static_cast<CButton*>(pw->SearchControl(EVENT_DIALOG_CANCEL));
|
||||
if ( pb == 0 ) return;
|
||||
GetResource(RES_TEXT, RT_DIALOG_NOQUIT, name);
|
||||
pb->SetName(name);
|
||||
GetResource(RES_TEXT, text, name);
|
||||
StartQuestion(name, warningYes, warningNo, yes, no);
|
||||
}
|
||||
|
||||
// Beginning of displaying a dialog.
|
||||
|
||||
void CMainDialog::StartDialog(Math::Point dim, bool bFire, bool bOK, bool bCancel)
|
||||
void CMainDialog::StartDialog(Math::Point dim, bool fireParticles)
|
||||
{
|
||||
CWindow* pw;
|
||||
CButton* pb;
|
||||
Math::Point pos, ddim;
|
||||
Math::Point pos, ddim;
|
||||
|
||||
m_main->StartSuspend();
|
||||
|
||||
|
@ -366,14 +338,13 @@ void CMainDialog::StartDialog(Math::Point dim, bool bFire, bool bOK, bool bCance
|
|||
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW8));
|
||||
if ( pw != 0 ) pw->ClearState(STATE_ENABLE);
|
||||
|
||||
m_bDialogFire = bFire;
|
||||
|
||||
std::string name;
|
||||
m_dialogFireParticles = fireParticles;
|
||||
|
||||
pos.x = (1.0f-dim.x)/2.0f;
|
||||
pos.y = (1.0f-dim.y)/2.0f;
|
||||
pw = m_interface->CreateWindows(pos, dim, bFire?12:8, EVENT_WINDOW9);
|
||||
pw = m_interface->CreateWindows(pos, dim, m_dialogFireParticles ? 12 : 8, EVENT_WINDOW9);
|
||||
pw->SetState(STATE_SHADOW);
|
||||
std::string name;
|
||||
GetResource(RES_TEXT, RT_TITLE_BASE, name);
|
||||
pw->SetName(name);
|
||||
|
||||
|
@ -382,32 +353,8 @@ void CMainDialog::StartDialog(Math::Point dim, bool bFire, bool bOK, bool bCance
|
|||
m_dialogTime = 0.0f;
|
||||
m_dialogParti = 999.0f;
|
||||
|
||||
if ( bOK )
|
||||
{
|
||||
pos.x = 0.50f-0.15f-0.02f;
|
||||
pos.y = 0.50f-dim.y/2.0f+0.03f;
|
||||
ddim.x = 0.15f;
|
||||
ddim.y = 0.06f;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_OK);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
GetResource(RES_EVENT, EVENT_DIALOG_OK, name);
|
||||
pb->SetName(name);
|
||||
}
|
||||
|
||||
if ( bCancel )
|
||||
{
|
||||
pos.x = 0.50f+0.02f;
|
||||
pos.y = 0.50f-dim.y/2.0f+0.03f;
|
||||
ddim.x = 0.15f;
|
||||
ddim.y = 0.06f;
|
||||
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_CANCEL);
|
||||
pb->SetState(STATE_SHADOW);
|
||||
GetResource(RES_EVENT, EVENT_DIALOG_CANCEL, name);
|
||||
pb->SetName(name);
|
||||
}
|
||||
|
||||
m_sound->Play(SOUND_TZOING);
|
||||
m_bDialog = true;
|
||||
m_dialogOpen = true;
|
||||
}
|
||||
|
||||
// Animation of a dialog.
|
||||
|
@ -458,7 +405,7 @@ void CMainDialog::FrameDialog(float rTime)
|
|||
if ( m_dialogParti < m_engine->ParticleAdapt(0.05f) ) return;
|
||||
m_dialogParti = 0.0f;
|
||||
|
||||
if ( !m_bDialogFire ) return;
|
||||
if ( !m_dialogFireParticles ) return;
|
||||
|
||||
dpos = m_dialogPos;
|
||||
ddim = m_dialogDim;
|
||||
|
@ -549,7 +496,7 @@ void CMainDialog::StopDialog()
|
|||
|
||||
m_main->StopSuspend();
|
||||
m_interface->DeleteControl(EVENT_WINDOW9);
|
||||
m_bDialog = false;
|
||||
m_dialogOpen = false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -557,7 +504,7 @@ void CMainDialog::StopDialog()
|
|||
|
||||
bool CMainDialog::IsDialog()
|
||||
{
|
||||
return m_bDialog;
|
||||
return m_dialogOpen;
|
||||
}
|
||||
|
||||
} // namespace Ui
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "common/event.h"
|
||||
#include "common/restext.h"
|
||||
|
||||
#include "object/robotmain.h"
|
||||
|
||||
|
@ -39,25 +40,6 @@ namespace Ui
|
|||
|
||||
class CInterface;
|
||||
|
||||
class CScreen;
|
||||
class CScreenApperance;
|
||||
class CScreenIORead;
|
||||
class CScreenIOWrite;
|
||||
class CScreenLevelList;
|
||||
class CScreenLoading;
|
||||
class CScreenMainMenu;
|
||||
class CScreenPlayerSelect;
|
||||
class CScreenQuit;
|
||||
class CScreenSetup;
|
||||
class CScreenSetupControls;
|
||||
class CScreenSetupDisplay;
|
||||
class CScreenSetupGame;
|
||||
class CScreenSetupGraphics;
|
||||
class CScreenSetupSound;
|
||||
class CScreenWelcome;
|
||||
|
||||
|
||||
|
||||
class CMainDialog
|
||||
{
|
||||
public:
|
||||
|
@ -67,15 +49,22 @@ public:
|
|||
bool EventProcess(const Event &event);
|
||||
void ChangePhase(Phase phase);
|
||||
|
||||
void StartAbort();
|
||||
void StartDeleteObject();
|
||||
void StartDeleteGame(char *gamer);
|
||||
void StartQuit();
|
||||
void StartDialog(Math::Point dim, bool bFire, bool bOK, bool bCancel);
|
||||
void FrameDialog(float rTime);
|
||||
|
||||
typedef std::function<void()> DialogCallback;
|
||||
void StartQuestion(const std::string& text,
|
||||
bool warningYes, bool warningNo,
|
||||
DialogCallback yes = nullptr, DialogCallback no = nullptr);
|
||||
void StartQuestion(ResTextType text,
|
||||
bool warningYes, bool warningNo,
|
||||
DialogCallback yes = nullptr, DialogCallback no = nullptr);
|
||||
void StartPauseMenu();
|
||||
void StopDialog();
|
||||
bool IsDialog();
|
||||
|
||||
protected:
|
||||
void StartDialog(Math::Point dim, bool fireParticles);
|
||||
void FrameDialog(float rTime);
|
||||
|
||||
protected:
|
||||
CRobotMain* m_main;
|
||||
Gfx::CEngine* m_engine;
|
||||
|
@ -86,13 +75,21 @@ protected:
|
|||
|
||||
Phase m_phase; // copy of CRobotMain
|
||||
|
||||
bool m_bDialog; // this dialogue?
|
||||
bool m_bDialogFire; // setting on fire?
|
||||
bool m_bDialogDelete;
|
||||
enum class DialogType {
|
||||
Question,
|
||||
PauseMenu
|
||||
};
|
||||
|
||||
bool m_dialogOpen;
|
||||
DialogType m_dialogType;
|
||||
bool m_dialogFireParticles;
|
||||
Math::Point m_dialogPos;
|
||||
Math::Point m_dialogDim;
|
||||
float m_dialogParti;
|
||||
float m_dialogTime;
|
||||
float m_dialogParti;
|
||||
|
||||
DialogCallback m_callbackYes;
|
||||
DialogCallback m_callbackNo;
|
||||
};
|
||||
|
||||
} // namespace Ui
|
||||
|
|
|
@ -56,8 +56,6 @@
|
|||
#include "ui/maindialog.h"
|
||||
#include "ui/controls/window.h"
|
||||
|
||||
template<> Ui::CMainUserInterface* CSingleton<Ui::CMainUserInterface>::m_instance = nullptr;
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
|
||||
|
@ -803,15 +801,6 @@ void CMainUserInterface::ShowSoluceUpdate()
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: Clean this up
|
||||
void CMainUserInterface::NameDelete()
|
||||
{
|
||||
if ( m_phase == PHASE_PLAYER_SELECT )
|
||||
{
|
||||
m_screenPlayerSelect->NameDelete();
|
||||
}
|
||||
}
|
||||
|
||||
// Whether to show the solution.
|
||||
|
||||
bool CMainUserInterface::GetSceneSoluce()
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#include "common/singleton.h"
|
||||
|
||||
#include "object/robotmain.h"
|
||||
|
||||
#include <vector>
|
||||
|
@ -57,8 +55,7 @@ class CScreenSetupSound;
|
|||
class CScreenWelcome;
|
||||
|
||||
|
||||
|
||||
class CMainUserInterface : public CSingleton<CMainUserInterface>
|
||||
class CMainUserInterface
|
||||
{
|
||||
public:
|
||||
CMainUserInterface();
|
||||
|
@ -67,7 +64,6 @@ public:
|
|||
|
||||
CMainDialog* GetDialog();
|
||||
|
||||
|
||||
bool EventProcess(const Event &event);
|
||||
void ChangePhase(Phase phase);
|
||||
|
||||
|
@ -82,8 +78,6 @@ public:
|
|||
void AllMissionUpdate();
|
||||
void ShowSoluceUpdate();
|
||||
|
||||
void NameDelete();
|
||||
|
||||
void UpdateCustomLevelList();
|
||||
std::string GetCustomLevelName(int id);
|
||||
const std::vector<std::string>& GetCustomLevelList();
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "app/app.h"
|
||||
|
||||
#include "common/logger.h"
|
||||
#include "common/stringutils.h"
|
||||
|
||||
#include "object/player_profile.h"
|
||||
|
||||
|
@ -37,7 +38,7 @@ namespace Ui
|
|||
{
|
||||
|
||||
CScreenPlayerSelect::CScreenPlayerSelect(CMainDialog* mainDialog)
|
||||
: m_mainDialog(mainDialog)
|
||||
: m_dialog(mainDialog)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -151,6 +152,8 @@ bool CScreenPlayerSelect::EventProcess(const Event &event)
|
|||
CWindow* pw;
|
||||
CButton* pb;
|
||||
CList* pl;
|
||||
std::string name;
|
||||
char* gamer;
|
||||
|
||||
switch( event.type )
|
||||
{
|
||||
|
@ -199,7 +202,12 @@ bool CScreenPlayerSelect::EventProcess(const Event &event)
|
|||
if ( pw == 0 ) break;
|
||||
pl = static_cast<CList*>(pw->SearchControl(EVENT_INTERFACE_NLIST));
|
||||
if ( pl == 0 ) break;
|
||||
m_mainDialog->StartDeleteGame(pl->GetItemName(pl->GetSelect()));
|
||||
|
||||
GetResource(RES_TEXT, RT_DIALOG_DELGAME, name);
|
||||
gamer = pl->GetItemName(pl->GetSelect());
|
||||
m_dialog->StartQuestion(StrUtils::Format(name.c_str(), gamer), true, false, [&]() {
|
||||
NameDelete();
|
||||
});
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -45,7 +45,7 @@ protected:
|
|||
bool NameCreate();
|
||||
|
||||
private:
|
||||
CMainDialog* m_mainDialog;
|
||||
CMainDialog* m_dialog;
|
||||
};
|
||||
|
||||
} // namespace Ui
|
||||
|
|
Loading…
Reference in New Issue