Removed Math::Point and minor refactor
parent
431416d75e
commit
70151279f6
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@ -180,7 +180,6 @@ add_library(colobotbase STATIC
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math/half.cpp
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math/half.cpp
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math/half.h
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math/half.h
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math/matrix.h
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math/matrix.h
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math/point.h
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math/sphere.h
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math/sphere.h
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math/vector.h
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math/vector.h
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object/auto/auto.cpp
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object/auto/auto.cpp
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@ -27,7 +27,6 @@
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#include "common/key.h"
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#include "common/key.h"
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#include "common/singleton.h"
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#include "common/singleton.h"
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#include "math/point.h"
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#include "math/vector.h"
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#include "math/vector.h"
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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@ -26,7 +26,6 @@
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#include "graphics/core/color.h"
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#include "graphics/core/color.h"
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#include "math/point.h"
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#include "math/vector.h"
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#include "math/vector.h"
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#include <vector>
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#include <vector>
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@ -33,7 +33,6 @@
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#include "graphics/core/vertex.h"
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#include "graphics/core/vertex.h"
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#include "math/matrix.h"
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#include "math/matrix.h"
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#include "math/point.h"
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#include "math/sphere.h"
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#include "math/sphere.h"
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#include "math/vector.h"
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#include "math/vector.h"
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@ -30,6 +30,5 @@
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#include "math/geometry.h"
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#include "math/geometry.h"
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#include "math/half.h"
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#include "math/half.h"
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#include "math/matrix.h"
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#include "math/matrix.h"
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#include "math/point.h"
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#include "math/vector.h"
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#include "math/vector.h"
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@ -28,7 +28,6 @@
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#include "math/const.h"
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#include "math/const.h"
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#include "math/func.h"
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#include "math/func.h"
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#include "math/matrix.h"
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#include "math/matrix.h"
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#include "math/point.h"
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#include "math/vector.h"
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#include "math/vector.h"
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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@ -239,10 +238,10 @@ inline float RotateAngle(float x, float y)
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*/
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*/
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inline float RotateAngle(const glm::vec2¢er, const glm::vec2&p1, const glm::vec2&p2)
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inline float RotateAngle(const glm::vec2¢er, const glm::vec2&p1, const glm::vec2&p2)
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{
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{
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if (PointsEqual(p1, center))
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if (glm::all(glm::epsilonEqual(p1, center, TOLERANCE)))
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return 0;
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return 0;
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if (PointsEqual(p2, center))
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if (glm::all(glm::epsilonEqual(p2, center, TOLERANCE)))
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return 0;
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return 0;
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float a1 = asinf((p1.y - center.y) / glm::distance(p1, center));
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float a1 = asinf((p1.y - center.y) / glm::distance(p1, center));
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@ -1,79 +0,0 @@
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file math/point.h
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* \brief Point struct and related functions
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*/
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#pragma once
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#include "math/const.h"
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#include "math/func.h"
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#include <cmath>
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#include <sstream>
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#include <glm/glm.hpp>
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// Math module namespace
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namespace Math
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{
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// Temporary type alias
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using Point = glm::vec2;
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//! Returns a string "[x, y]"
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inline std::string ToString(const Point& point)
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{
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std::stringstream s;
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s.precision(3);
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s << "[" << point.x << ", " << point.y << "]";
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return s.str();
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}
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//! Checks if two vectors are equal within given \a tolerance
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inline bool PointsEqual(const Point &a, const Point &b, float tolerance = TOLERANCE)
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{
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return IsEqual(a.x, b.x, tolerance) && IsEqual(a.y, b.y, tolerance);
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}
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//! Permutes two points
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inline void Swap(Point &a, Point &b)
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{
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Point c;
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c = a;
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a = b;
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b = c;
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}
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//! Returns the distance between two points
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inline float Distance(const Point &a, const Point &b)
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{
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return sqrtf((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y));
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}
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} // namespace Math
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