Fixed lockups when calling StartSuspend multiple times
parent
fb3245977c
commit
6f412df232
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@ -1554,7 +1554,9 @@ char* CRobotMain::GetDisplayInfoName(int index)
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//! Beginning of a dialogue during the game
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void CRobotMain::StartSuspend()
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{
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if (m_suspend != nullptr) return; // already suspended
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if (!IsPhaseWithWorld(m_phase)) return;
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GetLogger()->Info("Start suspend\n");
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m_sound->MuteAll(true);
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ClearInterface();
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@ -1572,6 +1574,9 @@ void CRobotMain::StartSuspend()
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//! End of dialogue during the game
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void CRobotMain::StopSuspend()
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{
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if (m_suspend == nullptr) return; // not suspended
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GetLogger()->Info("Stop suspend\n");
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m_sound->MuteAll(false);
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ClearInterface();
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m_pause->DeactivatePause(m_suspend);
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