From 6bebbb3f7011cbf9fcd42cb24fd7f39e52015e05 Mon Sep 17 00:00:00 2001 From: krzys-h Date: Thu, 18 May 2017 19:03:19 +0200 Subject: [PATCH] Fix sky rendering artifact --- src/graphics/engine/cloud.cpp | 2 -- src/graphics/engine/engine.cpp | 4 +++- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/graphics/engine/cloud.cpp b/src/graphics/engine/cloud.cpp index 110f39b9..20cd6aa4 100644 --- a/src/graphics/engine/cloud.cpp +++ b/src/graphics/engine/cloud.cpp @@ -234,8 +234,6 @@ void CCloud::Create(const std::string& fileName, m_lines.clear(); for (int y = 0; y < m_brickCount; y++) CreateLine(0, y, m_brickCount); - - return; } void CCloud::Flush() diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index 768897fe..943491b6 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -3266,7 +3266,9 @@ void CEngine::Draw3DScene() m_device->SetTransform(TRANSFORM_PROJECTION, m_matProj); m_device->SetTransform(TRANSFORM_VIEW, m_matView); - m_water->DrawBack(); // draws water background + // TODO: This causes a rendering artifact and I can't see anything that breaks if you just comment it out + // So I'll just leave it like that for now ~krzys_h + //m_water->DrawBack(); // draws water background CProfiler::StartPerformanceCounter(PCNT_RENDER_TERRAIN);