Fixed include paths and CMakeLists.txt
Additionally, changed #ifndef to #pragma once everywheredev-ui
parent
d6525b5661
commit
680af17819
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@ -2,131 +2,133 @@
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add_subdirectory(CBot)
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add_subdirectory(CBot)
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set(SOURCES
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set(SOURCES
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autobase.cpp
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app/d3dapp.cpp
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autoconvert.cpp
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app/joystick.cpp
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auto.cpp
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common/event.cpp
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autoderrick.cpp
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common/iman.cpp
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autodestroyer.cpp
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common/metafile.cpp
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autoegg.cpp
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common/misc.cpp
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autoenergy.cpp
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common/modfile.cpp
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autofactory.cpp
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common/profile.cpp
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autoflag.cpp
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common/restext.cpp
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autohuston.cpp
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graphics/common/blitz.cpp
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autoinfo.cpp
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graphics/common/camera.cpp
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autojostle.cpp
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graphics/common/cloud.cpp
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autokid.cpp
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graphics/common/light.cpp
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autolabo.cpp
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graphics/common/mainmovie.cpp
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automush.cpp
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graphics/common/model.cpp
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autonest.cpp
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graphics/common/particule.cpp
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autonuclear.cpp
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graphics/common/planet.cpp
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autopara.cpp
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graphics/common/pyro.cpp
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autoportico.cpp
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graphics/common/terrain.cpp
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autoradar.cpp
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graphics/common/text.cpp
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autorepair.cpp
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graphics/common/water.cpp
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autoresearch.cpp
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graphics/d3d/d3dengine.cpp
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autoroot.cpp
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graphics/d3d/d3denum.cpp
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autosafe.cpp
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graphics/d3d/d3dframe.cpp
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autostation.cpp
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graphics/d3d/d3dtextr.cpp
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autotower.cpp
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graphics/d3d/d3dutil.cpp
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blitz.cpp
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math/old/d3dmath.cpp
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brain.cpp
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math/old/math3d.cpp
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button.cpp
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object/auto/auto.cpp
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camera.cpp
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object/auto/autobase.cpp
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cbottoken.cpp
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object/auto/autoconvert.cpp
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check.cpp
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object/auto/autoderrick.cpp
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cloud.cpp
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object/auto/autodestroyer.cpp
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cmdtoken.cpp
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object/auto/autoegg.cpp
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color.cpp
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object/auto/autoenergy.cpp
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compass.cpp
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object/auto/autofactory.cpp
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control.cpp
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object/auto/autoflag.cpp
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d3dapp.cpp
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object/auto/autohuston.cpp
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d3dengine.cpp
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object/auto/autoinfo.cpp
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d3denum.cpp
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object/auto/autojostle.cpp
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d3dframe.cpp
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object/auto/autokid.cpp
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d3dmath.cpp
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object/auto/autolabo.cpp
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d3dtextr.cpp
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object/auto/automush.cpp
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d3dutil.cpp
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object/auto/autonest.cpp
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displayinfo.cpp
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object/auto/autonuclear.cpp
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displaytext.cpp
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object/auto/autopara.cpp
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edit.cpp
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object/auto/autoportico.cpp
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editvalue.cpp
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object/auto/autoradar.cpp
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event.cpp
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object/auto/autorepair.cpp
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gauge.cpp
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object/auto/autoresearch.cpp
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group.cpp
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object/auto/autoroot.cpp
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image.cpp
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object/auto/autosafe.cpp
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iman.cpp
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object/auto/autostation.cpp
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interface.cpp
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object/auto/autotower.cpp
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joystick.cpp
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object/brain.cpp
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key.cpp
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object/motion/motion.cpp
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label.cpp
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object/motion/motionant.cpp
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light.cpp
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object/motion/motionbee.cpp
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list.cpp
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object/motion/motionhuman.cpp
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maindialog.cpp
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object/motion/motionmother.cpp
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mainmap.cpp
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object/motion/motionspider.cpp
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mainmovie.cpp
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object/motion/motiontoto.cpp
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mainshort.cpp
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object/motion/motionvehicle.cpp
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map.cpp
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object/motion/motionworm.cpp
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math3d.cpp
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object/object.cpp
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metafile.cpp
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object/robotmain.cpp
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misc.cpp
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object/task/task.cpp
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model.cpp
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object/task/taskadvance.cpp
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modfile.cpp
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object/task/taskbuild.cpp
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motionant.cpp
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object/task/taskfire.cpp
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motionbee.cpp
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object/task/taskfireant.cpp
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motion.cpp
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object/task/taskflag.cpp
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motionhuman.cpp
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object/task/taskgoto.cpp
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motionmother.cpp
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object/task/taskgungoal.cpp
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motionspider.cpp
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object/task/taskinfo.cpp
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motiontoto.cpp
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object/task/taskmanager.cpp
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motionvehicle.cpp
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object/task/taskmanip.cpp
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motionworm.cpp
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object/task/taskpen.cpp
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object.cpp
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object/task/taskrecover.cpp
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particule.cpp
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object/task/taskreset.cpp
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physics.cpp
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object/task/tasksearch.cpp
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planet.cpp
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object/task/taskshield.cpp
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profile.cpp
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object/task/taskspiderexplo.cpp
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pyro.cpp
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object/task/tasktake.cpp
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restext.cpp
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object/task/taskterraform.cpp
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robotmain.cpp
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object/task/taskturn.cpp
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script.cpp
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object/task/taskwait.cpp
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scroll.cpp
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physics/physics.cpp
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shortcut.cpp
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script/cbottoken.cpp
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slider.cpp
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script/cmdtoken.cpp
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sound.cpp
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script/script.cpp
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studio.cpp
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sound/sound.cpp
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target.cpp
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ui/button.cpp
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taskadvance.cpp
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ui/check.cpp
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taskbuild.cpp
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ui/color.cpp
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task.cpp
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ui/compass.cpp
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taskfireant.cpp
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ui/control.cpp
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taskfire.cpp
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ui/displayinfo.cpp
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taskflag.cpp
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ui/displaytext.cpp
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taskgoto.cpp
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ui/edit.cpp
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taskgungoal.cpp
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ui/editvalue.cpp
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taskinfo.cpp
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ui/gauge.cpp
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taskmanager.cpp
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ui/group.cpp
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taskmanip.cpp
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ui/image.cpp
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taskpen.cpp
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ui/interface.cpp
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taskrecover.cpp
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ui/key.cpp
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taskreset.cpp
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ui/label.cpp
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tasksearch.cpp
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ui/list.cpp
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taskshield.cpp
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ui/maindialog.cpp
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taskspiderexplo.cpp
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ui/mainmap.cpp
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tasktake.cpp
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ui/mainshort.cpp
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taskterraform.cpp
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ui/map.cpp
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taskturn.cpp
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ui/scroll.cpp
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taskwait.cpp
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ui/shortcut.cpp
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terrain.cpp
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ui/slider.cpp
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text.cpp
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ui/studio.cpp
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water.cpp
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ui/target.cpp
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window.cpp
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ui/window.cpp
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)
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)
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# Change to DirectX SDK directory
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# Change to DirectX SDK directory
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set(DXSDK_DIR "c:/dxsdk")
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set(DXSDK_DIR "c:/dxsdk")
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include_directories(${DXSDK_DIR}/include)
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include_directories(${DXSDK_DIR}/include .)
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot ${DXSDK_DIR}/lib)
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link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot ${DXSDK_DIR}/lib)
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set( LIBS -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32
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set( LIBS -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32
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-ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32
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-ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32
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-lodbccp32 -lwinmm
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-lodbccp32 -lwinmm
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@ -26,19 +26,19 @@
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#include <zmouse.h>
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#include <zmouse.h>
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#include <dinput.h>
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#include <dinput.h>
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#include "struct.h"
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#include "common/struct.h"
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#include "d3dtextr.h"
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#include "graphics/d3d/d3dtextr.h"
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#include "d3dengine.h"
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#include "graphics/d3d/d3dengine.h"
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#include "language.h"
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#include "common/language.h"
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#include "event.h"
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#include "common/event.h"
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#include "profile.h"
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#include "common/profile.h"
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#include "iman.h"
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#include "common/iman.h"
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#include "restext.h"
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#include "common/restext.h"
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#include "math3d.h"
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#include "math/old/math3d.h"
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#include "joystick.h"
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#include "app/joystick.h"
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#include "robotmain.h"
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#include "object/robotmain.h"
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#include "sound.h"
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#include "sound/sound.h"
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#include "d3dapp.h"
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#include "app/d3dapp.h"
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// fix for "MSH_MOUSEWHEEL undefined" error
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// fix for "MSH_MOUSEWHEEL undefined" error
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#ifdef UNICODE
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#ifdef UNICODE
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// d3dapp.h
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// d3dapp.h
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#pragma once
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#ifndef _D3DAPP_H
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#define _D3DAPP_H
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#define D3D_OVERLOADS
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#define D3D_OVERLOADS
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#include <d3d.h>
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#include <d3d.h>
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#include "d3dengine.h"
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#include "graphics/d3d/d3dengine.h"
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#include "d3dframe.h"
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#include "graphics/d3d/d3dframe.h"
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#include "d3denum.h"
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#include "graphics/d3d/d3denum.h"
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#include "d3dutil.h"
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#include "graphics/d3d/d3dutil.h"
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#include "d3dres.h"
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#include "old/d3dres.h"
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#include "misc.h"
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#include "common/misc.h"
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#include "struct.h"
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#include "common/struct.h"
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class CInstanceManager;
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class CInstanceManager;
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};
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};
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#endif // _D3DAPP_H
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#include <dinput.h>
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#include <dinput.h>
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#include <stdio.h>
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#include <stdio.h>
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#include "joystick.h"
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#include "app/joystick.h"
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// joystick.h
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// joystick.h
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#ifndef _JOYSTICK_H_
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#pragma once
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#define _JOYSTICK_H_
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extern BOOL InitDirectInput(HINSTANCE hInst, HWND hWnd);
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extern BOOL InitDirectInput(HINSTANCE hInst, HWND hWnd);
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extern BOOL FreeDirectInput();
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extern BOOL FreeDirectInput();
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#endif //_JOYSTICK_H_
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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#include "struct.h"
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#include "common/struct.h"
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#include "iman.h"
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#include "common/iman.h"
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#include "event.h"
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#include "common/event.h"
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// event.h
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// event.h
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#ifndef _EVENT_H_
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#pragma once
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#define _EVENT_H_
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#include "struct.h"
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#include "common/struct.h"
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#if !defined (WM_XBUTTONDOWN)
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#if !defined (WM_XBUTTONDOWN)
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};
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};
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#endif //_EVENT_H_
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// global.h
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// global.h
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#ifndef _GLOBAL_H_
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#define _GLOBAL_H_
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#define BUILD_FACTORY (1<<0) // factory
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#define BUILD_FACTORY (1<<0) // factory
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extern float g_unit; // conversion factor
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extern float g_unit; // conversion factor
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#endif //_GLOBAL_H_
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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#include "struct.h"
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#include "common/struct.h"
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#include "iman.h"
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#include "common/iman.h"
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// iman.h
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// iman.h
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#ifndef _IMAN_H_
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#pragma once
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#define _IMAN_H_
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#include "misc.h"
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#include "common/misc.h"
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};
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};
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#endif //_IMAN_H_
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// language.h
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// language.h
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#pragma once
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#define _FULL TRUE // CoLoBoT
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#define _FULL TRUE // CoLoBoT
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#define _SCHOOL FALSE // CeeBot-A or Teen
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#define _SCHOOL FALSE // CeeBot-A or Teen
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#define _TEEN FALSE // FALSE for CeeBot-A, TRUE for CeeBot-Teen
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#define _TEEN FALSE // FALSE for CeeBot-A, TRUE for CeeBot-Teen
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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#include "language.h"
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#include "common/language.h"
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#include "metafile.h"
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#include "common/metafile.h"
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// metafile.h
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// metafile.h
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#ifndef _METAFILE_H_
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#pragma once
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#define _METAFILE_H_
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#include <stdio.h>
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#include <stdio.h>
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};
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};
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#endif //_METAFILE_H_
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#include <time.h>
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#include <time.h>
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#include <d3d.h>
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#include <d3d.h>
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#include "struct.h"
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#include "common/struct.h"
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#include "d3dengine.h"
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#include "graphics/d3d/d3dengine.h"
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#include "d3dmath.h"
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#include "math/old/d3dmath.h"
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#include "d3dutil.h"
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#include "graphics/d3d/d3dutil.h"
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#include "language.h"
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#include "common/language.h"
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#include "event.h"
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#include "common/event.h"
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#include "misc.h"
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#include "common/misc.h"
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// misc.h
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// misc.h
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#ifndef _MISC_H_
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#pragma once
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#define _MISC_H_
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#include <time.h>
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#include <time.h>
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#include "metafile.h"
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#include "common/metafile.h"
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#include "event.h"
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#include "common/event.h"
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||||||
extern CMetaFile g_metafile;
|
extern CMetaFile g_metafile;
|
||||||
|
@ -236,5 +236,3 @@ extern void UserDir(char* buffer, char* dir, char* def);
|
||||||
extern char RetLanguageLetter();
|
extern char RetLanguageLetter();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif //_MISC_H_
|
|
||||||
|
|
|
@ -23,15 +23,15 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "modfile.h"
|
#include "common/modfile.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// modfile.h
|
// modfile.h
|
||||||
|
|
||||||
#ifndef _MODFILE_H_
|
#pragma once
|
||||||
#define _MODFILE_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -116,4 +115,3 @@ protected:
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_MODFILE_H_
|
|
||||||
|
|
|
@ -23,9 +23,9 @@
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "profile.h"
|
#include "common/profile.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,8 +16,7 @@
|
||||||
|
|
||||||
// profile.h
|
// profile.h
|
||||||
|
|
||||||
#ifndef _PROFILE_H_
|
#pragma once
|
||||||
#define _PROFILE_H_
|
|
||||||
|
|
||||||
|
|
||||||
#define STRICT
|
#define STRICT
|
||||||
|
@ -33,4 +32,3 @@ extern BOOL SetProfileFloat(char* section, char* key, float value);
|
||||||
extern BOOL GetProfileFloat(char* section, char* key, float &value);
|
extern BOOL GetProfileFloat(char* section, char* key, float &value);
|
||||||
|
|
||||||
|
|
||||||
#endif //_PROFILE_H_
|
|
||||||
|
|
|
@ -18,14 +18,14 @@
|
||||||
#define D3D_OVERLOADS
|
#define D3D_OVERLOADS
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "CBot/resource.h"
|
#include "CBot/resource.h"
|
||||||
#include "restext.h"
|
#include "common/restext.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,16 +16,15 @@
|
||||||
|
|
||||||
// restext.h
|
// restext.h
|
||||||
|
|
||||||
#ifndef _RESTEXT_H_
|
#pragma once
|
||||||
#define _RESTEXT_H_
|
|
||||||
|
|
||||||
|
|
||||||
#define STRICT
|
#define STRICT
|
||||||
#define D3D_OVERLOADS
|
#define D3D_OVERLOADS
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -156,4 +155,3 @@ extern BOOL GetResource(ResType type, int num, char* text);
|
||||||
extern BOOL GetResourceBase(ResType type, int num, char* text);
|
extern BOOL GetResourceBase(ResType type, int num, char* text);
|
||||||
|
|
||||||
|
|
||||||
#endif //_RESTEXT_H_
|
|
||||||
|
|
|
@ -16,8 +16,8 @@
|
||||||
|
|
||||||
// struct.h
|
// struct.h
|
||||||
|
|
||||||
#ifndef _STRUCT_H_
|
#pragma once
|
||||||
#define _STRUCT_H_
|
|
||||||
|
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
|
@ -70,4 +70,3 @@ struct ColorHSV
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_STRUCT_H_
|
|
||||||
|
|
|
@ -21,21 +21,21 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autopara.h"
|
#include "object/auto/autopara.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "blitz.h"
|
#include "graphics/common/blitz.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// blitz.h
|
// blitz.h
|
||||||
|
|
||||||
#ifndef _BLITZ_H_
|
#pragma once
|
||||||
#define _BLITZ_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -80,5 +79,3 @@ protected:
|
||||||
float m_width[BLITZMAX];
|
float m_width[BLITZMAX];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_BLITZ_H_
|
|
||||||
|
|
|
@ -21,19 +21,19 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "physics.h"
|
#include "physics/physics.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// camera.h
|
// camera.h
|
||||||
|
|
||||||
#ifndef _CAMERA_H_
|
#pragma once
|
||||||
#define _CAMERA_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -267,5 +266,3 @@ protected:
|
||||||
BOOL m_bCameraInvertY; // Y inversion in the edges?
|
BOOL m_bCameraInvertY; // Y inversion in the edges?
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_CAMERA_H_
|
|
||||||
|
|
|
@ -21,17 +21,17 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "cloud.h"
|
#include "graphics/common/cloud.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// cloud.h
|
// cloud.h
|
||||||
|
|
||||||
#ifndef _CLOUD_H_
|
#pragma once
|
||||||
#define _CLOUD_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -86,5 +85,3 @@ protected:
|
||||||
BOOL m_bEnable;
|
BOOL m_bEnable;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_CLOUD_H_
|
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
|
|
||||||
// color.cpp
|
// color.cpp
|
||||||
|
|
||||||
#include "color.h"
|
#include "graphics/common/color.h"
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
|
|
||||||
|
|
|
@ -16,16 +16,18 @@
|
||||||
|
|
||||||
// color.h
|
// color.h
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
struct Color
|
struct Color
|
||||||
{
|
{
|
||||||
};
|
};
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
D3DCOLOR RetColor(float intensity);
|
D3DCOLOR RetColor(float intensity);
|
||||||
D3DCOLOR RetColor(D3DCOLORVALUE intensity);
|
D3DCOLOR RetColor(D3DCOLORVALUE intensity);
|
||||||
D3DCOLORVALUE RetColor(D3DCOLOR intensity);
|
D3DCOLORVALUE RetColor(D3DCOLOR intensity);
|
||||||
|
|
||||||
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
|
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
|
||||||
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
|
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
|
||||||
|
|
||||||
|
|
|
@ -23,13 +23,14 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "d3dengine.h"
|
#include "common/struct.h"
|
||||||
#include "event.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "light.h"
|
#include "math/old/math3d.h"
|
||||||
|
#include "graphics/common/light.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// light.h
|
// light.h
|
||||||
|
|
||||||
#ifndef _LIGHT_H_
|
#pragma once
|
||||||
#define _LIGHT_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -109,5 +108,3 @@ protected:
|
||||||
Light* m_lightTable;
|
Light* m_lightTable;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_LIGHT_H_
|
|
||||||
|
|
|
@ -23,20 +23,20 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "global.h"
|
#include "common/global.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "motion.h"
|
#include "object/motion/motion.h"
|
||||||
#include "motionhuman.h"
|
#include "object/motion/motionhuman.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "robotmain.h"
|
#include "object/robotmain.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "mainmovie.h"
|
#include "graphics/common/mainmovie.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,8 +16,7 @@
|
||||||
|
|
||||||
// mainmovie.h
|
// mainmovie.h
|
||||||
|
|
||||||
#ifndef _MAINMOVIE_H_
|
#pragma once
|
||||||
#define _MAINMOVIE_H_
|
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -76,5 +75,3 @@ protected:
|
||||||
D3DVECTOR m_finalLookat[2];
|
D3DVECTOR m_finalLookat[2];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_MAINMOVIE_H_
|
|
||||||
|
|
|
@ -23,21 +23,21 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
#include "robotmain.h"
|
#include "object/robotmain.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "edit.h"
|
#include "ui/edit.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "modfile.h"
|
#include "common/modfile.h"
|
||||||
#include "model.h"
|
#include "graphics/common/model.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// model.h
|
// model.h
|
||||||
|
|
||||||
#ifndef _MODEL_H_
|
#pragma once
|
||||||
#define _MODEL_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -133,5 +132,3 @@ protected:
|
||||||
float m_max;
|
float m_max;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_MODEL_H_
|
|
||||||
|
|
|
@ -23,23 +23,23 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "d3dtextr.h"
|
#include "graphics/d3d/d3dtextr.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "physics.h"
|
#include "physics/physics.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "robotmain.h"
|
#include "object/robotmain.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// particule.h
|
// particule.h
|
||||||
|
|
||||||
#ifndef _PARTICULE_H_
|
#pragma once
|
||||||
#define _PARTICULE_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -335,5 +334,3 @@ protected:
|
||||||
float m_absTime;
|
float m_absTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_PARTICULE_H_
|
|
||||||
|
|
|
@ -23,14 +23,14 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "planet.h"
|
#include "graphics/common/planet.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// planet.h
|
// planet.h
|
||||||
|
|
||||||
#ifndef _PLANET_H_
|
#pragma once
|
||||||
#define _PLANET_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -75,5 +74,3 @@ protected:
|
||||||
BOOL m_bPlanetExist;
|
BOOL m_bPlanetExist;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_PLANET_H_
|
|
||||||
|
|
|
@ -23,24 +23,25 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "D3DEngine.h"
|
#include "common/struct.h"
|
||||||
#include "D3DMath.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "event.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "robotmain.h"
|
#include "math/old/math3d.h"
|
||||||
#include "terrain.h"
|
#include "object/robotmain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "light.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "object.h"
|
#include "graphics/common/light.h"
|
||||||
#include "motion.h"
|
#include "object/object.h"
|
||||||
#include "motionhuman.h"
|
#include "object/motion/motion.h"
|
||||||
#include "displaytext.h"
|
#include "object/motion/motionhuman.h"
|
||||||
#include "sound.h"
|
#include "ui/displaytext.h"
|
||||||
#include "pyro.h"
|
#include "sound/sound.h"
|
||||||
|
#include "graphics/common/pyro.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,13 +16,12 @@
|
||||||
|
|
||||||
// pyro.h
|
// pyro.h
|
||||||
|
|
||||||
#ifndef _PYRO_H_
|
#pragma once
|
||||||
#define _PYRO_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -171,5 +170,3 @@ protected:
|
||||||
float m_crashSphereRadius[50];
|
float m_crashSphereRadius[50];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_PYRO_H_
|
|
||||||
|
|
|
@ -23,18 +23,18 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "modfile.h"
|
#include "common/modfile.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
|
|
||||||
|
|
||||||
#define BMPHEAD 1078
|
#define BMPHEAD 1078
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// terrain.h
|
// terrain.h
|
||||||
|
|
||||||
#ifndef _TERRAIN_H_
|
#pragma once
|
||||||
#define _TERRAIN_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -210,5 +209,3 @@ protected:
|
||||||
FlyingLimit m_flyingLimit[MAXFLYINGLIMIT];
|
FlyingLimit m_flyingLimit[MAXFLYINGLIMIT];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_TERRAIN_H_
|
|
||||||
|
|
|
@ -23,14 +23,14 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "text.h"
|
#include "graphics/common/text.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// text.h
|
// text.h
|
||||||
|
|
||||||
#ifndef _TEXT_H_
|
#pragma once
|
||||||
#define _TEXT_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -109,5 +108,3 @@ protected:
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_TEXT_H_
|
|
||||||
|
|
|
@ -23,19 +23,19 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// water.h
|
// water.h
|
||||||
|
|
||||||
#ifndef _WATER_H_
|
#pragma once
|
||||||
#define _WATER_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -130,5 +129,3 @@ protected:
|
||||||
D3DCOLOR m_color;
|
D3DCOLOR m_color;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_WATER_H_
|
|
||||||
|
|
|
@ -14,7 +14,7 @@
|
||||||
// * You should have received a copy of the GNU General Public License
|
// * You should have received a copy of the GNU General Public License
|
||||||
// * along with this program. If not, see http://www.gnu.org/licenses/.
|
// * along with this program. If not, see http://www.gnu.org/licenses/.
|
||||||
|
|
||||||
// D3DEngine.cpp
|
// d3dengine.cpp
|
||||||
|
|
||||||
#define STRICT
|
#define STRICT
|
||||||
#define D3D_OVERLOADS
|
#define D3D_OVERLOADS
|
||||||
|
@ -22,28 +22,28 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dapp.h"
|
#include "app/d3dapp.h"
|
||||||
#include "d3dtextr.h"
|
#include "graphics/d3d/d3dtextr.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "profile.h"
|
#include "common/profile.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "light.h"
|
#include "graphics/common/light.h"
|
||||||
#include "text.h"
|
#include "graphics/common/text.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
#include "cloud.h"
|
#include "graphics/common/cloud.h"
|
||||||
#include "blitz.h"
|
#include "graphics/common/blitz.h"
|
||||||
#include "planet.h"
|
#include "graphics/common/planet.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// d3dengine.h
|
// d3dengine.h
|
||||||
|
|
||||||
#ifndef _D3DENGINE_H_
|
#pragma once
|
||||||
#define _D3DENGINE_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
|
|
||||||
|
|
||||||
class CD3DApplication;
|
class CD3DApplication;
|
||||||
|
@ -683,4 +682,3 @@ protected:
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_D3DENGINE_H_
|
|
||||||
|
|
|
@ -25,9 +25,9 @@
|
||||||
#include <windowsx.h>
|
#include <windowsx.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
#include "d3denum.h"
|
#include "graphics/d3d/d3denum.h"
|
||||||
#include "d3dutil.h" // For DEBUG_MSG
|
#include "graphics/d3d/d3dutil.h" // For DEBUG_MSG
|
||||||
#include "d3dres.h" // For dialog controls
|
#include "old/d3dres.h" // For dialog controls
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -21,8 +21,9 @@
|
||||||
//
|
//
|
||||||
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
#ifndef D3DENUM_H
|
|
||||||
#define D3DENUM_H
|
#pragma once
|
||||||
|
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
|
|
||||||
|
@ -130,7 +131,3 @@ HRESULT D3DEnum_UserChangeDevice( D3DEnum_DeviceInfo** ppDevice );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif // D3DENUM_H
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -25,8 +25,8 @@
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
#include "d3dframe.h"
|
#include "graphics/d3d/d3dframe.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -34,8 +34,9 @@
|
||||||
//
|
//
|
||||||
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
#ifndef D3DFRAME_H
|
|
||||||
#define D3DFRAME_H
|
#pragma once
|
||||||
|
|
||||||
#include <ddraw.h>
|
#include <ddraw.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
|
@ -137,6 +138,4 @@ public:
|
||||||
#define D3DFWERR_NOTINITIALIZED 0x8200000f
|
#define D3DFWERR_NOTINITIALIZED 0x8200000f
|
||||||
|
|
||||||
|
|
||||||
#endif // D3DFRAME_H
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -29,10 +29,10 @@
|
||||||
#define STRICT
|
#define STRICT
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "d3dtextr.h"
|
#include "graphics/d3d/d3dtextr.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -26,8 +26,9 @@
|
||||||
//
|
//
|
||||||
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
#ifndef D3DTEXTR_H
|
|
||||||
#define D3DTEXTR_H
|
#pragma once
|
||||||
|
|
||||||
#include <ddraw.h>
|
#include <ddraw.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
|
@ -76,5 +77,3 @@ VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath );
|
||||||
void D3DTextr_SetDebugMode(BOOL bDebug);
|
void D3DTextr_SetDebugMode(BOOL bDebug);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif // D3DTEXTR_H
|
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -21,8 +21,9 @@
|
||||||
//
|
//
|
||||||
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
#ifndef D3DUTIL_H
|
|
||||||
#define D3DUTIL_H
|
#pragma once
|
||||||
|
|
||||||
#include <ddraw.h>
|
#include <ddraw.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
|
@ -110,5 +111,3 @@ HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif // D3DUTIL_H
|
|
||||||
|
|
|
@ -21,8 +21,9 @@
|
||||||
//
|
//
|
||||||
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
#ifndef D3DMATH_H
|
|
||||||
#define D3DMATH_H
|
#pragma once
|
||||||
|
|
||||||
#include <ddraw.h>
|
#include <ddraw.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
|
@ -94,4 +95,3 @@ VOID D3DMath_QuaternionSlerp( FLOAT& Qx, FLOAT& Qy, FLOAT& Qz, FLOAT& Qw,
|
||||||
FLOAT fAlpha );
|
FLOAT fAlpha );
|
||||||
|
|
||||||
|
|
||||||
#endif // D3DMATH_H
|
|
||||||
|
|
|
@ -23,11 +23,11 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "d3dutil.h"
|
#include "graphics/d3d/d3dutil.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,8 +16,7 @@
|
||||||
|
|
||||||
// math3d.h
|
// math3d.h
|
||||||
|
|
||||||
#ifndef _MATH3D_H_
|
#pragma once
|
||||||
#define _MATH3D_H_
|
|
||||||
|
|
||||||
|
|
||||||
#define STRICT
|
#define STRICT
|
||||||
|
@ -103,4 +102,4 @@ D3DCOLORVALUE RetColor(D3DCOLOR intensity);
|
||||||
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
|
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
|
||||||
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
|
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
|
||||||
|
|
||||||
#endif //_MATH3D_H_
|
|
||||||
|
|
|
@ -21,34 +21,34 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "light.h"
|
#include "graphics/common/light.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
#include "cloud.h"
|
#include "graphics/common/cloud.h"
|
||||||
#include "planet.h"
|
#include "graphics/common/planet.h"
|
||||||
#include "blitz.h"
|
#include "graphics/common/blitz.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "modfile.h"
|
#include "common/modfile.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "list.h"
|
#include "ui/list.h"
|
||||||
#include "label.h"
|
#include "ui/label.h"
|
||||||
#include "gauge.h"
|
#include "ui/gauge.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "robotmain.h"
|
#include "object/robotmain.h"
|
||||||
#include "displaytext.h"
|
#include "ui/displaytext.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// auto.h
|
// auto.h
|
||||||
|
|
||||||
#ifndef _AUTO_H_
|
#pragma once
|
||||||
#define _AUTO_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -110,5 +109,3 @@ protected:
|
||||||
float m_progressTotal;
|
float m_progressTotal;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTO_H_
|
|
||||||
|
|
|
@ -21,30 +21,30 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "language.h"
|
#include "common/language.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "cloud.h"
|
#include "graphics/common/cloud.h"
|
||||||
#include "planet.h"
|
#include "graphics/common/planet.h"
|
||||||
#include "blitz.h"
|
#include "graphics/common/blitz.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "physics.h"
|
#include "physics/physics.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "displaytext.h"
|
#include "ui/displaytext.h"
|
||||||
#include "robotmain.h"
|
#include "object/robotmain.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autobase.h"
|
#include "object/auto/autobase.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autobase.h
|
// autobase.h
|
||||||
|
|
||||||
#ifndef _AUTOBASE_H_
|
#pragma once
|
||||||
#define _AUTOBASE_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -118,5 +117,3 @@ protected:
|
||||||
D3DCOLOR m_bgCloudDown;
|
D3DCOLOR m_bgCloudDown;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOBASE_H_
|
|
||||||
|
|
|
@ -21,26 +21,26 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "light.h"
|
#include "graphics/common/light.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "displaytext.h"
|
#include "ui/displaytext.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autoconvert.h"
|
#include "object/auto/autoconvert.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autoconvert.h
|
// autoconvert.h
|
||||||
|
|
||||||
#ifndef _AUTOCONVERT_H_
|
#pragma once_
|
||||||
#define _AUTOCONVERT_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -78,5 +77,3 @@ protected:
|
||||||
int m_soundChannel;
|
int m_soundChannel;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOCONVERT_H_
|
|
||||||
|
|
|
@ -21,25 +21,25 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "displaytext.h"
|
#include "ui/displaytext.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autoderrick.h"
|
#include "object/auto/autoderrick.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autoderrick.h
|
// autoderrick.h
|
||||||
|
|
||||||
#ifndef _AUTODERRICK_H_
|
#pragma once
|
||||||
#define _AUTODERRICK_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "object.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -80,5 +79,3 @@ protected:
|
||||||
BOOL m_bSoundFall;
|
BOOL m_bSoundFall;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTODERRICK_H_
|
|
||||||
|
|
|
@ -21,28 +21,28 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "light.h"
|
#include "graphics/common/light.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "physics.h"
|
#include "physics/physics.h"
|
||||||
#include "pyro.h"
|
#include "graphics/common/pyro.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "robotmain.h"
|
#include "object/robotmain.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autodestroyer.h"
|
#include "object/auto/autodestroyer.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// autodestroyer.h
|
// autodestroyer.h
|
||||||
|
|
||||||
#ifndef _AUTODESTROYER_H_
|
#pragma once
|
||||||
#define _AUTODESTROYER_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -72,5 +71,3 @@ protected:
|
||||||
BOOL m_bExplo;
|
BOOL m_bExplo;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTODESTROYER_H_
|
|
||||||
|
|
|
@ -21,21 +21,21 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "pyro.h"
|
#include "graphics/common/pyro.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autoegg.h"
|
#include "object/auto/autoegg.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,13 +16,12 @@
|
||||||
|
|
||||||
// autoegg.h
|
// autoegg.h
|
||||||
|
|
||||||
#ifndef _AUTOEGG_H_
|
#pragma once
|
||||||
#define _AUTOEGG_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -79,5 +78,3 @@ protected:
|
||||||
float m_speed;
|
float m_speed;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOEGG_H_
|
|
||||||
|
|
|
@ -21,27 +21,28 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "d3dengine.h"
|
#include "common/struct.h"
|
||||||
#include "d3dmath.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "event.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "particule.h"
|
#include "math/old/math3d.h"
|
||||||
#include "light.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/light.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "interface.h"
|
#include "object/object.h"
|
||||||
#include "button.h"
|
#include "ui/interface.h"
|
||||||
#include "gauge.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/gauge.h"
|
||||||
#include "displaytext.h"
|
#include "ui/window.h"
|
||||||
#include "sound.h"
|
#include "ui/displaytext.h"
|
||||||
#include "cmdtoken.h"
|
#include "sound/sound.h"
|
||||||
#include "auto.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "autoenergy.h"
|
#include "object/auto/auto.h"
|
||||||
|
#include "object/auto/autoenergy.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autoenergy.h
|
// autoenergy.h
|
||||||
|
|
||||||
#ifndef _AUTOENERGY_H_
|
#pragma once
|
||||||
#define _AUTOENERGY_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -79,5 +78,3 @@ protected:
|
||||||
int m_partiSphere;
|
int m_partiSphere;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOENERGY_H_
|
|
||||||
|
|
|
@ -21,31 +21,32 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "d3dengine.h"
|
#include "common/struct.h"
|
||||||
#include "d3dmath.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "restext.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "global.h"
|
#include "common/restext.h"
|
||||||
#include "event.h"
|
#include "common/global.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "particule.h"
|
#include "math/old/math3d.h"
|
||||||
#include "light.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/light.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "physics.h"
|
#include "object/object.h"
|
||||||
#include "brain.h"
|
#include "physics/physics.h"
|
||||||
#include "interface.h"
|
#include "object/brain.h"
|
||||||
#include "button.h"
|
#include "ui/interface.h"
|
||||||
#include "window.h"
|
#include "ui/button.h"
|
||||||
#include "displaytext.h"
|
#include "ui/window.h"
|
||||||
#include "robotmain.h"
|
#include "ui/displaytext.h"
|
||||||
#include "sound.h"
|
#include "object/robotmain.h"
|
||||||
#include "cmdtoken.h"
|
#include "sound/sound.h"
|
||||||
#include "auto.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "autofactory.h"
|
#include "object/auto/auto.h"
|
||||||
|
#include "object/auto/autofactory.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,11 +16,10 @@
|
||||||
|
|
||||||
// autofactory.h
|
// autofactory.h
|
||||||
|
|
||||||
#ifndef _AUTOFACTORY_H_
|
#pragma once
|
||||||
#define _AUTOFACTORY_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -81,5 +80,3 @@ protected:
|
||||||
int m_channelSound;
|
int m_channelSound;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOFACTORY_H_
|
|
||||||
|
|
|
@ -21,19 +21,19 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autoflag.h"
|
#include "object/auto/autoflag.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autoflag.h
|
// autoflag.h
|
||||||
|
|
||||||
#ifndef _AUTOFLAG_H_
|
#pragma once
|
||||||
#define _AUTOFLAG_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -54,5 +53,3 @@ protected:
|
||||||
float m_progress;
|
float m_progress;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOFLAG_H_
|
|
||||||
|
|
|
@ -21,22 +21,22 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autohuston.h"
|
#include "object/auto/autohuston.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autohuston.h
|
// autohuston.h
|
||||||
|
|
||||||
#ifndef _AUTOHUSTON_H_
|
#pragma once
|
||||||
#define _AUTOHUSTON_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "particule.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -73,5 +72,3 @@ protected:
|
||||||
int m_lensTotal;
|
int m_lensTotal;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOHUSTON_H_
|
|
||||||
|
|
|
@ -21,26 +21,26 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "light.h"
|
#include "graphics/common/light.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "list.h"
|
#include "ui/list.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autoinfo.h"
|
#include "object/auto/autoinfo.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autoinfo.h
|
// autoinfo.h
|
||||||
|
|
||||||
#ifndef _AUTOINFO_H_
|
#pragma once
|
||||||
#define _AUTOINFO_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -76,5 +75,3 @@ protected:
|
||||||
BOOL m_bLastVirus;
|
BOOL m_bLastVirus;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOINFO_H_
|
|
||||||
|
|
|
@ -21,25 +21,26 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "d3dengine.h"
|
#include "common/struct.h"
|
||||||
#include "d3dmath.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "event.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "particule.h"
|
#include "math/old/math3d.h"
|
||||||
#include "light.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/light.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "interface.h"
|
#include "object/object.h"
|
||||||
#include "button.h"
|
#include "ui/interface.h"
|
||||||
#include "list.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/list.h"
|
||||||
#include "sound.h"
|
#include "ui/window.h"
|
||||||
#include "auto.h"
|
#include "sound/sound.h"
|
||||||
#include "autojostle.h"
|
#include "object/auto/auto.h"
|
||||||
|
#include "object/auto/autojostle.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autojostle.h
|
// autojostle.h
|
||||||
|
|
||||||
#ifndef _AUTOJOSTLE_H_
|
#pragma once
|
||||||
#define _AUTOJOSTLE_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -56,5 +55,3 @@ protected:
|
||||||
Error m_error;
|
Error m_error;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOJOSTLE_H_
|
|
||||||
|
|
|
@ -21,22 +21,22 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "water.h"
|
#include "graphics/common/water.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autokid.h"
|
#include "object/auto/autokid.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autokid.h
|
// autokid.h
|
||||||
|
|
||||||
#ifndef _AUTOKID_H_
|
#pragma once
|
||||||
#define _AUTOKID_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -55,5 +54,3 @@ protected:
|
||||||
BOOL m_bSilent;
|
BOOL m_bSilent;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOKID_H_
|
|
||||||
|
|
|
@ -21,28 +21,29 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "d3dengine.h"
|
#include "common/struct.h"
|
||||||
#include "d3dmath.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "global.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/global.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "particule.h"
|
#include "math/old/math3d.h"
|
||||||
#include "light.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/light.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "interface.h"
|
#include "object/object.h"
|
||||||
#include "button.h"
|
#include "ui/interface.h"
|
||||||
#include "window.h"
|
#include "ui/button.h"
|
||||||
#include "displaytext.h"
|
#include "ui/window.h"
|
||||||
#include "sound.h"
|
#include "ui/displaytext.h"
|
||||||
#include "robotmain.h"
|
#include "sound/sound.h"
|
||||||
#include "cmdtoken.h"
|
#include "object/robotmain.h"
|
||||||
#include "auto.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "autolabo.h"
|
#include "object/auto/auto.h"
|
||||||
|
#include "object/auto/autolabo.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autolabo.h
|
// autolabo.h
|
||||||
|
|
||||||
#ifndef _AUTOLABO_H_
|
#pragma once
|
||||||
#define _AUTOLABO_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -83,5 +82,3 @@ protected:
|
||||||
int m_soundChannel;
|
int m_soundChannel;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOLABO_H_
|
|
||||||
|
|
|
@ -21,21 +21,22 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "d3dengine.h"
|
#include "common/struct.h"
|
||||||
#include "d3dmath.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "event.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "particule.h"
|
#include "math/old/math3d.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "cmdtoken.h"
|
#include "object/object.h"
|
||||||
#include "sound.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "sound/sound.h"
|
||||||
#include "automush.h"
|
#include "object/auto/auto.h"
|
||||||
|
#include "object/auto/automush.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// automush.h
|
// automush.h
|
||||||
|
|
||||||
#ifndef _AUTOMUSH_H_
|
#pragma once
|
||||||
#define _AUTOMUSH_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -69,5 +68,3 @@ protected:
|
||||||
float m_lastParticule;
|
float m_lastParticule;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOMUSH_H_
|
|
||||||
|
|
|
@ -21,20 +21,20 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autonest.h"
|
#include "object/auto/autonest.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autonest.h
|
// autonest.h
|
||||||
|
|
||||||
#ifndef _AUTONEST_H_
|
#pragma once
|
||||||
#define _AUTONEST_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -69,5 +68,3 @@ protected:
|
||||||
D3DVECTOR m_fretPos;
|
D3DVECTOR m_fretPos;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTONEST_H_
|
|
||||||
|
|
|
@ -21,27 +21,27 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "global.h"
|
#include "common/global.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "light.h"
|
#include "graphics/common/light.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "displaytext.h"
|
#include "ui/displaytext.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autonuclear.h"
|
#include "object/auto/autonuclear.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autonuclear.h
|
// autonuclear.h
|
||||||
|
|
||||||
#ifndef _AUTONUCLEAR_H_
|
#pragma once
|
||||||
#define _AUTONUCLEAR_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -76,5 +75,3 @@ protected:
|
||||||
int m_channelSound;
|
int m_channelSound;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTONUCLEAR_H_
|
|
||||||
|
|
|
@ -21,27 +21,27 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "global.h"
|
#include "common/global.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "light.h"
|
#include "graphics/common/light.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "displaytext.h"
|
#include "ui/displaytext.h"
|
||||||
#include "cmdtoken.h"
|
#include "script/cmdtoken.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autopara.h"
|
#include "object/auto/autopara.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autopara.h
|
// autopara.h
|
||||||
|
|
||||||
#ifndef _AUTOPARA_H_
|
#pragma once
|
||||||
#define _AUTOPARA_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -73,5 +72,3 @@ protected:
|
||||||
int m_channelSound;
|
int m_channelSound;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOPARA_H_
|
|
||||||
|
|
|
@ -21,25 +21,26 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "math/const.h"
|
||||||
#include "d3dengine.h"
|
#include "common/struct.h"
|
||||||
#include "d3dmath.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "event.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "misc.h"
|
#include "common/event.h"
|
||||||
#include "iman.h"
|
#include "common/misc.h"
|
||||||
#include "math3d.h"
|
#include "common/iman.h"
|
||||||
#include "particule.h"
|
#include "math/old/math3d.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "object.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "interface.h"
|
#include "object/object.h"
|
||||||
#include "button.h"
|
#include "ui/interface.h"
|
||||||
#include "window.h"
|
#include "ui/button.h"
|
||||||
#include "displaytext.h"
|
#include "ui/window.h"
|
||||||
#include "robotmain.h"
|
#include "ui/displaytext.h"
|
||||||
#include "sound.h"
|
#include "object/robotmain.h"
|
||||||
#include "auto.h"
|
#include "sound/sound.h"
|
||||||
#include "autoportico.h"
|
#include "object/auto/auto.h"
|
||||||
|
#include "object/auto/autoportico.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,12 +16,11 @@
|
||||||
|
|
||||||
// autoportico.h
|
// autoportico.h
|
||||||
|
|
||||||
#ifndef _AUTOPORTICO_H_
|
#pragma once
|
||||||
#define _AUTOPORTICO_H_
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
|
|
||||||
|
|
||||||
class CInstanceManager;
|
class CInstanceManager;
|
||||||
|
@ -77,5 +76,3 @@ protected:
|
||||||
int m_soundChannel;
|
int m_soundChannel;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif //_AUTOPORTICO_H_
|
|
||||||
|
|
|
@ -21,24 +21,24 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <d3d.h>
|
#include <d3d.h>
|
||||||
|
|
||||||
#include "struct.h"
|
#include "common/struct.h"
|
||||||
#include "d3dengine.h"
|
#include "graphics/d3d/d3dengine.h"
|
||||||
#include "d3dmath.h"
|
#include "math/old/d3dmath.h"
|
||||||
#include "event.h"
|
#include "common/event.h"
|
||||||
#include "misc.h"
|
#include "common/misc.h"
|
||||||
#include "iman.h"
|
#include "common/iman.h"
|
||||||
#include "math3d.h"
|
#include "math/old/math3d.h"
|
||||||
#include "particule.h"
|
#include "graphics/common/particule.h"
|
||||||
#include "terrain.h"
|
#include "graphics/common/terrain.h"
|
||||||
#include "camera.h"
|
#include "graphics/common/camera.h"
|
||||||
#include "object.h"
|
#include "object/object.h"
|
||||||
#include "interface.h"
|
#include "ui/interface.h"
|
||||||
#include "button.h"
|
#include "ui/button.h"
|
||||||
#include "window.h"
|
#include "ui/window.h"
|
||||||
#include "gauge.h"
|
#include "ui/gauge.h"
|
||||||
#include "sound.h"
|
#include "sound/sound.h"
|
||||||
#include "auto.h"
|
#include "object/auto/auto.h"
|
||||||
#include "autoradar.h"
|
#include "object/auto/autoradar.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
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Reference in New Issue