Fixed include paths and CMakeLists.txt

Additionally, changed #ifndef to #pragma once everywhere
dev-ui
Piotr Dziwinski 2012-06-10 00:18:08 +02:00
parent d6525b5661
commit 680af17819
242 changed files with 2282 additions and 2571 deletions

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@ -2,131 +2,133 @@
add_subdirectory(CBot) add_subdirectory(CBot)
set(SOURCES set(SOURCES
autobase.cpp app/d3dapp.cpp
autoconvert.cpp app/joystick.cpp
auto.cpp common/event.cpp
autoderrick.cpp common/iman.cpp
autodestroyer.cpp common/metafile.cpp
autoegg.cpp common/misc.cpp
autoenergy.cpp common/modfile.cpp
autofactory.cpp common/profile.cpp
autoflag.cpp common/restext.cpp
autohuston.cpp graphics/common/blitz.cpp
autoinfo.cpp graphics/common/camera.cpp
autojostle.cpp graphics/common/cloud.cpp
autokid.cpp graphics/common/light.cpp
autolabo.cpp graphics/common/mainmovie.cpp
automush.cpp graphics/common/model.cpp
autonest.cpp graphics/common/particule.cpp
autonuclear.cpp graphics/common/planet.cpp
autopara.cpp graphics/common/pyro.cpp
autoportico.cpp graphics/common/terrain.cpp
autoradar.cpp graphics/common/text.cpp
autorepair.cpp graphics/common/water.cpp
autoresearch.cpp graphics/d3d/d3dengine.cpp
autoroot.cpp graphics/d3d/d3denum.cpp
autosafe.cpp graphics/d3d/d3dframe.cpp
autostation.cpp graphics/d3d/d3dtextr.cpp
autotower.cpp graphics/d3d/d3dutil.cpp
blitz.cpp math/old/d3dmath.cpp
brain.cpp math/old/math3d.cpp
button.cpp object/auto/auto.cpp
camera.cpp object/auto/autobase.cpp
cbottoken.cpp object/auto/autoconvert.cpp
check.cpp object/auto/autoderrick.cpp
cloud.cpp object/auto/autodestroyer.cpp
cmdtoken.cpp object/auto/autoegg.cpp
color.cpp object/auto/autoenergy.cpp
compass.cpp object/auto/autofactory.cpp
control.cpp object/auto/autoflag.cpp
d3dapp.cpp object/auto/autohuston.cpp
d3dengine.cpp object/auto/autoinfo.cpp
d3denum.cpp object/auto/autojostle.cpp
d3dframe.cpp object/auto/autokid.cpp
d3dmath.cpp object/auto/autolabo.cpp
d3dtextr.cpp object/auto/automush.cpp
d3dutil.cpp object/auto/autonest.cpp
displayinfo.cpp object/auto/autonuclear.cpp
displaytext.cpp object/auto/autopara.cpp
edit.cpp object/auto/autoportico.cpp
editvalue.cpp object/auto/autoradar.cpp
event.cpp object/auto/autorepair.cpp
gauge.cpp object/auto/autoresearch.cpp
group.cpp object/auto/autoroot.cpp
image.cpp object/auto/autosafe.cpp
iman.cpp object/auto/autostation.cpp
interface.cpp object/auto/autotower.cpp
joystick.cpp object/brain.cpp
key.cpp object/motion/motion.cpp
label.cpp object/motion/motionant.cpp
light.cpp object/motion/motionbee.cpp
list.cpp object/motion/motionhuman.cpp
maindialog.cpp object/motion/motionmother.cpp
mainmap.cpp object/motion/motionspider.cpp
mainmovie.cpp object/motion/motiontoto.cpp
mainshort.cpp object/motion/motionvehicle.cpp
map.cpp object/motion/motionworm.cpp
math3d.cpp object/object.cpp
metafile.cpp object/robotmain.cpp
misc.cpp object/task/task.cpp
model.cpp object/task/taskadvance.cpp
modfile.cpp object/task/taskbuild.cpp
motionant.cpp object/task/taskfire.cpp
motionbee.cpp object/task/taskfireant.cpp
motion.cpp object/task/taskflag.cpp
motionhuman.cpp object/task/taskgoto.cpp
motionmother.cpp object/task/taskgungoal.cpp
motionspider.cpp object/task/taskinfo.cpp
motiontoto.cpp object/task/taskmanager.cpp
motionvehicle.cpp object/task/taskmanip.cpp
motionworm.cpp object/task/taskpen.cpp
object.cpp object/task/taskrecover.cpp
particule.cpp object/task/taskreset.cpp
physics.cpp object/task/tasksearch.cpp
planet.cpp object/task/taskshield.cpp
profile.cpp object/task/taskspiderexplo.cpp
pyro.cpp object/task/tasktake.cpp
restext.cpp object/task/taskterraform.cpp
robotmain.cpp object/task/taskturn.cpp
script.cpp object/task/taskwait.cpp
scroll.cpp physics/physics.cpp
shortcut.cpp script/cbottoken.cpp
slider.cpp script/cmdtoken.cpp
sound.cpp script/script.cpp
studio.cpp sound/sound.cpp
target.cpp ui/button.cpp
taskadvance.cpp ui/check.cpp
taskbuild.cpp ui/color.cpp
task.cpp ui/compass.cpp
taskfireant.cpp ui/control.cpp
taskfire.cpp ui/displayinfo.cpp
taskflag.cpp ui/displaytext.cpp
taskgoto.cpp ui/edit.cpp
taskgungoal.cpp ui/editvalue.cpp
taskinfo.cpp ui/gauge.cpp
taskmanager.cpp ui/group.cpp
taskmanip.cpp ui/image.cpp
taskpen.cpp ui/interface.cpp
taskrecover.cpp ui/key.cpp
taskreset.cpp ui/label.cpp
tasksearch.cpp ui/list.cpp
taskshield.cpp ui/maindialog.cpp
taskspiderexplo.cpp ui/mainmap.cpp
tasktake.cpp ui/mainshort.cpp
taskterraform.cpp ui/map.cpp
taskturn.cpp ui/scroll.cpp
taskwait.cpp ui/shortcut.cpp
terrain.cpp ui/slider.cpp
text.cpp ui/studio.cpp
water.cpp ui/target.cpp
window.cpp ui/window.cpp
) )
# Change to DirectX SDK directory # Change to DirectX SDK directory
set(DXSDK_DIR "c:/dxsdk") set(DXSDK_DIR "c:/dxsdk")
include_directories(${DXSDK_DIR}/include) include_directories(${DXSDK_DIR}/include .)
link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot ${DXSDK_DIR}/lib) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot ${DXSDK_DIR}/lib)
set( LIBS -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 set( LIBS -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32
-ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32
-lodbccp32 -lwinmm -lodbccp32 -lwinmm

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@ -26,19 +26,19 @@
#include <zmouse.h> #include <zmouse.h>
#include <dinput.h> #include <dinput.h>
#include "struct.h" #include "common/struct.h"
#include "d3dtextr.h" #include "graphics/d3d/d3dtextr.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "language.h" #include "common/language.h"
#include "event.h" #include "common/event.h"
#include "profile.h" #include "common/profile.h"
#include "iman.h" #include "common/iman.h"
#include "restext.h" #include "common/restext.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "joystick.h" #include "app/joystick.h"
#include "robotmain.h" #include "object/robotmain.h"
#include "sound.h" #include "sound/sound.h"
#include "d3dapp.h" #include "app/d3dapp.h"
// fix for "MSH_MOUSEWHEEL undefined" error // fix for "MSH_MOUSEWHEEL undefined" error
#ifdef UNICODE #ifdef UNICODE

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@ -16,21 +16,20 @@
// d3dapp.h // d3dapp.h
#pragma once
#ifndef _D3DAPP_H
#define _D3DAPP_H
#define D3D_OVERLOADS #define D3D_OVERLOADS
#include <d3d.h> #include <d3d.h>
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dframe.h" #include "graphics/d3d/d3dframe.h"
#include "d3denum.h" #include "graphics/d3d/d3denum.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "d3dres.h" #include "old/d3dres.h"
#include "misc.h" #include "common/misc.h"
#include "struct.h" #include "common/struct.h"
class CInstanceManager; class CInstanceManager;
@ -165,4 +164,3 @@ public:
}; };
#endif // _D3DAPP_H

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@ -23,7 +23,7 @@
#include <dinput.h> #include <dinput.h>
#include <stdio.h> #include <stdio.h>
#include "joystick.h" #include "app/joystick.h"

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@ -16,9 +16,7 @@
// joystick.h // joystick.h
#ifndef _JOYSTICK_H_ #pragma once
#define _JOYSTICK_H_
extern BOOL InitDirectInput(HINSTANCE hInst, HWND hWnd); extern BOOL InitDirectInput(HINSTANCE hInst, HWND hWnd);
@ -27,5 +25,3 @@ extern BOOL UpdateInputState(DIJOYSTATE &js);
extern BOOL FreeDirectInput(); extern BOOL FreeDirectInput();
#endif //_JOYSTICK_H_

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@ -22,9 +22,9 @@
#include <windows.h> #include <windows.h>
#include <stdio.h> #include <stdio.h>
#include "struct.h" #include "common/struct.h"
#include "iman.h" #include "common/iman.h"
#include "event.h" #include "common/event.h"

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@ -16,11 +16,10 @@
// event.h // event.h
#ifndef _EVENT_H_ #pragma once
#define _EVENT_H_
#include "struct.h" #include "common/struct.h"
#if !defined (WM_XBUTTONDOWN) #if !defined (WM_XBUTTONDOWN)
@ -633,4 +632,3 @@ protected:
}; };
#endif //_EVENT_H_

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@ -16,8 +16,6 @@
// global.h // global.h
#ifndef _GLOBAL_H_
#define _GLOBAL_H_
#define BUILD_FACTORY (1<<0) // factory #define BUILD_FACTORY (1<<0) // factory
@ -60,5 +58,3 @@ extern long g_researchEnable; // research available
extern float g_unit; // conversion factor extern float g_unit; // conversion factor
#endif //_GLOBAL_H_

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@ -22,8 +22,8 @@
#include <windows.h> #include <windows.h>
#include <stdio.h> #include <stdio.h>
#include "struct.h" #include "common/struct.h"
#include "iman.h" #include "common/iman.h"

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@ -16,11 +16,10 @@
// iman.h // iman.h
#ifndef _IMAN_H_ #pragma once
#define _IMAN_H_
#include "misc.h" #include "common/misc.h"
@ -55,4 +54,3 @@ protected:
}; };
#endif //_IMAN_H_

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@ -16,6 +16,9 @@
// language.h // language.h
#pragma once
#define _FULL TRUE // CoLoBoT #define _FULL TRUE // CoLoBoT
#define _SCHOOL FALSE // CeeBot-A or Teen #define _SCHOOL FALSE // CeeBot-A or Teen
#define _TEEN FALSE // FALSE for CeeBot-A, TRUE for CeeBot-Teen #define _TEEN FALSE // FALSE for CeeBot-A, TRUE for CeeBot-Teen

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@ -22,8 +22,8 @@
#include <windows.h> #include <windows.h>
#include <stdio.h> #include <stdio.h>
#include "language.h" #include "common/language.h"
#include "metafile.h" #include "common/metafile.h"

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@ -16,8 +16,7 @@
// metafile.h // metafile.h
#ifndef _METAFILE_H_ #pragma once
#define _METAFILE_H_
#include <stdio.h> #include <stdio.h>
@ -75,4 +74,3 @@ protected:
}; };
#endif //_METAFILE_H_

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@ -27,13 +27,13 @@
#include <time.h> #include <time.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "language.h" #include "common/language.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"

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@ -16,14 +16,14 @@
// misc.h // misc.h
#ifndef _MISC_H_ #pragma once
#define _MISC_H_
#include <time.h> #include <time.h>
#include "metafile.h" #include "common/metafile.h"
#include "event.h" #include "common/event.h"
extern CMetaFile g_metafile; extern CMetaFile g_metafile;
@ -236,5 +236,3 @@ extern void UserDir(char* buffer, char* dir, char* def);
extern char RetLanguageLetter(); extern char RetLanguageLetter();
#endif //_MISC_H_

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@ -23,15 +23,15 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "language.h" #include "common/language.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "modfile.h" #include "common/modfile.h"

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@ -16,11 +16,10 @@
// modfile.h // modfile.h
#ifndef _MODFILE_H_ #pragma once
#define _MODFILE_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
class CInstanceManager; class CInstanceManager;
@ -116,4 +115,3 @@ protected:
}; };
#endif //_MODFILE_H_

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@ -23,9 +23,9 @@
#include <d3d.h> #include <d3d.h>
#include <stdlib.h> #include <stdlib.h>
#include "language.h" #include "common/language.h"
#include "struct.h" #include "common/struct.h"
#include "profile.h" #include "common/profile.h"

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@ -16,8 +16,7 @@
// profile.h // profile.h
#ifndef _PROFILE_H_ #pragma once
#define _PROFILE_H_
#define STRICT #define STRICT
@ -33,4 +32,3 @@ extern BOOL SetProfileFloat(char* section, char* key, float value);
extern BOOL GetProfileFloat(char* section, char* key, float &value); extern BOOL GetProfileFloat(char* section, char* key, float &value);
#endif //_PROFILE_H_

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@ -18,14 +18,14 @@
#define D3D_OVERLOADS #define D3D_OVERLOADS
#include <stdio.h> #include <stdio.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "language.h" #include "common/language.h"
#include "misc.h" #include "common/misc.h"
#include "event.h" #include "common/event.h"
#include "object.h" #include "object/object.h"
#include "CBot/resource.h" #include "CBot/resource.h"
#include "restext.h" #include "common/restext.h"

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@ -16,16 +16,15 @@
// restext.h // restext.h
#ifndef _RESTEXT_H_ #pragma once
#define _RESTEXT_H_
#define STRICT #define STRICT
#define D3D_OVERLOADS #define D3D_OVERLOADS
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "event.h" #include "common/event.h"
@ -156,4 +155,3 @@ extern BOOL GetResource(ResType type, int num, char* text);
extern BOOL GetResourceBase(ResType type, int num, char* text); extern BOOL GetResourceBase(ResType type, int num, char* text);
#endif //_RESTEXT_H_

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@ -16,8 +16,8 @@
// struct.h // struct.h
#ifndef _STRUCT_H_ #pragma once
#define _STRUCT_H_
#include <d3d.h> #include <d3d.h>
@ -70,4 +70,3 @@ struct ColorHSV
}; };
#endif //_STRUCT_H_

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@ -21,21 +21,21 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "object.h" #include "object/object.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autopara.h" #include "object/auto/autopara.h"
#include "sound.h" #include "sound/sound.h"
#include "blitz.h" #include "graphics/common/blitz.h"

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@ -16,12 +16,11 @@
// blitz.h // blitz.h
#ifndef _BLITZ_H_ #pragma once
#define _BLITZ_H_
#include "misc.h" #include "common/misc.h"
#include "struct.h" #include "common/struct.h"
class CInstanceManager; class CInstanceManager;
@ -80,5 +79,3 @@ protected:
float m_width[BLITZMAX]; float m_width[BLITZMAX];
}; };
#endif //_BLITZ_H_

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@ -21,19 +21,19 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "language.h" #include "common/language.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "water.h" #include "graphics/common/water.h"
#include "object.h" #include "object/object.h"
#include "physics.h" #include "physics/physics.h"
#include "camera.h" #include "graphics/common/camera.h"

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@ -16,12 +16,11 @@
// camera.h // camera.h
#ifndef _CAMERA_H_ #pragma once
#define _CAMERA_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "struct.h" #include "common/struct.h"
class CInstanceManager; class CInstanceManager;
@ -267,5 +266,3 @@ protected:
BOOL m_bCameraInvertY; // Y inversion in the edges? BOOL m_bCameraInvertY; // Y inversion in the edges?
}; };
#endif //_CAMERA_H_

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@ -21,17 +21,17 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "object.h" #include "object/object.h"
#include "cloud.h" #include "graphics/common/cloud.h"

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@ -16,11 +16,10 @@
// cloud.h // cloud.h
#ifndef _CLOUD_H_ #pragma once
#define _CLOUD_H_
#include "struct.h" #include "common/struct.h"
class CInstanceManager; class CInstanceManager;
@ -86,5 +85,3 @@ protected:
BOOL m_bEnable; BOOL m_bEnable;
}; };
#endif //_CLOUD_H_

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@ -16,7 +16,7 @@
// color.cpp // color.cpp
#include "color.h" #include "graphics/common/color.h"
// TODO // TODO

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@ -16,16 +16,18 @@
// color.h // color.h
#pragma once
// TODO // TODO
struct Color struct Color
{ {
}; };
#pragma once
D3DCOLOR RetColor(float intensity); D3DCOLOR RetColor(float intensity);
D3DCOLOR RetColor(D3DCOLORVALUE intensity); D3DCOLOR RetColor(D3DCOLORVALUE intensity);
D3DCOLORVALUE RetColor(D3DCOLOR intensity); D3DCOLORVALUE RetColor(D3DCOLOR intensity);
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest); void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest); void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);

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@ -23,13 +23,14 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "d3dengine.h" #include "common/struct.h"
#include "event.h" #include "graphics/d3d/d3dengine.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "light.h" #include "math/old/math3d.h"
#include "graphics/common/light.h"

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@ -16,11 +16,10 @@
// light.h // light.h
#ifndef _LIGHT_H_ #pragma once
#define _LIGHT_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
class CInstanceManager; class CInstanceManager;
@ -109,5 +108,3 @@ protected:
Light* m_lightTable; Light* m_lightTable;
}; };
#endif //_LIGHT_H_

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@ -23,20 +23,20 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "global.h" #include "common/global.h"
#include "event.h" #include "common/event.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "motion.h" #include "object/motion/motion.h"
#include "motionhuman.h" #include "object/motion/motionhuman.h"
#include "interface.h" #include "ui/interface.h"
#include "robotmain.h" #include "object/robotmain.h"
#include "sound.h" #include "sound/sound.h"
#include "mainmovie.h" #include "graphics/common/mainmovie.h"

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@ -16,8 +16,7 @@
// mainmovie.h // mainmovie.h
#ifndef _MAINMOVIE_H_ #pragma once
#define _MAINMOVIE_H_
class CInstanceManager; class CInstanceManager;
@ -76,5 +75,3 @@ protected:
D3DVECTOR m_finalLookat[2]; D3DVECTOR m_finalLookat[2];
}; };
#endif //_MAINMOVIE_H_

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@ -23,21 +23,21 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "water.h" #include "graphics/common/water.h"
#include "robotmain.h" #include "object/robotmain.h"
#include "interface.h" #include "ui/interface.h"
#include "edit.h" #include "ui/edit.h"
#include "button.h" #include "ui/button.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "modfile.h" #include "common/modfile.h"
#include "model.h" #include "graphics/common/model.h"

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@ -16,11 +16,10 @@
// model.h // model.h
#ifndef _MODEL_H_ #pragma once
#define _MODEL_H_
#include "struct.h" #include "common/struct.h"
class CInstanceManager; class CInstanceManager;
@ -133,5 +132,3 @@ protected:
float m_max; float m_max;
}; };
#endif //_MODEL_H_

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@ -23,23 +23,23 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dtextr.h" #include "graphics/d3d/d3dtextr.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "language.h" #include "common/language.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "event.h" #include "common/event.h"
#include "object.h" #include "object/object.h"
#include "physics.h" #include "physics/physics.h"
#include "auto.h" #include "object/auto/auto.h"
#include "robotmain.h" #include "object/robotmain.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "sound.h" #include "sound/sound.h"
#include "water.h" #include "graphics/common/water.h"
#include "particule.h" #include "graphics/common/particule.h"

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@ -16,12 +16,11 @@
// particule.h // particule.h
#ifndef _PARTICULE_H_ #pragma once
#define _PARTICULE_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "sound.h" #include "sound/sound.h"
class CInstanceManager; class CInstanceManager;
@ -335,5 +334,3 @@ protected:
float m_absTime; float m_absTime;
}; };
#endif //_PARTICULE_H_

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@ -23,14 +23,14 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "planet.h" #include "graphics/common/planet.h"

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@ -16,11 +16,10 @@
// planet.h // planet.h
#ifndef _PLANET_H_ #pragma once
#define _PLANET_H_
#include "struct.h" #include "common/struct.h"
class CInstanceManager; class CInstanceManager;
@ -75,5 +74,3 @@ protected:
BOOL m_bPlanetExist; BOOL m_bPlanetExist;
}; };
#endif //_PLANET_H_

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@ -23,24 +23,25 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "D3DEngine.h" #include "common/struct.h"
#include "D3DMath.h" #include "graphics/d3d/d3dengine.h"
#include "event.h" #include "math/old/d3dmath.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "robotmain.h" #include "math/old/math3d.h"
#include "terrain.h" #include "object/robotmain.h"
#include "camera.h" #include "graphics/common/terrain.h"
#include "particule.h" #include "graphics/common/camera.h"
#include "light.h" #include "graphics/common/particule.h"
#include "object.h" #include "graphics/common/light.h"
#include "motion.h" #include "object/object.h"
#include "motionhuman.h" #include "object/motion/motion.h"
#include "displaytext.h" #include "object/motion/motionhuman.h"
#include "sound.h" #include "ui/displaytext.h"
#include "pyro.h" #include "sound/sound.h"
#include "graphics/common/pyro.h"

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@ -16,13 +16,12 @@
// pyro.h // pyro.h
#ifndef _PYRO_H_ #pragma once
#define _PYRO_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "object.h" #include "object/object.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -171,5 +170,3 @@ protected:
float m_crashSphereRadius[50]; float m_crashSphereRadius[50];
}; };
#endif //_PYRO_H_

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@ -23,18 +23,18 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "language.h" #include "common/language.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "modfile.h" #include "common/modfile.h"
#include "water.h" #include "graphics/common/water.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#define BMPHEAD 1078 #define BMPHEAD 1078

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@ -16,11 +16,10 @@
// terrain.h // terrain.h
#ifndef _TERRAIN_H_ #pragma once
#define _TERRAIN_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
class CInstanceManager; class CInstanceManager;
@ -210,5 +209,3 @@ protected:
FlyingLimit m_flyingLimit[MAXFLYINGLIMIT]; FlyingLimit m_flyingLimit[MAXFLYINGLIMIT];
}; };
#endif //_TERRAIN_H_

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@ -23,14 +23,14 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "language.h" #include "common/language.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "text.h" #include "graphics/common/text.h"

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@ -16,11 +16,10 @@
// text.h // text.h
#ifndef _TEXT_H_ #pragma once
#define _TEXT_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
class CInstanceManager; class CInstanceManager;
@ -109,5 +108,3 @@ protected:
}; };
#endif //_TEXT_H_

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@ -23,19 +23,19 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "object.h" #include "object/object.h"
#include "sound.h" #include "sound/sound.h"
#include "water.h" #include "graphics/common/water.h"

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@ -16,12 +16,11 @@
// water.h // water.h
#ifndef _WATER_H_ #pragma once
#define _WATER_H_
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "particule.h" #include "graphics/common/particule.h"
class CInstanceManager; class CInstanceManager;
@ -130,5 +129,3 @@ protected:
D3DCOLOR m_color; D3DCOLOR m_color;
}; };
#endif //_WATER_H_

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@ -14,7 +14,7 @@
// * You should have received a copy of the GNU General Public License // * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/. // * along with this program. If not, see http://www.gnu.org/licenses/.
// D3DEngine.cpp // d3dengine.cpp
#define STRICT #define STRICT
#define D3D_OVERLOADS #define D3D_OVERLOADS
@ -22,28 +22,28 @@
#include <stdio.h> #include <stdio.h>
#include <math.h> #include <math.h>
#include "struct.h" #include "common/struct.h"
#include "d3dapp.h" #include "app/d3dapp.h"
#include "d3dtextr.h" #include "graphics/d3d/d3dtextr.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "language.h" #include "common/language.h"
#include "iman.h" #include "common/iman.h"
#include "event.h" #include "common/event.h"
#include "profile.h" #include "common/profile.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "light.h" #include "graphics/common/light.h"
#include "text.h" #include "graphics/common/text.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "water.h" #include "graphics/common/water.h"
#include "cloud.h" #include "graphics/common/cloud.h"
#include "blitz.h" #include "graphics/common/blitz.h"
#include "planet.h" #include "graphics/common/planet.h"
#include "sound.h" #include "sound/sound.h"

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@ -16,11 +16,10 @@
// d3dengine.h // d3dengine.h
#ifndef _D3DENGINE_H_ #pragma once
#define _D3DENGINE_H_
#include "struct.h" #include "common/struct.h"
class CD3DApplication; class CD3DApplication;
@ -683,4 +682,3 @@ protected:
}; };
#endif //_D3DENGINE_H_

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@ -25,9 +25,9 @@
#include <windowsx.h> #include <windowsx.h>
#include <stdio.h> #include <stdio.h>
#include <tchar.h> #include <tchar.h>
#include "d3denum.h" #include "graphics/d3d/d3denum.h"
#include "d3dutil.h" // For DEBUG_MSG #include "graphics/d3d/d3dutil.h" // For DEBUG_MSG
#include "d3dres.h" // For dialog controls #include "old/d3dres.h" // For dialog controls

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@ -21,8 +21,9 @@
// //
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#ifndef D3DENUM_H
#define D3DENUM_H #pragma once
#include <d3d.h> #include <d3d.h>
@ -130,7 +131,3 @@ HRESULT D3DEnum_UserChangeDevice( D3DEnum_DeviceInfo** ppDevice );
#endif // D3DENUM_H

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@ -25,8 +25,8 @@
#include <windows.h> #include <windows.h>
#include <stdio.h> #include <stdio.h>
#include <tchar.h> #include <tchar.h>
#include "d3dframe.h" #include "graphics/d3d/d3dframe.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"

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@ -34,8 +34,9 @@
// //
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#ifndef D3DFRAME_H
#define D3DFRAME_H #pragma once
#include <ddraw.h> #include <ddraw.h>
#include <d3d.h> #include <d3d.h>
@ -137,6 +138,4 @@ public:
#define D3DFWERR_NOTINITIALIZED 0x8200000f #define D3DFWERR_NOTINITIALIZED 0x8200000f
#endif // D3DFRAME_H

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@ -29,10 +29,10 @@
#define STRICT #define STRICT
#include <tchar.h> #include <tchar.h>
#include <stdio.h> #include <stdio.h>
#include "d3dtextr.h" #include "graphics/d3d/d3dtextr.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "language.h" #include "common/language.h"
#include "misc.h" #include "common/misc.h"

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@ -26,8 +26,9 @@
// //
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#ifndef D3DTEXTR_H
#define D3DTEXTR_H #pragma once
#include <ddraw.h> #include <ddraw.h>
#include <d3d.h> #include <d3d.h>
@ -76,5 +77,3 @@ VOID D3DTextr_SetTexturePath( TCHAR* strTexturePath );
void D3DTextr_SetDebugMode(BOOL bDebug); void D3DTextr_SetDebugMode(BOOL bDebug);
#endif // D3DTEXTR_H

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@ -27,7 +27,7 @@
#include <math.h> #include <math.h>
#include <stdio.h> #include <stdio.h>
#include <tchar.h> #include <tchar.h>
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"

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@ -21,8 +21,9 @@
// //
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#ifndef D3DUTIL_H
#define D3DUTIL_H #pragma once
#include <ddraw.h> #include <ddraw.h>
#include <d3d.h> #include <d3d.h>
@ -110,5 +111,3 @@ HRESULT _DbgOut( TCHAR*, DWORD, HRESULT, TCHAR* );
#endif // D3DUTIL_H

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@ -21,8 +21,9 @@
// //
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#ifndef D3DMATH_H
#define D3DMATH_H #pragma once
#include <ddraw.h> #include <ddraw.h>
#include <d3d.h> #include <d3d.h>
@ -94,4 +95,3 @@ VOID D3DMath_QuaternionSlerp( FLOAT& Qx, FLOAT& Qy, FLOAT& Qz, FLOAT& Qw,
FLOAT fAlpha ); FLOAT fAlpha );
#endif // D3DMATH_H

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@ -23,11 +23,11 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "d3dutil.h" #include "graphics/d3d/d3dutil.h"
#include "math3d.h" #include "math/old/math3d.h"

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@ -16,8 +16,7 @@
// math3d.h // math3d.h
#ifndef _MATH3D_H_ #pragma once
#define _MATH3D_H_
#define STRICT #define STRICT
@ -103,4 +102,4 @@ D3DCOLORVALUE RetColor(D3DCOLOR intensity);
void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest); void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest); void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
#endif //_MATH3D_H_

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@ -21,34 +21,34 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "light.h" #include "graphics/common/light.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "water.h" #include "graphics/common/water.h"
#include "cloud.h" #include "graphics/common/cloud.h"
#include "planet.h" #include "graphics/common/planet.h"
#include "blitz.h" #include "graphics/common/blitz.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "modfile.h" #include "common/modfile.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "list.h" #include "ui/list.h"
#include "label.h" #include "ui/label.h"
#include "gauge.h" #include "ui/gauge.h"
#include "window.h" #include "ui/window.h"
#include "robotmain.h" #include "object/robotmain.h"
#include "displaytext.h" #include "ui/displaytext.h"
#include "sound.h" #include "sound/sound.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"

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@ -16,11 +16,10 @@
// auto.h // auto.h
#ifndef _AUTO_H_ #pragma once
#define _AUTO_H_
#include "object.h" #include "object/object.h"
class CInstanceManager; class CInstanceManager;
@ -110,5 +109,3 @@ protected:
float m_progressTotal; float m_progressTotal;
}; };
#endif //_AUTO_H_

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@ -21,30 +21,30 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "language.h" #include "common/language.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "cloud.h" #include "graphics/common/cloud.h"
#include "planet.h" #include "graphics/common/planet.h"
#include "blitz.h" #include "graphics/common/blitz.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "physics.h" #include "physics/physics.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "displaytext.h" #include "ui/displaytext.h"
#include "robotmain.h" #include "object/robotmain.h"
#include "sound.h" #include "sound/sound.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autobase.h" #include "object/auto/autobase.h"

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@ -16,12 +16,11 @@
// autobase.h // autobase.h
#ifndef _AUTOBASE_H_ #pragma once
#define _AUTOBASE_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -118,5 +117,3 @@ protected:
D3DCOLOR m_bgCloudDown; D3DCOLOR m_bgCloudDown;
}; };
#endif //_AUTOBASE_H_

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@ -21,26 +21,26 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "light.h" #include "graphics/common/light.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "sound.h" #include "sound/sound.h"
#include "displaytext.h" #include "ui/displaytext.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autoconvert.h" #include "object/auto/autoconvert.h"

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@ -16,12 +16,11 @@
// autoconvert.h // autoconvert.h
#ifndef _AUTOCONVERT_H_ #pragma once_
#define _AUTOCONVERT_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -78,5 +77,3 @@ protected:
int m_soundChannel; int m_soundChannel;
}; };
#endif //_AUTOCONVERT_H_

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@ -21,25 +21,25 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "sound.h" #include "sound/sound.h"
#include "displaytext.h" #include "ui/displaytext.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autoderrick.h" #include "object/auto/autoderrick.h"

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@ -16,12 +16,11 @@
// autoderrick.h // autoderrick.h
#ifndef _AUTODERRICK_H_ #pragma once
#define _AUTODERRICK_H_
#include "object.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -80,5 +79,3 @@ protected:
BOOL m_bSoundFall; BOOL m_bSoundFall;
}; };
#endif //_AUTODERRICK_H_

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@ -21,28 +21,28 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "light.h" #include "graphics/common/light.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "physics.h" #include "physics/physics.h"
#include "pyro.h" #include "graphics/common/pyro.h"
#include "sound.h" #include "sound/sound.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "robotmain.h" #include "object/robotmain.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autodestroyer.h" #include "object/auto/autodestroyer.h"

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@ -16,11 +16,10 @@
// autodestroyer.h // autodestroyer.h
#ifndef _AUTODESTROYER_H_ #pragma once
#define _AUTODESTROYER_H_
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -72,5 +71,3 @@ protected:
BOOL m_bExplo; BOOL m_bExplo;
}; };
#endif //_AUTODESTROYER_H_

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@ -21,21 +21,21 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "pyro.h" #include "graphics/common/pyro.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autoegg.h" #include "object/auto/autoegg.h"

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@ -16,13 +16,12 @@
// autoegg.h // autoegg.h
#ifndef _AUTOEGG_H_ #pragma once
#define _AUTOEGG_H_
#include "object.h" #include "object/object.h"
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -79,5 +78,3 @@ protected:
float m_speed; float m_speed;
}; };
#endif //_AUTOEGG_H_

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@ -21,27 +21,28 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "d3dengine.h" #include "common/struct.h"
#include "d3dmath.h" #include "graphics/d3d/d3dengine.h"
#include "event.h" #include "math/old/d3dmath.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "particule.h" #include "math/old/math3d.h"
#include "light.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/light.h"
#include "camera.h" #include "graphics/common/terrain.h"
#include "object.h" #include "graphics/common/camera.h"
#include "interface.h" #include "object/object.h"
#include "button.h" #include "ui/interface.h"
#include "gauge.h" #include "ui/button.h"
#include "window.h" #include "ui/gauge.h"
#include "displaytext.h" #include "ui/window.h"
#include "sound.h" #include "ui/displaytext.h"
#include "cmdtoken.h" #include "sound/sound.h"
#include "auto.h" #include "script/cmdtoken.h"
#include "autoenergy.h" #include "object/auto/auto.h"
#include "object/auto/autoenergy.h"

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@ -16,12 +16,11 @@
// autoenergy.h // autoenergy.h
#ifndef _AUTOENERGY_H_ #pragma once
#define _AUTOENERGY_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -79,5 +78,3 @@ protected:
int m_partiSphere; int m_partiSphere;
}; };
#endif //_AUTOENERGY_H_

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@ -21,31 +21,32 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "d3dengine.h" #include "common/struct.h"
#include "d3dmath.h" #include "graphics/d3d/d3dengine.h"
#include "restext.h" #include "math/old/d3dmath.h"
#include "global.h" #include "common/restext.h"
#include "event.h" #include "common/global.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "particule.h" #include "math/old/math3d.h"
#include "light.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/light.h"
#include "camera.h" #include "graphics/common/terrain.h"
#include "object.h" #include "graphics/common/camera.h"
#include "physics.h" #include "object/object.h"
#include "brain.h" #include "physics/physics.h"
#include "interface.h" #include "object/brain.h"
#include "button.h" #include "ui/interface.h"
#include "window.h" #include "ui/button.h"
#include "displaytext.h" #include "ui/window.h"
#include "robotmain.h" #include "ui/displaytext.h"
#include "sound.h" #include "object/robotmain.h"
#include "cmdtoken.h" #include "sound/sound.h"
#include "auto.h" #include "script/cmdtoken.h"
#include "autofactory.h" #include "object/auto/auto.h"
#include "object/auto/autofactory.h"

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@ -16,11 +16,10 @@
// autofactory.h // autofactory.h
#ifndef _AUTOFACTORY_H_ #pragma once
#define _AUTOFACTORY_H_
#include "auto.h" #include "object/auto/auto.h"
class CInstanceManager; class CInstanceManager;
@ -81,5 +80,3 @@ protected:
int m_channelSound; int m_channelSound;
}; };
#endif //_AUTOFACTORY_H_

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@ -21,19 +21,19 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autoflag.h" #include "object/auto/autoflag.h"

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@ -16,12 +16,11 @@
// autoflag.h // autoflag.h
#ifndef _AUTOFLAG_H_ #pragma once
#define _AUTOFLAG_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -54,5 +53,3 @@ protected:
float m_progress; float m_progress;
}; };
#endif //_AUTOFLAG_H_

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@ -21,22 +21,22 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autohuston.h" #include "object/auto/autohuston.h"

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@ -16,12 +16,11 @@
// autohuston.h // autohuston.h
#ifndef _AUTOHUSTON_H_ #pragma once
#define _AUTOHUSTON_H_
#include "auto.h" #include "object/auto/auto.h"
#include "particule.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -73,5 +72,3 @@ protected:
int m_lensTotal; int m_lensTotal;
}; };
#endif //_AUTOHUSTON_H_

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@ -21,26 +21,26 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "light.h" #include "graphics/common/light.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "list.h" #include "ui/list.h"
#include "window.h" #include "ui/window.h"
#include "sound.h" #include "sound/sound.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autoinfo.h" #include "object/auto/autoinfo.h"

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@ -16,12 +16,11 @@
// autoinfo.h // autoinfo.h
#ifndef _AUTOINFO_H_ #pragma once
#define _AUTOINFO_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -76,5 +75,3 @@ protected:
BOOL m_bLastVirus; BOOL m_bLastVirus;
}; };
#endif //_AUTOINFO_H_

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@ -21,25 +21,26 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "d3dengine.h" #include "common/struct.h"
#include "d3dmath.h" #include "graphics/d3d/d3dengine.h"
#include "event.h" #include "math/old/d3dmath.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "particule.h" #include "math/old/math3d.h"
#include "light.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/light.h"
#include "camera.h" #include "graphics/common/terrain.h"
#include "object.h" #include "graphics/common/camera.h"
#include "interface.h" #include "object/object.h"
#include "button.h" #include "ui/interface.h"
#include "list.h" #include "ui/button.h"
#include "window.h" #include "ui/list.h"
#include "sound.h" #include "ui/window.h"
#include "auto.h" #include "sound/sound.h"
#include "autojostle.h" #include "object/auto/auto.h"
#include "object/auto/autojostle.h"

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@ -16,12 +16,11 @@
// autojostle.h // autojostle.h
#ifndef _AUTOJOSTLE_H_ #pragma once
#define _AUTOJOSTLE_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -56,5 +55,3 @@ protected:
Error m_error; Error m_error;
}; };
#endif //_AUTOJOSTLE_H_

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@ -21,22 +21,22 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "water.h" #include "graphics/common/water.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "sound.h" #include "sound/sound.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autokid.h" #include "object/auto/autokid.h"

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@ -16,12 +16,11 @@
// autokid.h // autokid.h
#ifndef _AUTOKID_H_ #pragma once
#define _AUTOKID_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -55,5 +54,3 @@ protected:
BOOL m_bSilent; BOOL m_bSilent;
}; };
#endif //_AUTOKID_H_

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@ -21,28 +21,29 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "d3dengine.h" #include "common/struct.h"
#include "d3dmath.h" #include "graphics/d3d/d3dengine.h"
#include "global.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/global.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "particule.h" #include "math/old/math3d.h"
#include "light.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/light.h"
#include "camera.h" #include "graphics/common/terrain.h"
#include "object.h" #include "graphics/common/camera.h"
#include "interface.h" #include "object/object.h"
#include "button.h" #include "ui/interface.h"
#include "window.h" #include "ui/button.h"
#include "displaytext.h" #include "ui/window.h"
#include "sound.h" #include "ui/displaytext.h"
#include "robotmain.h" #include "sound/sound.h"
#include "cmdtoken.h" #include "object/robotmain.h"
#include "auto.h" #include "script/cmdtoken.h"
#include "autolabo.h" #include "object/auto/auto.h"
#include "object/auto/autolabo.h"

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@ -16,12 +16,11 @@
// autolabo.h // autolabo.h
#ifndef _AUTOLABO_H_ #pragma once
#define _AUTOLABO_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -83,5 +82,3 @@ protected:
int m_soundChannel; int m_soundChannel;
}; };
#endif //_AUTOLABO_H_

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@ -21,21 +21,22 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "d3dengine.h" #include "common/struct.h"
#include "d3dmath.h" #include "graphics/d3d/d3dengine.h"
#include "event.h" #include "math/old/d3dmath.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "particule.h" #include "math/old/math3d.h"
#include "terrain.h" #include "graphics/common/particule.h"
#include "camera.h" #include "graphics/common/terrain.h"
#include "object.h" #include "graphics/common/camera.h"
#include "cmdtoken.h" #include "object/object.h"
#include "sound.h" #include "script/cmdtoken.h"
#include "auto.h" #include "sound/sound.h"
#include "automush.h" #include "object/auto/auto.h"
#include "object/auto/automush.h"

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@ -16,12 +16,11 @@
// automush.h // automush.h
#ifndef _AUTOMUSH_H_ #pragma once
#define _AUTOMUSH_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -69,5 +68,3 @@ protected:
float m_lastParticule; float m_lastParticule;
}; };
#endif //_AUTOMUSH_H_

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@ -21,20 +21,20 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autonest.h" #include "object/auto/autonest.h"

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@ -16,12 +16,11 @@
// autonest.h // autonest.h
#ifndef _AUTONEST_H_ #pragma once
#define _AUTONEST_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -69,5 +68,3 @@ protected:
D3DVECTOR m_fretPos; D3DVECTOR m_fretPos;
}; };
#endif //_AUTONEST_H_

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@ -21,27 +21,27 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "global.h" #include "common/global.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "light.h" #include "graphics/common/light.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "sound.h" #include "sound/sound.h"
#include "displaytext.h" #include "ui/displaytext.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autonuclear.h" #include "object/auto/autonuclear.h"

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@ -16,12 +16,11 @@
// autonuclear.h // autonuclear.h
#ifndef _AUTONUCLEAR_H_ #pragma once
#define _AUTONUCLEAR_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -76,5 +75,3 @@ protected:
int m_channelSound; int m_channelSound;
}; };
#endif //_AUTONUCLEAR_H_

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@ -21,27 +21,27 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "global.h" #include "common/global.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "light.h" #include "graphics/common/light.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "sound.h" #include "sound/sound.h"
#include "displaytext.h" #include "ui/displaytext.h"
#include "cmdtoken.h" #include "script/cmdtoken.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autopara.h" #include "object/auto/autopara.h"

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@ -16,12 +16,11 @@
// autopara.h // autopara.h
#ifndef _AUTOPARA_H_ #pragma once
#define _AUTOPARA_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -73,5 +72,3 @@ protected:
int m_channelSound; int m_channelSound;
}; };
#endif //_AUTOPARA_H_

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@ -21,25 +21,26 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "math/const.h"
#include "d3dengine.h" #include "common/struct.h"
#include "d3dmath.h" #include "graphics/d3d/d3dengine.h"
#include "event.h" #include "math/old/d3dmath.h"
#include "misc.h" #include "common/event.h"
#include "iman.h" #include "common/misc.h"
#include "math3d.h" #include "common/iman.h"
#include "particule.h" #include "math/old/math3d.h"
#include "terrain.h" #include "graphics/common/particule.h"
#include "camera.h" #include "graphics/common/terrain.h"
#include "object.h" #include "graphics/common/camera.h"
#include "interface.h" #include "object/object.h"
#include "button.h" #include "ui/interface.h"
#include "window.h" #include "ui/button.h"
#include "displaytext.h" #include "ui/window.h"
#include "robotmain.h" #include "ui/displaytext.h"
#include "sound.h" #include "object/robotmain.h"
#include "auto.h" #include "sound/sound.h"
#include "autoportico.h" #include "object/auto/auto.h"
#include "object/auto/autoportico.h"

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@ -16,12 +16,11 @@
// autoportico.h // autoportico.h
#ifndef _AUTOPORTICO_H_ #pragma once
#define _AUTOPORTICO_H_
#include "auto.h" #include "object/auto/auto.h"
#include "misc.h" #include "common/misc.h"
class CInstanceManager; class CInstanceManager;
@ -77,5 +76,3 @@ protected:
int m_soundChannel; int m_soundChannel;
}; };
#endif //_AUTOPORTICO_H_

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@ -21,24 +21,24 @@
#include <stdio.h> #include <stdio.h>
#include <d3d.h> #include <d3d.h>
#include "struct.h" #include "common/struct.h"
#include "d3dengine.h" #include "graphics/d3d/d3dengine.h"
#include "d3dmath.h" #include "math/old/d3dmath.h"
#include "event.h" #include "common/event.h"
#include "misc.h" #include "common/misc.h"
#include "iman.h" #include "common/iman.h"
#include "math3d.h" #include "math/old/math3d.h"
#include "particule.h" #include "graphics/common/particule.h"
#include "terrain.h" #include "graphics/common/terrain.h"
#include "camera.h" #include "graphics/common/camera.h"
#include "object.h" #include "object/object.h"
#include "interface.h" #include "ui/interface.h"
#include "button.h" #include "ui/button.h"
#include "window.h" #include "ui/window.h"
#include "gauge.h" #include "ui/gauge.h"
#include "sound.h" #include "sound/sound.h"
#include "auto.h" #include "object/auto/auto.h"
#include "autoradar.h" #include "object/auto/autoradar.h"

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