* Fix for mxe with boost path

dev-ui
erihel 2013-03-20 20:27:19 +01:00
parent 3bb83e5595
commit 64be7a5df6
1 changed files with 1 additions and 1 deletions

View File

@ -4353,7 +4353,7 @@ void CMainDialog::IOReadList()
filename = m_savegameDir + "/" + m_main->GetGamerName() + "/save" + m_sceneName[0] + rankStream.str()+ "/data.sav";
// sprintf(filename, "%s\\%s\\save%c%.3d\\data.sav", m_savegameDir, m_main->GetGamerName(), m_sceneName[0], j);
file = fopen(fs::path(filename).make_preferred().c_str(), "r");
file = fopen(fs::path(filename).make_preferred().string().c_str(), "r");
if ( file == NULL ) break;
while ( fgets(line, 500, file) != NULL )