Improve UI of mod manager a little
The arrow buttons are smaller and the up button is now above the down button. What is more, the width of the back button is now the same as in other places.pyro-refactor
parent
df415880d0
commit
62b770f7d3
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@ -169,13 +169,15 @@ void CScreenModList::CreateInterface()
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UpdateEnableDisableButton();
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// Display the move up button
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pos.x -= dim.x*1.3f;
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ddim.x = dim.x*1;
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pos.x -= dim.x*0.8f;
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pos.y = oy+sy*2.48;
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ddim.x = dim.x*0.5;
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ddim.y = dim.y*0.5;
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pb = pw->CreateButton(pos, ddim, 49, EVENT_INTERFACE_MOD_MOVE_UP);
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pb->SetState(STATE_SHADOW);
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// Display the move down button
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pos.x -= dim.x*1.3f;
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pos.y = oy+sy*2;
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pb = pw->CreateButton(pos, ddim, 50, EVENT_INTERFACE_MOD_MOVE_DOWN);
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pb->SetState(STATE_SHADOW);
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@ -183,6 +185,9 @@ void CScreenModList::CreateInterface()
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// Display the refresh button
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pos.x -= dim.x*1.3f;
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pos.y = oy+sy*2;
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ddim.x = dim.x*1;
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ddim.y = dim.y*1;
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pb = pw->CreateButton(pos, ddim, 87, EVENT_INTERFACE_MODS_REFRESH);
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pb->SetState(STATE_SHADOW);
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@ -198,7 +203,7 @@ void CScreenModList::CreateInterface()
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// Back button
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pos.x = ox+sx*3;
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ddim.x = dim.x*2.3f;
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ddim.x = dim.x*4;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
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pb->SetState(STATE_SHADOW);
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