* Removed alut

* Using libsndfile to load sounds and music
* Added support for playing music files
dev-ui
erihel 2013-01-14 22:55:16 +01:00
parent 35faf628cf
commit 58f35e44ae
13 changed files with 216 additions and 74 deletions

5
.gitignore vendored
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@ -14,3 +14,8 @@ Makefile
/Testing
/CTestTestfile.cmake
/src/CBot/tests/CBot_console/bin/
.kdev4
*.kdev4
*.flv
*.mp4

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@ -113,6 +113,8 @@ option(GLEW_STATIC "Link statically with GLEW" OFF)
find_package(GLEW REQUIRED)
include("${colobot_SOURCE_DIR}/cmake/FindLibSndFile.cmake")
##
# Additional settings to use when cross-compiling with MXE (http://mxe.cc/)

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@ -0,0 +1,23 @@
# Base Io build system
# Written by Jeremy Tregunna <jeremy.tregunna@me.com>
#
# Find libsndfile.
FIND_PATH(LIBSNDFILE_INCLUDE_DIR sndfile.h)
SET(LIBSNDFILE_NAMES ${LIBSNDFILE_NAMES} sndfile libsndfile)
FIND_LIBRARY(LIBSNDFILE_LIBRARY NAMES ${LIBSNDFILE_NAMES} PATH)
IF(LIBSNDFILE_INCLUDE_DIR AND LIBSNDFILE_LIBRARY)
SET(LIBSNDFILE_FOUND TRUE)
ENDIF(LIBSNDFILE_INCLUDE_DIR AND LIBSNDFILE_LIBRARY)
IF(LIBSNDFILE_FOUND)
IF(NOT LibSndFile_FIND_QUIETLY)
MESSAGE(STATUS "Found LibSndFile: ${LIBSNDFILE_LIBRARY}")
ENDIF (NOT LibSndFile_FIND_QUIETLY)
ELSE(LIBSNDFILE_FOUND)
IF(LibSndFile_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find sndfile")
ENDIF(LibSndFile_FIND_REQUIRED)
ENDIF (LIBSNDFILE_FOUND)

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@ -30,12 +30,14 @@ if (${OPENAL_SOUND})
if (${MXE})
set(OPTIONAL_LIBS
${CMAKE_FIND_ROOT_PATH}/lib/libOpenAL32.a
${CMAKE_FIND_ROOT_PATH}/lib/libalut.a
)
elseif (${PLATFORM_WINDOWS})
set(OPTIONAL_LIBS
OpenAL32
)
else()
set(OPTIONAL_LIBS
openal
alut
)
endif()
endif()
@ -200,6 +202,7 @@ ${GLEW_LIBRARY}
${Boost_LIBRARIES}
${OPTIONAL_LIBS}
${PLATFORM_LIBS}
${LIBSNDFILE_LIBRARY}
)
# Local
@ -207,6 +210,7 @@ include_directories(
.
..
${CMAKE_CURRENT_BINARY_DIR}
${LIBSNDFILE_INCLUDE_DIR}
)
# System

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@ -321,12 +321,19 @@ bool CApplication::Create()
#endif
m_sound->Create(true);
if (GetProfile().GetLocalProfileString("Resources", "Sound", path))
if (GetProfile().GetLocalProfileString("Resources", "Sound", path)) {
m_sound->CacheAll(path);
else
} else {
m_sound->CacheAll(GetDataSubdirPath(DIR_SOUND));
}
if (GetProfile().GetLocalProfileString("Resources", "Music", path)) {
m_sound->AddMusicFiles(path);
} else {
m_sound->AddMusicFiles(GetDataSubdirPath(DIR_MUSIC));
}
}
std::string standardInfoMessage =
"\nPlease see the console output or log file\n"
"to get more information on the source of error";

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@ -27,7 +27,9 @@ ALSound::ALSound()
mEnabled = false;
m3D = false;
mAudioVolume = 1.0f;
mMusicVolume = 1.0f;
mMute = false;
mCurrentMusic = new Channel();
auto pointer = CInstanceManager::GetInstancePointer();
if (pointer != nullptr)
CInstanceManager::GetInstancePointer()->AddInstance(CLASS_SOUND, this);
@ -58,7 +60,11 @@ void ALSound::CleanUp()
}
mEnabled = false;
alutExit();
mCurrentMusic->FreeBuffer();
delete mCurrentMusic;
alcDestroyContext(mContext);
alcCloseDevice(mDevice);
}
}
@ -71,13 +77,20 @@ bool ALSound::Create(bool b3D)
return true;
GetLogger()->Info("Opening audio device...\n");
if (!alutInit(NULL, NULL)) {
ALenum error = alutGetError();
GetLogger()->Error("Could not open audio device! Reason: %s\n", alutGetErrorString(error));
mDevice = alcOpenDevice(NULL);
if (!mDevice) {
GetLogger()->Error("Could not open audio device!\n");
return false;
}
GetLogger()->Info("Done.\n");
mContext = alcCreateContext(mDevice, NULL);
if (!mContext) {
GetLogger()->Error("Could not create audio context!\n");
return false;
}
alcMakeContextCurrent(mContext);
GetLogger()->Info("Done.\n");
mEnabled = true;
return true;
}
@ -119,28 +132,26 @@ void ALSound::SetAudioVolume(int volume)
int ALSound::GetAudioVolume()
{
float volume;
if ( !mEnabled )
return 0;
alGetListenerf(AL_GAIN, &volume);
return volume * MAXVOLUME;
return mAudioVolume * MAXVOLUME;
}
void ALSound::SetMusicVolume(int volume)
{
// TODO stub! Add music support
alListenerf(AL_GAIN, MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f));
mMusicVolume = MIN(static_cast<float>(volume) / MAXVOLUME, 1.0f);
}
int ALSound::GetMusicVolume()
{
// TODO stub! Add music support
if ( !mEnabled )
return 0;
return 0.0f;
return 0;
return mMusicVolume * MAXVOLUME;
}
@ -242,8 +253,7 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
auto it = mChannels.end();
it--;
int i = (*it).first;
while (++i)
{
while (++i) {
if (mChannels.find(i) == mChannels.end()) {
Channel *chn = new Channel();
// check if channel is ready to play music, if not destroy it and seek free one
@ -491,32 +501,67 @@ void ALSound::SetListener(Math::Vector eye, Math::Vector lookat)
bool ALSound::PlayMusic(int rank, bool bRepeat)
{
// TODO stub! Add music support
if (!mEnabled) {
return false;
}
if (static_cast<int>(mCurrentMusic->GetSoundType()) != rank) {
mCurrentMusic->FreeBuffer();
if (mMusic.find(rank) == mMusic.end()) {
GetLogger()->Info("Requested music %d was not found.\n", rank);
return false;
}
Buffer *buffer = new Buffer();
buffer->LoadFromFile(mMusic.at(rank), static_cast<Sound>(rank));
mCurrentMusic->SetBuffer(buffer);
}
mCurrentMusic->SetVolume(mMusicVolume);
mCurrentMusic->SetLoop(bRepeat);
mCurrentMusic->Play();
return true;
}
bool ALSound::RestartMusic()
{
// TODO stub! Add music support
if (!mEnabled || !mCurrentMusic) {
return false;
}
mCurrentMusic->Stop();
mCurrentMusic->Play();
return true;
}
void ALSound::StopMusic()
{
// TODO stub! Add music support
if (!mEnabled || !mCurrentMusic) {
return;
}
SuspendMusic();
}
bool ALSound::IsPlayingMusic()
{
// TODO stub! Add music support
return true;
if (!mEnabled || !mCurrentMusic) {
return false;
}
return mCurrentMusic->IsPlaying();
}
void ALSound::SuspendMusic()
{
// TODO stub! Add music support
if (!mEnabled || !mCurrentMusic) {
return;
}
mCurrentMusic->Stop();
}

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@ -22,7 +22,7 @@
#include <map>
#include <string>
#include <AL/alut.h>
#include <AL/al.h>
#include "common/iman.h"
#include "common/logger.h"
@ -87,8 +87,10 @@ class ALSound : public CSoundInterface
bool m3D;
bool mMute;
float mAudioVolume;
ALCdevice* audioDevice;
ALCcontext* audioContext;
float mMusicVolume;
ALCdevice* mDevice;
ALCcontext* mContext;
std::map<Sound, Buffer*> mSounds;
std::map<int, Channel*> mChannels;
Channel *mCurrentMusic;
};

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@ -35,26 +35,43 @@ Buffer::~Buffer() {
bool Buffer::LoadFromFile(std::string filename, Sound sound) {
mSound = sound;
GetLogger()->Debug("Loading audio file: %s\n", filename.c_str());
mBuffer = alutCreateBufferFromFile(filename.c_str());
ALenum error = alutGetError();
if (error) {
GetLogger()->Warn("Failed to load file. Reason: %s\n", alutGetErrorString(error));
SF_INFO fileInfo;
SNDFILE *file = sf_open(filename.c_str(), SFM_READ, &fileInfo);
GetLogger()->Trace(" channels %d\n", fileInfo.channels);
GetLogger()->Trace(" format %d\n", fileInfo.format);
GetLogger()->Trace(" frames %d\n", fileInfo.frames);
GetLogger()->Trace(" samplerate %d\n", fileInfo.samplerate);
GetLogger()->Trace(" sections %d\n", fileInfo.sections);
if (!file) {
GetLogger()->Warn("Could not load file. Reason: %s\n", sf_strerror(file));
mLoaded = false;
return false;
}
ALint size, bits, channels, freq;
alGenBuffers(1, &mBuffer);
if (!mBuffer) {
GetLogger()->Warn("Could not create audio buffer\n");
mLoaded = false;
sf_close(file);
return false;
}
alGetBufferi(mBuffer, AL_SIZE, &size);
alGetBufferi(mBuffer, AL_BITS, &bits);
alGetBufferi(mBuffer, AL_CHANNELS, &channels);
alGetBufferi(mBuffer, AL_FREQUENCY, &freq);
mDuration = static_cast<ALfloat>(size) * 8 / channels / bits / static_cast<ALfloat>(freq);
// read chunks of 4096 samples
std::vector<uint16_t> data;
std::array<int16_t, 4096> buffer;
data.reserve(fileInfo.frames);
size_t read = 0;
while ((read = sf_read_short(file, buffer.data(), buffer.size())) != 0) {
data.insert(data.end(), buffer.begin(), buffer.begin() + read);
}
sf_close(file);
alBufferData(mBuffer, fileInfo.channels == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16, &data.front(), data.size() * sizeof(uint16_t), fileInfo.samplerate);
mDuration = static_cast<float>(fileInfo.frames) / fileInfo.samplerate;
mLoaded = true;
return true;
}

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@ -19,8 +19,11 @@
#pragma once
#include <string>
#include <vector>
#include <array>
#include <AL/alut.h>
#include <AL/al.h>
#include <sndfile.h>
#include "sound/sound.h"
#include "common/logger.h"

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@ -34,6 +34,9 @@ Channel::Channel() {
mBuffer = nullptr;
mLoop = false;
mInitFrequency = 0.0f;
mStartAmplitude = 0.0f;
mStartFrequency = 0.0f;
mChangeFrequency = 0.0f;
}
@ -237,6 +240,22 @@ bool Channel::SetBuffer(Buffer *buffer) {
}
bool Channel::FreeBuffer() {
if (!mReady)
return false;
if (!mBuffer) {
return false;
}
alSourceStop(mSource);
alSourcei(mSource, AL_BUFFER, 0);
delete mBuffer;
mBuffer = nullptr;
return true;
}
bool Channel::IsPlaying() {
ALint status;
if (!mReady || mBuffer == nullptr)

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@ -65,6 +65,8 @@ class Channel
bool IsLoaded();
bool SetBuffer(Buffer *);
bool FreeBuffer();
bool HasEnvelope();
SoundOper& GetEnvelope();
void PopEnvelope();

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@ -22,6 +22,7 @@
#pragma once
#include <boost/filesystem.hpp>
#include "math/vector.h"
@ -32,6 +33,7 @@
#include <iostream>
#include <iomanip>
#include <sstream>
#include <map>
/*!
@ -177,6 +179,16 @@ class CSoundInterface
}
};
/** Function called to add all music files to list */
inline void AddMusicFiles(std::string path) {
for ( int i = 1; i <= 12; i++ ) {
std::stringstream filename;
filename << path << "/music" << std::setfill('0') << std::setw(3) << i << ".ogg";
if (boost::filesystem::exists(filename.str()))
mMusic[i] = filename.str();
}
};
/** Function called to cache sound effect file.
* This function is called by plugin interface for each file.
* \param bSound - id of a file, will be used to identify sound files
@ -328,5 +340,8 @@ class CSoundInterface
* \return return true if music is playing
*/
inline virtual bool IsPlayingMusic() {return true;};
protected:
std::map<int, std::string> mMusic;
};

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@ -5458,10 +5458,8 @@ void CMainDialog::ChangeSetupButtons()
ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLMUSIC));
if ( ps != 0 )
{
/*
TODO: midi volume
value = ps->GetVisibleValue();
m_sound->SetMidiVolume((int)value);*/
m_sound->SetMusicVolume(static_cast<int>(value));
}
}