From 5542b7deb783ca540ba1bec75ba90d4f8858aca9 Mon Sep 17 00:00:00 2001 From: Cezary Parkowski Date: Fri, 19 Feb 2016 17:43:55 +0100 Subject: [PATCH] Another fixes to sound samples in-code documentation --- src/sound/sound_type.h | 44 +++++++++++++++++++++--------------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/src/sound/sound_type.h b/src/sound/sound_type.h index 5d85e0b5..360708dd 100644 --- a/src/sound/sound_type.h +++ b/src/sound/sound_type.h @@ -33,7 +33,7 @@ **/ enum SoundType { - SOUND_NONE = -1, /*!< Mute. */ + SOUND_NONE = -1, /*!< Silence. */ SOUND_CLICK = 0, /*!< Keybinding change. */ SOUND_BOUM = 1, /*!< Landing on ground bump. */ SOUND_EXPLO = 2, /*!< Building explosion. */ @@ -45,27 +45,27 @@ enum SoundType SOUND_MOTORr = 8, /*!< SpecialBot engine. */ SOUND_ERROR = 9, /*!< DisplayError message. */ SOUND_CONVERT = 10, /*!< Converter processing. */ - SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Sparkle in menu #1. */ + SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Menu particle #1. */ SOUND_PLOUF = 12, /*!< Water splash. */ SOUND_BLUP = 13, /*!< Swimming #1. */ SOUND_WARNING = 14, /*!< DisplayWarning message. */ SOUND_DERRICK = 15, /*!< Derrick digging. */ SOUND_LABO = 16, /*!< AutoLab processing sample. */ - SOUND_STATION = 17, /*!< PowerStation recharging #2/Sparkle in menu #2. */ - SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer working. */ + SOUND_STATION = 17, /*!< PowerStation recharging #2/Menu particle #2. */ + SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer sniffing. */ SOUND_RESEARCH = 19, /*!< ResearchCenter processing. */ SOUND_INSECTs = 20, /*!< AlienSpider roar. */ SOUND_BURN = 21, /*!< Burning. */ SOUND_TZOING = 22, /*!< EPSITEC's Brand "TZOING!". */ - SOUND_GGG = 23, /*!< Electricity/Menu particle sound #2. */ - SOUND_MANIP = 24, /*!< Bot's mechanic arm manipulating. */ - SOUND_FIRE = 25, /*!< ShooterBots shooting. */ + SOUND_GGG = 23, /*!< Electricity/Menu particle #3. */ + SOUND_MANIP = 24, /*!< Bot mechanic arm manipulating. */ + SOUND_FIRE = 25, /*!< ShooterBot shooting. */ SOUND_HUMAN1 = 26, /*!< Astronaut breathing. */ SOUND_STEPw = 27, /*!< Step under the water. */ SOUND_SWIM = 28, /*!< Swimming #2. */ - SOUND_RADAR = 29, /*!< RadarStation "DING!"/Sparkle in menu #5. */ - SOUND_BUILD = 30, /*!< Building processing */ - SOUND_ALARM = 31, /*!< Bot energy alarm/Sparkle in menu #3. */ + SOUND_RADAR = 29, /*!< RadarStation "DING!"/Menu particle #4. */ + SOUND_BUILD = 30, /*!< Building processing. */ + SOUND_ALARM = 31, /*!< Bot energy alarm/Menu particle #5. */ SOUND_SLIDE = 32, /*!< WingedBot engine. */ SOUND_EXPLOi = 33, /*!< AlienInsect exploding scream. */ SOUND_INSECTa = 34, /*!< AlienAnt roar. */ @@ -73,20 +73,20 @@ enum SoundType SOUND_INSECTw = 36, /*!< AlienWorm roar. */ SOUND_INSECTm = 37, /*!< AlienQueen roar. */ SOUND_TREMBLE = 38, /*!< Building ambient. */ - SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!"/Menu particle sound #1. */ + SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!"/Menu particle #6. */ SOUND_NUCLEAR = 40, /*!< NuclearPlant processing. */ - SOUND_INFO = 41, /*!< DisplayInfo message/Sparkle in menu #4. */ + SOUND_INFO = 41, /*!< DisplayInfo message/Menu particle #7. */ SOUND_OPEN = 42, /*!< Converter open/close. */ SOUND_CLOSE = 43, /*!< Converter slam. */ SOUND_FACTORY = 44, /*!< BotFactory processing. */ SOUND_EGG = 45, /*!< AlienEgg breaking eggshell. */ SOUND_MOTORs = 46, /*!< Subber engine. */ SOUND_MOTORi = 47, /*!< LeggedBot engine. */ - SOUND_SHIELD = 48, /*!< Shielder working. */ - SOUND_FIREi = 49, /*!< OrgaShooterBots shooting. */ + SOUND_SHIELD = 48, /*!< Shielder shielding. */ + SOUND_FIREi = 49, /*!< OrgaShooterBot shooting. */ SOUND_GUNDEL = 50, /*!< Neutralized AlienInsect's fire under the shield. */ SOUND_PSHHH2 = 51, /*!< Shielder mechanic tower manipulating. */ - SOUND_MESSAGE = 52, /*!< DisplayMessage message */ + SOUND_MESSAGE = 52, /*!< DisplayMessage message. */ SOUND_BOUMm = 53, /*!< Metal bang. */ SOUND_BOUMv = 54, /*!< Plant bang. */ SOUND_BOUMs = 55, /*!< Smooth bang. */ @@ -98,23 +98,23 @@ enum SoundType SOUND_POWERON = 61, /*!< Power on. */ SOUND_POWEROFF = 62, /*!< Power off. */ SOUND_AIE = 63, /*!< Astronaut pain "AIE!". */ - SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate, placing a flag. */ + SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate/Flag placing. */ SOUND_RECOVER = 65, /*!< Recycler sound. */ /* DUPLICATE OF SOUND_GUNDEL=50 */ SOUND_DEADi = 66, /*!< AlienInsect dying scream. */ SOUND_JOSTLE = 67, /*!< Leaf shaking. */ - SOUND_GFLAT = 68, /*!< FlatGround probing/Sparkle in menu #6. */ + SOUND_GFLAT = 68, /*!< FlatGround probing/Menu particle #8. */ SOUND_DEADg = 69, /*!< Astronaut death "AU!". */ SOUND_DEADw = 70, /*!< Astronaut drown "AHU!AHU!". */ - SOUND_FLYf = 71, /*!< Jet engine Overheating. */ - SOUND_ALARMt = 72, /*!< Bot temperature alarm/Sparkle in menu #7. */ - SOUND_FINDING = 73, /*!< ProxyActivating an object, opening Vault. */ /* DUPLICATE OF SOUND_WAYPOINT=64 */ + SOUND_FLYf = 71, /*!< Jet engine overheating. */ + SOUND_ALARMt = 72, /*!< Bot temperature alarm/Menu particle #9. */ + SOUND_FINDING = 73, /*!< Vault opening/ProxyActivating an object. */ /* DUPLICATE OF SOUND_WAYPOINT=64 */ SOUND_THUMP = 74, /*!< Thumper thumping. */ SOUND_TOUCH = 75, /*!< Bot getting damage. */ SOUND_BLITZ = 76, /*!< Thunder. */ SOUND_MUSHROOM = 77, /*!< Mushroom poisoning. */ SOUND_FIREp = 78, /*!< PhazerShooter shooting. */ - SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging things. */ - SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging things. */ + SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging objects. */ + SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging objects. */ SOUND_MOTORd = 81, /*!< Scribbler/ToyBot engine. */ SOUND_MAX /** number of items in enum */ };