Comments translated from French to English.
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05a3673236
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@ -38,7 +38,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CColor::CColor(CInstanceManager* iMan) : CControl(iMan)
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CColor::CColor(CInstanceManager* iMan) : CControl(iMan)
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{
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{
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@ -53,7 +53,7 @@ CColor::CColor(CInstanceManager* iMan) : CControl(iMan)
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m_color.a = 0.0f;
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m_color.a = 0.0f;
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}
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CColor::~CColor()
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CColor::~CColor()
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{
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{
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@ -61,7 +61,7 @@ CColor::~CColor()
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}
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}
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// Cr<EFBFBD>e un nouveau bouton.
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// Creates a new button.
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BOOL CColor::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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BOOL CColor::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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{
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{
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@ -84,7 +84,7 @@ BOOL CColor::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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}
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}
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// Gestion d'un <20>v<EFBFBD>nement.
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// Management of an event.
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BOOL CColor::EventProcess(const Event &event)
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BOOL CColor::EventProcess(const Event &event)
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{
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{
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@ -156,7 +156,7 @@ void CColor::Draw()
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#if _TEEN
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#if _TEEN
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color = ::RetColor(m_color);
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color = ::RetColor(m_color);
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m_engine->SetTexture("xxx.tga"); // pas de texture
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m_engine->SetTexture("xxx.tga"); // no texture
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m_engine->SetState(D3DSTATENORMAL);
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m_engine->SetState(D3DSTATENORMAL);
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device = m_engine->RetD3DDevice();
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device = m_engine->RetD3DDevice();
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@ -190,7 +190,7 @@ void CColor::Draw()
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color = ::RetColor(m_color);
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color = ::RetColor(m_color);
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m_engine->SetTexture("xxx.tga"); // pas de texture
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m_engine->SetTexture("xxx.tga"); // no texture
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m_engine->SetState(D3DSTATENORMAL);
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m_engine->SetState(D3DSTATENORMAL);
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vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
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vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f);
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