Hide completion marks in code battle level list
parent
7578a2d148
commit
4d40bd6992
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@ -131,7 +131,9 @@ void CScreenLevelList::CreateInterface()
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pli->SetState(STATE_SHADOW);
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pli->SetState(STATE_SHADOW);
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m_chap[m_category] = m_main->GetPlayerProfile()->GetSelectedChap(m_category)-1;
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m_chap[m_category] = m_main->GetPlayerProfile()->GetSelectedChap(m_category)-1;
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UpdateSceneChap(m_chap[m_category]);
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UpdateSceneChap(m_chap[m_category]);
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if ( m_category != LevelCategory::FreeGame && m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game and userlevels
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if ( m_category != LevelCategory::FreeGame &&
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m_category != LevelCategory::CodeBattles &&
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m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game, code battles and userlevels
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{
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{
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pli->SetState(STATE_EXTEND);
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pli->SetState(STATE_EXTEND);
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}
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}
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@ -157,7 +159,9 @@ void CScreenLevelList::CreateInterface()
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pli->SetState(STATE_SHADOW);
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pli->SetState(STATE_SHADOW);
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m_sel[m_category] = m_main->GetPlayerProfile()->GetSelectedRank(m_category)-1;
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m_sel[m_category] = m_main->GetPlayerProfile()->GetSelectedRank(m_category)-1;
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UpdateSceneList(m_chap[m_category], m_sel[m_category]);
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UpdateSceneList(m_chap[m_category], m_sel[m_category]);
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if ( m_category != LevelCategory::FreeGame && m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game and userlevels
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if ( m_category != LevelCategory::FreeGame &&
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m_category != LevelCategory::CodeBattles &&
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m_category != LevelCategory::CustomLevels ) // Don't show completion marks in free game, code battles and userlevels
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{
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{
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pli->SetState(STATE_EXTEND);
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pli->SetState(STATE_EXTEND);
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}
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}
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