Add Linux-specific savegame and profile settings according to the XDG Base Directory Specification

http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
dev-ui
Didier Raboud 2013-03-27 10:28:06 +01:00
parent 991dbd1e37
commit 4c1a7057bb
2 changed files with 57 additions and 0 deletions

View File

@ -94,3 +94,57 @@ long long CSystemUtilsLinux::TimeStampExactDiff(SystemTimeStamp *before, SystemT
return (after->clockTime.tv_nsec - before->clockTime.tv_nsec) + return (after->clockTime.tv_nsec - before->clockTime.tv_nsec) +
(after->clockTime.tv_sec - before->clockTime.tv_sec) * 1000000000ll; (after->clockTime.tv_sec - before->clockTime.tv_sec) * 1000000000ll;
} }
std::string CSystemUtilsLinux::profileFileLocation()
{
std::string m_profileFile;
// Determine profileFile according to XDG Base Directory Specification
char* envXDG_CONFIG_HOME = getenv("XDG_CONFIG_HOME");
if (envXDG_CONFIG_HOME == NULL)
{
char *envHOME = getenv("HOME");
if (envHOME == NULL)
{
m_profileFile = "colobot.ini";
}
else
{
m_profileFile = std::string(envHOME) + "/.config/colobot.ini";
}
}
else
{
m_profileFile = std::string(envXDG_CONFIG_HOME) + "/colobot.ini";
}
GetLogger()->Trace("Profile configuration is %s\n", m_profileFile.c_str());
return m_profileFile;
}
std::string CSystemUtilsLinux::savegameDirectoryLocation()
{
std::string m_savegameDir;
// Determine savegame dir according to XDG Base Directory Specification
char *envXDG_DATA_HOME = getenv("XDG_CONFIG_DATA");
if (envXDG_DATA_HOME == NULL)
{
char *envHOME = getenv("HOME");
if (envHOME == NULL)
{
m_savegameDir = "/tmp/colobot-savegame";
}
else
{
m_savegameDir = std::string(envHOME) + "/.local/share/colobot";
}
}
else
{
m_savegameDir = std::string(envXDG_DATA_HOME) + "/colobot";
}
GetLogger()->Trace("Saved game files are going to %s\n", m_savegameDir.c_str());
return m_savegameDir;
}

View File

@ -46,6 +46,9 @@ public:
virtual long long GetTimeStampExactResolution() override; virtual long long GetTimeStampExactResolution() override;
virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) override; virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) override;
virtual std::string profileFileLocation() override;
virtual std::string savegameDirectoryLocation() override;
private: private:
bool m_zenityAvailable; bool m_zenityAvailable;
}; };