Some CRobotMain cleanup
* improved documentation * renamed cheat variables to include the word "cheat" to make it clearer what they do * removed some useless membersdev-buzzingcars
parent
6a382830a9
commit
46aa6fc907
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@ -351,7 +351,7 @@ IDL_PROPERTY_SUPPORT = YES
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# all members of a group must be documented explicitly.
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# The default value is: NO.
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DISTRIBUTE_GROUP_DOC = NO
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DISTRIBUTE_GROUP_DOC = YES
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# Set the SUBGROUPING tag to YES to allow class member groups of the same type
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# (for instance a group of public functions) to be put as a subgroup of that
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@ -19,6 +19,10 @@
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#pragma once
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/**
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* \file common/error.h
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* \brief Definition of the Error enum
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*/
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/**
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* \enum Error
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@ -202,8 +202,8 @@ CRobotMain::CRobotMain()
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m_editLock = false;
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m_editFull = false;
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m_hilite = false;
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m_selectInsect = false;
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m_showSoluce = false;
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m_cheatSelectInsect = false;
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m_cheatShowSoluce = false;
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m_codeBattleInit = false;
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m_codeBattleStarted = false;
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@ -211,14 +211,14 @@ CRobotMain::CRobotMain()
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m_teamNames.clear();
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#if DEV_BUILD
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m_showAll = true; // for development
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m_cheatAllMission = true; // for development
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#else
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m_showAll = false;
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m_cheatAllMission = false;
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#endif
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m_cheatRadar = false;
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m_fixScene = false;
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m_trainerPilot = false;
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m_cheatTrainerPilot = false;
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m_friendAim = false;
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m_resetCreate = false;
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m_shortCut = true;
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@ -451,7 +451,7 @@ void CRobotMain::ChangePhase(Phase phase)
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m_lightning->Flush();
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m_planet->Flush();
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m_interface->Flush();
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FlushNewScriptName();
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m_newScriptName.clear();
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m_sound->SetListener(Math::Vector(0.0f, 0.0f, 0.0f), Math::Vector(0.0f, 0.0f, 1.0f));
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m_sound->StopAll();
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m_camera->SetType(Gfx::CAM_TYPE_NULL);
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@ -922,7 +922,7 @@ bool CRobotMain::ProcessEvent(Event &event)
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}
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if (data->slot == INPUT_SLOT_HUMAN)
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{
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SelectHuman();
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SelectObject(SearchHuman());
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}
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if (data->slot == INPUT_SLOT_NEXT && ((event.kmodState & KEY_MOD(CTRL)) != 0))
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{
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@ -1159,7 +1159,7 @@ void CRobotMain::ExecuteCmd(const std::string& cmd)
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if (cmd == "trainerpilot")
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{
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m_trainerPilot = !m_trainerPilot;
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m_cheatTrainerPilot = !m_cheatTrainerPilot;
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return;
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}
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@ -1410,20 +1410,20 @@ void CRobotMain::ExecuteCmd(const std::string& cmd)
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if (cmd == "selectinsect")
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{
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m_selectInsect = !m_selectInsect;
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m_cheatSelectInsect = !m_cheatSelectInsect;
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return;
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}
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if (cmd == "showsoluce")
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{
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m_showSoluce = !m_showSoluce;
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m_cheatShowSoluce = !m_cheatShowSoluce;
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m_ui->ShowSoluceUpdate();
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return;
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}
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if (cmd == "allmission")
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{
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m_showAll = !m_showAll;
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m_cheatAllMission = !m_cheatAllMission;
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m_ui->AllMissionUpdate();
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return;
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}
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@ -1763,20 +1763,17 @@ void CRobotMain::StopDisplayVisit()
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//! Updates all the shortcuts
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void CRobotMain::UpdateShortcuts()
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{
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m_short->UpdateShortcuts();
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}
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//! Returns the object that default was select after the creation of a scene
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CObject* CRobotMain::GetSelectObject()
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{
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if (m_selectObject != nullptr) return m_selectObject;
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return SearchHuman();
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}
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//! Deselects everything, and returns the object that was selected
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CObject* CRobotMain::DeselectAll()
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{
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CObject* prev = nullptr;
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@ -1833,17 +1830,8 @@ void CRobotMain::SelectOneObject(CObject* obj, bool displayError)
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{
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m_camera->SetType(Gfx::CAM_TYPE_BACK);
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}
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CObject* toto = SearchToto();
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if (toto != nullptr)
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{
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assert(toto->Implements(ObjectInterfaceType::Movable));
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CMotionToto* mt = static_cast<CMotionToto*>(dynamic_cast<CMovableObject*>(toto)->GetMotion());
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mt->SetLinkType(type);
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}
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}
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//! Selects the object aimed by the mouse
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bool CRobotMain::SelectObject(CObject* obj, bool displayError)
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{
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if (m_camera->GetType() == Gfx::CAM_TYPE_VISIT)
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@ -1852,7 +1840,7 @@ bool CRobotMain::SelectObject(CObject* obj, bool displayError)
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if (m_movieLock || m_editLock) return false;
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if (m_movie->IsExist()) return false;
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if (obj != nullptr &&
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(!obj->Implements(ObjectInterfaceType::Controllable) || !(dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_selectInsect))) return false;
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(!obj->Implements(ObjectInterfaceType::Controllable) || !(dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_cheatSelectInsect))) return false;
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if (m_missionType == MISSION_CODE_BATTLE && m_codeBattleStarted && m_codeBattleSpectator)
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{
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@ -1883,7 +1871,6 @@ bool CRobotMain::SelectObject(CObject* obj, bool displayError)
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return true;
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}
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//! Deselects the selected object
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bool CRobotMain::DeselectObject()
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{
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DeselectAll();
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@ -1919,49 +1906,11 @@ void CRobotMain::DeleteAllObjects()
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m_objMan->DeleteAllObjects();
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}
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//! Selects the human
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void CRobotMain::SelectHuman()
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{
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SelectObject(SearchHuman());
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}
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//! Returns the object human
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CObject* CRobotMain::SearchHuman()
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{
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return m_objMan->FindNearest(nullptr, OBJECT_HUMAN);
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}
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//! Returns the object toto
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CObject* CRobotMain::SearchToto()
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{
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return m_objMan->FindNearest(nullptr, OBJECT_TOTO);
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}
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//! Returns the nearest selectable object from a given position
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CObject* CRobotMain::SearchNearest(Math::Vector pos, CObject* exclu)
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{
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float min = 100000.0f;
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CObject* best = nullptr;
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for (CObject* obj : m_objMan->GetAllObjects())
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{
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if (obj == exclu) continue;
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if (!obj->Implements(ObjectInterfaceType::Controllable) || !(dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_selectInsect)) continue;
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ObjectType type = obj->GetType();
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if (type == OBJECT_TOTO) continue;
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Math::Vector oPos = obj->GetPosition();
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float dist = Math::DistanceProjected(oPos, pos);
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if (dist < min)
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{
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min = dist;
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best = obj;
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}
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}
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return best;
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}
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//! Returns the selected object
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CObject* CRobotMain::GetSelect()
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{
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for (CObject* obj : m_objMan->GetAllObjects())
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@ -2113,7 +2062,7 @@ void CRobotMain::HiliteObject(Math::Point pos)
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}
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}
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if (obj->Implements(ObjectInterfaceType::Controllable) && (dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_selectInsect))
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if (obj->Implements(ObjectInterfaceType::Controllable) && (dynamic_cast<CControllableObject*>(obj)->GetSelectable() || m_cheatSelectInsect))
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{
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if (dynamic_cast<CControllableObject*>(obj)->GetSelectable())
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{
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@ -2652,7 +2601,6 @@ bool CRobotMain::EventObject(const Event &event)
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//! Load the scene for the character
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void CRobotMain::ScenePerso()
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{
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DeleteAllObjects(); // removes all the current 3D Scene
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@ -3629,7 +3577,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
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if (line->GetCommand() == "NewScript" && !resetObject)
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{
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AddNewScriptName(line->GetParam("type")->AsObjectType(OBJECT_NULL), const_cast<char*>(line->GetParam("name")->AsPath("ai").c_str()));
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m_newScriptName.push_back(NewScriptName(line->GetParam("type")->AsObjectType(OBJECT_NULL), const_cast<char*>(line->GetParam("name")->AsPath("ai").c_str())));
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continue;
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}
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@ -3950,10 +3898,12 @@ void CRobotMain::ChangeColor()
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}
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//! Calculates the distance to the nearest object
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float CRobotMain::SearchNearestObject(Math::Vector center, CObject *exclu)
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namespace
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{
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float SearchNearestObject(CObjectManager* objMan, Math::Vector center, CObject* exclu)
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{
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float min = 100000.0f;
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for (CObject* obj : m_objMan->GetAllObjects())
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for (CObject* obj : objMan->GetAllObjects())
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{
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if (!obj->GetDetectable()) continue; // inactive?
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if (IsObjectBeingTransported(obj)) continue;
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@ -3997,6 +3947,7 @@ float CRobotMain::SearchNearestObject(Math::Vector center, CObject *exclu)
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}
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return min;
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}
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}
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//! Calculates a free space
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bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadius,
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@ -4018,7 +3969,7 @@ bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadiu
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pos.z = p.y;
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pos.y = 0.0f;
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m_terrain->AdjustToFloor(pos, true);
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float dist = SearchNearestObject(pos, exclu);
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float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
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if (dist >= space)
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{
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float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
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@ -4047,7 +3998,7 @@ bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadiu
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pos.z = p.y;
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pos.y = 0.0f;
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m_terrain->AdjustToFloor(pos, true);
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float dist = SearchNearestObject(pos, exclu);
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float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
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if (dist >= space)
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{
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float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
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@ -4083,7 +4034,7 @@ bool CRobotMain::FlatFreeSpace(Math::Vector ¢er, float minFlat, float minRad
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pos.z = p.y;
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pos.y = 0.0f;
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m_terrain->AdjustToFloor(pos, true);
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float dist = SearchNearestObject(pos, exclu);
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float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
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if (dist >= space)
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{
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float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
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@ -4116,7 +4067,7 @@ bool CRobotMain::FlatFreeSpace(Math::Vector ¢er, float minFlat, float minRad
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pos.z = p.y;
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pos.y = 0.0f;
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m_terrain->AdjustToFloor(pos, true);
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float dist = SearchNearestObject(pos, exclu);
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float dist = SearchNearestObject(m_objMan.get(), pos, exclu);
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if (dist >= space)
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{
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float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f);
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@ -4140,7 +4091,7 @@ bool CRobotMain::FlatFreeSpace(Math::Vector ¢er, float minFlat, float minRad
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float CRobotMain::GetFlatZoneRadius(Math::Vector center, float maxRadius,
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CObject *exclu)
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{
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float dist = SearchNearestObject(center, exclu);
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float dist = SearchNearestObject(m_objMan.get(), center, exclu);
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if (dist == 0.0f) return 0.0f;
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if (dist < maxRadius)
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maxRadius = dist;
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@ -4412,36 +4363,19 @@ bool CRobotMain::ReadFileStack(CObject *obj, FILE *file, int objRank)
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return programmable->ReadStack(file);
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}
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//! Empty the list
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void CRobotMain::FlushNewScriptName()
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std::vector<std::string> CRobotMain::GetNewScriptNames(ObjectType type)
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{
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m_newScriptName.clear();
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}
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//! Adds a script name
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void CRobotMain::AddNewScriptName(ObjectType type, const std::string& name)
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std::vector<std::string> names;
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for (const auto& newScript : m_newScriptName)
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{
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NewScriptName newscript;
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newscript.type = type;
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newscript.name = name;
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m_newScriptName.push_back(newscript);
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}
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//! Seeks a script name for a given type
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std::string CRobotMain::GetNewScriptName(ObjectType type, int rank)
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if (newScript.type == type ||
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newScript.type == OBJECT_NULL )
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{
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for (unsigned int i = 0; i < m_newScriptName.size(); i++)
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{
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if (m_newScriptName[i].type == type ||
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m_newScriptName[i].type == OBJECT_NULL )
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{
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if (rank == 0) return m_newScriptName[i].name;
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else rank --;
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names.push_back(newScript.name);
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}
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}
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return "";
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return names;
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}
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@ -5114,7 +5048,7 @@ const std::map<std::string, MinMax>& CRobotMain::GetObligatoryTokenList()
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//! Indicates whether it is possible to control a driving robot
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bool CRobotMain::GetTrainerPilot()
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{
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return m_trainerPilot;
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return m_cheatTrainerPilot;
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}
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//! Indicates whether the scene is fixed, without interaction
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@ -5137,7 +5071,7 @@ const std::string& CRobotMain::GetScriptFile()
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bool CRobotMain::GetShowSoluce()
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{
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return m_showSoluce;
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return m_cheatShowSoluce;
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}
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bool CRobotMain::GetSceneSoluce()
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@ -5148,7 +5082,7 @@ bool CRobotMain::GetSceneSoluce()
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bool CRobotMain::GetShowAll()
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{
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return m_showAll;
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return m_cheatAllMission;
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}
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bool CRobotMain::GetRadar()
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@ -5272,7 +5206,6 @@ void CRobotMain::UpdateSpeedLabel()
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}
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//! Creates interface shortcuts to the units
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bool CRobotMain::CreateShortcuts()
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{
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if (m_phase != PHASE_SIMUL) return false;
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@ -5662,11 +5595,6 @@ Error CRobotMain::CanBuildError(ObjectType type, int team)
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return ERR_OK;
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}
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bool CRobotMain::CanBuild(ObjectType type, int team)
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{
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return CanBuildError(type, team) == ERR_OK;
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}
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Error CRobotMain::CanFactoryError(ObjectType type, int team)
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{
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ToolType tool = GetToolFromObject(type);
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@ -5690,11 +5618,6 @@ Error CRobotMain::CanFactoryError(ObjectType type, int team)
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return ERR_OK;
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}
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bool CRobotMain::CanFactory(ObjectType type, int team)
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{
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return CanFactoryError(type, team) == ERR_OK;
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}
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void CRobotMain::PushToSelectionHistory(CObject* obj)
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{
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if (!m_selectionHistory.empty() && m_selectionHistory.back() == obj)
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@ -120,6 +120,8 @@ struct NewScriptName
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{
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ObjectType type = OBJECT_NULL;
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std::string name = "";
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NewScriptName(ObjectType type, const std::string& name) : type(type), name(name) {}
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};
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@ -156,6 +158,17 @@ const int SATCOM_PROG = 4;
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const int SATCOM_SOLUCE = 5;
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const int SATCOM_MAX = 6;
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/**
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* \brief Main class managing the game world
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*
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* This is the main class of the whole game engine. It's main job is to manage main parts of the gameplay,
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* like loading levels and checking for win conditions, but it's also a place where all things that don't fit
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* elsewhere have landed.
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*
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* \todo In the future, it would be nice to refactor this class to remove as much unrelated stuff as possible
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*
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* \nosubgrouping
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*/
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class CRobotMain : public CSingleton<CRobotMain>
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{
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public:
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@ -168,11 +181,16 @@ public:
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Ui::CDisplayText* GetDisplayText();
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CPauseManager* GetPauseManager();
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/**
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* \name Phase management
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*/
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//@{
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void ChangePhase(Phase phase);
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bool ProcessEvent(Event &event);
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Phase GetPhase();
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//@}
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bool CreateShortcuts();
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//! Load the scene for apperance customization
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void ScenePerso();
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void SetMovieLock(bool lock);
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@ -187,16 +205,32 @@ public:
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void SetFriendAim(bool friendAim);
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bool GetFriendAim();
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//! \name Simulation speed management
|
||||
//@{
|
||||
void SetSpeed(float speed);
|
||||
float GetSpeed();
|
||||
//@}
|
||||
|
||||
//! \brief Create the shortcuts at the top of the screen, if they should be visible
|
||||
//! \see CMainShort::CreateShortcuts
|
||||
bool CreateShortcuts();
|
||||
//! \brief Update the shortcuts at the top of the screen
|
||||
//! \see CMainShort::UpdateShortcuts
|
||||
void UpdateShortcuts();
|
||||
void SelectHuman();
|
||||
//! Find the astronaut (::OBJECT_HUMAN) object
|
||||
CObject* SearchHuman();
|
||||
CObject* SearchToto();
|
||||
CObject* SearchNearest(Math::Vector pos, CObject* exclu);
|
||||
/**
|
||||
* \brief Select an object
|
||||
* \param obj Object to select
|
||||
* \param displayError If true and the object is currently in error state, automatically display the error message
|
||||
*
|
||||
* \note This function automatically adds objects to selection history (see PushToSelectionHistory())
|
||||
*/
|
||||
bool SelectObject(CObject* obj, bool displayError=true);
|
||||
//! Return the object that was selected at the start of the scene
|
||||
CObject* GetSelectObject();
|
||||
//! Deselect currently selected object
|
||||
//! \return Object that was deselected
|
||||
CObject* DeselectAll();
|
||||
|
||||
void ResetObject();
|
||||
|
@ -251,9 +285,10 @@ public:
|
|||
void ClearInterface();
|
||||
void ChangeColor();
|
||||
|
||||
float SearchNearestObject(Math::Vector center, CObject *exclu);
|
||||
bool FreeSpace(Math::Vector ¢er, float minRadius, float maxRadius, float space, CObject *exclu);
|
||||
bool FlatFreeSpace(Math::Vector ¢er, float minFlat, float minRadius, float maxRadius, float space, CObject *exclu);
|
||||
//! \name In-world indicators
|
||||
//@{
|
||||
float GetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu);
|
||||
void HideDropZone(CObject* metal);
|
||||
void ShowDropZone(CObject* metal, CObject* transporter);
|
||||
|
@ -262,28 +297,34 @@ public:
|
|||
float radius, float duration=SHOWLIMITTIME);
|
||||
void StartShowLimit();
|
||||
void FrameShowLimit(float rTime);
|
||||
//@}
|
||||
|
||||
void SaveAllScript();
|
||||
void SaveOneScript(CObject *obj);
|
||||
bool SaveFileStack(CObject *obj, FILE *file, int objRank);
|
||||
bool ReadFileStack(CObject *obj, FILE *file, int objRank);
|
||||
|
||||
void FlushNewScriptName();
|
||||
void AddNewScriptName(ObjectType type, const std::string& name);
|
||||
std::string GetNewScriptName(ObjectType type, int rank);
|
||||
//! Return list of scripts to load to robot created in BotFactory
|
||||
std::vector<std::string> GetNewScriptNames(ObjectType type);
|
||||
|
||||
void SelectPlayer(std::string playerName);
|
||||
CPlayerProfile* GetPlayerProfile();
|
||||
|
||||
/**
|
||||
* \name Saved game read/write
|
||||
*/
|
||||
//@{
|
||||
bool IOIsBusy();
|
||||
bool IOWriteScene(std::string filename, std::string filecbot, std::string filescreenshot, const std::string& info, bool emergencySave = false);
|
||||
void IOWriteSceneFinished();
|
||||
CObject* IOReadScene(std::string filename, std::string filecbot);
|
||||
void IOWriteObject(CLevelParserLine *line, CObject* obj, const std::string& programDir, int objRank);
|
||||
CObject* IOReadObject(CLevelParserLine *line, const std::string& programDir, const std::string& objCounterText, float objectProgress, int objRank = -1);
|
||||
//@}
|
||||
|
||||
int CreateSpot(Math::Vector pos, Gfx::Color color);
|
||||
|
||||
//! Find the currently selected object
|
||||
CObject* GetSelect();
|
||||
|
||||
void DisplayError(Error err, CObject* pObj, float time=10.0f);
|
||||
|
@ -298,12 +339,17 @@ public:
|
|||
|
||||
void StartMissionTimer();
|
||||
|
||||
/**
|
||||
* \name Autosave management
|
||||
*/
|
||||
//@{
|
||||
void SetAutosave(bool enable);
|
||||
bool GetAutosave();
|
||||
void SetAutosaveInterval(int interval);
|
||||
int GetAutosaveInterval();
|
||||
void SetAutosaveSlots(int slots);
|
||||
int GetAutosaveSlots();
|
||||
//@}
|
||||
|
||||
//! Enable mode where completing mission closes the game
|
||||
void SetExitAfterMission(bool exit);
|
||||
|
@ -311,49 +357,97 @@ public:
|
|||
//! Returns true if player can interact with things manually
|
||||
bool CanPlayerInteract();
|
||||
|
||||
/**
|
||||
* \name Team definition management
|
||||
*/
|
||||
//@{
|
||||
//! Returns team name for the given team id
|
||||
const std::string& GetTeamName(int id);
|
||||
|
||||
//! Returns true if team-specific colored texture is available
|
||||
bool IsTeamColorDefined(int id);
|
||||
//@}
|
||||
|
||||
//! Get/set enabled buildings
|
||||
/**
|
||||
* \name EnableBuild/EnableResearch/DoneResearch
|
||||
* Management of enabled buildings, enabled researches, and completed researches
|
||||
*/
|
||||
//@{
|
||||
/**
|
||||
* \brief Get enabled buildings
|
||||
* \return Bitmask of BuildType values
|
||||
*/
|
||||
int GetEnableBuild();
|
||||
/**
|
||||
* \brief Set enabled buildings
|
||||
* \param enableBuild Bitmask of BuildType values
|
||||
*/
|
||||
void SetEnableBuild(int enableBuild);
|
||||
//@}
|
||||
//! Get/set enabled researches
|
||||
//@{
|
||||
int GetEnableResearch();
|
||||
void SetEnableResearch(int enableResearch);
|
||||
//@}
|
||||
//! Get/set done researches
|
||||
//@{
|
||||
int GetDoneResearch(int team);
|
||||
void SetDoneResearch(int doneResearch, int team);
|
||||
//@}
|
||||
|
||||
//! Returns true if the given building is enabled
|
||||
//@{
|
||||
/**
|
||||
* \brief Get enabled researches
|
||||
* \return Bitmask of ResearchType values
|
||||
*/
|
||||
int GetEnableResearch();
|
||||
/**
|
||||
* \brief Set enabled researches
|
||||
* \param enableResearch Bitmask of ResearchType values
|
||||
*/
|
||||
void SetEnableResearch(int enableResearch);
|
||||
/**
|
||||
* \brief Get done researches
|
||||
* \param team Team to get researches for
|
||||
* \return Bitmask of ResearchType values
|
||||
*/
|
||||
int GetDoneResearch(int team = 0);
|
||||
/**
|
||||
* \brief Set done researches
|
||||
* \param doneResearch Bitmask of ResearchType values
|
||||
* \param team Team to set researches for
|
||||
*/
|
||||
void SetDoneResearch(int doneResearch, int team = 0);
|
||||
|
||||
//! \brief Check if the given building is enabled
|
||||
bool IsBuildingEnabled(BuildType type);
|
||||
//! \brief Check if the given building is enabled
|
||||
bool IsBuildingEnabled(ObjectType type);
|
||||
//@}
|
||||
//! Returns true if the given research is enabled
|
||||
//! \brief Check if the given research is enabled
|
||||
bool IsResearchEnabled(ResearchType type);
|
||||
//! Returns true if the given research is done
|
||||
//! \brief Check if the given research is done
|
||||
bool IsResearchDone(ResearchType type, int team);
|
||||
//! Marks research as done
|
||||
//! \brief Mark given research as done
|
||||
void MarkResearchDone(ResearchType type, int team);
|
||||
|
||||
//! Retruns true if all requirements to build this object are met (EnableBuild + DoneResearch)
|
||||
//@{
|
||||
bool CanBuild(ObjectType type, int team);
|
||||
/**
|
||||
* \brief Check if all requirements to build this object are met (EnableBuild + DoneResearch)
|
||||
* \return true if the building can be built, false otherwise
|
||||
* \see CanBuildError() for a version which returns a specific reason for the build being denied
|
||||
*/
|
||||
inline bool CanBuild(ObjectType type, int team)
|
||||
{
|
||||
return CanBuildError(type, team) == ERR_OK;
|
||||
}
|
||||
/**
|
||||
* \brief Check if all requirements to build this object are met (EnableBuild + DoneResearch)
|
||||
* \return One of Error values - ::ERR_OK if the building can be built, ::ERR_BUILD_DISABLED or ::ERR_BUILD_RESEARCH otherwise
|
||||
* \see CanBuild() for a version which returns a boolean
|
||||
*/
|
||||
Error CanBuildError(ObjectType type, int team);
|
||||
//@}
|
||||
|
||||
//! Retruns true if all requirements to create this object in BotFactory are met (DoneResearch)
|
||||
//@{
|
||||
bool CanFactory(ObjectType type, int team);
|
||||
/**
|
||||
* \brief Check if all requirements to build this object in BotFactory are met (DoneResearch)
|
||||
* \return true if the robot can be built, false otherwise
|
||||
* \see CanFactoryError() for a version which returns a specific reason for the build being denied
|
||||
*/
|
||||
inline bool CanFactory(ObjectType type, int team)
|
||||
{
|
||||
return CanFactoryError(type, team) == ERR_OK;
|
||||
}
|
||||
/**
|
||||
* \brief Check if all requirements to build this object in BotFactory are met (DoneResearch)
|
||||
* \return One of Error values - ::ERR_OK if the robot can be built, ::ERR_BUILD_DISABLED or ::ERR_BUILD_RESEARCH otherwise
|
||||
* \see CanFactory() for a version which returns a boolean
|
||||
*/
|
||||
Error CanFactoryError(ObjectType type, int team);
|
||||
//@}
|
||||
|
||||
|
@ -364,7 +458,9 @@ public:
|
|||
|
||||
void StartDetectEffect(COldObject* object, CObject* target);
|
||||
|
||||
//! Enable crash sphere debug rendering
|
||||
void SetDebugCrashSpheres(bool draw);
|
||||
//! Check if crash sphere debug rendering is enabled
|
||||
bool GetDebugCrashSpheres();
|
||||
|
||||
protected:
|
||||
|
@ -388,8 +484,11 @@ protected:
|
|||
CObject* DetectObject(Math::Point pos);
|
||||
void ChangeCamera();
|
||||
void AbortMovie();
|
||||
//! \brief Select an object, without deselecting the previous one
|
||||
void SelectOneObject(CObject* obj, bool displayError=true);
|
||||
void HelpObject();
|
||||
//! \brief Switch to previous object
|
||||
//! \see PopFromSelectionHistory()
|
||||
bool DeselectObject();
|
||||
void DeleteAllObjects();
|
||||
void UpdateInfoText();
|
||||
|
@ -405,9 +504,13 @@ protected:
|
|||
void PushToSelectionHistory(CObject* obj);
|
||||
CObject* PopFromSelectionHistory();
|
||||
|
||||
//! \name Code battle interface
|
||||
//@{
|
||||
void CreateCodeBattleInterface();
|
||||
void DestroyCodeBattleInterface();
|
||||
void SetCodeBattleSpectatorMode(bool mode);
|
||||
//@}
|
||||
|
||||
void UpdateDebugCrashSpheres();
|
||||
|
||||
|
||||
|
@ -469,9 +572,9 @@ protected:
|
|||
ActivePause* m_freePhotoPause = nullptr;
|
||||
bool m_cmdEdit = false;
|
||||
ActivePause* m_cmdEditPause = nullptr;
|
||||
bool m_selectInsect = false;
|
||||
bool m_showSoluce = false;
|
||||
bool m_showAll = false;
|
||||
bool m_cheatSelectInsect = false;
|
||||
bool m_cheatShowSoluce = false;
|
||||
bool m_cheatAllMission = false;
|
||||
bool m_cheatRadar = false;
|
||||
bool m_shortCut = false;
|
||||
std::string m_audioTrack;
|
||||
|
@ -493,7 +596,7 @@ protected:
|
|||
bool m_editLock = false; // edition in progress?
|
||||
bool m_editFull = false; // edition in full screen?
|
||||
bool m_hilite = false;
|
||||
bool m_trainerPilot = false; // remote trainer?
|
||||
bool m_cheatTrainerPilot = false; // remote trainer?
|
||||
bool m_friendAim = false;
|
||||
bool m_resetCreate = false;
|
||||
bool m_mapShow = false;
|
||||
|
|
|
@ -664,11 +664,9 @@ bool CAutoFactory::CreateVehicle()
|
|||
if (vehicle->Implements(ObjectInterfaceType::ProgramStorage))
|
||||
{
|
||||
CProgramStorageObject* programStorage = dynamic_cast<CProgramStorageObject*>(vehicle);
|
||||
for ( int i=0 ; ; i++ )
|
||||
for (const std::string& name : m_main->GetNewScriptNames(m_type))
|
||||
{
|
||||
std::string name = m_main->GetNewScriptName(m_type, i);
|
||||
if (name.empty()) break;
|
||||
Program* prog = programStorage->GetOrAddProgram(i);
|
||||
Program* prog = programStorage->AddProgram();
|
||||
programStorage->ReadProgram(prog, InjectLevelPathsForCurrentLevel(name));
|
||||
prog->readOnly = true;
|
||||
prog->filename = name;
|
||||
|
|
|
@ -57,7 +57,6 @@ CMotionToto::CMotionToto(COldObject* object) : CMotion(object)
|
|||
m_blinkTime = 0.0f;
|
||||
m_blinkProgress = -1.0f;
|
||||
m_lastMotorParticle = 0.0f;
|
||||
m_type = OBJECT_NULL;
|
||||
m_mousePos = Math::Point(0.0f, 0.0f);
|
||||
}
|
||||
|
||||
|
@ -326,35 +325,38 @@ bool CMotionToto::EventFrame(const Event &event)
|
|||
shift = 18.0f-progress*11.0f; // shift is left
|
||||
verti = 10.0f-progress* 8.0f; // shift at the top
|
||||
|
||||
CObject* selected = m_main->GetSelect();
|
||||
ObjectType type = selected != nullptr ? selected->GetType() : OBJECT_NULL;
|
||||
|
||||
if ( m_actionType == -1 &&
|
||||
(m_type == OBJECT_HUMAN ||
|
||||
m_type == OBJECT_TECH ||
|
||||
m_type == OBJECT_MOBILEwa ||
|
||||
m_type == OBJECT_MOBILEta ||
|
||||
m_type == OBJECT_MOBILEfa ||
|
||||
m_type == OBJECT_MOBILEia ||
|
||||
m_type == OBJECT_MOBILEwc ||
|
||||
m_type == OBJECT_MOBILEtc ||
|
||||
m_type == OBJECT_MOBILEfc ||
|
||||
m_type == OBJECT_MOBILEic ||
|
||||
m_type == OBJECT_MOBILEwi ||
|
||||
m_type == OBJECT_MOBILEti ||
|
||||
m_type == OBJECT_MOBILEfi ||
|
||||
m_type == OBJECT_MOBILEii ||
|
||||
m_type == OBJECT_MOBILEws ||
|
||||
m_type == OBJECT_MOBILEts ||
|
||||
m_type == OBJECT_MOBILEfs ||
|
||||
m_type == OBJECT_MOBILEis ||
|
||||
m_type == OBJECT_MOBILErt ||
|
||||
m_type == OBJECT_MOBILErc ||
|
||||
m_type == OBJECT_MOBILErr ||
|
||||
m_type == OBJECT_MOBILErs ||
|
||||
m_type == OBJECT_MOBILEsa ||
|
||||
m_type == OBJECT_MOBILEwt ||
|
||||
m_type == OBJECT_MOBILEtt ||
|
||||
m_type == OBJECT_MOBILEft ||
|
||||
m_type == OBJECT_MOBILEit ||
|
||||
m_type == OBJECT_MOBILEdr ) ) // vehicle?
|
||||
(type == OBJECT_HUMAN ||
|
||||
type == OBJECT_TECH ||
|
||||
type == OBJECT_MOBILEwa ||
|
||||
type == OBJECT_MOBILEta ||
|
||||
type == OBJECT_MOBILEfa ||
|
||||
type == OBJECT_MOBILEia ||
|
||||
type == OBJECT_MOBILEwc ||
|
||||
type == OBJECT_MOBILEtc ||
|
||||
type == OBJECT_MOBILEfc ||
|
||||
type == OBJECT_MOBILEic ||
|
||||
type == OBJECT_MOBILEwi ||
|
||||
type == OBJECT_MOBILEti ||
|
||||
type == OBJECT_MOBILEfi ||
|
||||
type == OBJECT_MOBILEii ||
|
||||
type == OBJECT_MOBILEws ||
|
||||
type == OBJECT_MOBILEts ||
|
||||
type == OBJECT_MOBILEfs ||
|
||||
type == OBJECT_MOBILEis ||
|
||||
type == OBJECT_MOBILErt ||
|
||||
type == OBJECT_MOBILErc ||
|
||||
type == OBJECT_MOBILErr ||
|
||||
type == OBJECT_MOBILErs ||
|
||||
type == OBJECT_MOBILEsa ||
|
||||
type == OBJECT_MOBILEwt ||
|
||||
type == OBJECT_MOBILEtt ||
|
||||
type == OBJECT_MOBILEft ||
|
||||
type == OBJECT_MOBILEit ||
|
||||
type == OBJECT_MOBILEdr ) ) // vehicle?
|
||||
{
|
||||
m_clownTime += event.rTime;
|
||||
if ( m_clownTime >= m_clownDelay )
|
||||
|
@ -832,10 +834,3 @@ Error CMotionToto::SetAction(int action, float time)
|
|||
|
||||
return ERR_OK;
|
||||
}
|
||||
|
||||
// Specifies the type of the object is attached to toto.
|
||||
|
||||
void CMotionToto::SetLinkType(ObjectType type)
|
||||
{
|
||||
m_type = type;
|
||||
}
|
||||
|
|
|
@ -43,7 +43,6 @@ public:
|
|||
void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
|
||||
bool EventProcess(const Event &event) override;
|
||||
Error SetAction(int action, float time=0.2f) override;
|
||||
void SetLinkType(ObjectType type);
|
||||
|
||||
void StartDisplayInfo();
|
||||
void StopDisplayInfo();
|
||||
|
@ -65,6 +64,5 @@ protected:
|
|||
float m_blinkTime;
|
||||
float m_blinkProgress;
|
||||
int m_soundChannel;
|
||||
ObjectType m_type;
|
||||
Math::Point m_mousePos;
|
||||
};
|
||||
|
|
|
@ -282,7 +282,7 @@ void CMainShort::SelectNext()
|
|||
|
||||
if (m_shortcuts.size() == 0)
|
||||
{
|
||||
m_main->SelectHuman();
|
||||
m_main->SelectObject(m_main->SearchHuman());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue