Comments translated from French to English.
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@ -12,7 +12,9 @@
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.// motion.cpp
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// motion.cpp
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#define STRICT
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#define D3D_OVERLOADS
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@ -43,7 +45,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CMotion::CMotion(CInstanceManager* iMan, CObject* object)
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{
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@ -72,14 +74,14 @@ CMotion::CMotion(CInstanceManager* iMan, CObject* object)
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m_inclinaison = D3DVECTOR(0.0f, 0.0f, 0.0f);
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CMotion::~CMotion()
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{
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m_iMan->DeleteInstance(CLASS_MOTION, this);
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}
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// Supprime l'objet.
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// Deletes the object.
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void CMotion::DeleteObject(BOOL bAll)
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{
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@ -97,14 +99,14 @@ void CMotion::SetBrain(CBrain* brain)
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}
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// Crée.
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// Creates.
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BOOL CMotion::Create(D3DVECTOR pos, float angle, ObjectType type, float power)
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{
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return TRUE;
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}
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// Gestion d'un événement.
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// Management of an event.
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BOOL CMotion::EventProcess(const Event &event)
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{
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@ -120,9 +122,9 @@ BOOL CMotion::EventProcess(const Event &event)
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if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
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pos = m_object->RetPosition(0);
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if ( pos.y < m_water->RetLevel(m_object) ) // sous l'eau ?
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if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
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{
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time = event.rTime*3.0f; // tout est plus lent
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time = event.rTime*3.0f; // everything is slower
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}
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else
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{
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@ -150,11 +152,11 @@ BOOL CMotion::EventProcess(const Event &event)
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return TRUE;
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}
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// (*) Evite le bug des fourmis retournées par le thumper et dont
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// l'abdomen grossi à l'infini !
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// (*) Avoids the bug of ants returned by the thumper and
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// whose abdomen grown to infinity!
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// Démarre une action.
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// Start an action.
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Error CMotion::SetAction(int action, float time)
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{
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@ -164,7 +166,7 @@ Error CMotion::SetAction(int action, float time)
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return ERR_OK;
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}
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// Retourne l'action en cours.
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// Returns the current action.
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int CMotion::RetAction()
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{
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@ -172,7 +174,7 @@ int CMotion::RetAction()
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}
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// Spécifie un paramètre spécial.
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// Specifies a special parameter.
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BOOL CMotion::SetParam(int rank, float value)
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{
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@ -185,7 +187,7 @@ float CMotion::RetParam(int rank)
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}
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// Sauve tous les paramètres de l'objet.
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// Saves all parameters of the object.
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BOOL CMotion::Write(char *line)
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{
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@ -205,7 +207,7 @@ BOOL CMotion::Write(char *line)
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return FALSE;
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}
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// Restitue tous les paramètres de l'objet.
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// Restores all parameters of the object.
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BOOL CMotion::Read(char *line)
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{
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@ -217,7 +219,7 @@ BOOL CMotion::Read(char *line)
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}
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// Donne la vibration linéaire.
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// Gives the linear vibration.
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void CMotion::SetLinVibration(D3DVECTOR dir)
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{
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@ -229,7 +231,7 @@ D3DVECTOR CMotion::RetLinVibration()
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return m_linVibration;
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}
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// Donne la vibration circulaire.
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// Gives the circular vibration.
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void CMotion::SetCirVibration(D3DVECTOR dir)
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{
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@ -241,7 +243,7 @@ D3DVECTOR CMotion::RetCirVibration()
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return m_cirVibration;
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}
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// Donne l'inclinaison.
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// Gives the tilt.
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void CMotion::SetInclinaison(D3DVECTOR dir)
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{
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