Updated sound samples doCOMMENTation

dev-time-step
Cezary Parkowski 2016-02-19 16:33:22 +01:00
parent 739f90e38e
commit 42db13ee9e
1 changed files with 85 additions and 85 deletions

View File

@ -28,90 +28,90 @@
**/
enum SoundType
{
SOUND_NONE = -1,
SOUND_CLICK = 0,
SOUND_BOUM = 1,
SOUND_EXPLO = 2,
SOUND_FLYh = 3, /*!< human */
SOUND_FLY = 4,
SOUND_STEPs = 5, /*!< smooth */
SOUND_MOTORw = 6, /*!< wheel */
SOUND_MOTORt = 7, /*!< tank */
SOUND_MOTORr = 8, /*!< roller */
SOUND_ERROR = 9,
SOUND_CONVERT = 10,
SOUND_ENERGY = 11,
SOUND_PLOUF = 12,
SOUND_BLUP = 13,
SOUND_WARNING = 14,
SOUND_DERRICK = 15,
SOUND_LABO = 16,
SOUND_STATION = 17,
SOUND_REPAIR = 18,
SOUND_RESEARCH = 19,
SOUND_INSECTs = 20, /*!< spider */
SOUND_BURN = 21,
SOUND_TZOING = 22,
SOUND_GGG = 23,
SOUND_MANIP = 24,
SOUND_FIRE = 25, /*!< shooting with fireball */
SOUND_HUMAN1 = 26, /*!< breathing */
SOUND_STEPw = 27, /*!< water */
SOUND_SWIM = 28,
SOUND_RADAR = 29,
SOUND_BUILD = 30,
SOUND_ALARM = 31, /*!< energy alarm */
SOUND_SLIDE = 32,
SOUND_EXPLOi = 33, /*!< insect */
SOUND_INSECTa = 34, /*!< ant */
SOUND_INSECTb = 35, /*!< bee */
SOUND_INSECTw = 36, /*!< worm */
SOUND_INSECTm = 37, /*!< mother */
SOUND_TREMBLE = 38,
SOUND_PSHHH = 39,
SOUND_NUCLEAR = 40,
SOUND_INFO = 41,
SOUND_OPEN = 42,
SOUND_CLOSE = 43,
SOUND_FACTORY = 44,
SOUND_EGG = 45,
SOUND_MOTORs = 46, /*!< submarine */
SOUND_MOTORi = 47, /*!< insect (legs) */
SOUND_SHIELD = 48,
SOUND_FIREi = 49, /*!< shooting with orgaball (insect) */
SOUND_GUNDEL = 50,
SOUND_PSHHH2 = 51, /*!< shield */
SOUND_MESSAGE = 52,
SOUND_BOUMm = 53, /*!< metal */
SOUND_BOUMv = 54, /*!< plant */
SOUND_BOUMs = 55, /*!< smooth */
SOUND_EXPLOl = 56, /*!< little */
SOUND_EXPLOlp = 57, /*!< little power */
SOUND_EXPLOp = 58, /*!< power */
SOUND_STEPh = 59, /*!< hard */
SOUND_STEPm = 60, /*!< metal */
SOUND_POWERON = 61,
SOUND_POWEROFF = 62,
SOUND_AIE = 63,
SOUND_WAYPOINT = 64,
SOUND_RECOVER = 65,
SOUND_DEADi = 66,
SOUND_JOSTLE = 67,
SOUND_GFLAT = 68,
SOUND_DEADg = 69, /*!< shooting death */
SOUND_DEADw = 70, /*!< drowning */
SOUND_FLYf = 71, /*!< reactor fail */
SOUND_ALARMt = 72, /*!< temperature alarm */
SOUND_FINDING = 73, /*!< finds a cache object */
SOUND_THUMP = 74,
SOUND_TOUCH = 75,
SOUND_BLITZ = 76,
SOUND_MUSHROOM = 77,
SOUND_FIREp = 78, /*!< shooting with phazer */
SOUND_EXPLOg1 = 79, /*!< impact gun 1 */
SOUND_EXPLOg2 = 80, /*!< impact gun 2 */
SOUND_MOTORd = 81, /*!< engine friction */
SOUND_MAX /** number of items in enum */
SOUND_NONE = -1, /*!< Mute. */
SOUND_CLICK = 0, /*!< Blank sound sample. Unused? */
SOUND_BOUM = 1, /*!< Landing on ground bump. */
SOUND_EXPLO = 2, /*!< Building explosion. */
SOUND_FLYh = 3, /*!< Jet engine (SpaceShip) landing. */
SOUND_FLY = 4, /*!< Jet engine (SpaceShip & WingedBot) flying. */
SOUND_STEPs = 5, /*!< Step on grass/mud. */
SOUND_MOTORw = 6, /*!< WheeledBot engine. */
SOUND_MOTORt = 7, /*!< TrackedBot engine. */
SOUND_MOTORr = 8, /*!< SpecialBot engine. */
SOUND_ERROR = 9, /*!< DisplayError message. */
SOUND_CONVERT = 10, /*!< Converter processing. */
SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Sparkle in menu #1. */
SOUND_PLOUF = 12, /*!< Water splash. */
SOUND_BLUP = 13, /*!< Swimming #1. */
SOUND_WARNING = 14, /*!< DisplayWarning message. */
SOUND_DERRICK = 15, /*!< Derrick digging. (?) */
SOUND_LABO = 16, /*!< AutoLab processing sample. */
SOUND_STATION = 17, /*!< PowerStation recharging #2/Sparkle in menu #2. */
SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer working. */
SOUND_RESEARCH = 19, /*!< ResearchCenter processing. */
SOUND_INSECTs = 20, /*!< AlienSpider roar. */
SOUND_BURN = 21, /*!< Burning. */
SOUND_TZOING = 22, /*!< EPSITEC's Brand "TZOING!". */
SOUND_GGG = 23, /*!< Electricity. */
SOUND_MANIP = 24, /*!< Bot's mechanic arm manipulating. */
SOUND_FIRE = 25, /*!< ShooterBots shooting. */
SOUND_HUMAN1 = 26, /*!< Astronaut breathing. */
SOUND_STEPw = 27, /*!< Step under the water. */
SOUND_SWIM = 28, /*!< Swimming #2. */
SOUND_RADAR = 29, /*!< RadarStation "DING!". */
SOUND_BUILD = 30, /*!< Building processing/Sparkle in menu #3. */
SOUND_ALARM = 31, /*!< Bot energy alarm. */
SOUND_SLIDE = 32, /*!< WingedBot engine. */
SOUND_EXPLOi = 33, /*!< AlienInsect exploding scream. */
SOUND_INSECTa = 34, /*!< AlienAnt roar. */
SOUND_INSECTb = 35, /*!< AlienWasp roar. */
SOUND_INSECTw = 36, /*!< AlienWorm roar. */
SOUND_INSECTm = 37, /*!< AlienQueen roar. */
SOUND_TREMBLE = 38, /*!< Building ambient. */
SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!". */
SOUND_NUCLEAR = 40, /*!< NuclearPlant processing. */
SOUND_INFO = 41, /*!< DisplayInfo message. */
SOUND_OPEN = 42, /*!< Converter open/close. */
SOUND_CLOSE = 43, /*!< Converter slam. */
SOUND_FACTORY = 44, /*!< BotFactory processing. */
SOUND_EGG = 45, /*!< AlienEgg breaking eggshell. */
SOUND_MOTORs = 46, /*!< Subber engine. */
SOUND_MOTORi = 47, /*!< LeggedBot engine. */
SOUND_SHIELD = 48, /*!< Shielder working. */
SOUND_FIREi = 49, /*!< OrgaShooterBots shooting. */
SOUND_GUNDEL = 50, /*!< Neutralized AlienInsect's fire under the shield. */
SOUND_PSHHH2 = 51, /*!< Shielder mechanic tower manipulating. */
SOUND_MESSAGE = 52, /*!< DisplayMessage message */
SOUND_BOUMm = 53, /*!< Metal bang. */
SOUND_BOUMv = 54, /*!< Plant bang. */
SOUND_BOUMs = 55, /*!< Smooth bang. */
SOUND_EXPLOl = 56, /*!< Bot explosion. */
SOUND_EXPLOlp = 57, /*!< Power explosion. */
SOUND_EXPLOp = 58, /*!< Bot/Power explosion. */
SOUND_STEPh = 59, /*!< Step on a rock #1. */
SOUND_STEPm = 60, /*!< Step on a rock #2. */
SOUND_POWERON = 61, /*!< Power on. */
SOUND_POWEROFF = 62, /*!< Power off. */
SOUND_AIE = 63, /*!< Astronaut pain "AIE!". */
SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate. */
SOUND_RECOVER = 65, /*!< Neutralized AlienInsect's fire under the shield. */ /*!< POSSIBLY DUPLICATE OF SOUND_GUNDEL=50 */
SOUND_DEADi = 66, /*!< AlienInsect dying scream. */
SOUND_JOSTLE = 67, /*!< Leaf shaking. */
SOUND_GFLAT = 68, /*!< FlatGround probing. */
SOUND_DEADg = 69, /*!< Astronaut death "AU!". */
SOUND_DEADw = 70, /*!< Astronaut drown "AHU!AHU!". */
SOUND_FLYf = 71, /*!< Jet engine Overheating. */
SOUND_ALARMt = 72, /*!< Bot temperature alarm/Sparkle in menu #4. */
SOUND_FINDING = 73, /*!< ProxyActivating an object. */ /*!< POSSIBLY DUPLICATE OF SOUND_WAYPOINT=64 */
SOUND_THUMP = 74, /*!< Thumper thumping. */
SOUND_TOUCH = 75, /*!< Bot getting damage. */
SOUND_BLITZ = 76, /*!< Thunder. */
SOUND_MUSHROOM = 77, /*!< Mushroom poisoning. */
SOUND_FIREp = 78, /*!< PhazerShooter shooting. */
SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging things. */
SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging things. */
SOUND_MOTORd = 81, /*!< Scribbler/ToyBot engine. */
SOUND_MAX /** number of items in enum */
};
SoundType ParseSoundType(const std::string& str);
SoundType ParseSoundType(const std::string& str);