Updated sound samples doCOMMENTation
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@ -28,90 +28,90 @@
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**/
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enum SoundType
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{
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SOUND_NONE = -1,
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SOUND_CLICK = 0,
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SOUND_BOUM = 1,
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SOUND_EXPLO = 2,
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SOUND_FLYh = 3, /*!< human */
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SOUND_FLY = 4,
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SOUND_STEPs = 5, /*!< smooth */
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SOUND_MOTORw = 6, /*!< wheel */
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SOUND_MOTORt = 7, /*!< tank */
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SOUND_MOTORr = 8, /*!< roller */
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SOUND_ERROR = 9,
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SOUND_CONVERT = 10,
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SOUND_ENERGY = 11,
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SOUND_PLOUF = 12,
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SOUND_BLUP = 13,
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SOUND_WARNING = 14,
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SOUND_DERRICK = 15,
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SOUND_LABO = 16,
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SOUND_STATION = 17,
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SOUND_REPAIR = 18,
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SOUND_RESEARCH = 19,
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SOUND_INSECTs = 20, /*!< spider */
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SOUND_BURN = 21,
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SOUND_TZOING = 22,
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SOUND_GGG = 23,
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SOUND_MANIP = 24,
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SOUND_FIRE = 25, /*!< shooting with fireball */
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SOUND_HUMAN1 = 26, /*!< breathing */
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SOUND_STEPw = 27, /*!< water */
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SOUND_SWIM = 28,
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SOUND_RADAR = 29,
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SOUND_BUILD = 30,
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SOUND_ALARM = 31, /*!< energy alarm */
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SOUND_SLIDE = 32,
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SOUND_EXPLOi = 33, /*!< insect */
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SOUND_INSECTa = 34, /*!< ant */
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SOUND_INSECTb = 35, /*!< bee */
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SOUND_INSECTw = 36, /*!< worm */
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SOUND_INSECTm = 37, /*!< mother */
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SOUND_TREMBLE = 38,
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SOUND_PSHHH = 39,
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SOUND_NUCLEAR = 40,
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SOUND_INFO = 41,
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SOUND_OPEN = 42,
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SOUND_CLOSE = 43,
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SOUND_FACTORY = 44,
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SOUND_EGG = 45,
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SOUND_MOTORs = 46, /*!< submarine */
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SOUND_MOTORi = 47, /*!< insect (legs) */
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SOUND_SHIELD = 48,
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SOUND_FIREi = 49, /*!< shooting with orgaball (insect) */
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SOUND_GUNDEL = 50,
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SOUND_PSHHH2 = 51, /*!< shield */
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SOUND_MESSAGE = 52,
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SOUND_BOUMm = 53, /*!< metal */
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SOUND_BOUMv = 54, /*!< plant */
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SOUND_BOUMs = 55, /*!< smooth */
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SOUND_EXPLOl = 56, /*!< little */
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SOUND_EXPLOlp = 57, /*!< little power */
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SOUND_EXPLOp = 58, /*!< power */
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SOUND_STEPh = 59, /*!< hard */
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SOUND_STEPm = 60, /*!< metal */
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SOUND_POWERON = 61,
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SOUND_POWEROFF = 62,
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SOUND_AIE = 63,
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SOUND_WAYPOINT = 64,
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SOUND_RECOVER = 65,
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SOUND_DEADi = 66,
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SOUND_JOSTLE = 67,
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SOUND_GFLAT = 68,
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SOUND_DEADg = 69, /*!< shooting death */
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SOUND_DEADw = 70, /*!< drowning */
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SOUND_FLYf = 71, /*!< reactor fail */
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SOUND_ALARMt = 72, /*!< temperature alarm */
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SOUND_FINDING = 73, /*!< finds a cache object */
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SOUND_THUMP = 74,
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SOUND_TOUCH = 75,
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SOUND_BLITZ = 76,
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SOUND_MUSHROOM = 77,
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SOUND_FIREp = 78, /*!< shooting with phazer */
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SOUND_EXPLOg1 = 79, /*!< impact gun 1 */
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SOUND_EXPLOg2 = 80, /*!< impact gun 2 */
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SOUND_MOTORd = 81, /*!< engine friction */
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SOUND_MAX /** number of items in enum */
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SOUND_NONE = -1, /*!< Mute. */
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SOUND_CLICK = 0, /*!< Blank sound sample. Unused? */
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SOUND_BOUM = 1, /*!< Landing on ground bump. */
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SOUND_EXPLO = 2, /*!< Building explosion. */
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SOUND_FLYh = 3, /*!< Jet engine (SpaceShip) landing. */
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SOUND_FLY = 4, /*!< Jet engine (SpaceShip & WingedBot) flying. */
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SOUND_STEPs = 5, /*!< Step on grass/mud. */
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SOUND_MOTORw = 6, /*!< WheeledBot engine. */
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SOUND_MOTORt = 7, /*!< TrackedBot engine. */
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SOUND_MOTORr = 8, /*!< SpecialBot engine. */
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SOUND_ERROR = 9, /*!< DisplayError message. */
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SOUND_CONVERT = 10, /*!< Converter processing. */
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SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Sparkle in menu #1. */
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SOUND_PLOUF = 12, /*!< Water splash. */
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SOUND_BLUP = 13, /*!< Swimming #1. */
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SOUND_WARNING = 14, /*!< DisplayWarning message. */
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SOUND_DERRICK = 15, /*!< Derrick digging. (?) */
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SOUND_LABO = 16, /*!< AutoLab processing sample. */
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SOUND_STATION = 17, /*!< PowerStation recharging #2/Sparkle in menu #2. */
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SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer working. */
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SOUND_RESEARCH = 19, /*!< ResearchCenter processing. */
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SOUND_INSECTs = 20, /*!< AlienSpider roar. */
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SOUND_BURN = 21, /*!< Burning. */
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SOUND_TZOING = 22, /*!< EPSITEC's Brand "TZOING!". */
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SOUND_GGG = 23, /*!< Electricity. */
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SOUND_MANIP = 24, /*!< Bot's mechanic arm manipulating. */
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SOUND_FIRE = 25, /*!< ShooterBots shooting. */
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SOUND_HUMAN1 = 26, /*!< Astronaut breathing. */
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SOUND_STEPw = 27, /*!< Step under the water. */
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SOUND_SWIM = 28, /*!< Swimming #2. */
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SOUND_RADAR = 29, /*!< RadarStation "DING!". */
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SOUND_BUILD = 30, /*!< Building processing/Sparkle in menu #3. */
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SOUND_ALARM = 31, /*!< Bot energy alarm. */
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SOUND_SLIDE = 32, /*!< WingedBot engine. */
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SOUND_EXPLOi = 33, /*!< AlienInsect exploding scream. */
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SOUND_INSECTa = 34, /*!< AlienAnt roar. */
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SOUND_INSECTb = 35, /*!< AlienWasp roar. */
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SOUND_INSECTw = 36, /*!< AlienWorm roar. */
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SOUND_INSECTm = 37, /*!< AlienQueen roar. */
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SOUND_TREMBLE = 38, /*!< Building ambient. */
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SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!". */
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SOUND_NUCLEAR = 40, /*!< NuclearPlant processing. */
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SOUND_INFO = 41, /*!< DisplayInfo message. */
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SOUND_OPEN = 42, /*!< Converter open/close. */
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SOUND_CLOSE = 43, /*!< Converter slam. */
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SOUND_FACTORY = 44, /*!< BotFactory processing. */
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SOUND_EGG = 45, /*!< AlienEgg breaking eggshell. */
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SOUND_MOTORs = 46, /*!< Subber engine. */
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SOUND_MOTORi = 47, /*!< LeggedBot engine. */
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SOUND_SHIELD = 48, /*!< Shielder working. */
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SOUND_FIREi = 49, /*!< OrgaShooterBots shooting. */
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SOUND_GUNDEL = 50, /*!< Neutralized AlienInsect's fire under the shield. */
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SOUND_PSHHH2 = 51, /*!< Shielder mechanic tower manipulating. */
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SOUND_MESSAGE = 52, /*!< DisplayMessage message */
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SOUND_BOUMm = 53, /*!< Metal bang. */
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SOUND_BOUMv = 54, /*!< Plant bang. */
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SOUND_BOUMs = 55, /*!< Smooth bang. */
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SOUND_EXPLOl = 56, /*!< Bot explosion. */
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SOUND_EXPLOlp = 57, /*!< Power explosion. */
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SOUND_EXPLOp = 58, /*!< Bot/Power explosion. */
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SOUND_STEPh = 59, /*!< Step on a rock #1. */
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SOUND_STEPm = 60, /*!< Step on a rock #2. */
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SOUND_POWERON = 61, /*!< Power on. */
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SOUND_POWEROFF = 62, /*!< Power off. */
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SOUND_AIE = 63, /*!< Astronaut pain "AIE!". */
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SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate. */
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SOUND_RECOVER = 65, /*!< Neutralized AlienInsect's fire under the shield. */ /*!< POSSIBLY DUPLICATE OF SOUND_GUNDEL=50 */
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SOUND_DEADi = 66, /*!< AlienInsect dying scream. */
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SOUND_JOSTLE = 67, /*!< Leaf shaking. */
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SOUND_GFLAT = 68, /*!< FlatGround probing. */
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SOUND_DEADg = 69, /*!< Astronaut death "AU!". */
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SOUND_DEADw = 70, /*!< Astronaut drown "AHU!AHU!". */
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SOUND_FLYf = 71, /*!< Jet engine Overheating. */
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SOUND_ALARMt = 72, /*!< Bot temperature alarm/Sparkle in menu #4. */
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SOUND_FINDING = 73, /*!< ProxyActivating an object. */ /*!< POSSIBLY DUPLICATE OF SOUND_WAYPOINT=64 */
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SOUND_THUMP = 74, /*!< Thumper thumping. */
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SOUND_TOUCH = 75, /*!< Bot getting damage. */
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SOUND_BLITZ = 76, /*!< Thunder. */
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SOUND_MUSHROOM = 77, /*!< Mushroom poisoning. */
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SOUND_FIREp = 78, /*!< PhazerShooter shooting. */
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SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging things. */
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SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging things. */
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SOUND_MOTORd = 81, /*!< Scribbler/ToyBot engine. */
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SOUND_MAX /** number of items in enum */
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};
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SoundType ParseSoundType(const std::string& str);
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SoundType ParseSoundType(const std::string& str);
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